Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 3, D) a +0 hand axe (still there?) a +0 hand axe (still there?) the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} (still there?) It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +0 sword of Power (still there?) the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe an uncursed amulet of guardian spirit (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (48, 44, D) a hydra corpse (skeletalised by now) (49, 12, D) a +0 flail (49, 24, D) an uncursed staff of death (49, 36, D) a +0 demon blade of venom (50, 12, D) a fan of gales (50, 13, D) a ration (50, 24, D) a +0 buckler of poison resistance (50, 37, D) the cursed +3 morningstar of Jiduunn {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It has a curse placed upon it. (50, 42, D) a cane toad corpse (skeletalised by now) (51, 12, D) the Volume of the Voyage and Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Sting Conjuration/Poison 1 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Bolt of Cold Conjuration/Ice 6 f - Controlled Blink Translocation 8 (51, 13, D) a +0 hand crossbow of velocity (51, 24, D) a +1 buckler of protection (51, 29, D) a very ugly thing skeleton (51, 43, D) a water moccasin corpse (skeletalised by now) (52, 12, D) an uncursed staff of earth (52, 13, D) a lightning rod (4/4) (52, 25, D) a +4 vampiric bardiche (52, 26, D) the +8 trident of Ivvurroi {freeze, rF++ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It greatly protects you from fire. an uncursed amulet of the acrobat (52, 30, D) a very ugly thing skeleton (52, 43, D) +0 steam dragon scales (53, 12, D) a +0 barding of cold resistance (53, 13, D) the cursed +0 ring mail of Hitigos {+Blink Str-2 Dex+4} It affects your strength (-2). It affects your dexterity (+4). It lets you blink. It has a curse placed upon it. (53, 36, D) an uncursed staff of air (53, 37, D) a +2 long sword of protection (54, 12, D) a +0 hand axe of electrocution (54, 13, D) an uncursed staff of fire (54, 16, D) a +3 halberd (unseen) (54, 25, D) a +3 arbalest of velocity (54, 36, D) a cursed ring of attention (55, 12, D) a +2 leather armour of magic resistance (55, 13, D) a fan of gales (59, 36, D) an uncursed staff of poison (61, 3, D) a +0 dagger a +0 robe (61, 4, D) a +0 whip (61, 8, D) a +2 plate armour of magic resistance (61, 26, D) a +0 hunting sling of flaming (62, 0, D) the cursed +6 arbalest "Damnation" {hellfire, *Curse} It curses itself when equipped. It has a curse placed upon it. the +3 hunting sling "Ykykh" {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. a +5 ring of protection the +8 dagger "Nuemagre" {venom, rPois MR+ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. (62, 1, D) a +0 dagger (62, 3, D) a +0 robe (62, 8, D) a +1 morningstar of draining (62, 17, D) an uncursed staff of conjuration (62, 26, D) an uncursed staff of poison (62, 37, D) an uncursed staff of conjuration (62, 38, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. an uncursed ring of wizardry the ring "Suinyo Oseco" {rPois rC++} [ring of poison resistance] It greatly protects you from cold. It protects you from poison. an uncursed ring of positive energy a +3 large shield (63, 3, D) a +0 club a +0 scale mail (63, 16, D) an uncursed staff of wizardry (63, 18, D) the +2 plate armour of Courage {Dex+2} It affects your dexterity (+2). (63, 26, D) an uncursed staff of air (63, 27, D) an uncursed staff of cold (63, 30, D) a necrophage corpse (skeletalised by now) (64, 16, D) a phial of floods (64, 20, D) a +0 battleaxe a +0 robe (64, 30, D) a +1 dagger (unseen) (65, 26, D) a +3 leather armour of cold resistance (68, 0, D) a fan of gales (69, 36, D) a +0 chain mail of fire resistance (70, 8, D) a +3 scythe of flaming (70, 9, D) a +2 arbalest of flaming (70, 36, D) an uncursed ring of poison resistance (70, 37, D) a +2 rapier of venom (70, 42, D) a hell hound corpse (skeletalised by now) (70, 43, D) a hell hound corpse (skeletalised by now) (71, 8, D) a lightning rod (4/4) (71, 27, D) an uncursed staff of earth (71, 37, D) the +1 robe "Ufaysof" {+Blink rC++ rCorr Int-2} It affects your intelligence (-2). It greatly protects you from cold. It lets you blink. It provides partial protection from all sources of acid and corrosion. the +2 helmet of Eternity {+Inv rPois Int-4} It affects your intelligence (-4). It protects you from poison. It lets you turn invisible. an uncursed ring of wizardry (72, 8, D) an uncursed staff of conjuration (72, 9, D) a +0 quarterstaff of draining (72, 27, D) a fan of gales (72, 42, D) a hell hound corpse (skeletalised by now) (73, 16, D) a +3 hand crossbow of flaming (73, 17, D) a +3 morningstar of holy wrath (73, 29, D) a +3 halberd (unseen) (73, 30, D) a +1 battleaxe of chopping (unseen) (73, 36, D) a +4 bardiche of freezing (74, 1, D) a +6 ring of strength