Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a box of beasts (61, 8, D) an uncursed staff of poison (62, 8, D) a +0 shortbow of flaming (62, 9, D) a +10 giant club (63, 0, D) a box of beasts (63, 8, D) an uncursed staff of power (63, 11, D) a +0 hand axe a +0 robe (67, 0, D) the +27 Lear's hauberk (68, 0, D) an uncursed staff of cold (69, 0, D) an uncursed staff of power (70, 8, D) a phial of floods (70, 9, D) the Handbook of Feathery Attacks Spells Type Level Known a - Throw Icicle Conjuration/Ice 4 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Conjure Ball Lightning Conjuration/Air 6 no (71, 8, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (72, 8, D) the Reference Book on Envenoming Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Spider Form Transmutation/Poison 3 no (72, 9, D) the Reference Book on Earthen Evil Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Pain Necromancy 1 no c - Corpse Rot Necromancy 2 no d - Stone Arrow Conjuration/Earth 3 no e - Animate Dead Necromancy 4 no f - Petrify Transmutation/Earth 4 no g - Lee's Rapid Deconstruction Earth 5 no (73, 1, D) a book of Cantrips (74, 3, D) a +0 dagger a +0 scale mail (75, 1, D) an uncursed staff of wizardry (75, 3, D) a +0 short sword a +0 leather armour