Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail a +0 war axe (59, 36, D) a book of Fire (59, 37, D) an uncursed staff of cold (60, 36, D) a +0 trident (60, 37, D) an uncursed staff of conjuration (60, 41, D) 3 large rocks (unseen) (60, 42, D) a manticore corpse (61, 3, D) an uncursed staff of fire a +0 arbalest 17 bolts (61, 8, D) the Tome of Translocation Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Passage of Golubria Translocation 4 no c - Summon Forest Summoning/Translocation 5 no d - Controlled Blink Translocation 8 no (61, 12, D) a water moccasin corpse (skeletalised by now) (61, 26, D) a Necronomicon (61, 36, D) a +0 mace of crushing (61, 37, D) an uncursed staff of power (61, 38, D) a merfolk corpse (61, 40, D) a +0 longbow a -1 spear 10 arrows (61, 41, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. an arrow a merfolk corpse a water nymph corpse (61, 44, D) a silver javelin (62, 3, D) a +0 arbalest 14 bolts a +1 hand axe of chopping a +0 shortbow 17 arrows (62, 4, D) 2 arrows 5 bolts (62, 5, D) 2 bolts (62, 8, D) a fan of gales (62, 9, D) a book of Flames (62, 16, D) a +1 hand crossbow of flaming (62, 17, D) a +2 quarterstaff of protection (62, 26, D) a lightning rod (4/4) (62, 27, D) a phial of floods (62, 31, D) a cyclops skeleton (62, 37, D) an uncursed staff of summoning (62, 40, D) a +0 trident (unseen) (62, 44, D) a silver javelin (63, 0, D) Sif Muna's Almanac of the Compass and Enchantment Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Cause Fear Hexes 4 no c - Summon Forest Summoning/Translocation 5 no d - Disjunction Translocation 8 no (63, 3, D) a +0 arbalest 17 bolts (63, 8, D) a +2 hand crossbow of freezing (63, 16, D) an uncursed staff of summoning (63, 17, D) an uncursed staff of conjuration (63, 26, D) an uncursed staff of air (63, 27, D) a +2 plate armour of cold resistance (63, 30, D) a +0 shortbow 16 arrows a centaur skeleton (63, 31, D) 4 large rocks 9 arrows (63, 33, D) 2 arrows (63, 36, D) a +2 great mace of crushing (63, 37, D) a scroll of brand weapon (64, 16, D) a +2 flail of protection (64, 17, D) a +2 chain mail of poison resistance (64, 27, D) a +0 trident (64, 30, D) a cursed -2 shortbow 20 arrows (64, 31, D) the +6 dagger of Welfare {flame, *Contam rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It causes magical contamination when unequipped. (65, 26, D) a +1 ring mail of fire resistance (65, 29, D) a +0 trident (unseen) (65, 31, D) 4 large rocks a cyclops skeleton (67, 0, D) a +3 scale mail of fire resistance (68, 0, D) the +4 scale mail "Quuce" {*Drain +Blink rN+ Int+6} It affects your intelligence (+6). It protects you from negative energy. It lets you blink. It causes draining when unequipped. (69, 0, D) a crystal ball of energy (69, 36, D) the +4 trident "Souz" {pierce, *Slow rElec Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. It may slow you when you take damage. (70, 8, D) the +2 great mace "Datzoi" {crush, *Rage Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It may make you go berserk in combat. (70, 9, D) a +2 chain mail of poison resistance (70, 12, D) a +0 rapier a cursed +0 chain mail (70, 36, D) the +6 arbalest "Qyreod" {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (70, 37, D) the Guide on Enchantment Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Leda's Liquefaction Hexes/Earth 4 no (70, 41, D) a necrophage corpse (71, 8, D) the Volume of Shifting Curses Spells Type Level Known a - Leda's Liquefaction Hexes/Earth 4 no b - Petrify Transmutation/Earth 4 no c - Hydra Form Transmutation 6 no (71, 12, D) a +2 mace of crushing (71, 16, D) an uncursed staff of power (71, 17, D) a +0 dagger (71, 20, D) an uncursed staff of wizardry a +0 robe a +0 flail a +0 leather armour (71, 21, D) a +1 quarterstaff of protection a +0 robe (71, 26, D) the +2 chain mail of Masochism {rN+ rCorr} It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (71, 27, D) a +2 shield of protection (71, 36, D) a phantom mirror (71, 37, D) an uncursed staff of earth (71, 41, D) a cursed -1 falchion a +0 robe (72, 8, D) an uncursed ring of ice (72, 9, D) a +0 long sword (still there?) a manual of Unarmed Combat (still there?) (72, 12, D) a +0 long sword a cursed +0 ring mail (72, 16, D) a +0 dagger (72, 17, D) a +2 whip of electrocution (72, 20, D) a +0 flail a cursed +0 leather armour (72, 26, D) a cursed -3 ring of evasion (72, 27, D) a +0 rapier of venom (72, 37, D) a fan of gales (72, 42, D) a cursed +0 morningstar (unseen) (73, 1, D) a box of beasts (73, 3, D) a +0 short sword a +0 robe (73, 20, D) a +0 dagger (73, 21, D) a +0 hand axe a +0 chain mail (73, 26, D) an uncursed staff of wizardry (73, 27, D) a book of Air (73, 36, D) a +1 rapier of protection (73, 37, D) a +1 leather armour of poison resistance