Burgietje the Dungeon (0, 0, D) a cursed -4 ring of dexterity (0, 5, D) a +0 robe (1, 3, D) a +0 long sword a +0 plate armour the cursed +1 rapier "Uhozej" {drain, *Corrode rC+++ rN+++ Int-4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-4). It renders you almost immune to cold. It renders you almost immune to negative energy. It may corrode you when you take damage. It has a curse placed upon it. a +3 leather armour of positive energy a +1 plate armour of positive energy an uncursed staff of summoning (2, -17, D) a +2 scale mail of fire resistance (2, -16, D) a crystal ball of energy (2, -15, D) a book of Enchantments (2, 7, D) a +0 dagger (3, -34, D) a +2 mace of pain (3, -33, D) a book of Death (3, -17, D) a phantom mirror (3, -16, D) an uncursed staff of wizardry (3, -15, D) a +2 short sword of speed (still there?) a +0 scale mail of poison resistance (still there?) (3, -12, D) a +2 robe of the Archmagi (4, -47, D) a +5 triple sword (unseen) (4, -46, D) a +5 lajatang (4, -45, D) 1000 sling bullets (unseen) (4, -34, D) an uncursed staff of fire (4, -28, D) a +0 robe (unseen) (4, -17, D) a +0 quarterstaff (unseen) (4, -15, D) 2 large rocks of returning (still there?) a +0 antimagic eveningstar (still there?) (5, -47, D) a +5 quick blade (unseen) (5, -46, D) a +5 giant spiked club (unseen) (5, -45, D) a +5 bardiche (unseen) (5, -44, D) a +5 executioner's axe (unseen) (5, -42, D) a +3 shield a +3 buckler (5, -41, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -35, D) a +0 long sword (5, -29, D) a cursed -3 ring of evasion (5, -28, D) the +3 quarterstaff of Integrity {crush, rPois rF+ rC-} It inflicts extra damage upon your enemies. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (5, -27, D) an uncursed ring of resist corrosion (5, -18, D) 7 gold pieces (unseen) (5, -17, D) a +4 ring of evasion (unseen) (5, -16, D) an uncursed ring of protection from magic (5, -13, D) the +8 long sword of Uwneu {freeze, rF+ Int+6 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (+4). It protects you from fire. (unseen) (6, -33, D) an uncursed staff of fire (6, -17, D) the +9 hand axe of the Unliving {chop, rPois Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It makes you more stealthy. (unseen) (6, -13, D) a potion of degeneration (unseen) (6, 0, D) a +0 robe (6, 1, D) a +3 scale mail of cold resistance a cursed +0 great sword a +0 robe a +0 dagger (7, -35, D) a crystal ball of energy (7, -29, D) a +0 robe (7, -23, D) a +2 trident of venom a +0 robe a +2 spear a +0 robe a +0 hand axe a scroll of brand weapon (7, -22, D) the cursed ring of Ocuoptate {Str-3 Int+6} [ring of strength] It affects your strength (-3). It affects your intelligence (+6). It has a curse placed upon it. a +0 chain mail a +0 short sword the amulet of Liberty {RegenMP rF++ rN+} [amulet of magic regeneration] It increases your magic regeneration. It greatly protects you from fire. It protects you from negative energy. (7, -20, D) a +2 ring mail of poison resistance (unseen) (7, -15, D) a +0 cloak (unseen) (7, -11, D) a +0 shield of reflection (7, 5, D) a +2 dagger of freezing a +0 robe a +0 battleaxe a book of the Sky a +4 hunting sling a +0 plate armour of poison resistance an uncursed staff of earth an uncursed staff of summoning the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. a book of Burglary a crystal ball of energy a +0 robe (8, -34, D) a fan of gales (8, -27, D) a +2 great sword (unseen) (8, -22, D) a +0 robe (8, -20, D) a +2 war axe (8, -18, D) an uncursed ring of poison resistance (8, -17, D) a +0 robe (8, -16, D) an uncursed staff of summoning (8, -11, D) a +0 chain mail (unseen) (8, 1, D) a +4 amulet of reflection the ring of the Blind Eye {Ice Str+6} [ring of ice] It enhances your ice magic. It affects your strength (+6). It makes you vulnerable to fire. It protects you from cold. a +4 ring of strength the ring "Coakk" {Str+4 Dex+6} [ring of strength] It affects your strength (+4). It affects your dexterity (+6). the amulet of Vodka {+Blink +Rage +Fly rF- Str-2} [amulet of rage] It affects your strength (-2). It makes you vulnerable to fire. It lets you fly. It lets you blink. It lets you go berserk. an uncursed ring of wizardry (8, 2, D) a +0 robe a +0 dagger an uncursed staff of wizardry a cursed +0 long sword a +0 pair of gloves of dexterity an uncursed staff of wizardry (8, 5, D) a +2 vampiric war axe (8, 8, D) a +6 executioner's axe of pain (9, -35, D) Sif Muna's Catalogue of Creative Weightlessness Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Airstrike Air 4 no c - Conjure Ball Lightning Conjuration/Air 6 no d - Dragon's Call Summoning 9 no (9, -34, D) a box of beasts (9, -33, D) a lamp of fire (9, -27, D) a +0 great sword a +0 chain mail (9, -21, D) a +3 war axe of venom (unseen) (9, -20, D) an uncursed staff of air (unseen) (9, 5, D) a +0 battleaxe a +0 mace a +4 scale mail of magic resistance the +8 short sword of Traps {vamp, rPois Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It protects you from poison. an uncursed ring of flight a +0 dagger (10, -35, D) a +0 chain mail of magic resistance (10, -33, D) a +4 short sword of venom (10, -29, D) a +0 battleaxe (unseen) (10, -18, D) an uncursed staff of death (unseen) (10, 8, D) a +0 hand crossbow of flaming (11, -49, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -45, D) a lightning rod (4/4) (11, -43, D) an uncursed staff of energy (unseen) (11, -42, D) a wand of disintegration (7) (unseen) (11, -35, D) a +0 long sword (11, -18, D) a +0 battleaxe of distortion (11, -17, D) a +2 quarterstaff of chaos (unseen) (11, -16, D) the amulet "Xarha" {Spirit rPois rF- Str+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from poison. (unseen) (11, 1, D) a sack of spiders a book of Conjurations (11, 3, D) a +0 robe a +0 dagger an uncursed staff of death (11, 6, D) a +0 robe (12, -49, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -47, D) a +0 robe a +0 spear a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (12, -33, D) a +2 mace of protection (12, 1, D) an uncursed staff of power (12, 3, D) a +0 halberd a +0 robe a cursed staff of air (12, 7, D) a +0 battleaxe (12, 10, D) a +0 long sword (unseen) (13, -35, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (13, -34, D) The Arcane Arts, Part Five Spells Type Level Known a - Fireball Conjuration/Fire 5 no b - Lightning Bolt Conjuration/Air 5 no c - Bolt of Draining Conjuration/Necromancy 5 no d - Dispel Undead Necromancy 5 no e - Summon Demon Summoning 5 no f - Alistair's Intoxication Transmutation/Poison 5 no (13, -18, D) a book of the Earth (unseen) (13, -16, D) a Grand Grimoire (still there?) the +9 staff of Wucad Mu {channel} (still there?) (13, -13, D) a +1 cloak of poison resistance (still there?) a +0 dagger (still there?) (13, 1, D) a +2 cloak of poison resistance (13, 2, D) a +1 leather armour of poison resistance (still there?) a +1 eveningstar of protection (still there?) (13, 3, D) a +0 flail a +0 robe (14, -17, D) a phantom mirror (14, -15, D) an uncursed staff of power (unseen) (14, -14, D) the Tome of Conjuration Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Searing Ray Conjuration 2 no c - Conjure Flame Conjuration/Fire 3 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Orb of Destruction Conjuration 7 no (14, 1, D) a +0 battleaxe of chopping (still there?) a +0 dagger (still there?) (14, 2, D) an uncursed staff of cold (14, 3, D) a +0 dagger a +0 robe a +3 scale mail of cold resistance (14, 9, D) an uncursed ring of see invisible (15, 1, D) an uncursed staff of air (15, 2, D) an uncursed amulet of harm (19, -1, D) a +3 shortbow of freezing (19, 0, D) a +1 chain mail of cold resistance (19, 1, D) the cursed +3 battleaxe of Qiomosixo {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It has a curse placed upon it. (20, -49, D) a +0 leather armour (20, -48, D) an uncursed staff of fire (20, -32, D) a phantom mirror (20, -17, D) a lamp of fire (20, -16, D) an uncursed staff of poison (20, -1, D) a +0 war axe (20, 0, D) an uncursed ring of flight (20, 1, D) a +6 broad axe of draining (21, -49, D) an uncursed staff of fire (21, -48, D) a +2 robe (21, -47, D) the +2 robe of Cowardice {rF- rN+ MR+ Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (21, -33, D) a +3 hand axe of chopping (21, -32, D) an uncursed ring of wizardry (21, -30, D) a +0 mace (21, -17, D) a sack of spiders (21, -1, D) a fan of gales (21, 0, D) a +0 ring mail of cold resistance (21, 1, D) a +1 plate armour of magic resistance (22, -49, D) the +1 short sword of a bazaar {pierce, MP+9 Int+3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your magic capacity (+9). It makes you more stealthy. (22, -48, D) an uncursed staff of cold (22, -47, D) 17 javelins (22, -33, D) a +1 long sword of pain (22, -32, D) a fan of gales (22, -17, D) a +0 spear (unseen) (22, -16, D) a +0 robe (22, -15, D) a book of Beasts (22, -13, D) a cursed +0 spear (unseen) (22, -6, D) a silver javelin (22, -1, D) a +0 mace of protection (22, 0, D) a crystal ball of energy (22, 1, D) the cursed +2 morningstar "Iptewn" {freeze, rC- Str+2 SInv} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you vulnerable to cold. It lets you see invisible. It has a curse placed upon it. a +3 plate armour of positive energy (still there?) (23, -48, D) an uncursed staff of air (23, -47, D) a +4 quarterstaff of protection (unseen) (23, -44, D) a +0 spear (unseen) (23, -33, D) a +2 cloak of poison resistance (23, -32, D) an uncursed staff of wizardry (23, -17, D) the Handbook of Boosting Malediction Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Inner Flame Hexes/Fire 3 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Fulminant Prism Conjuration/Hexes 4 no e - Summon Mana Viper Hexes/Summoning 5 no (23, -16, D) the +6 ring mail of Listlessness {+Blink} It lets you blink. (23, -15, D) the +5 long sword "Senac" {drain, -Tele +Fly Dex+6 Stlth+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). It lets you fly. It prevents most forms of teleportation. It makes you more stealthy. a +2 pair of boots of running (still there?) (23, -14, D) a +1 rapier of venom (unseen) (23, -8, D) a javelin (23, -1, D) a +2 shield of cold resistance (23, 0, D) a +1 scale mail of fire resistance (23, 1, D) the +7 quarterstaff "Gyillo" {antimagic, rF- Dex+3 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It makes you vulnerable to fire. It makes you more stealthy. (24, -49, D) a +0 shortbow (24, -48, D) a +0 spear of venom (24, -47, D) a +0 trident (24, -45, D) a +0 trident (unseen) (24, -43, D) a +1 short sword of venom (unseen) (24, -39, D) a javelin (24, -31, D) a +1 spear of flaming (24, -27, D) a +0 dire flail (24, -17, D) a +1 rapier of venom (24, -16, D) the Almanac of Shape Shifting Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Spider Form Transmutation/Poison 3 no c - Irradiate Conjuration/Transmutation 5 no d - Alistair's Intoxication Transmutation/Poison 5 no e - Hydra Form Transmutation 6 no (24, -15, D) a +2 hunting sling of velocity (24, -14, D) a +0 rapier a +0 robe (24, -11, D) a +5 trident of piercing a +0 robe a +0 trident (24, 0, D) an uncursed staff of summoning (24, 1, D) a +0 scythe of freezing (still there?) a +1 vampiric hand axe (still there?) (24, 4, D) a +6 scythe of venom (still there?) a +1 vampiric scythe (still there?) (25, -49, D) a box of beasts (25, -48, D) a box of beasts (25, -45, D) a +3 shortbow of velocity (unseen) (25, -44, D) a +3 spear of venom (unseen) (25, -33, D) a +6 ring of strength the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. a ring of the Octopus King {rF+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from fire] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from fire. an uncursed ring of fire the ring "Iczym" {rF++ Stlth+} [ring of stealth] It greatly protects you from fire. It makes you more stealthy. a +2 ring of dexterity the cursed ring of Senus {MP-9 EV-3 Int+4 Dex+2 SInv} [ring of evasion] It affects your evasion (-3). It affects your intelligence (+4). It affects your dexterity (+2). It affects your magic capacity (-9). It lets you see invisible. It has a curse placed upon it. a +1 vampiric battleaxe (25, -32, D) a book of Fire (25, -31, D) a cursed staff of wizardry (25, -28, D) quicksilver dragon scales (25, -24, D) a large rock (25, -15, D) an uncursed staff of wizardry (25, -14, D) a +4 antimagic rapier (unseen) (25, -12, D) a +4 spear of venom 17 javelins a +0 leather armour (25, -1, D) the +3 chain mail "Reuhis" {rElec rPois Regen+} It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. (25, 0, D) a +2 rapier of speed (25, 1, D) a box of beasts (26, -45, D) a +2 trident of piercing a +0 leather armour (26, -44, D) a +0 trident a +0 leather armour a +0 robe (26, -43, D) a +0 trident a +0 leather armour a cursed -2 rapier (26, -39, D) a silver javelin (26, -38, D) a javelin (26, -33, D) a book of Summonings (26, -32, D) 3 large rocks a +6 arbalest of freezing (26, -31, D) the cursed +1 storm dragon scales of Vexation {rElec Int+5} It affects your intelligence (+5). It insulates you from electricity. It has a curse placed upon it. (26, -28, D) 6 large rocks (26, -15, D) 4 scrolls of amnesia the +3 pair of gloves of Xom's Brutal Revenge {+Fly} It lets you fly. 2 scrolls of brand weapon a +1 naga barding of flying (26, -1, D) a +2 plate armour of cold resistance (26, 0, D) a +1 hat of see invisible (26, 1, D) a +3 leather armour of fire resistance (27, -49, D) a +10 giant spiked club (27, -48, D) an uncursed staff of power (27, -37, D) a silver javelin (27, -31, D) 3 large rocks (unseen) (27, -17, D) a +0 trident (unseen) (27, -16, D) a +2 short sword of electrocution 11 silver javelins a +0 leather armour a phantom mirror (27, -13, D) a +0 spear (unseen) (27, -2, D) a +2 pair of gloves of strength an uncursed ring of positive energy (27, -1, D) a phantom mirror (27, 0, D) a +4 vampiric rapier (27, 1, D) the +7 scythe of the Unstoppable Yaks {drain, *Noise rC+++ rN+ MR-} A truly terrible weapon, it drains the life of those it strikes. It renders you almost immune to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make noises in combat. (27, 5, D) a +0 mace (28, -49, D) a +0 rapier (28, -48, D) a +0 spear (28, -40, D) a silver javelin (28, -32, D) a +1 dagger of venom (28, -17, D) a +2 halberd of pain (unseen) (28, -16, D) a +3 trident of holy wrath a +0 leather armour a +2 dagger of venom (28, -14, D) a +4 long sword of slicing (28, -13, D) a +0 spear (unseen) (28, -1, D) a Young Poisoner's Handbook (28, 0, D) a book of Necromancy (28, 1, D) a crystal ball of energy (29, -49, D) a fan of gales (29, -45, D) a +0 trident (29, -33, D) a +0 battleaxe of electrocution (29, -32, D) a +2 troll leather armour (29, -17, D) a +0 vampiric spear (29, 0, D) a book of Air (29, 1, D) a Young Poisoner's Handbook a sack of spiders (30, -33, D) a phial of floods (30, -17, D) a +0 trident (30, -16, D) a lightning rod (4/4) (30, -1, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (31, -46, D) 8 boomerangs (31, -1, D) a lamp of fire (31, 0, D) a +2 morningstar of holy wrath (32, -1, D) a lamp of fire (unseen) (32, 2, D) a +9 giant spiked club (33, -1, D) a crystal ball of energy (33, 0, D) a +3 scale mail of poison resistance (still there?) the +4 war axe of Evil {drain, Str+4} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). (34, -1, D) Fyzohoz's Almanac of Supportive Glamour Spells Type Level Known a - Dazzling Spray Conjuration/Hexes 3 no b - Recall Summoning/Translocation 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Dragon's Call Summoning 9 no (34, 0, D) the Catalogue of Feathers and Poison (still there?) Spells Type Level Known a - Swiftness Charms/Air 2 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Spider Form Transmutation/Poison 3 no d - Lightning Bolt Conjuration/Air 5 no e - Alistair's Intoxication Transmutation/Poison 5 no a +0 short sword (still there?) (34, 1, D) the +5 dire flail "Nohoop" {freeze, rElec rF+++ Int-5 Dex+5} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+5). It renders you almost immune to fire. It insulates you from electricity. a +2 falchion of holy wrath (still there?) (35, -1, D) the +5 shortbow of the Hero {freeze, rF+ Str+4 Dex+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+2). It protects you from fire. It makes you more stealthy. (35, 0, D) an uncursed ring of see invisible (35, 1, D) the ring "Qagum" {Fire MP+9} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). (36, -50, D) an uncursed amulet of regeneration (36, -35, D) a lightning rod (4/4) (36, -34, D) a crystal ball of energy (36, -21, D) a +2 giant spiked club (37, -48, D) an uncursed staff of summoning (37, -35, D) the cursed +0 dagger of Insufficient Pleasure {vamp, +Fly rF+++ rC- MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It renders you almost immune to fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (37, -34, D) an uncursed staff of wizardry (37, -21, D) a +4 falchion of holy wrath (37, -20, D) a large rock a +0 dagger of electrocution (37, -17, D) a +0 giant club (38, -49, D) a +1 war axe of venom (38, -48, D) an uncursed staff of air a +0 great sword of holy wrath (38, -45, D) a +0 trident (38, -44, D) a +0 halberd (38, -35, D) a phantom mirror (38, -34, D) a +2 rapier of venom (38, -21, D) an uncursed staff of earth (38, -20, D) 2 large rocks a lamp of fire (38, -19, D) 4 large rocks (unseen) (38, -18, D) a +0 giant club (38, -15, D) a +0 giant club (39, -49, D) a lightning rod (4/4) (39, -48, D) a +7 short sword of freezing a +0 robe the +6 short sword "Qunnoiwn" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (39, -46, D) a +0 dire flail (39, -34, D) a book of Death (still there?) a +0 flail of holy wrath (still there?) (39, -21, D) an uncursed staff of wizardry (39, -20, D) 4 large rocks the +1 leather armour of the Solstice {Str+4 Int-2 Dex+8} It affects your strength (+4). It affects your intelligence (-2). It affects your dexterity (+8). (39, -19, D) 3 large rocks (39, -17, D) a +0 troll leather armour (39, -1, D) a +4 scimitar of holy wrath (39, 0, D) a +1 scale mail of cold resistance (39, 1, D) an uncursed staff of summoning (40, -48, D) a manual of Slings a manual of Slings a scroll of brand weapon a +6 ring of strength a manual of Hexes an uncursed amulet of the gourmand an uncursed ring of wizardry the cursed ring "Xuvul" {+Inv AC-2} [ring of protection] It affects your AC (-2). It lets you turn invisible. It has a curse placed upon it. the ring "Bifue" {-Tele rPois rN+ Int+4} [ring of positive energy] It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. the ring of Wicegu {rN+ rCorr} [ring of resist corrosion] It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. the ring of Goete {rPois rC+ rN+ Dex+3} [ring of protection from cold] It affects your dexterity (+3). It protects you from cold. It protects you from poison. It protects you from negative energy. an uncursed staff of energy (40, -35, D) an uncursed staff of power (40, -21, D) an uncursed staff of cold (40, -20, D) 2 large rocks a +2 scale mail of fire resistance (40, -18, D) 5 large rocks (40, -17, D) 4 large rocks (40, -16, D) a large rock (40, -15, D) a +0 giant club (40, -14, D) 2 large rocks (40, -13, D) a large rock (40, -12, D) a large rock (40, -1, D) an uncursed staff of power (40, 0, D) a crystal ball of energy (40, 1, D) an uncursed staff of earth (41, -49, D) a book of the Dragon (41, -48, D) the cursed +2 falchion of the Apocalypse {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. It has a curse placed upon it. a +1 great sword of holy wrath (41, -46, D) a +3 scythe of slicing (41, -35, D) an uncursed staff of wizardry (41, -34, D) a +3 flail of protection (still there?) a +0 broad axe of draining (still there?) (41, -21, D) a +1 cloak of invisibility the ring "Huinivio" {Wiz rElec} [ring of wizardry] It improves your spell success rate. It insulates you from electricity. an uncursed ring of ice a +3 ring of strength (41, -20, D) 3 large rocks a +3 dagger of flaming (41, -19, D) 3 large rocks (still there?) a large rock (still there?) (41, -18, D) a +0 giant spiked club (41, -1, D) an uncursed staff of cold (41, 0, D) a +2 chain mail of cold resistance (41, 1, D) a +0 arbalest of flaming (42, -49, D) a book of Misfortune (42, -21, D) a large rock an uncursed staff of fire (42, -18, D) a +1 great sword of flaming (42, -13, D) a large rock (42, -1, D) a lamp of fire (42, 0, D) a +4 battleaxe of flaming (42, 1, D) a box of beasts (43, -49, D) a book of the Sky (43, -48, D) a lightning rod (4/4) (43, -34, D) an uncursed staff of power (43, -20, D) 5 large rocks (43, -18, D) a +0 giant spiked club (unseen) (43, -1, D) a +0 fustibalus of flaming (43, 0, D) a cursed ring of attention (unseen) (43, 2, D) a redback corpse (still there?) a wolf spider corpse (still there?) (44, -34, D) an uncursed staff of conjuration (still there?) a +4 chain mail of positive energy (still there?) (44, -21, D) the Volume of Sinister Rituals and Talismans Spells Type Level Known a - Infusion Charms 1 no b - Animate Skeleton Necromancy 1 no c - Shroud of Golubria Charms/Translocation 2 no d - Animate Dead Necromancy 4 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no f - Death Channel Necromancy 6 no (44, -19, D) 5 large rocks (44, -1, D) a sack of spiders (44, 0, D) a crystal ball of energy (still there?) a +3 long sword of venom (still there?) (44, 1, D) a book of Fire (44, 4, D) a demonic crawler corpse (44, 5, D) a jumping spider corpse (still there?) a wolf spider corpse (still there?) (45, -21, D) a phial of floods (45, -19, D) a large rock (45, -1, D) a +3 halberd of chopping (45, 0, D) an uncursed staff of energy (45, 1, D) the Handbook of the Supportive Rocks (still there?) Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Call Canine Familiar Summoning 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Aura of Abjuration Summoning 5 no the Handbook of the Supportive Rocks (still there?) Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Call Canine Familiar Summoning 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Aura of Abjuration Summoning 5 no (45, 2, D) a sack of spiders (45, 7, D) a redback corpse (46, -1, D) a +0 short sword of draining (46, 0, D) a fan of gales (46, 6, D) a hornet corpse (47, -1, D) a lamp of fire (47, 0, D) the +6 spear of Blood {flame, Str-2 Int+4 Dex+5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your intelligence (+4). It affects your dexterity (+5). It makes you more stealthy. an uncursed staff of air (47, 2, D) a +5 vampiric trident (still there?) an uncursed staff of earth (still there?) (47, 4, D) a hornet corpse (still there?) a demonic crawler corpse (still there?) (47, 8, D) a jumping spider corpse (48, -1, D) an uncursed staff of energy (48, 0, D) a lightning rod (4/4) (48, 2, D) an uncursed staff of earth (48, 4, D) a torpor snail corpse (48, 5, D) a hornet corpse (still there?) an orb spider corpse (still there?) (48, 6, D) an uncursed staff of earth an entropy weaver corpse a tarantella corpse (49, -1, D) a book of Power (49, 0, D) a crystal ball of energy (49, 4, D) a hornet corpse (unseen) (50, -49, D) the +5 hunting sling "Ytip" {flame, rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (50, -48, D) a +2 trident of protection (50, -37, D) a phial of floods (50, -25, D) a phantom mirror (50, -23, D) a +0 short sword (50, -14, D) the +9 war axe of Neurosis {chop, MP+9 Stlth+} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It makes you more stealthy. (50, -12, D) a +2 chain mail of positive energy (50, -1, D) an uncursed ring of poison resistance (50, 0, D) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. a lamp of fire (50, 2, D) a +2 hand axe of chopping (unseen) (50, 8, D) a jumping spider corpse (51, -49, D) a +3 short sword of venom (51, -36, D) a +3 hunting sling of freezing (51, -35, D) a +0 halberd (51, -21, D) a +0 dagger a +0 longbow 4 arrows a +0 leather armour a +2 trident of venom (51, -12, D) an uncursed staff of energy (51, -1, D) the +3 ring mail of Gozag's Wrath {Int+4} It affects your intelligence (+4). (51, 0, D) a cursed staff of wizardry (51, 3, D) a moth of wrath corpse (51, 4, D) a hornet corpse (51, 5, D) an orb spider corpse (52, -48, D) a phial of floods (52, -44, D) quicksilver dragon scales (unseen) (52, -37, D) a sack of spiders (52, -36, D) an uncursed staff of wizardry (52, -30, D) a +0 scimitar (52, -25, D) a book of Fire an uncursed staff of earth (52, -24, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. the +6 hunting sling of Spores {freeze, rPois rF- rN++ MR+++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to fire. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (52, -18, D) a +0 rapier (52, -13, D) an uncursed staff of fire an uncursed staff of earth (52, -12, D) a +1 great sword of draining (52, -1, D) an uncursed ring of poison resistance (52, 0, D) a fan of gales (52, 1, D) the +11 trident "Roukleti" {freeze, Fragile rElec Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It insulates you from electricity. It will be destroyed if unequipped. (53, -48, D) a +3 scale mail of poison resistance (53, -37, D) a +0 falchion of holy wrath (53, -36, D) a +5 giant club (53, -34, D) a +0 halberd of protection (53, -25, D) a lamp of fire (53, -23, D) a +0 short sword (unseen) (53, -20, D) a +2 halberd of freezing (53, -19, D) a +1 war axe of chopping (53, -18, D) an arrow (53, -12, D) an uncursed staff of summoning the +4 hand crossbow of Tufoud {flame, Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). an uncursed staff of earth (53, -10, D) a +2 long sword of draining (53, -1, D) an uncursed staff of air (53, 0, D) the amulet of Arusk {RegenMP +Blink rF+ rC+++ Str+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). It protects you from fire. It renders you almost immune to cold. It lets you blink. (53, 1, D) a book of Geomancy (still there?) a book of Geomancy (still there?) (54, -49, D) a box of beasts (54, -48, D) a +0 mace (still there?) a +3 chain mail of poison resistance (still there?) (54, -37, D) an uncursed staff of air (54, -36, D) an uncursed staff of power (54, -35, D) a +0 battleaxe (54, -31, D) a +0 glaive a cursed +0 flail a +6 long sword of electrocution a cursed +0 cloak a +0 large shield (54, -25, D) a +0 dagger (still there?) a manual of Crossbows (still there?) (54, -24, D) a +0 long sword (still there?) an uncursed staff of earth (still there?) (54, -19, D) a +0 dagger a +0 leather armour (54, -12, D) a cursed staff of power (54, -1, D) a +5 glaive of protection (54, 0, D) a lamp of fire (54, 1, D) an uncursed staff of conjuration (54, 2, D) a demonic crawler corpse (55, -49, D) a book of Summonings (55, -48, D) an uncursed staff of energy (55, -37, D) +1 swamp dragon scales (55, -36, D) the +2 robe of Forking Paths {rPois rC+ Int+4} It affects your intelligence (+4). It protects you from cold. It protects you from poison. (55, -1, D) a +0 dagger of venom (55, 0, D) a sack of spiders (56, -49, D) a book of the Sky (56, -48, D) a lightning rod (4/4) (56, -37, D) a book of Enchantments (56, -25, D) a +2 hunting sling of freezing (56, -22, D) 6 arrows (57, -25, D) a +2 shortbow of velocity (59, -2, D) a scroll of brand weapon (59, -1, D) a book of Cantrips (59, 0, D) the +0 helmet of the Bells {*Slow Regen+ Dex+6} It affects your dexterity (+6). It increases your rate of regeneration. It may slow you when you take damage. (60, -13, D) a phantom mirror (60, -2, D) a +2 ring of intelligence (60, -1, D) a +0 hunting sling of freezing (60, 0, D) the +0 pair of boots of the Game of Life {MR+} It affects your resistance to hostile enchantments. (61, -12, D) the Volume of Transformation and Clay Spells Type Level Known a - Leda's Liquefaction Hexes/Earth 4 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Blade Hands Transmutation 5 no (61, -1, D) a +7 quarterstaff (61, 2, D) a glowing shapeshifter corpse (62, -49, D) an uncursed ring of see invisible (62, -33, D) a +1 war axe of electrocution (62, -13, D) a +3 dagger of speed (62, -12, D) an uncursed staff of poison (62, -2, D) a +1 dagger of venom (62, -1, D) an uncursed staff of fire (63, -49, D) a +2 great sword of holy wrath (63, -48, D) a +1 hand crossbow of freezing (63, -41, D) a cursed amulet of inaccuracy (63, -33, D) a +3 leather armour of fire resistance (63, -32, D) an uncursed ring of magical power (63, -23, D) a +2 morningstar of protection (63, -22, D) an uncursed ring of see invisible (63, -19, D) a +0 war axe (unseen) (63, -13, D) an uncursed staff of poison (63, -12, D) the cursed +3 arbalest of Nightmares {speed, +Blink Dex+6} Attacks with this weapon are significantly faster. It affects your dexterity (+6). It lets you blink. It has a curse placed upon it. (63, -2, D) the +3 falchion of the Badger {slice, rPois rF+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It protects you from poison. (63, 0, D) a +0 hand crossbow of freezing (63, 3, D) a glowing shapeshifter corpse (64, -41, D) a +1 scimitar of flaming (64, -33, D) an uncursed staff of poison (64, -23, D) a +2 long sword of holy wrath (64, -22, D) an uncursed staff of fire (64, -19, D) a +0 scimitar a +0 robe (64, -13, D) an uncursed staff of poison (64, -12, D) an uncursed staff of air (64, -2, D) a +1 spear of venom (64, -1, D) a book of Party Tricks (64, 0, D) an uncursed staff of wizardry (64, 1, D) the cursed +1 morningstar "Nuepuv" {crush, rElec Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It insulates you from electricity. It has a curse placed upon it. a glowing shapeshifter corpse (64, 7, D) the cursed +2 long sword of Incongruity {pain, +Blink MR+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (65, -33, D) a +3 ring mail of fire resistance (65, -32, D) a +2 battleaxe of chopping (65, -23, D) an uncursed staff of conjuration (65, -22, D) +2 storm dragon scales (65, -2, D) a +2 ring of intelligence (65, -1, D) a +1 short sword of draining (65, 5, D) a glowing shapeshifter corpse (65, 7, D) a shapeshifter corpse (66, -1, D) a +3 scale mail of poison resistance (66, 0, D) a +0 trident of venom (66, 1, D) a lightning rod (4/4) (66, 3, D) a glowing shapeshifter corpse (66, 4, D) a glowing shapeshifter corpse (66, 5, D) a glowing shapeshifter corpse (66, 6, D) a glowing shapeshifter corpse (66, 7, D) a glowing shapeshifter corpse (66, 8, D) a glowing shapeshifter corpse (66, 9, D) a glowing shapeshifter corpse (67, -1, D) an uncursed staff of power an uncursed staff of conjuration (67, 0, D) a phantom mirror a glowing shapeshifter corpse (67, 2, D) a +2 spear of piercing (67, 5, D) a glowing shapeshifter corpse (67, 6, D) a glowing shapeshifter corpse (67, 7, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (68, -49, D) a phial of floods (68, -1, D) the +3 plate armour "Zeanufuoja" {rC++ Int+7 Dex-5} It affects your intelligence (+7). It affects your dexterity (-5). It greatly protects you from cold. (68, 0, D) a book of Maledictions (68, 1, D) a lamp of fire (68, 4, D) a glowing shapeshifter corpse (unseen) (68, 6, D) a glowing shapeshifter corpse (68, 9, D) a shapeshifter corpse (69, -2, D) a book of Alchemy (69, -1, D) a book of Air (69, 0, D) +1 ice dragon scales (69, 1, D) a book of Callings (69, 2, D) a glowing shapeshifter corpse (69, 6, D) a glowing shapeshifter corpse (70, -49, D) an uncursed staff of conjuration (70, -38, D) a +0 shortbow (unseen) (70, -13, D) the Papyrus of the Forsaken Queens Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Force Lance Conjuration/Translocation 4 no c - Simulacrum Ice/Necromancy 6 no d - Dispersal Translocation 6 no (70, -2, D) a +2 dagger of protection (70, 0, D) an uncursed staff of poison (70, 1, D) the ring "Qypn" {rF+ AC+4} [ring of protection] It affects your AC (+4). It protects you from fire. (71, -41, D) an uncursed staff of conjuration (71, -40, D) a +0 short sword (71, -37, D) a +0 short sword a +0 rapier (71, -13, D) an uncursed ring of fire (71, -12, D) a +2 mace of holy wrath (71, -2, D) a book of Power (71, -1, D) a shapeshifter corpse (71, 0, D) a scroll of brand weapon (72, -41, D) a +1 scale mail of cold resistance (72, -38, D) the cursed +3 hand axe of Distraction {chop, +Rage rC+ rN+ Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It protects you from cold. It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. a +0 shortbow 19 arrows a +0 leather armour (72, -37, D) a +0 long sword of electrocution (72, -36, D) 3 arrows (72, -33, D) a book of Unlife (72, -32, D) the Incunabulum of Dusty Snow Spells Type Level Known a - Throw Frost Conjuration/Ice 2 no b - Passwall Transmutation/Earth 2 no c - Stone Arrow Conjuration/Earth 3 no d - Simulacrum Ice/Necromancy 6 no e - Ozocubu's Refrigeration Ice 6 no (72, -23, D) an uncursed staff of cold (72, -22, D) a +1 plate armour of cold resistance (72, -13, D) an uncursed ring of positive energy (72, -12, D) the +3 flail "Moufuz" {crush, +Inv rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you turn invisible. (72, -2, D) a +1 scimitar of electrocution (72, 0, D) a book of Beasts (unseen) (72, 1, D) an uncursed staff of power (unseen) (73, -41, D) a fan of gales (73, -40, D) a book of Annihilations (73, -37, D) an arrow (73, -33, D) a +3 whip of electrocution (73, -32, D) a +2 bardiche of freezing (73, -23, D) a +0 troll leather armour (73, -13, D) a phantom mirror (73, -12, D) a +4 dagger of holy wrath (73, -1, D) an uncursed staff of summoning (73, 0, D) Jyawka's Handbook of Beguiling and Snow Spells Type Level Known a - Confusing Touch Hexes 1 no b - Freeze Ice 1 no c - Inner Flame Hexes/Fire 3 no d - Confuse Hexes 3 no e - Cause Fear Hexes 4 no f - Discord Hexes 8 no (74, -48, D) an uncursed staff of wizardry (74, -33, D) a phantom mirror (74, -32, D) a +0 scimitar of pain (74, -29, D) a +0 battleaxe (unseen) (74, -23, D) a +5 hunting sling of velocity (74, -22, D) a +5 spear of piercing (74, -12, D) a +2 ring mail of fire resistance (74, -2, D) an uncursed ring of wizardry (74, -1, D) the Collected Works on Aerial Boosts Spells Type Level Known a - Shock Conjuration/Air 1 no b - Swiftness Charms/Air 2 no c - Song of Slaying Charms 2 no d - Regeneration Charms/Necromancy 3 no e - Lightning Bolt Conjuration/Air 5 no f - Freezing Cloud Conjuration/Ice/Air 6 no (74, 0, D) a +2 demon blade of venom (75, -2, D) a crystal ball of energy (75, -1, D) the Collected Works on Supportive Beguiling Spells Type Level Known a - Confusing Touch Hexes 1 no b - Corona Hexes 1 no c - Spectral Weapon Hexes/Charms 3 no d - Recall Summoning/Translocation 3 no e - Fulminant Prism Conjuration/Hexes 4 no f - Summon Hydra Summoning 7 no (75, 0, D) a +0 pair of boots of stealth (unseen) (76, -48, D) a +5 glaive of protection (76, -2, D) a phial of floods (76, -1, D) a lamp of fire (76, 0, D) a book of Power