Burgietje the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight 4 scrolls of amnesia a +0 robe a +0 spear (35, 0, D) an uncursed staff of fire (35, 14, D) the +9 long sword of Okawaru's Delight {vorpal, +Rage rN+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. It lets you go berserk. (35, 35, D) a +1 dagger of venom (36, 0, D) a +2 morningstar of protection (36, 1, D) a crystal ball of energy (36, 4, D) a +0 troll leather armour (unseen) (36, 14, D) the +11 broad axe of the Sea {drain, rPois rF- rC+++ Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It makes you vulnerable to fire. It renders you almost immune to cold. It protects you from poison. (36, 15, D) a box of beasts (36, 16, D) a lightning rod (4/4) (36, 18, D) an ice dragon skeleton a steam dragon skeleton a swamp drake corpse (36, 33, D) an uncursed staff of earth (unseen) (37, 1, D) a +2 dagger of venom (37, 2, D) a +0 halberd of freezing (unseen) (37, 4, D) a +0 dagger (unseen) (37, 14, D) an uncursed staff of death (still there?) a +5 short sword of venom (still there?) (37, 15, D) a +3 mace of protection (37, 17, D) +0 fire dragon scales a fire dragon corpse (37, 35, D) a +0 robe (38, 0, D) an uncursed staff of poison (38, 1, D) a +0 plate armour (38, 2, D) a +0 vorpal long sword (unseen) (38, 5, D) a +0 trident (38, 6, D) a +0 long sword (unseen) (38, 7, D) a +0 war axe (unseen) (38, 16, D) the Grimoire of the Oath and the Escort Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Summon Ice Beast Ice/Summoning 4 no c - Invisibility Hexes 6 no d - Shadow Creatures Summoning 6 no +0 acid dragon scales an acid dragon corpse (38, 19, D) +0 fire dragon scales (unseen) (38, 31, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (unseen) (38, 38, D) a necrophage corpse (39, 1, D) a +3 great sword a +0 plate armour a phial of floods an orc corpse (39, 3, D) a +5 halberd of holy wrath a +0 scale mail an orc corpse (39, 5, D) a +0 halberd a +0 chain mail an orc corpse (39, 6, D) a warg skeleton (39, 32, D) a +0 dagger (39, 33, D) an uncursed staff of fire (unseen) (39, 37, D) a +2 great sword (unseen) (40, 0, D) an uncursed staff of power (still there?) a lamp of fire (still there?) (40, 1, D) a book of the Tempests (40, 3, D) a +0 giant club (unseen) (40, 14, D) a +2 scimitar of protection (40, 18, D) +0 swamp dragon scales (40, 20, D) a death drake corpse (41, 0, D) an uncursed ring of ice (41, 13, D) a book of Enchantments (41, 14, D) a +2 hunting sling of flaming (still there?) a book of Cantrips (still there?) (41, 18, D) a swamp dragon corpse (42, 0, D) a +0 halberd (42, 15, D) a +2 robe (still there?) a +5 vampiric hand axe (still there?) (43, 1, D) the ring "Syipuyc" {rPois SInv} [ring of poison resistance] It protects you from poison. It lets you see invisible. (43, 14, D) a +3 vorpal scythe (43, 15, D) a book of Battle (48, 0, D) the Almanac of Entrancing Calling Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Call Imp Summoning 2 no c - Cause Fear Hexes 4 no d - Silence Hexes/Air 5 no e - Summon Mana Viper Hexes/Summoning 5 no (49, 0, D) the +7 hand crossbow of Saek Bad {flame, Str+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). (49, 12, D) a +2 spear of venom (49, 24, D) a +1 scale mail of fire resistance (49, 37, D) a +0 chain mail a +0 battleaxe a +3 ring mail of fire resistance (49, 39, D) a +0 giant club (unseen) (50, 0, D) a lightning rod (4/4) (50, 1, D) an uncursed staff of air (50, 11, D) the Catalogue of the Cloudy Mountains Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Static Discharge Conjuration/Air 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Shatter Earth 9 no (50, 12, D) a +3 plate armour of poison resistance (50, 13, D) the quicksilver dragon scales "Nueni" {rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. (50, 14, D) a cursed -1 trident (50, 24, D) a +1 morningstar of freezing (50, 25, D) the +1 war axe "Aliseny" {protect, rPois rF+ Str+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). It protects you from fire. It protects you from poison. (50, 36, D) a crystal ball of energy (50, 37, D) a sack of spiders (51, 0, D) the cursed +0 scale mail of the Original Sin {rPois Str+4} It affects your strength (+4). It protects you from poison. It has a curse placed upon it. (51, 1, D) the +9 trident of the Eternal Warrior {venom, rF- rC+ rN+++ Str-3} It poisons the flesh of those it strikes. It affects your strength (-3). It makes you vulnerable to fire. It protects you from cold. It renders you almost immune to negative energy. (51, 24, D) a +0 spear of freezing (still there?) a phantom mirror (still there?) (51, 37, D) a +0 giant spiked club a +0 arbalest of freezing (51, 38, D) a large rock (51, 39, D) a +0 scale mail a +0 flail a +0 glaive (51, 44, D) a large rock (52, -1, D) an uncursed ring of wizardry the ring "Emygh" {rPois Str+2 Int+4 Dex-3 Stlth-} [ring of attention] It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-3). It protects you from poison. It makes you less stealthy. an uncursed ring of ice a +6 ring of strength the ring "Inip" {rPois Stlth-} [ring of attention] It protects you from poison. It makes you less stealthy. the ring of Darkness {rElec rC- rCorr Dex+5} [ring of resist corrosion] It affects your dexterity (+5). It makes you vulnerable to cold. It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. the ring of Wu Jian's Esteem {Fire +Fly rElec rPois} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It lets you fly. (52, 0, D) the +2 leather armour "Ohyr" {Int+10} It affects your intelligence (+10). (52, 1, D) the +5 mace of the Establishment {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (52, 12, D) the +9 scimitar of Classification {holy, rElec Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It insulates you from electricity. (52, 14, D) a +2 scythe of freezing (52, 25, D) a +3 shortbow of flaming the +1 plate armour "Suduhic" {Int+3} It affects your intelligence (+3). (52, 37, D) a +0 falchion of flaming (52, 38, D) a +0 short sword (unseen) (52, 39, D) a +0 long sword a +0 plate armour (52, 40, D) a cursed -2 great sword a +2 plate armour of magic resistance (53, 0, D) a book of Dreams (53, 2, D) a +0 vorpal flail (53, 12, D) a +1 shortbow of flaming (53, 13, D) a +0 trident (53, 24, D) a +0 robe of resistance (53, 25, D) a +3 flail of holy wrath (53, 35, D) a +0 plate armour (53, 37, D) an uncursed staff of power (54, 0, D) a +2 trident of protection (54, 4, D) a +2 ring of dexterity (54, 12, D) a crystal ball of energy (54, 25, D) a +1 centaur barding of cold resistance (54, 37, D) a book of Clouds (55, 0, D) a +3 dagger of venom (55, 1, D) the +6 long sword of Big Damage {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. (55, 12, D) a +7 quarterstaff (55, 24, D) a +0 trident of protection (56, 13, D) a +3 long sword of protection (unseen) (60, 36, D) a +6 war axe of flaming (60, 37, D) the cursed +3 whip of Luxury {flame, +Fly rF+ rN+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. It lets you fly. It makes you more stealthy. It has a curse placed upon it. (61, 8, D) an uncursed ring of magical power (61, 16, D) an uncursed ring of magical power (61, 26, D) a book of Geomancy (61, 36, D) a phial of floods (61, 37, D) a fan of gales (61, 42, D) +0 steam dragon scales (61, 43, D) +0 fire dragon scales (62, 0, D) an uncursed staff of power (62, 1, D) an uncursed staff of conjuration (62, 8, D) an uncursed staff of conjuration (62, 9, D) a phantom mirror (62, 16, D) a cursed staff of cold (62, 17, D) Nitiutwu's Foundations of Casting Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Conjure Flame Conjuration/Fire 3 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Ignite Poison Fire/Transmutation/Poison 3 no e - Spectral Weapon Hexes/Charms 3 no (62, 21, D) a +0 spear (62, 26, D) a book of the Earth (62, 27, D) an uncursed staff of power (62, 36, D) a +0 chain mail of cold resistance (62, 37, D) a book of Frost (63, 0, D) a +4 antimagic long sword (63, 8, D) a +0 vorpal mace (63, 16, D) a +1 ring mail of magic resistance (63, 21, D) a +0 spear (63, 26, D) an uncursed staff of death (63, 27, D) a sack of spiders (63, 37, D) an uncursed staff of summoning (64, 16, D) a fan of gales (64, 17, D) a +3 shortbow of freezing (64, 23, D) a cursed -3 rapier a +0 robe (64, 26, D) a lightning rod (4/4) (64, 27, D) a book of Maledictions (65, 26, D) Ysagimm's Catalogue of the Venomous Arsonist Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Inner Flame Hexes/Fire 3 no c - Sticky Flame Conjuration/Fire 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (68, 0, D) a cursed -3 ring of strength (69, 0, D) a +4 ring of evasion (69, 36, D) a +2 glaive of protection (70, 36, D) the +7 rapier "Yfijove" {vorpal, *Contam rN++ MR+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (70, 37, D) an uncursed amulet of rage (71, 8, D) a fan of gales (71, 16, D) a +2 dire flail of protection (71, 17, D) an uncursed staff of death (71, 27, D) the +10 flail of the Evil Eye {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (71, 36, D) an uncursed staff of conjuration (71, 37, D) a +0 dagger of distortion (72, 8, D) the Almanac of Space Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Silence Hexes/Air 5 no c - Starburst Conjuration/Fire 6 no d - Discord Hexes 8 no (72, 9, D) a +2 ring mail of fire resistance (72, 16, D) a +2 robe of fire resistance (72, 17, D) a +2 robe (72, 20, D) a +0 broad axe (72, 26, D) a book of Cantrips (72, 27, D) a +1 hand crossbow of freezing an uncursed ring of resist corrosion (72, 37, D) the +6 giant spiked club of Destiny {venom, rElec Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It insulates you from electricity. (73, 1, D) an uncursed staff of poison (73, 2, D) a +0 scythe a +0 robe (73, 10, D) an uncursed staff of wizardry (73, 17, D) a +2 scale mail of magic resistance (73, 21, D) a +0 scimitar (73, 26, D) a +2 war axe of venom (73, 36, D) a +2 whip of holy wrath (73, 37, D) a lightning rod (4/4) (74, 3, D) a +0 dagger a +0 robe (75, 1, D) a lamp of fire