Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (61, 12, D) a ball python skeleton (62, 0, D) a +10 plate armour of ponderousness (62, 1, D) an uncursed staff of earth (62, 4, D) a jumping spider corpse (62, 8, D) a sack of spiders (63, 0, D) a +1 scale mail of magic resistance (63, 8, D) a +1 broad axe of chopping (67, 0, D) the +11 hand axe "Hel Yceul" {flame, +Blink rElec rPois Str-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It insulates you from electricity. It protects you from poison. It lets you blink. (67, 1, D) a +0 scythe a +0 robe (67, 3, D) a +0 robe the human skeleton of Jessica (68, 3, D) a +2 quarterstaff of holy wrath a +0 robe (69, 0, D) a +0 hand axe (70, 8, D) an uncursed staff of conjuration (71, 8, D) a +4 hand axe of electrocution (71, 9, D) a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a wand of flame (19) the ring "Jocvown" {Int+3 Dex+3} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+3). (71, 16, D) an uncursed ring of stealth (71, 17, D) the +2 long sword "Enlod" {vamp, rElec rN+ SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (72, 8, D) a +1 ring mail of cold resistance (72, 16, D) a ration (still there?) a phantom mirror (still there?) (72, 17, D) a +5 great mace of draining (73, 1, D) an uncursed staff of poison (73, 16, D) a +0 battleaxe of flaming (73, 18, D) a +0 trident (75, 1, D) a +0 whip of venom