Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a book of Frost (35, 2, D) a troll skeleton (35, 14, D) a +0 battleaxe of venom (35, 15, D) a +1 antimagic broad axe (still there?) an uncursed staff of earth (still there?) (36, 0, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (36, 1, D) a book of the Tempests (36, 2, D) a +0 giant club (36, 14, D) a phial of floods (36, 15, D) 20 javelins (still there?) a +2 chain mail of magic resistance (still there?) (36, 16, D) a +0 spear a +0 longbow of freezing 28 arrows a satyr skeleton (36, 34, D) a cursed -2 long sword (unseen) (36, 38, D) a +2 flail (unseen) (37, 1, D) a large rock (still there?) a sack of spiders (still there?) (37, 2, D) a +0 dire flail (37, 5, D) a cursed -3 giant spiked club (unseen) (37, 14, D) a +0 trident (37, 15, D) an uncursed staff of energy (37, 17, D) a +0 spear a +0 leather armour (37, 36, D) a necrophage corpse (37, 37, D) a +0 great sword (unseen) (38, 5, D) a troll skeleton (38, 20, D) a +0 trident of distortion a +0 leather armour (38, 35, D) a +0 robe (unseen) (38, 36, D) a cursed +0 morningstar (unseen) (38, 37, D) the +10 great mace of Soet Yrph {protect, rC+ Str+4 Int-2 Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It affects your intelligence (-2). It affects your dexterity (+3). It protects you from cold. (unseen) (38, 38, D) a +3 great sword of electrocution (unseen) (39, -1, D) a +3 short sword of speed a troll skeleton (39, 1, D) a lightning rod (4/4) (still there?) the cursed +1 dire flail of Moderation {freeze, SInv} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. It has a curse placed upon it. (39, 2, D) 4 large rocks (39, 3, D) a cursed -2 giant spiked club a +0 giant club a +1 great sword of flaming a two-headed ogre skeleton (39, 4, D) a fire giant skeleton (39, 15, D) a fan of gales a manticore corpse (39, 17, D) 2 arrows a cursed -3 shortbow a +3 spear of freezing 19 silver javelins a +0 leather armour of fire resistance a merfolk skeleton (39, 21, D) a +0 trident (39, 36, D) the cursed +2 scythe of the Unspeakable One {venom, rElec Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (40, 4, D) a +0 giant spiked club (unseen) (40, 5, D) a +0 dire flail (unseen) (40, 14, D) Sif Muna's Guide on Icy Weightlessness Spells Type Level Known a - Swiftness Charms/Air 2 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Airstrike Air 4 no d - Freezing Cloud Conjuration/Ice/Air 6 no e - Ozocubu's Refrigeration Ice 6 no (40, 15, D) a +1 scale mail of cold resistance (40, 17, D) a centaur skeleton (40, 19, D) 30 arrows (40, 21, D) a +0 leather armour (40, 33, D) a +2 plate armour of cold resistance (unseen) (40, 38, D) a +4 longbow of flaming (41, -1, D) a book of Air (41, 0, D) 4 large rocks (still there?) an uncursed ring of wizardry (still there?) (41, 14, D) A Primer on Casting Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Throw Flame Conjuration/Fire 2 no c - Corpse Rot Necromancy 2 no d - Call Imp Summoning 2 no e - Blink Translocation 2 no (41, 15, D) a +1 trident of venom (still there?) the Handbook of Dark Shape Shifting (still there?) Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Beastly Appendage Transmutation 1 no c - Regeneration Charms/Necromancy 3 no d - Bolt of Draining Conjuration/Necromancy 5 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no f - Blade Hands Transmutation 5 no (41, 17, D) a +2 trident of distortion a +4 hunting sling of velocity a +0 robe (41, 18, D) a +7 quick blade a +0 robe (42, 1, D) a +1 ring mail of cold resistance (still there?) a +1 dagger of draining (still there?) (42, 3, D) a +0 giant spiked club (42, 14, D) an uncursed staff of cold (42, 15, D) a +0 rapier (42, 16, D) a manticore skeleton (48, 0, D) an uncursed staff of power (48, 39, D) a cursed -3 long sword (unseen) (49, 0, D) an uncursed staff of death (49, 12, D) a lamp of fire (49, 17, D) a +2 trident of flaming a +0 chain mail (49, 24, D) a +3 ring mail of cold resistance (49, 36, D) the +10 glaive of the Whale {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (49, 37, D) a +4 quarterstaff of protection (50, 1, D) a book of Geomancy (50, 13, D) a +0 hunting sling (still there?) 21 sling bullets (still there?) (50, 24, D) a phial of floods (50, 25, D) a cursed staff of cold (50, 36, D) a +1 trident of venom (50, 37, D) a +0 battleaxe a +0 chain mail a +2 spear of distortion (51, 0, D) a +2 fustibalus of freezing (51, 1, D) a +3 morningstar of protection (51, 5, D) a +0 halberd of pain a +0 chain mail a human skeleton (51, 6, D) a hell hound corpse (51, 12, D) a phantom mirror (51, 24, D) a +2 antimagic spear (51, 36, D) a +0 dagger (51, 37, D) an uncursed staff of earth a +0 robe (51, 39, D) a +0 giant club (51, 40, D) a +2 great mace of holy wrath a +2 chain mail of poison resistance a +3 glaive of venom a cursed +0 chain mail (52, 1, D) the +2 hand axe "Zehioss" {elec, +Fly rF+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. (52, 12, D) a book of Conjurations (52, 13, D) a +3 quarterstaff of chaos a cursed +0 cloak (52, 14, D) a +0 dagger a +0 scythe of venom a +0 robe (52, 18, D) a +4 quarterstaff (52, 19, D) a sling bullet (52, 25, D) The Foundations of Rites and Rhymes Spells Type Level Known a - Airstrike Air 4 no b - Iskenderun's Mystic Blast Conjuration 4 no c - Force Lance Conjuration/Translocation 4 no d - Leda's Liquefaction Hexes/Earth 4 no e - Summon Lightning Spire Summoning/Air 4 no f - Passage of Golubria Translocation 4 no (52, 36, D) a lamp of fire (52, 38, D) a +2 dire flail of holy wrath a +0 chain mail (53, 0, D) a cursed ring of attention a +2 hand axe of electrocution (53, 3, D) a +0 trident an uncursed ring of flight (53, 13, D) a +2 troll leather armour (53, 14, D) a +2 plate armour of positive energy (53, 15, D) a +0 robe (unseen) (53, 24, D) a sack of spiders (53, 25, D) a cursed staff of earth (53, 36, D) a cursed -1 trident (still there?) a +1 chain mail of cold resistance (still there?) (53, 38, D) a +0 plate armour (54, -1, D) the Disquisition on Transmutation and Conjuration Spells Type Level Known a - Shock Conjuration/Air 1 no b - Sticks to Snakes Transmutation 2 no c - Throw Icicle Conjuration/Ice 4 no d - Freezing Cloud Conjuration/Ice/Air 6 no e - Orb of Destruction Conjuration 7 no (54, 0, D) a +3 plate armour of cold resistance (54, 12, D) a book of Fire (54, 13, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. the +7 mace of Starshine {crush, +Inv rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you turn invisible. (54, 16, D) a +1 vampiric double sword (54, 24, D) an uncursed staff of death (54, 25, D) a +4 trident of piercing (54, 36, D) a box of beasts (54, 38, D) an uncursed staff of conjuration (unseen) (55, 4, D) a +0 trident (55, 12, D) a +3 vampiric lajatang (55, 15, D) a +2 longbow of flaming (unseen) (55, 24, D) a +0 falchion of holy wrath (58, 38, D) an uncursed staff of air (59, 39, D) 8 bolts (59, 41, D) a +2 great sword of protection (60, 36, D) a +0 chain mail of magic resistance (60, 37, D) a +2 dagger of pain (60, 41, D) a +0 broad axe a +0 chain mail (61, 0, D) a phial of floods (61, 8, D) Nuakk's Collected Works on the Nocuous Volcanoes Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Flame Tongue Conjuration/Fire 1 no c - Poisonous Vapours Poison/Air 2 no d - Conjure Flame Conjuration/Fire 3 no e - Bolt of Fire Conjuration/Fire 6 no f - Ring of Flames Charms/Fire 7 no (61, 16, D) an uncursed staff of earth (61, 18, D) an uncursed staff of wizardry (61, 36, D) the +3 halberd "Reruriuss" {elec, -Tele rElec rC+ Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). It protects you from cold. It insulates you from electricity. It prevents most forms of teleportation. (61, 37, D) a box of beasts (61, 40, D) 7 large rocks a +0 plate armour (61, 41, D) a +0 great mace a +0 plate armour a +1 dire flail of holy wrath a +0 chain mail an uncursed staff of power (62, 0, D) a +1 leather armour of cold resistance (62, 1, D) a +2 plate armour of positive energy (62, 8, D) a +1 hand axe of flaming (62, 9, D) the +1 leather armour of Bofraggi {MR+ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. (62, 26, D) a +7 halberd of venom (62, 27, D) a +3 ring mail of poison resistance (62, 37, D) a +3 chain mail of magic resistance (62, 38, D) 5 large rocks (62, 39, D) a +0 war axe a +0 plate armour (62, 40, D) a +0 arbalest (62, 42, D) a +2 great mace of protection a +0 chain mail (63, 0, D) a book of Debilitation (63, 8, D) a +0 hand crossbow of freezing (63, 12, D) +0 steam dragon scales (63, 16, D) a lamp of fire (63, 17, D) a +1 long sword of draining (63, 26, D) the cursed ring of Guzedis {Str-3 Int+5} [ring of strength] It affects your strength (-3). It affects your intelligence (+5). It has a curse placed upon it. an uncursed amulet of faith an uncursed ring of protection from cold (63, 36, D) a box of beasts (63, 37, D) a +0 halberd of venom (63, 39, D) a +1 great mace of protection (unseen) (64, 18, D) a +0 trident (64, 26, D) a +4 scale mail of cold resistance (64, 27, D) a +2 triple sword of draining (65, 17, D) a +2 naga barding of stealth (65, 18, D) the cursed +0 scimitar of Exquisite Torment {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It has a curse placed upon it. (65, 26, D) the +3 flail of Equilibrium {crush, rPois rC+++} It inflicts extra damage upon your enemies. It renders you almost immune to cold. It protects you from poison. (67, 0, D) a Fen Folio (68, 0, D) a +0 scimitar a +0 buckler a box of beasts (68, 3, D) a +0 long sword a +0 leather armour (69, 3, D) a +0 rapier (70, 8, D) a +4 scale mail of fire resistance (70, 9, D) a phantom mirror (70, 36, D) the +2 rapier "Uthryof" {pierce, Int+2 Dex-2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (-2). It lets you see invisible. (70, 37, D) the +5 quarterstaff "Numoonamm" {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). (71, 8, D) an uncursed staff of cold (71, 16, D) an uncursed ring of resist corrosion (71, 17, D) a cursed ring of attention (71, 19, D) a +0 flail a +0 robe (71, 26, D) a +5 battleaxe of freezing (71, 27, D) a cursed amulet of inaccuracy (71, 36, D) quicksilver dragon scales (71, 37, D) a lamp of fire (71, 42, D) a +0 rapier a +0 robe (72, 8, D) the Volume of Stones and Changing Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Irradiate Conjuration/Transmutation 5 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no e - Hydra Form Transmutation 6 no (72, 9, D) an uncursed staff of wizardry (72, 16, D) a sack of spiders (72, 17, D) a lightning rod (4/4) (72, 20, D) a +3 long sword a +0 plate armour a cursed +0 war axe a +0 chain mail (72, 22, D) 8 bolts (72, 26, D) a +3 triple crossbow (72, 27, D) a +2 eveningstar of flaming (72, 30, D) a cursed -1 spear (72, 37, D) a +7 longbow (72, 41, D) a +0 spear (73, 1, D) a +3 falchion of flaming (73, 16, D) a +0 shortbow of velocity (73, 17, D) a cursed +0 arbalest (unseen) (73, 20, D) a +0 arbalest a +0 long sword 11 bolts a +0 plate armour (73, 26, D) a +4 trident of venom (73, 27, D) an uncursed staff of wizardry (73, 36, D) an uncursed staff of death (73, 37, D) an uncursed staff of fire (75, 1, D) an uncursed ring of resist corrosion