Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +0 robe a +0 hand axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (48, 38, D) a wolf spider corpse (49, 24, D) an uncursed staff of conjuration (49, 25, D) a +0 trident (49, 36, D) a +1 ring mail of magic resistance (49, 37, D) the +9 dagger of the Sneaky Orbs {pain, rC+ Int+4 Dex-4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from cold. It lets you see invisible. (49, 39, D) a hornet corpse (50, 24, D) an uncursed ring of see invisible (50, 25, D) an uncursed staff of conjuration (50, 36, D) an uncursed staff of fire (50, 37, D) a Fen Folio (50, 40, D) a tarantella corpse (50, 41, D) a demonic crawler corpse (51, 24, D) a +4 hand crossbow of freezing (51, 25, D) a book of Misfortune (51, 36, D) a book of the Tempests (51, 37, D) a +2 short sword of protection (51, 41, D) an emperor scorpion corpse (52, 24, D) an uncursed staff of conjuration (52, 25, D) a box of beasts (3/3) (52, 26, D) a +0 trident (52, 37, D) the +10 war axe of Judgement {speed, rF+ rN+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from negative energy. (52, 38, D) a redback corpse (52, 40, D) a wolf spider corpse (53, 25, D) a phial of floods (53, 37, D) a book of Hexes (54, 24, D) the Volume of Rationality Spells Type Level Known a - Summon Ice Beast Ice/Summoning 4 no b - Spellforged Servitor Conjuration/Summoning 7 no c - Dragon's Call Summoning 9 no (54, 25, D) a +1 vorpal flail (54, 36, D) a book of Conjurations (54, 39, D) a hornet corpse (55, 24, D) an uncursed staff of fire (59, 37, D) a tin of tremorstones (3/3) (60, 36, D) a +0 flail a naga skeleton (60, 37, D) the Almanac of Glacial Evil Rites Spells Type Level Known a - Freeze Ice 1 no b - Hailstorm Conjuration/Ice 4 no c - Metabolic Englaciation Hexes/Ice 5 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no (60, 43, D) a +0 flail (still there?) a cursed +0 robe (still there?) (60, 44, D) a +0 war axe (still there?) a +0 robe (still there?) (61, 0, D) Jijeopn's Handbook of Hexes Spells Type Level Known a - Corona Hexes 1 no b - Confusing Touch Hexes 3 no c - Summon Mana Viper Hexes/Summoning 5 no d - Metabolic Englaciation Hexes/Ice 5 no e - Invisibility Hexes 6 no (61, 8, D) a +2 robe of fire resistance (61, 16, D) an uncursed staff of conjuration (61, 26, D) a +2 glaive of protection (61, 37, D) an uncursed staff of death (61, 39, D) a guardian serpent skeleton (62, 0, D) a +6 short sword of draining (62, 1, D) a +2 troll leather armour (62, 3, D) the +8 mace "Histry" {vorpal, rPois rC++ Str-4 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-4). It greatly protects you from cold. It protects you from poison. It makes you more stealthy. (62, 8, D) a +2 scale mail of cold resistance (62, 9, D) a tin of tremorstones (3/3) (62, 16, D) a +1 whip of electrocution (62, 17, D) a tin of tremorstones (3/3) (62, 26, D) a book of the Tempests (62, 27, D) a +0 long sword of holy wrath (62, 36, D) the +8 hand crossbow of Wachi Pocs {vorpal, rPois rF- MR+ Str+2} Any bolt fired from it inflicts extra damage. It affects your strength (+2). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (62, 37, D) a book of Misfortune (62, 43, D) a water moccasin skeleton (63, 16, D) a book of Unlife (63, 17, D) a +3 chain mail of magic resistance (63, 26, D) a +0 war axe of flaming (63, 27, D) a +0 troll leather armour (63, 36, D) the +5 hand crossbow of War {penet, rF+ rC+ MR+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (63, 37, D) an uncursed staff of cold (still there?) a guardian serpent skeleton (still there?) (64, 26, D) a book of Flames (64, 27, D) a +5 spear of venom (65, 26, D) an uncursed staff of conjuration (67, 0, D) a +3 plate armour of magic resistance (68, 0, D) a +4 plate armour of cold resistance (69, 2, D) an uncursed staff of earth (69, 37, D) a +2 morningstar of protection (70, 8, D) a +0 short sword (70, 9, D) a +0 long sword (still there?) a +2 chain mail of cold resistance (still there?) (70, 36, D) an uncursed staff of earth (71, 8, D) 16 arrows a +0 shortbow (71, 12, D) a +4 morningstar of freezing (71, 13, D) an arrow (71, 16, D) a +2 morningstar of protection (71, 27, D) a +3 flail of protection (71, 36, D) a scarf of harm a +2 fustibalus of flaming a phantom mirror (71, 37, D) a lightning rod (4/4) (72, 8, D) a +0 dagger of venom (still there?) a +2 leather armour of cold resistance (still there?) (72, 13, D) a +1 vampiric rapier (unseen) (72, 16, D) a +1 hand axe of freezing (72, 17, D) a condenser vane (2/2) (72, 26, D) an uncursed staff of conjuration (72, 27, D) a condenser vane (2/2) (72, 31, D) a +0 scimitar a +0 robe (72, 36, D) a +1 arbalest of flaming (73, 8, D) an uncursed staff of conjuration (still there?) a +0 leather armour (still there?) (73, 17, D) a +6 vorpal scimitar (73, 18, D) a +0 demon trident of draining (73, 27, D) a condenser vane (2/2) (73, 36, D) a +1 shortbow of freezing (73, 37, D) an uncursed staff of air