Burgietje the Dungeon (0, 0, D) the +7 quarterstaff of Optimality {vamp, rElec Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It makes you more stealthy. (0, 4, D) a book of Minor Magic (1, 19, D) a tin of tremorstones (3/3) (1, 20, D) the +3 scimitar "Ufexzoly" {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (1, 21, D) a book of Death (still there?) a book of Callings (still there?) (2, 19, D) a +1 vorpal long sword (3, -17, D) an uncursed staff of air (3, 19, D) an uncursed staff of poison (still there?) an uncursed staff of poison (still there?) (3, 22, D) a +1 vampiric lajatang (still there?) a +0 robe (still there?) a cursed ring of fire (still there?) a +0 robe (still there?) (4, -29, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -28, D) a +5 lajatang (4, -27, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, -17, D) a tin of tremorstones (3/3) (still there?) a +2 scale mail of cold resistance (still there?) (4, -16, D) a book of Alchemy (4, -14, D) a +0 ring mail of fire resistance (4, 19, D) an uncursed staff of air (still there?) a tin of tremorstones (3/3) (still there?) the ring "Rythup" {+Blink rPois rC+ rN+ AC+4} (still there?) [ring of protection] It affects your AC (+4). It protects you from cold. It protects you from poison. It protects you from negative energy. It lets you blink. (4, 21, D) a +0 buckler a +0 quarterstaff (4, 22, D) a +3 demon whip of electrocution (still there?) a +0 robe (still there?) the +6 war axe of Woe {drain, +Fly Dex+3} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It lets you fly. a yak corpse (still there?) a cane toad corpse (still there?) a black mamba corpse (still there?) a spriggan corpse (still there?) (4, 25, D) a rime drake corpse (5, -29, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -28, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -27, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (5, -26, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -24, D) a +3 kite shield a +3 buckler (5, -23, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -17, D) a +4 scythe of protection (5, -16, D) a book of Minor Magic (5, -15, D) a +2 vorpal spear (5, 0, D) a cursed amulet of inaccuracy (still there?) a scroll of brand weapon (still there?) a book of the Tempests (still there?) a +0 chain mail (still there?) the Guide on Curses and Earth (still there?) Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Stone Arrow Conjuration/Earth 3 no c - Dazzling Flash Conjuration/Hexes 3 no d - Fulminant Prism Conjuration/Hexes 4 no e - Cause Fear Hexes 4 no a +5 hand axe of flaming (still there?) a +2 robe (still there?) a +2 whip of electrocution (still there?) a manual of Slings (still there?) a +0 plate armour (still there?) a +2 trident of venom (still there?) the ring "Apenou" {+Fly rC+ Str+4 Int-3} (still there?) [ring of flight] It affects your strength (+4). It affects your intelligence (-3). It protects you from cold. It lets you fly. an uncursed amulet of guardian spirit (still there?) (5, 18, D) a cursed staff of death (still there?) the +10 morningstar "Bimulof" {drain, Fragile rElec Dex+3 SInv} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. (5, 19, D) a +0 rapier of freezing (still there?) an uncursed ring of ice (still there?) (5, 22, D) a hydra corpse (5, 25, D) a +0 rapier of venom (still there?) a +0 animal skin (still there?) a +3 short sword of venom (still there?) a spriggan corpse (still there?) a spriggan corpse (still there?) (6, -17, D) a +1 falchion of draining (6, -16, D) a book of Transfigurations (6, -15, D) a cursed ring of attention (6, 0, D) a +2 morningstar of draining (still there?) the Tome of the Poles (still there?) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Corpse Rot Necromancy/Air 2 no c - Poisonous Vapours Poison/Air 2 no d - Agony Necromancy 5 no e - Tornado Air 9 no a +0 demon whip of draining (still there?) the cursed +0 glaive of Erusho {spect, +Inv Str+4 Int+4 Stlth+} (still there?) It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your strength (+4). It affects your intelligence (+4). It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (6, 23, D) a black mamba corpse a crocodile corpse (6, 25, D) a +0 animal skin (still there?) an uncursed ring of magical power (still there?) a cane toad corpse (still there?) (7, -17, D) a +2 rapier of draining (7, -15, D) a +2 scale mail of cold resistance (7, 19, D) a book of Flames (still there?) an uncursed amulet of magic regeneration (still there?) (7, 21, D) a cursed ring of attention a +0 flail a water moccasin corpse (8, -17, D) an uncursed staff of earth (8, -16, D) a +2 whip of venom (8, -15, D) an uncursed staff of poison (8, -8, D) (unseen) (8, 0, D) a book of Summonings (8, 1, D) +1 pearl dragon scales (8, 2, D) a +0 robe a +0 dagger (8, 3, D) an uncursed ring of fire a +6 ring of strength the cursed ring "Ehajioligo" {rElec rN+ Str-4 Int+4} [ring of strength] It affects your strength (-4). It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. an uncursed ring of protection from magic (8, 5, D) a +2 fustibalus of freezing a +1 dagger of venom the +1 robe of Soalibb {-Tele rN++ MR+} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (8, 19, D) a tin of tremorstones (3/3) a +0 robe a condenser vane (2/2) a yak corpse (8, 22, D) a +6 quick blade (still there?) a +0 quarterstaff (still there?) a hippogriff corpse (still there?) a spriggan corpse (still there?) (8, 23, D) a +0 buckler (still there?) a komodo dragon corpse (still there?) a yak corpse (still there?) (8, 24, D) a water moccasin corpse (8, 27, D) a black mamba corpse (9, -17, D) a box of beasts (3/3) (9, -16, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (9, -15, D) a phantom mirror (9, 19, D) an uncursed staff of conjuration (9, 20, D) a +2 ring mail of fire resistance a +2 leather armour of cold resistance (9, 26, D) a +1 lajatang of electrocution (10, -16, D) a +1 spectral quarterstaff (10, -15, D) an uncursed staff of earth (10, 1, D) a +2 short sword of draining (still there?) a +2 battleaxe of freezing (still there?) a +2 chain mail of poison resistance (still there?) a +1 spear of pain (still there?) (10, 19, D) an uncursed staff of death a water moccasin corpse (10, 20, D) a condenser vane (2/2) a +0 quarterstaff a +0 robe a cursed staff of fire (10, 21, D) the +3 dagger of Purpose {protect, *Slow rC+ Int+2 Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+2). It affects your dexterity (+3). It protects you from cold. It may slow you when you take damage. (10, 22, D) an uncursed staff of earth (still there?) a +0 robe (still there?) a +1 demon whip of venom (still there?) a cursed -1 robe (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) (11, -31, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -27, D) a lightning rod (4/4) (11, -16, D) a +1 plate armour of cold resistance (11, -15, D) a book of Callings (11, 1, D) an uncursed staff of conjuration a book of Annihilations (11, 2, D) a book of Cantrips a +0 demon whip an uncursed staff of conjuration (11, 19, D) a cursed amulet of inaccuracy (11, 20, D) a +0 hunting sling of freezing (11, 25, D) a cursed +0 robe (still there?) a +1 vampiric lajatang (still there?) a +0 robe (still there?) a spriggan corpse (still there?) a spriggan corpse (still there?) (12, -31, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -17, D) a book of Burglary (12, -16, D) an uncursed staff of fire (12, -15, D) a +1 vorpal war axe (12, 3, D) a lightning rod (4/4) a +2 robe of positive energy (12, 19, D) a condenser vane (2/2) (12, 20, D) a phial of floods a basilisk corpse (12, 22, D) a condenser vane (2/2) (still there?) an uncursed staff of poison (still there?) a +0 robe (still there?) (12, 23, D) a cursed staff of conjuration (still there?) a +0 robe (still there?) a death yak corpse (still there?) a spriggan corpse (still there?) (13, -17, D) an uncursed staff of conjuration (13, -16, D) an uncursed staff of poison (still there?) a +0 hand crossbow of freezing (still there?) (13, 2, D) a +2 rapier of draining (13, 3, D) a +0 robe of positive energy (13, 20, D) a +2 spectral quarterstaff a water moccasin corpse (13, 23, D) a +0 robe (still there?) a black mamba corpse (still there?) (14, 1, D) a +0 ring mail (still there?) a +0 dire flail (still there?) a +2 robe of fire resistance (still there?) (14, 2, D) a +2 vorpal triple sword (14, 3, D) an uncursed staff of cold (14, 18, D) a Grand Grimoire (14, 20, D) a box of beasts (3/3) (14, 21, D) the Papyrus of the Vitriolic Volcanoes (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Alistair's Intoxication Transmutation/Poison 5 no e - Ignition Fire 8 no a +0 animal skin (still there?) a +6 flail of protection (still there?) (15, -27, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 hand axe (15, 23, D) a +0 buckler (16, 20, D) a lightning rod (4/4) (16, 21, D) a +0 broad axe (still there?) a crocodile corpse (still there?) (19, 18, D) an uncursed staff of death (19, 19, D) the ring of Deiptim {rF+ rCorr Str+3 Int+3} [ring of resist corrosion] It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. It provides partial protection from all sources of acid and corrosion. (20, -31, D) a phantom mirror (20, -30, D) a +2 plate armour of magic resistance (20, -15, D) a tin of tremorstones (3/3) (20, -14, D) an uncursed staff of fire (20, 3, D) a cursed -3 arbalest (still there?) 24 bolts (still there?) a +4 ring of evasion (still there?) (20, 4, D) a +0 shortbow (20, 18, D) a +2 rapier of speed (20, 19, D) a +3 scale mail of magic resistance (21, -31, D) a Grand Grimoire (21, -30, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (21, -26, D) +0 fire dragon scales (unseen) (21, -15, D) a condenser vane (2/2) (21, -14, D) an uncursed staff of fire (21, -12, D) (unseen) (21, -10, D) a +2 demon whip of venom (21, 2, D) an arrow an uncursed staff of conjuration a +0 longbow a +0 arbalest a phial of floods (21, 4, D) 5 large rocks (still there?) 20 arrows (still there?) (21, 18, D) an uncursed staff of death (still there?) the ring of Gozag's Fury {EV+4 Int+3 Stlth+} (still there?) [ring of evasion] It affects your evasion (+4). It affects your intelligence (+3). It makes you more stealthy. (21, 19, D) a +4 ring of evasion (22, -31, D) a phial of floods (22, -30, D) a +2 leather armour of fire resistance (22, -27, D) a +1 scimitar of flaming (22, -15, D) a +1 vorpal fustibalus (22, -14, D) an uncursed staff of cold (22, 1, D) a book of the Tempests (22, 2, D) 14 arrows (22, 6, D) a cursed +0 leather armour (still there?) 4 large rocks (still there?) a +0 shortbow (still there?) a cursed ring of attention (still there?) (22, 18, D) a lightning rod (4/4) (still there?) a glowing shapeshifter corpse (still there?) (22, 20, D) a glowing shapeshifter corpse (23, -31, D) a +2 ring mail of poison resistance (23, -30, D) a +1 shortbow of flaming (23, -26, D) +0 fire dragon scales (unseen) (23, -25, D) a +2 great sword of flaming a +1 great sword of flaming (23, -15, D) an uncursed staff of conjuration (still there?) a condenser vane (2/2) (still there?) (23, -14, D) a +1 great sword of flaming (23, 1, D) a +2 hunting sling of flaming (23, 2, D) 6 large rocks a book of the Dragon (23, 4, D) a +1 scale mail of poison resistance (still there?) a +3 morningstar of pain (still there?) 15 silver javelins (still there?) a +0 leather armour (still there?) the ring of Gozag's Benevolence {rC+ Dex+6 Stlth+} (still there?) [ring of dexterity] It affects your dexterity (+6). It protects you from cold. It makes you more stealthy. 30 arrows (still there?) a +0 leather armour (still there?) (23, 18, D) a +3 dagger of protection (still there?) a shapeshifter corpse (still there?) (23, 19, D) a +2 leather armour of fire resistance (still there?) a glowing shapeshifter corpse (still there?) (24, -31, D) an uncursed staff of earth (still there?) a +2 great sword of flaming (still there?) (24, -30, D) an uncursed staff of air (24, -27, D) the +4 morningstar of Unoceuts {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (24, -15, D) a +4 spear of flaming (24, -9, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (24, 1, D) an uncursed staff of earth (24, 2, D) 5 large rocks 16 bolts the +1 plate armour of the Accordion {MR+} It affects your resistance to hostile enchantments. an uncursed staff of conjuration (24, 3, D) an uncursed staff of death a +0 arbalest 23 bolts a +3 vorpal spear (24, 4, D) a +0 spear 17 javelins a +0 leather armour (24, 7, D) a +0 shortbow (still there?) 13 arrows (still there?) a +0 longbow (still there?) (24, 8, D) 36 arrows (24, 10, D) 2 javelins (24, 18, D) a book of the Dragon (24, 19, D) a +5 demon blade of freezing (24, 21, D) a shapeshifter corpse (25, -30, D) an uncursed ring of flight (25, -26, D) +0 fire dragon scales (unseen) (25, -15, D) a tin of tremorstones (3/3) (25, -14, D) a lightning rod (4/4) (25, -13, D) a +2 ring mail of cold resistance a +1 morningstar of draining a +1 short sword of holy wrath (25, -11, D) a +2 great sword of flaming (25, 1, D) a +1 helmet of intelligence an uncursed ring of stealth an uncursed ring of see invisible (25, 2, D) the +10 scythe of Raror {flame, rC+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It protects you from cold. a +0 arbalest 18 bolts (25, 4, D) a +0 arbalest 18 bolts (25, 5, D) a +0 arbalest a +3 longbow a +0 leather armour 51 arrows (25, 6, D) a +0 arbalest 38 bolts a +0 shortbow 18 arrows +0 swamp dragon scales (25, 7, D) a +0 arbalest (25, 10, D) 2 javelins (25, 11, D) a large rock (25, 18, D) an uncursed staff of earth (still there?) a shapeshifter corpse (still there?) (25, 19, D) a book of Cantrips (26, -30, D) a +6 rapier of venom (26, -15, D) the +3 falchion of Tumult {vorpal, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (26, -14, D) a +1 vampiric demon whip (26, -13, D) a book of Summonings (26, -9, D) a +2 great sword of flaming (unseen) (26, 1, D) an uncursed staff of air (still there?) 2 large rocks (still there?) 24 bolts (still there?) a +2 long sword of electrocution (still there?) (26, 2, D) a +0 arbalest 5 large rocks a book of the Dragon (26, 18, D) a +2 hunting sling of freezing (27, -31, D) a +3 scale mail of cold resistance (27, -30, D) the +1 short sword "Otet" {vorpal, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (27, -25, D) a +1 great sword of flaming (27, -15, D) a +2 dagger of venom (27, -14, D) a +4 vorpal flail (27, -12, D) a +2 kite shield of protection (27, -11, D) a +1 demon whip of electrocution (27, 3, D) a +2 vampiric spear (still there?) 4 large rocks (still there?) (27, 5, D) 21 bolts (still there?) 19 silver javelins (still there?) a +2 hand crossbow of flaming (still there?) (27, 18, D) a tin of tremorstones (3/3) (27, 19, D) an uncursed ring of fire (still there?) a +1 scale mail of cold resistance (still there?) a glowing shapeshifter corpse (still there?) (27, 25, D) a shapeshifter corpse (28, -30, D) Jeuqovil's Sophisticated Secret Knowledge Spells Type Level Known a - Iron Shot Conjuration/Earth 6 no b - Freezing Cloud Conjuration/Ice/Air 6 no c - Ozocubu's Refrigeration Ice 6 no d - Simulacrum Ice/Necromancy 6 no e - Death Channel Necromancy 6 no f - Statue Form Transmutation/Earth 6 no (28, -28, D) a +0 great sword of flaming (28, -27, D) the +9 trident "Dufamaoj" {pain, Fragile rElec Dex+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. (28, -15, D) a +3 hunting sling of flaming (28, -12, D) a +4 scimitar of flaming (28, -11, D) a +1 scimitar of flaming (still there?) the ring of the Final Decision {rF- rC+++ AC+4 Str+7} (still there?) [ring of protection] It affects your AC (+4). It affects your strength (+7). It makes you vulnerable to fire. It renders you almost immune to cold. (28, 5, D) the +1 ring mail "Geqasila" {Rampage rF- rN+++ Int-3} (still there?) It affects your intelligence (-3). It makes you vulnerable to fire. It renders you almost immune to negative energy. It bestows one free step when moving towards enemies. a +0 leather armour (still there?) (28, 18, D) a scroll of brand weapon (still there?) a glowing shapeshifter corpse (still there?) (28, 19, D) a box of beasts (3/3) (28, 25, D) a glowing shapeshifter corpse (29, -31, D) a cursed staff of earth (29, -14, D) a tin of tremorstones (3/3) (29, -12, D) a +2 scimitar of flaming (29, 5, D) a +3 spear of flaming (still there?) 10 javelins (still there?) (29, 19, D) a +1 vorpal hunting sling (still there?) the +3 sling "Punk" {acid, rCorr} (still there?) It provides partial protection from all sources of acid and corrosion. an uncursed ring of wizardry (still there?) a shapeshifter corpse (still there?) (29, 22, D) a shapeshifter corpse (30, -31, D) a +1 great sword of flaming (30, -30, D) a +4 plate armour of cold resistance (still there?) the +1 chain mail "Wontutuo" {Rampage rN+ Str+3 Int-4} (still there?) It affects your strength (+3). It affects your intelligence (-4). It protects you from negative energy. It bestows one free step when moving towards enemies. (30, -15, D) a +0 pair of gloves of dexterity (30, 0, D) a +0 leather armour (still there?) a +1 falchion of holy wrath (still there?) (30, 1, D) 19 javelins (still there?) a +0 arbalest (still there?) (30, 4, D) the +11 arbalest of Greed {elec, rPois Str+3 Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It affects your intelligence (+4). It protects you from poison. (30, 21, D) the cursed +2 long sword of Suozakk {freeze, MR+ Str+4 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (31, 2, D) a +7 arbalest (31, 3, D) 15 bolts (still there?) a +0 leather armour (still there?) a +1 spear of flaming (still there?) (31, 20, D) a glowing shapeshifter corpse (31, 22, D) a glowing shapeshifter corpse (32, 18, D) a +1 vorpal morningstar (still there?) a +2 crystal plate armour (still there?) (33, 18, D) an uncursed amulet of faith (still there?) a phial of floods (still there?) a glowing shapeshifter corpse (still there?) (33, 21, D) a shapeshifter corpse (34, -32, D) a book of Conjurations (34, -1, D) a +0 spear (34, 1, D) a +0 robe (34, 18, D) a book of Maledictions (still there?) the cursed +0 whip of Infection {distort, MR+ Str+4} (still there?) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +3 plate armour of cold resistance (still there?) (34, 19, D) a +2 hunting sling of flaming (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (35, -2, D) a book of Party Tricks (36, -17, D) a condenser vane (2/2) (still there?) a +0 scale mail of fire resistance (still there?) (36, -16, D) a phial of floods (36, -14, D) a +2 scimitar of flaming (36, -2, D) a +0 war axe (still there?) an uncursed amulet of regeneration (still there?) a +0 war axe (still there?) an uncursed staff of air (still there?) (36, 0, D) a +3 spectral quarterstaff (unseen) (37, -32, D) a +0 fustibalus of freezing (37, -30, D) a +3 scale mail of poison resistance (37, -3, D) a +0 war axe (still there?) the cursed +1 plate armour "Geewemyxt" {rPois rF- Int+2 Dex+8} (still there?) It affects your intelligence (+2). It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from poison. It has a curse placed upon it. a book of the Warp (still there?) (38, -31, D) a +2 vorpal great sword (38, -17, D) the cursed +3 short sword of the Fox {freeze, *Contam rElec rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (38, -15, D) a lightning rod (4/4) (38, 2, D) a +0 robe (39, -31, D) a book of Frost (39, -30, D) the +4 shortbow "Nayxei" {flame, Str+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). (39, -17, D) a +1 great sword of flaming a +0 scimitar of draining (39, -16, D) a +2 spear of venom (39, -3, D) an uncursed staff of earth (still there?) the +5 hunting sling "Deucrog" {vorpal, rC+} (still there?) Any stone fired from it inflicts extra damage. It protects you from cold. a +1 hand crossbow of flaming (still there?) a +0 battleaxe (still there?) a cursed amulet of inaccuracy (still there?) (39, -1, D) a +3 glaive of freezing (39, 1, D) a +1 hand crossbow of flaming a cursed +0 spear a +0 spear a +0 robe (40, -31, D) an uncursed staff of cold (40, -28, D) a +1 glaive of venom (40, -17, D) an uncursed amulet of magic regeneration an uncursed ring of wizardry the ring "Hier" {rPois Int+5} [ring of poison resistance] It affects your intelligence (+5). It protects you from poison. an uncursed ring of magical power an uncursed ring of positive energy a +6 ring of intelligence an uncursed ring of ice an uncursed ring of protection from magic an uncursed ring of fire a +4 ring of protection an uncursed ring of protection from magic an uncursed ring of stealth an uncursed amulet of faith a +6 ring of strength the cursed ring "Zusionesk" {rElec Str+3 Dex-4} [ring of dexterity] It affects your strength (+3). It affects your dexterity (-4). It insulates you from electricity. It has a curse placed upon it. an uncursed ring of positive energy the +7 falchion of Seseuts {antimagic, rC- rN+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It makes you vulnerable to cold. It protects you from negative energy. (40, -15, D) a cursed -4 ring of intelligence (still there?) +0 fire dragon scales (still there?) (40, 1, D) a +0 glaive a +2 halberd of flaming (40, 2, D) a +0 robe a +1 battleaxe of venom (41, -31, D) an uncursed staff of cold (41, -30, D) the +3 quarterstaff "Goblin's Death" {pain, rElec rN+ MR++ Dex-4} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-4). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a lightning rod (4/4) (still there?) (41, -16, D) a +3 ring mail of fire resistance (42, -30, D) a +3 vampiric short sword (42, -29, D) the +8 hand axe of Trog's Righteous Anger {vorpal, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (42, -17, D) a book of Hexes (42, -16, D) a +2 ring mail of cold resistance (42, -2, D) the +11 battleaxe "Yxtueczeisch" {spect, rElec rC++} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It greatly protects you from cold. It insulates you from electricity. (42, -1, D) a +0 robe (42, 1, D) the +8 halberd of the Heart {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (43, -18, D) a book of Summonings (43, -3, D) the Tome of the Mountains and Evil Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Simulacrum Ice/Necromancy 6 no e - Statue Form Transmutation/Earth 6 no (43, -2, D) a +0 short sword (44, -18, D) the +1 leather armour "Paism" {rN++ Int-3 Dex-4 Stlth+} It affects your intelligence (-3). It affects your dexterity (-4). It greatly protects you from negative energy. It makes you more stealthy. (44, -16, D) a +2 hunting sling of freezing (unseen) (44, -15, D) a cursed staff of fire (still there?) +0 fire dragon scales (still there?) (44, -3, D) a +6 ring of dexterity (44, -2, D) a +0 short sword (44, -1, D) a +0 spear (still there?) a +0 robe (still there?) (45, -3, D) the Reference Book on the Spatial Rocks Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Portal Projectile Hexes/Translocation 3 no c - Teleport Other Translocation 3 no d - Petrify Transmutation/Earth 4 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no (49, -31, D) the cursed +2 arbalest of Law {flame, rElec rN+ MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (50, -31, D) a +0 mace (still there?) an uncursed staff of air (still there?) a +1 vorpal halberd (still there?) (50, -19, D) a +0 vorpal glaive (50, 5, D) a +2 whip of electrocution (50, 6, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (51, -29, D) an uncursed staff of poison (51, -19, D) a +4 dire flail of draining (51, -18, D) a +0 vampiric short sword (51, -6, D) a +1 demon trident of electrocution an uncursed staff of air (51, 5, D) the +3 eveningstar of Dosig {vorpal, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (52, -31, D) a tin of tremorstones (3/3) (still there?) a +8 rapier of speed (still there?) (52, -19, D) a +0 trident (still there?) a +1 cloak of stealth (still there?) (52, -16, D) a cursed +0 battleaxe a +0 robe (52, -7, D) a +4 quarterstaff of speed the +6 scale mail of the Little Devil {MR+} It affects your resistance to hostile enchantments. (52, -6, D) an uncursed amulet of faith (52, -3, D) a +0 robe a cursed +0 trident (52, 5, D) the cursed +1 chain mail of the Spider Nest {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (53, -26, D) quicksilver dragon scales (unseen) (53, -25, D) quicksilver dragon scales (53, -19, D) the +8 scimitar of Muab {antimagic, rPois Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It protects you from poison. (53, -18, D) a condenser vane (2/2) (53, -17, D) a +1 vorpal scythe a +2 demon trident of venom a +2 plate armour of fire resistance (53, 5, D) the +6 hand axe of Patience {freeze, +Rage} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. (54, -31, D) a phantom mirror (54, -29, D) 4 large rocks (55, -31, D) the +10 bardiche of Twilight {vorpal, *Slow Fragile +Inv rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It lets you turn invisible. It may slow you when you take damage. It will be destroyed if unequipped. (55, -30, D) a phantom mirror (55, -19, D) a +1 ring mail of magic resistance (55, -18, D) a +2 demon whip of pain (still there?) the ring of Symmetry {Dex+5 SInv Stlth+} (still there?) [ring of see invisible] It affects your dexterity (+5). It lets you see invisible. It makes you more stealthy. (55, -7, D) a +1 shortbow of flaming (still there?) an uncursed ring of protection from cold (still there?) a condenser vane (2/2) (still there?) a +2 plate armour of fire resistance (still there?) (55, 4, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (55, 6, D) a cursed -4 ring of dexterity (56, -31, D) the +1 robe of Hysteria {rPois rF- Dex+7} It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from poison. (56, -30, D) a book of Cantrips (56, -19, D) a +2 whip of flaming (56, -18, D) a book of Clouds (56, -7, D) a lightning rod (4/4) (60, 5, D) a phantom mirror (60, 6, D) an uncursed staff of earth (61, 5, D) a +6 flail of protection (61, 6, D) the Catalogue of the Sinister Blaze Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Sublimation of Blood Necromancy 2 no c - Animate Dead Necromancy 4 no d - Agony Necromancy 5 no e - Ignition Fire 8 no (62, -19, D) a +2 falchion of freezing a +2 hunting sling of freezing (62, -15, D) a phial of floods (62, -5, D) a +1 vorpal hand crossbow (62, 5, D) a box of beasts (3/3) (63, -30, D) the +8 dagger "Belawke" {vorpal, *Corrode rElec rPois Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. (63, -23, D) an uncursed ring of poison resistance (63, -20, D) a +0 dagger a +0 whip (63, -15, D) a +0 dagger (63, -14, D) a +1 kite shield of protection (63, -11, D) a +0 leather armour (still there?) a cursed -3 flail (still there?) (63, -10, D) a +0 leather armour (63, -4, D) a +2 shortbow of flaming (63, 5, D) the +6 dire flail of Boinay {vorpal, rPois Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from poison. (63, 6, D) a phial of floods (63, 11, D) (unseen) (64, -31, D) a +3 scale mail of positive energy (64, -23, D) a +2 leather armour of poison resistance (64, -15, D) the +4 shortbow "Kefom" {vorpal, +Blink rPois Int-3} Any arrow fired from it inflicts extra damage. It affects your intelligence (-3). It protects you from poison. It lets you blink. (64, -14, D) a box of beasts (3/3) (64, -11, D) an uncursed staff of air a +0 robe (64, -5, D) a +3 fustibalus of freezing (64, 0, D) a +0 rapier a +0 robe a +0 buckler (64, 5, D) a book of Dreams (64, 6, D) a tin of tremorstones (3/3) (65, -15, D) an uncursed staff of fire (65, -14, D) a book of Callings (65, -11, D) a +0 dagger (still there?) a +0 robe (still there?) (65, -10, D) a +0 dagger (still there?) a +0 robe (still there?) (65, -5, D) a box of beasts (3/3) (65, -4, D) an uncursed staff of conjuration (65, 2, D) a cursed -2 rapier (still there?) a +0 robe (still there?) (66, -12, D) a +0 trident (still there?) a +0 ring mail (still there?) (66, -5, D) a +2 great mace of protection (68, -31, D) a phial of floods (68, -27, D) a +0 mace (69, -31, D) a condenser vane (2/2) (70, -31, D) a phial of floods (70, -27, D) a +0 hand axe of freezing (70, 5, D) an uncursed staff of earth (71, -23, D) the Reference Book on Cloudy Displacement Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Static Discharge Conjuration/Air 3 no c - Summon Lightning Spire Summoning/Air 4 no d - Lightning Bolt Conjuration/Air 5 no e - Summon Forest Summoning/Translocation 5 no (71, -19, D) an arrow (71, 5, D) an uncursed staff of conjuration (still there?) a +1 vorpal battleaxe (still there?) (71, 6, D) the +9 whip of Feudd {holy, *Drain rC+ Int+4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from cold. It lets you see invisible. It causes draining when unequipped. (72, -23, D) a book of Changes (72, -22, D) a +0 long sword a +0 leather armour (72, -21, D) an arrow (72, -20, D) 3 arrows (72, -19, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) a +2 antimagic flail (still there?) (72, -18, D) 3 arrows (72, -15, D) a phantom mirror (72, -5, D) a box of beasts (3/3) (72, -4, D) a +0 spear (still there?) a +1 vorpal morningstar (still there?) (72, 5, D) an uncursed staff of air (73, -23, D) a book of Misfortune (73, -20, D) an arrow (73, -15, D) the +7 halberd of Defenestration {drain, +Rage rN+ Stlth-} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. It lets you go berserk. It makes you less stealthy. (73, -14, D) the +6 halberd of Lisifeq {venom, *Corrode rElec rPois rF+} It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. (73, -5, D) a book of the Warp (73, 5, D) a +2 robe of resistance (73, 6, D) a tin of tremorstones (3/3) (74, -30, D) a +2 whip of electrocution (74, -22, D) an arrow (74, -20, D) an arrow (74, -14, D) a book of Debilitation (74, -10, D) an uncursed staff of air (74, 5, D) an uncursed amulet of faith (75, 6, D) a +3 vorpal glaive (76, -30, D) a +0 vorpal shortbow (76, -19, D) a +0 short sword a +0 shortbow 5 arrows a +0 leather armour