Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, 3, D) a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (49, 36, D) an uncursed staff of wizardry (49, 37, D) a +2 robe of cold resistance (50, 36, D) a +4 shortbow of flaming (50, 37, D) a +2 robe of cold resistance (50, 44, D) a +0 long sword (51, 36, D) a +3 chain mail of fire resistance (51, 37, D) a +1 vampiric lajatang (51, 42, D) a black mamba corpse (51, 44, D) a +0 halberd (unseen) (52, 37, D) a +1 buckler of fire resistance (52, 42, D) a +0 glaive (unseen) (53, 36, D) a phantom mirror (53, 37, D) a +0 whip (54, 36, D) an uncursed staff of air (59, 35, D) the cursed +0 spear "Necebuqa" {flame, rElec MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (unseen) (61, 0, D) an uncursed staff of conjuration (61, 8, D) a +1 arbalest of flaming (61, 26, D) a +3 rapier of holy wrath (61, 35, D) a +0 vampiric great sword (61, 36, D) the amulet "Tydaekhle" {Inacc *Drain Dex+6 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+6). It lets you see invisible. It causes draining when unequipped. a +1 ring of protection the amulet of Ydghyuri {RegenMP *Drain rElec Str+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+2). It insulates you from electricity. It causes draining when unequipped. an uncursed ring of protection from magic an uncursed ring of positive energy an uncursed ring of protection from cold (61, 37, D) a book of Beasts (62, 0, D) a cursed ring of attention (62, 1, D) a book of Frost (62, 4, D) a +0 troll leather armour (62, 5, D) a +0 giant club a +0 giant spiked club (62, 8, D) a book of Power (62, 9, D) a +1 robe of magic resistance (62, 16, D) a book of Enchantments (62, 37, D) an uncursed staff of conjuration (63, 0, D) the +9 shortbow of Magnificence {speed, rF++ rN+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It greatly protects you from fire. It protects you from negative energy. (63, 4, D) a +0 giant club a cursed -3 giant club (63, 8, D) a book of Misfortune (63, 16, D) a cursed staff of conjuration (63, 17, D) a lightning rod (4/4) (63, 26, D) a crystal ball of energy (63, 27, D) a book of Air (63, 36, D) an uncursed staff of conjuration (63, 37, D) the +1 robe of Death's Door {rElec Int-4 Dex+4} It affects your intelligence (-4). It affects your dexterity (+4). It insulates you from electricity. (64, 16, D) a +1 ring mail of fire resistance (64, 17, D) a +10 plate armour of ponderousness (64, 26, D) a +4 chain mail of positive energy (64, 27, D) a phial of floods (65, 26, D) the +10 hand crossbow "Tiajet" {velocity, *Drain rF- Str+5 Dex+9} Any bolt fired from it inflicts extra damage. It affects your strength (+5). It affects your dexterity (+9). It makes you vulnerable to fire. It causes draining when unequipped. (67, 0, D) a +4 scythe of flaming (68, 2, D) a cursed +1 trident a cursed +0 robe (69, 0, D) a +2 scale mail of positive energy (69, 37, D) a +0 mace (unseen) (70, 40, D) a +0 club (70, 41, D) a +0 short sword (70, 42, D) a +0 dagger (70, 43, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (71, 8, D) a +0 long sword a +2 ring mail of fire resistance (71, 9, D) a lightning rod (4/4) (71, 11, D) a +2 halberd of protection (71, 27, D) a phantom mirror (71, 31, D) a +0 rapier a +0 robe (71, 40, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (71, 41, D) the cursed +0 dagger of Uncomfortable Rashes {vamp, Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It has a curse placed upon it. a +2 falchion of draining (72, 9, D) a +0 short sword (72, 10, D) a +0 broad axe of electrocution a +0 buckler a +0 long sword (72, 16, D) an uncursed ring of ice the ring of Suttig {rElec rPois rF- Dex-2 SInv} [ring of see invisible] It affects your dexterity (-2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It lets you see invisible. a +3 ring of strength an uncursed ring of fire an uncursed ring of poison resistance a +0 robe a +3 hand crossbow of flaming (72, 17, D) the +7 great mace of Conservatism {crush, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (72, 26, D) an uncursed staff of summoning (72, 27, D) a fan of gales (72, 36, D) a +0 halberd a phial of floods (72, 41, D) a +2 war axe of flaming (73, 17, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (73, 26, D) the +1 robe of Fortification {rC- rN+ MR+ Str+2} It affects your strength (+2). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (73, 27, D) a crystal ball of energy (73, 30, D) a +0 spear a +0 buckler (73, 32, D) a +0 short sword a cursed -2 robe (73, 36, D) a +0 club an uncursed staff of air (73, 37, D) a +0 flail (73, 40, D) a +0 glaive of chopping (75, 1, D) a +2 rapier of venom