Burgietje the Dungeon (0, 51, D) a fan of gales (0, 52, D) the +10 plate armour of Thoughtfulness {rC+ SInv} It protects you from cold. It lets you see invisible. (1, 33, D) the +1 chain mail of Impressiveness {MP-9 Str+4} It affects your strength (+4). It affects your magic capacity (-9). (unseen) (1, 35, D) a book of the Tempests (1, 51, D) an uncursed staff of death (2, 15, D) an uncursed staff of poison (2, 17, D) a +0 long sword (2, 32, D) the +3 long sword of Watchfulness {holy, rF+ Int+4 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. (2, 33, D) the +5 leather armour of Maicorph {*Slow rPois Dex+6 Stlth+} It affects your dexterity (+6). It protects you from poison. It may slow you when you take damage. It makes you more stealthy. (unseen) (2, 50, D) a +3 scale mail of cold resistance (2, 52, D) the Catalogue of Dislocated Enhancements (still there?) Spells Type Level Known a - Blink Translocation 2 no b - Spectral Weapon Hexes/Charms 3 no c - Teleport Other Translocation 3 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Malign Gateway Summoning/Translocation 7 no a +2 whip of distortion (still there?) (2, 53, D) a +1 short sword of venom (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +0 halberd (unseen) (3, 17, D) a +0 flail (unseen) (3, 32, D) the Tome of the Birds Spells Type Level Known a - Shock Conjuration/Air 1 no b - Corpse Rot Necromancy/Air 2 no c - Airstrike Air 4 no d - Summon Lightning Spire Summoning/Air 4 no e - Tornado Air 9 no (3, 34, D) a +1 battleaxe of freezing (3, 51, D) a Grand Grimoire (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +0 dire flail (unseen) (4, 16, D) a +0 battleaxe (4, 17, D) a +0 glaive (unseen) (4, 18, D) a +4 flail of holy wrath (unseen) (4, 31, D) a +2 mace of protection (4, 33, D) a book of Geomancy (4, 35, D) a sack of spiders (unseen) (4, 37, D) a +1 battleaxe of freezing (4, 51, D) an uncursed staff of poison (4, 52, D) a +1 trident of protection (4, 58, D) a +0 robe (5, 14, D) an uncursed staff of conjuration (unseen) (5, 15, D) a +0 scimitar (5, 16, D) a +1 robe of magic resistance (5, 18, D) a +0 flail (unseen) (5, 33, D) an uncursed staff of poison (unseen) (5, 51, D) an uncursed staff of wizardry (5, 52, D) the Almanac of Entrancing Evil Secrets Spells Type Level Known a - Fulminant Prism Conjuration/Hexes 4 no b - Dispel Undead Necromancy 4 no c - Silence Hexes/Air 5 no d - Agony Necromancy 5 no (5, 55, D) an uncursed staff of summoning (6, 14, D) a +0 scimitar (6, 16, D) a book of the Warp (6, 17, D) a +0 hand axe (unseen) (6, 19, D) a +0 long sword (6, 20, D) a +0 quarterstaff of protection (6, 23, D) a +0 hand axe (6, 32, D) an uncursed staff of energy an uncursed staff of conjuration (6, 34, D) an uncursed ring of see invisible (still there?) an uncursed ring of see invisible (still there?) (6, 37, D) a +0 battleaxe of freezing (6, 50, D) a phantom mirror (6, 51, D) an uncursed staff of power (6, 52, D) a +2 flail of draining (7, 14, D) an uncursed staff of conjuration (7, 15, D) the ring "Fiemm" {rF- MR+ EV+3 Int+3} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. the +0 pair of boots of the Invisible Tales {Int+2} It affects your intelligence (+2). a +2 pair of gloves of strength a +3 ring of protection an uncursed amulet of the gourmand a +4 ring of intelligence a manual of Long Blades a +0 long sword a +0 cloak a +2 short sword of venom a lamp of fire (7, 16, D) a +5 antimagic hand axe a +2 plate armour of magic resistance (7, 17, D) a +2 trident of pain (7, 18, D) a +0 battleaxe (7, 19, D) a +0 scimitar (unseen) (7, 24, D) a +2 flail of holy wrath (7, 32, D) a phantom mirror (7, 33, D) a book of Power (7, 34, D) the cursed +1 glaive "Weregill" {pain, rN+} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It has a curse placed upon it. a +1 dagger of speed (still there?) (7, 50, D) a +6 ring of strength the ring "Oluaw" {rN+ Str+8} [ring of positive energy] It affects your strength (+8). It protects you from negative energy. a +2 ring of slaying the ring of Cour {rN+ Int+3 Dex+6} [ring of positive energy] It affects your intelligence (+3). It affects your dexterity (+6). It protects you from negative energy. the amulet of Kijup {Gourm *Drain rPois Slay+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It causes draining when unequipped. a +2 demon blade of electrocution (7, 51, D) a sack of spiders (7, 52, D) Cora's Tome of Entrancing Envenoming Spells Type Level Known a - Corona Hexes 1 no b - Sting Transmutation/Poison 1 no c - Inner Flame Hexes/Fire 3 no d - Cause Fear Hexes 4 no e - Yara's Violent Unravelling Hexes/Transmutation 5 no f - Alistair's Intoxication Transmutation/Poison 5 no (7, 53, D) an uncursed staff of power a +0 robe (8, 14, D) the Disquisition on Vitriolic Companions Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Summon Small Mammal Summoning 1 no c - Sting Transmutation/Poison 1 no d - Spider Form Transmutation/Poison 3 no e - Olgreb's Toxic Radiance Poison 4 no f - Dragon's Call Summoning 9 no (8, 15, D) an uncursed staff of fire (8, 16, D) a +2 short sword of protection (8, 17, D) a +0 broad axe (8, 24, D) a +0 flail a +2 shield of reflection (8, 26, D) a +0 glaive (8, 27, D) a +0 halberd (8, 32, D) the +6 plate armour of Qecsuiv {Dex+3} It affects your dexterity (+3). (8, 33, D) a +1 battleaxe of freezing (8, 34, D) a fan of gales (8, 50, D) a +0 antimagic demon blade (8, 51, D) the +1 scale mail of Mutualism {rF- Regen+ Int+7 Dex-2} It affects your intelligence (+7). It affects your dexterity (-2). It makes you vulnerable to fire. It increases your rate of regeneration. (8, 52, D) an uncursed staff of earth (9, 14, D) a +2 vorpal long sword (9, 15, D) a book of Unlife (9, 16, D) a +0 war axe (9, 17, D) a +1 battleaxe a +0 cloak (9, 19, D) a +0 scimitar (9, 26, D) a +0 glaive the +4 triple sword of Sipruc {antimagic, rElec rC- Str+2 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (9, 32, D) the +7 hand axe of Nibafo Nodu {vorpal, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (9, 33, D) an uncursed staff of poison (9, 34, D) a +8 quick blade (9, 50, D) a +2 arbalest of freezing (9, 51, D) an uncursed staff of fire (9, 58, D) a +0 robe (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7) (unseen) (10, 14, D) a +2 dagger of holy wrath (10, 16, D) a +0 short sword a fan of gales (10, 18, D) a +0 short sword (unseen) (10, 26, D) a +2 short sword of protection a +2 vampiric war axe (10, 32, D) an uncursed ring of protection from magic (10, 33, D) a cursed staff of conjuration (10, 34, D) the +4 trident of the Omega Point {vorpal, rC- Str+5 Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (+2). It makes you vulnerable to cold. It lets you see invisible. (10, 52, D) a +5 hunting sling of flaming (10, 55, D) +0 storm dragon scales (unseen) (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed staff of earth (11, 16, D) a +3 shortbow of flaming (11, 18, D) a +1 battleaxe of venom (unseen) (11, 26, D) a +0 vorpal halberd (11, 32, D) the +3 leather armour of the Will of the Gods {Regen+ Int+4 Stlth+} It affects your intelligence (+4). It increases your rate of regeneration. It makes you more stealthy. (11, 33, D) a +1 scimitar of electrocution (11, 34, D) a +0 scimitar of holy wrath (11, 37, D) a +1 battleaxe of freezing (unseen) (11, 51, D) the +0 leather armour of the Game Afoot {rN++ MR+++ Int-3 SInv} It affects your intelligence (-3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (11, 52, D) an uncursed staff of power (11, 55, D) +0 storm dragon scales (unseen) (12, 14, D) a +0 long sword (12, 15, D) a +0 trident (12, 16, D) a phantom mirror (12, 32, D) a +1 falchion of holy wrath (12, 33, D) an uncursed staff of earth (12, 34, D) a +3 executioner's axe of flaming (12, 36, D) a +2 battleaxe of freezing (unseen) (12, 50, D) an uncursed staff of summoning (12, 51, D) an uncursed staff of wizardry (12, 52, D) a lamp of fire (12, 53, D) a +2 scimitar of electrocution (unseen) (13, 32, D) an uncursed ring of resist corrosion (13, 34, D) a +3 leather armour of fire resistance (13, 50, D) a +8 spear of venom (13, 51, D) a +2 great sword of holy wrath (13, 52, D) a book of the Earth (14, 50, D) a +0 vorpal hand axe (14, 52, D) a +1 vorpal shortbow (18, 1, D) a +1 scale mail of cold resistance (18, 17, D) an uncursed staff of summoning (18, 48, D) a +2 vorpal great mace (18, 49, D) a +1 quarterstaff of protection (18, 50, D) a +3 demon blade of flaming (19, 1, D) the cursed +1 robe of Kehacun {*Drain rPois rC+ Str+4} It affects your strength (+4). It protects you from cold. It protects you from poison. It causes draining when unequipped. It has a curse placed upon it. (19, 17, D) a lamp of fire (19, 32, D) a book of Clouds (19, 33, D) a fan of gales (19, 36, D) a +2 short sword of speed (unseen) (19, 48, D) a +0 plate armour of fire resistance (19, 49, D) a phial of floods (19, 50, D) a +6 quarterstaff of holy wrath (20, 16, D) a book of Geomancy (20, 33, D) a book of Beasts (20, 36, D) a +0 dire flail (20, 48, D) an uncursed staff of conjuration (20, 49, D) the +4 halberd of Amiteonk {elec, Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). a book of Cantrips (20, 50, D) a book of Maledictions (21, -1, D) a cursed -3 ring of strength (21, 0, D) a +8 trident of venom (21, 2, D) an uncursed staff of cold (21, 4, D) a +1 vampiric long sword (21, 16, D) a book of Annihilations (21, 17, D) a +1 leather armour of poison resistance (21, 21, D) the +4 hunting sling "Vypaenum" {vorpal, Str+4 Dex+4} Any stone fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (+4). (21, 32, D) a book of the Sky (21, 33, D) a book of Death (21, 34, D) an uncursed staff of summoning (21, 50, D) a +2 leather armour of poison resistance (22, 1, D) a box of beasts (22, 16, D) the +2 robe of Etouss {-Cast rC+ MR++ Int+2} It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. It prevents spellcasting. (22, 17, D) a +2 cloak of poison resistance (22, 32, D) a +0 short sword of electrocution (22, 33, D) Sif Muna's Grimoire of the Frigorific Escort Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Summon Mana Viper Hexes/Summoning 5 no d - Freezing Cloud Conjuration/Ice/Air 6 no e - Simulacrum Ice/Necromancy 6 no (22, 35, D) a +0 mace (unseen) (22, 47, D) an uncursed staff of wizardry (unseen) (22, 48, D) the +1 plate armour of Tollytz {rPois rC- rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. (22, 49, D) the Grimoire of Floating Talismans Spells Type Level Known a - Infusion Charms 1 no b - Swiftness Charms/Air 2 no c - Song of Slaying Charms 2 no d - Airstrike Air 4 no (23, 17, D) an uncursed staff of wizardry (23, 18, D) the cursed +0 short sword "Ogreslayer" {flame, Dex+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It lets you see invisible. It has a curse placed upon it. (23, 32, D) an uncursed staff of summoning (23, 33, D) an uncursed ring of protection from cold (23, 34, D) 4 scrolls of enchant armour (23, 51, D) a +1 dagger of speed (23, 53, D) a hell hound corpse (skeletalised by now) (24, 0, D) the ring "Xeudun" {rCorr Int+4} [ring of resist corrosion] It affects your intelligence (+4). It provides partial protection from all sources of acid and corrosion. the amulet "Zeotatev" {Inacc Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). an uncursed amulet of guardian spirit an uncursed ring of fire the cursed -6 large shield of Fortitude {rElec Dex+3 Stlth+} It affects your dexterity (+3). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. a book of Necromancy a sack of spiders (24, 1, D) a +0 trident a +1 vorpal long sword (24, 16, D) a +6 dagger of venom (24, 17, D) the Disquisition on the Glacier Spells Type Level Known a - Hailstorm Conjuration/Ice 4 no b - Summon Ice Beast Ice/Summoning 4 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Simulacrum Ice/Necromancy 6 no (24, 32, D) a Necronomicon (24, 33, D) an uncursed staff of conjuration (24, 36, D) a +0 giant club (24, 37, D) a +5 scythe of protection (24, 47, D) +1 steam dragon scales (24, 49, D) a sack of spiders a +2 lajatang of speed a +3 plate armour of cold resistance a book of Ice (24, 50, D) a +1 hand crossbow of freezing (25, 0, D) an uncursed staff of earth (25, 16, D) an uncursed staff of power (25, 17, D) the +5 battleaxe of Wossadel {venom, +Rage rC+ rN+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. It lets you go berserk. (25, 18, D) a +3 great sword of holy wrath (25, 32, D) a book of Callings (25, 36, D) a +4 flail (25, 48, D) a +1 vorpal great sword (25, 50, D) a +0 vorpal long sword (26, 0, D) a book of Clouds (26, 1, D) the +6 broad axe "Myemaewn" {vorpal, *Slow Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It may slow you when you take damage. (26, 16, D) Sif Muna's Volume of Changing and Orientation Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Spider Form Transmutation/Poison 3 no c - Controlled Blink Translocation 8 no (26, 17, D) a +3 long sword of distortion (26, 33, D) a lamp of fire (26, 34, D) a book of Clouds (26, 36, D) a +0 mace (26, 48, D) an uncursed staff of poison (26, 49, D) an uncursed staff of poison (26, 50, D) a phial of floods (27, 0, D) a +1 demon whip of electrocution (still there?) the cursed +0 ring mail "Ovvuanan" {rCorr Slay+2} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (27, 1, D) a +1 leather armour of fire resistance (27, 4, D) a +2 glaive of protection (27, 16, D) a +1 leather armour of magic resistance (27, 17, D) a lightning rod (4/4) (27, 32, D) an uncursed staff of power (27, 34, D) a +1 dagger of venom (27, 48, D) an uncursed staff of earth (27, 49, D) a lightning rod (4/4) (27, 50, D) a +2 quarterstaff of protection (28, 0, D) a +1 dagger of venom (28, 16, D) the Almanac of Captivating Clay Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Invisibility Hexes 6 no d - Discord Hexes 8 no (28, 17, D) a box of beasts (28, 32, D) a fan of gales (28, 33, D) a book of Misfortune (28, 49, D) a phial of floods (29, 0, D) a scroll of brand weapon (29, 1, D) an uncursed staff of energy (29, 16, D) a +3 vorpal hand axe (29, 17, D) Qaqiub's Reference Book on Shifting Companions Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Call Imp Summoning 2 no c - Spider Form Transmutation/Poison 3 no d - Summon Ice Beast Ice/Summoning 4 no e - Summon Mana Viper Hexes/Summoning 5 no f - Blade Hands Transmutation 5 no (29, 48, D) an uncursed staff of power (29, 49, D) a +2 battleaxe of flaming a fan of gales an uncursed staff of conjuration (30, 48, D) an uncursed staff of summoning (30, 49, D) a +2 trident of protection (31, 48, D) the +4 spear of Slime {protect, *Slow +Fly rC+ MR++ Str-2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-2). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It may slow you when you take damage. (32, 48, D) an uncursed staff of cold (32, 50, D) a book of Annihilations (32, 51, D) a +4 whip of venom (33, 48, D) a +3 war axe of venom (33, 49, D) the +4 spear of a bazaar {holy, Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+6). (unseen) (33, 50, D) a crystal ball of energy (34, 2, D) a cursed staff of earth (34, 16, D) a crystal ball of energy (34, 28, D) the cursed +0 arbalest of Currency {flame, +Inv rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (34, 48, D) a +2 hand crossbow of flaming (34, 49, D) a phial of floods (34, 50, D) the cursed +1 trident of Conscience {vorpal, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It has a curse placed upon it. (35, 29, D) a +2 vorpal spear (35, 33, D) a cursed +0 robe (36, 0, D) a +2 pair of boots of stealth (36, 1, D) a +5 glaive of venom (36, 15, D) an uncursed staff of air a +5 scimitar of electrocution (36, 28, D) a box of beasts (36, 29, D) a book of Annihilations (37, 0, D) a +1 vorpal hunting sling (37, 1, D) a +2 morningstar of holy wrath (37, 15, D) a phantom mirror (37, 28, D) a phantom mirror (unseen) (37, 31, D) an uncursed amulet of magic regeneration (still there?) a +0 plate armour (still there?) (37, 32, D) a +0 great sword (37, 33, D) a +0 dagger (37, 37, D) a +3 long sword (unseen) (37, 51, D) a hell hog corpse (skeletalised by now) (38, 0, D) a +0 antimagic quarterstaff (38, 1, D) an uncursed amulet of the gourmand (38, 14, D) a lamp of fire (38, 15, D) an uncursed staff of death (38, 28, D) a +0 dagger a book of Changes (38, 29, D) a +0 robe (38, 48, D) a lamp of fire (38, 49, D) an uncursed staff of power (38, 50, D) a fan of gales (39, 0, D) an uncursed ring of protection from fire an uncursed ring of resist corrosion the amulet "Naqukul" {Acrobat rF+ rC+ MR+ Slay-4} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. an uncursed ring of flight an uncursed amulet of regeneration the ring of the Mackerel {-Tele rPois rC- Dex+6 SInv} [ring of dexterity] It affects your dexterity (+6). It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. a +1 demon whip of venom an uncursed staff of air a +0 vorpal shortbow (39, 14, D) a +2 dire flail of protection (39, 15, D) a +0 rapier of freezing (39, 28, D) a +2 robe of magic resistance a +3 vorpal shortbow (39, 30, D) a +0 dagger (unseen) (39, 34, D) a +1 robe of resistance (39, 49, D) an uncursed staff of conjuration (39, 50, D) the +6 plate armour of the Game of Kings {Str+5} It affects your strength (+5). (40, 6, D) a +0 ring mail a +2 long sword (40, 14, D) the cursed +0 executioner's axe of Extermination {pain, rF+ Dex+10} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+10). It protects you from fire. It has a curse placed upon it. (40, 15, D) a +0 mace of distortion (40, 28, D) a +2 hunting sling of freezing (40, 48, D) an uncursed staff of fire (40, 49, D) a +2 shortbow (40, 50, D) the Disquisition on the Blaze and Sinister Arts Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Sticky Flame Conjuration/Fire 4 no d - Animate Dead Necromancy 4 no e - Ring of Flames Charms/Fire 7 no (41, 1, D) an uncursed staff of death (41, 14, D) an uncursed ring of protection from fire (41, 15, D) an uncursed staff of fire (41, 28, D) an uncursed staff of power (41, 29, D) a crystal ball of energy (41, 35, D) a +1 long sword of protection (41, 37, D) an uncursed staff of air a +0 robe the +1 buckler "Zaprano" {+Fly rN+ Str-5} It affects your strength (-5). It protects you from negative energy. It lets you fly. (41, 39, D) a +0 glaive (unseen) (41, 48, D) an uncursed staff of wizardry (41, 49, D) an uncursed staff of conjuration (41, 50, D) the +2 rapier of Heheeq Viaka {vorpal, rC+ Str+3 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-5). It protects you from cold. (42, 0, D) a +3 glaive of protection (42, 14, D) a phantom mirror (42, 15, D) a box of beasts (42, 28, D) an uncursed staff of earth (42, 37, D) a +0 plate armour (42, 48, D) a phantom mirror (42, 49, D) the +6 spear of Abomination {drain, rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. (42, 50, D) a +2 demon whip of venom (43, 14, D) a +3 ring of intelligence (43, 15, D) an uncursed staff of cold (43, 48, D) an uncursed staff of earth (43, 49, D) a +0 hand axe of flaming (43, 50, D) the +8 whip of Melee {vorpal, *Rage rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It lets you see invisible. It may make you go berserk in combat. (43, 54, D) a fire dragon skeleton (43, 61, D) a +1 demon whip of draining (44, 1, D) an uncursed staff of summoning (44, 28, D) a +4 great sword of electrocution (44, 48, D) a box of beasts (44, 49, D) a +1 rapier of electrocution (44, 50, D) the +3 buckler of the Constellations {rElec MR+ Str+2} It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. a +1 helmet of see invisible (44, 53, D) the cursed +2 halberd of Guilt {freeze, +Rage rElec rPois rF+ Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It protects you from poison. It lets you go berserk. It has a curse placed upon it. (44, 56, D) a +2 great sword of flaming (44, 64, D) a hell hound corpse (skeletalised by now) (45, 48, D) a +3 rapier of draining (45, 49, D) a phial of floods (45, 50, D) a fan of gales (45, 51, D) a fan of gales (45, 54, D) a +3 scimitar of flaming (45, 57, D) a +1 demon whip of pain (46, 48, D) an uncursed amulet of harm (46, 50, D) a +4 shortbow of freezing (46, 51, D) the +6 plate armour "Rynilisch" {rElec rPois Str-3} It affects your strength (-3). It insulates you from electricity. It protects you from poison. (46, 52, D) a +0 demon whip of electrocution (unseen) (46, 59, D) a +0 demon whip of draining (46, 61, D) +0 fire dragon scales (unseen) (46, 62, D) a hell hound corpse (skeletalised by now) (47, 48, D) the ring "Ararum" {MR+ Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. the ring of Suicidal Tendencies {Wiz rN+ MP+9 Slay+2} [ring of wizardry] It improves your spell success rate. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It affects your magic capacity (+9). an uncursed ring of see invisible an uncursed ring of wizardry (47, 50, D) a box of beasts (47, 51, D) a +3 scimitar of flaming (unseen) (47, 53, D) a +2 demon whip of draining (47, 54, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (47, 59, D) a hell hog corpse (skeletalised by now) (48, 48, D) a +4 ring mail of cold resistance (48, 49, D) the cursed +1 spear "Qar Sei" {vorpal, *Drain rC+ rN++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It greatly protects you from negative energy. It causes draining when unequipped. It has a curse placed upon it. (48, 50, D) a +3 short sword of venom (48, 51, D) the +2 robe of Puchuofy {-Cast +Blink rC+ Int+3} It affects your intelligence (+3). It protects you from cold. It lets you blink. It prevents spellcasting. (unseen) (48, 56, D) a +1 great sword of flaming (unseen) (49, 1, D) a +1 vampiric spear (still there?) a +1 vampiric spear (still there?) (49, 12, D) an uncursed staff of wizardry (49, 23, D) a book of Annihilations (49, 24, D) an uncursed staff of summoning (49, 37, D) a fan of gales (49, 48, D) a lamp of fire (49, 49, D) a +2 rapier of holy wrath (49, 52, D) a +2 scimitar of flaming (unseen) (50, 14, D) a +1 great sword of electrocution (unseen) (50, 23, D) a box of beasts (50, 25, D) a +0 robe (50, 28, D) a cursed +0 great mace a +0 chain mail (50, 29, D) a +1 mace of protection (50, 36, D) the +10 flail of the Lamprey {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). an uncursed staff of energy (50, 37, D) a +0 long sword a +0 plate armour a sack of spiders (50, 40, D) a +0 spear (unseen) (50, 48, D) a +3 short sword of venom (50, 49, D) a +1 short sword of protection (50, 50, D) a +4 quarterstaff (50, 52, D) a +0 great sword of flaming (51, 0, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. a +0 scale mail of cold resistance a +4 rapier of venom (51, 4, D) a lamp of fire (51, 12, D) a +5 scythe of distortion (51, 19, D) a cursed -2 hand axe (51, 35, D) the ring "Qututturph" {+Blink rCorr} [ring of resist corrosion] It lets you blink. It provides partial protection from all sources of acid and corrosion. an uncursed ring of ice 4 scrolls of amnesia (51, 49, D) a +1 plate armour of magic resistance (51, 50, D) a lightning rod (4/4) (52, 0, D) a +0 pair of boots of stealth (52, 1, D) a lightning rod (4/4) (52, 11, D) a phial of floods (52, 13, D) a +0 scimitar (52, 14, D) a +2 rapier of speed a +0 large shield (52, 19, D) a +0 spear (52, 27, D) a +0 dagger a +1 robe of cold resistance (52, 32, D) a +6 antimagic short sword (unseen) (52, 36, D) a phantom mirror (still there?) a book of Cantrips (still there?) (52, 37, D) the +4 rapier "Kuecyulo" {drain, rF+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It makes you more stealthy. (52, 40, D) a +0 dire flail (unseen) (52, 48, D) the Reference Book on Ensnaring Necromancy Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Sublimation of Blood Necromancy 2 no c - Fulminant Prism Conjuration/Hexes 4 no d - Summon Mana Viper Hexes/Summoning 5 no e - Yara's Violent Unravelling Hexes/Transmutation 5 no (52, 49, D) a book of Enchantments (53, 0, D) an uncursed staff of conjuration (53, 12, D) the +0 helmet of Life {Str-3 Int+2 Dex+8} It affects your strength (-3). It affects your intelligence (+2). It affects your dexterity (+8). a +2 shortbow (53, 19, D) a cursed -3 hand axe (unseen) (53, 20, D) a +5 glaive of protection (53, 21, D) a +0 whip (53, 24, D) an uncursed staff of earth (53, 48, D) a +1 chain mail of positive energy (53, 49, D) an uncursed staff of cold (53, 52, D) a cursed ring of attention (53, 54, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (54, 0, D) a +2 shortbow of freezing (unseen) (54, 11, D) a +0 robe (54, 25, D) a sack of spiders (54, 35, D) a book of Spatial Translocations (unseen) (54, 48, D) a crystal ball of energy (54, 49, D) the +6 arbalest "Damnation" {damnation} (54, 50, D) a +2 vorpal arbalest (55, 0, D) a lightning rod (4/4) (unseen) (55, 11, D) the cursed +0 scale mail of the Manifold Emperors {rCorr Str-5 Int+3 Stlth+} It affects your strength (-5). It affects your intelligence (+3). It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (55, 14, D) a +0 long sword (unseen) (55, 24, D) an uncursed staff of fire (55, 25, D) a +0 leather armour of positive energy (56, 11, D) a +0 club (unseen) (56, 15, D) a +0 robe (unseen) (58, 36, D) a cursed -3 spear (58, 47, D) a phantom mirror (58, 48, D) a crystal ball of energy (58, 49, D) an uncursed staff of air (58, 50, D) an uncursed ring of fire (59, 36, D) an uncursed staff of summoning (59, 37, D) the +1 ring mail "Tusest" {Int+4 SInv} It affects your intelligence (+4). It lets you see invisible. (59, 38, D) a +0 spear of venom a +1 hand crossbow of freezing 14 silver javelins a cursed -1 leather armour a +0 spear (59, 47, D) an uncursed staff of summoning (unseen) (59, 48, D) a +1 executioner's axe of freezing (60, 36, D) a sack of spiders (60, 39, D) 9 javelins (60, 48, D) the +1 war axe "Yxtofez" {vorpal, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (60, 54, D) a frost giant corpse (61, 0, D) an uncursed staff of cold (61, 8, D) an uncursed staff of energy (61, 16, D) a book of Spatial Translocations (61, 26, D) a lightning rod (4/4) (61, 36, D) a +0 leather armour (61, 37, D) a +2 vorpal trident a +2 plate armour of poison resistance a +1 glaive of venom (61, 38, D) 4 large rocks (61, 39, D) a +0 leather armour (61, 43, D) a silver javelin (61, 44, D) a silver javelin a javelin (61, 48, D) a +1 vorpal falchion (still there?) a +1 vorpal falchion (still there?) (61, 49, D) the +1 hand axe of Arbitration {vamp, rF- rN++ Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It makes you vulnerable to fire. It greatly protects you from negative energy. a +3 vorpal quarterstaff (still there?) (61, 51, D) the cursed +3 halberd of the Hierophant {flame, MR++ Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. a cursed staff of death a frost giant skeleton an ice dragon skeleton (62, 0, D) a +0 vorpal mace (62, 1, D) an uncursed staff of power (62, 9, D) an uncursed staff of wizardry (62, 16, D) a cursed staff of poison (62, 17, D) a +0 spear (62, 20, D) a +2 spear of freezing (62, 26, D) an uncursed staff of wizardry (62, 27, D) the +1 scythe of World's End {pain, rElec Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It insulates you from electricity. (62, 36, D) an uncursed staff of wizardry (62, 37, D) the Guide on Shifting Cold Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Irradiate Conjuration/Transmutation 5 no e - Yara's Violent Unravelling Hexes/Transmutation 5 no (62, 44, D) a javelin (unseen) (63, 0, D) a +4 vorpal quarterstaff (63, 16, D) a Necronomicon (63, 18, D) the +5 mace of Untruth {elec, *Contam Int+10 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+10). It causes magical contamination when unequipped. It makes you more stealthy. a +0 buckler (63, 26, D) a +3 hand axe of electrocution (63, 27, D) an uncursed ring of poison resistance (63, 36, D) a sack of spiders (63, 37, D) a +0 spear 11 silver javelins a +0 leather armour an uncursed staff of energy (63, 46, D) a +1 spear of freezing (63, 49, D) a +2 battleaxe of freezing (unseen) (63, 55, D) a frost giant corpse (64, 16, D) a +0 short sword (64, 18, D) a +7 quick blade (unseen) (64, 26, D) a +3 rapier of venom (64, 27, D) a lightning rod (4/4) (64, 38, D) a +0 antimagic trident a cursed +0 leather armour (64, 48, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +4 arbalest of freezing an uncursed staff of wizardry (64, 49, D) a crystal ball of energy an uncursed staff of poison a +2 battleaxe of freezing a +3 morningstar of draining a polar bear corpse a frost giant corpse (65, 26, D) a box of beasts (65, 37, D) a +4 trident of distortion a +0 leather armour (65, 47, D) a +0 dagger of holy wrath (unseen) (65, 54, D) a +0 battleaxe of freezing a rime drake corpse (65, 55, D) a +3 battleaxe of freezing (66, 46, D) an uncursed staff of conjuration (67, 48, D) an uncursed staff of wizardry a +3 battleaxe of freezing a book of Summonings a +0 great mace of protection (67, 54, D) a +3 battleaxe of freezing (67, 55, D) a polar bear corpse (68, 0, D) a +2 morningstar of holy wrath (68, 3, D) a +8 hand crossbow of flaming (68, 47, D) an uncursed staff of summoning (68, 48, D) the Handbook of Frigorific Transmigration Spells Type Level Known a - Freeze Ice 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Ozocubu's Refrigeration Ice 6 no e - Statue Form Transmutation/Earth 6 no a +5 hand crossbow of flaming (69, 0, D) a book of Beasts (69, 36, D) a +3 plate armour of poison resistance (69, 47, D) a +4 plate armour of poison resistance (69, 48, D) the +10 falchion of Corruption {vorpal, rPois Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from poison. a +2 chain mail of fire resistance (69, 53, D) the ring "Qampoxou" {MP+9 Int+3 Slay+3} [ring of magical power] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). (unseen) (69, 54, D) a +0 battleaxe of freezing (still there?) a frost giant corpse (still there?) (70, 8, D) an uncursed staff of fire (70, 9, D) a phial of floods (70, 27, D) 2 large rocks (70, 36, D) a +0 scimitar (70, 37, D) a sack of spiders (70, 40, D) a +4 trident of venom a +0 shortbow 13 arrows (70, 47, D) a +3 leather armour of magic resistance (70, 48, D) a cursed staff of air a phial of floods a +1 cloak of magic resistance (70, 49, D) a +1 hunting sling of flaming (70, 50, D) a +3 battleaxe of freezing (still there?) an uncursed ring of wizardry (still there?) (71, 8, D) an uncursed staff of energy (71, 16, D) a fan of gales (71, 17, D) a +1 vorpal hand crossbow (71, 26, D) the Disquisition on Necromancy and Malediction Spells Type Level Known a - Pain Necromancy 1 no b - Inner Flame Hexes/Fire 3 no c - Confusing Touch Hexes 3 no d - Dispel Undead Necromancy 4 no e - Yara's Violent Unravelling Hexes/Transmutation 5 no (71, 27, D) a +0 arbalest an uncursed staff of power 17 bolts (71, 36, D) an uncursed staff of conjuration (71, 37, D) the +3 flail "Zoifef" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. a +0 shortbow 18 arrows a +0 leather armour the +8 battleaxe of the Median {antimagic, Dex+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+7). (71, 39, D) a +0 rapier a +1 chain mail of magic resistance (71, 42, D) a +0 long sword of draining an arrow a +2 battleaxe of electrocution (71, 43, D) an arrow (71, 47, D) a book of Frost (71, 48, D) a +1 robe of the Archmagi (72, 8, D) a book of Clouds (72, 9, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (72, 15, D) a +6 ring of strength (72, 17, D) a crystal ball of energy (72, 18, D) a +2 vorpal spear (72, 26, D) a +0 shortbow 23 arrows a +1 cloak of invisibility (72, 27, D) a +0 shortbow 16 arrows a lamp of fire (72, 31, D) a large rock (72, 33, D) 3 large rocks 2 arrows 3 bolts (72, 36, D) a +0 short sword (72, 37, D) a lightning rod (4/4) (72, 39, D) a +0 rapier (72, 47, D) a cursed staff of fire (72, 48, D) a box of beasts (73, 1, D) an uncursed staff of wizardry (73, 16, D) an uncursed staff of air (73, 17, D) a +0 spear (unseen) (73, 26, D) an uncursed staff of energy (73, 27, D) a +0 arbalest 14 bolts (73, 36, D) an uncursed ring of protection from cold (73, 37, D) a scarf of cloud immunity (73, 40, D) a cursed +0 rapier (73, 47, D) a +2 flail of protection (73, 48, D) a +0 vorpal hand axe a book of Power (74, 49, D) an uncursed ring of ice (75, 1, D) a lightning rod (4/4) (75, 47, D) an uncursed ring of protection from magic (75, 49, D) the Collected Works on Earthen Companions Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Aura of Abjuration Summoning 5 no e - Malign Gateway Summoning/Translocation 7 no