Dungeon Crawl Stone Soup version 0.25-a0-265-g7af84ae0ac (webtiles) character file. Game seed: 17382706211564016583, levelgen mode: deterministic 294 Burgietje the Skirmisher (level 6, -4/41 HPs) Began as a Gargoyle Fighter on Dec 8, 2019. Was an Initiate of Qazlal. Slain by an ogre ... wielding a +0 giant spiked club (20 damage) ... on level 4 of the Dungeon. The game lasted 00:03:47 (2682 turns). Burgietje the Skirmisher (Gargoyle Fighter) Turns: 2682, Time: 00:03:48 Health: -4/41 AC: 11 Str: 21 XL: 6 Next: 33% Magic: 6/6 EV: 7 Int: 9 God: Qazlal [......] Gold: 214 SH: 9 Dex: 9 Spells: 5/5 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg + . . Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +4 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You were hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 214 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) q - the +4 flail "Beastbane" {freeze, Str+3 Int+3 Dex+4, unknown} (You found it on level 4 of the Dungeon) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (+4). Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Jewellery h - an uncursed amulet of guardian spirit {unknown} o - an uncursed ring of positive energy {unknown} t - an uncursed amulet of faith {unknown} Scrolls e - 2 scrolls of immolation {unknown} i - 4 scrolls of identify {unknown} j - a scroll of magic mapping {unknown} l - a scroll of enchant armour {unknown} m - 2 scrolls of teleportation {unknown} n - a scroll of fear {unknown} p - 2 scrolls of fog {unknown} r - 2 scrolls of remove curse {unknown} u - a scroll of amnesia {unknown} Potions d - 2 potions of might k - a potion of agility {unknown} s - 2 potions of haste {unknown} v - a potion of curing {unknown} Comestibles f - 4 rations Skills: + Level 5.8 Fighting + Level 4.3 Axes - Level 3.2 Armour - Level 3.2 Shields + Level 0.0 Invocations You had 5 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (0/1) D:4 Altars: Qazlal Ru Wu Jian Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant spiked club!! You die... .....#####.#####..÷..# .....# #.# #..<### ....[# #.# #..## .....# ###.### #### ..#..# ###'### ..#..####⌠.⌠###### #.......#.>.'....# #.#.#####⌠.⌠####.# ##### ###+### #@# ###.### #O# #. #.# #. #.# #. #.# ..# ### You could see an ogre. Vanquished Creatures An ogre (D:4) A bullfrog skeleton (D:4) A gnoll (D:1) A howler monkey skeleton (D:4) 7 adders An ooze (D:4) 2 adder skeletons (D:4) 2 worms 2 dart slugs 6 leopard geckos 2 orcs 2 ball pythons 4 giant cockroaches 6 goblins 12 hobgoblins 8 kobolds 2 quokkas 9 bats 2 frilled lizards (D:3) A jackal skeleton (D:4) 8 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Burgietje the Gargoyle Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 106 | D:1 | Reached XP level 2. HP: 18/19 MP: 2/2 415 | D:1 | Reached XP level 3. HP: 9/24 MP: 3/3 799 | D:2 | Reached skill level 4 in Fighting 1020 | D:2 | Found an ornate altar of the Wu Jian Council. 1052 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/4 1512 | D:3 | Reached XP level 5. HP: 34/34 MP: 5/5 1708 | D:3 | Reached skill level 5 in Fighting 2161 | D:4 | Found a stormy altar of Qazlal. 2188 | D:4 | Became a worshipper of Qazlal Stormbringer 2223 | D:4 | Got a faintly glowing flail 2238 | D:4 | Found a sacrificial altar of Ru. 2391 | D:4 | Noticed an ogre 2397 | D:4 | Killed an ogre 2397 | D:4 | Reached XP level 6. HP: 20/41 MP: 6/6 2671 | D:4 | Found a staircase to the Ecumenical Temple. 2682 | D:4 | Slain by an ogre Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_cross D:2: layout_rooms, lemuel_doored_altar D:3: layout_loops_ring, corexii_corridor_pit D:4: layout_cave_pools, nicolae_overflow_crystal_walls, temple_doors_e, nicolae_ru_sacrificial_ziggurat Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Axes | 2 3 4 | 4.3 Fighting | 4 5 | 5.8 Armour | | 3.2 Shields | | 3.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: War axe | 116 | 202 || 318 Use: Potion | | 1 || 1 Eat: Chunk | 1 | 5 || 6 Armor: Scale mail | 60 | 108 || 168 Dodge: Dodged | 34 | 67 || 101 Block: Shield | 67 | 87 || 154 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 420 | 0 | 0.0 | 80 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 35 | 0 | 0.0 | 15 | 0 | 0.0 D:2 | 90 | 0 | 0.0 | 28 | 0 | 0.0 D:3 | 87 | 0 | 0.0 | 24 | 0 | 0.0 D:4 | 208 | 0 | 0.0 | 13 | 0 | 0.0 +---------+---------+-------+---------+---------+-------