Burgietje the Dungeon (0, 50, D) a +2 vampiric great sword (1, 32, D) an uncursed staff of earth (1, 33, D) a phial of floods (1, 34, D) a book of Frost (1, 51, D) a tin of tremorstones (3/3) (2, 14, D) the +3 halberd of Wivoanunt {vorpal, rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. (2, 15, D) a +1 ring mail of fire resistance the +2 robe of Ziczawam {Harm rF- rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. (2, 32, D) a +2 scale mail of cold resistance (2, 33, D) an uncursed staff of earth (still there?) a box of beasts (3/3) (still there?) (2, 34, D) a +0 shortbow of flaming (2, 50, D) an uncursed staff of death (2, 52, D) a book of Cantrips (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +7 shortbow (3, 32, D) a +2 ring mail of magic resistance (3, 33, D) a +3 spear (3, 37, D) (unseen) (3, 50, D) a book of Debilitation (3, 51, D) The Intricacies of Magic Spells Type Level Known a - Ignition Fire 8 no b - Disjunction Translocation 8 no (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) Iles's Compendium of Execration Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Summon Mana Viper Hexes/Summoning 5 no c - Discord Hexes 8 no (4, 32, D) a +0 glaive of venom (4, 33, D) a +2 arbalest of freezing (4, 34, D) a +3 battleaxe of venom (4, 52, D) a tin of tremorstones (3/3) (5, 14, D) a +1 quarterstaff of speed (still there?) a box of beasts (3/3) (still there?) (5, 17, D) a +0 scythe of protection (still there?) the Incunabulum of Creative Combat Magic (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Magic Dart Conjuration 1 no c - Dazzling Flash Conjuration/Hexes 3 no d - Mephitic Cloud Conjuration/Poison/Air 3 no e - Fulminant Prism Conjuration/Hexes 4 no f - Iskenderun's Mystic Blast Conjuration/Translocation 4 no g - Summon Ice Beast Ice/Summoning 4 no (5, 32, D) a +6 dagger of venom (5, 33, D) the +7 falchion of Terra Nullius {flame, rN+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It affects your magic capacity (+9). (5, 51, D) the +5 ring mail of the Poles {rPois} It protects you from poison. (6, 14, D) an uncursed staff of conjuration (6, 16, D) a +0 vampiric great sword a +0 vorpal broad axe (6, 33, D) the +6 morningstar "Q" {pain, rN++ MP+9 Dex-5} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-5). It greatly protects you from negative energy. It affects your magic capacity (+9). a lightning rod (4/4) (still there?) (6, 38, D) an uncursed amulet of guardian spirit (unseen) (6, 50, D) an uncursed staff of cold (6, 52, D) a +2 vorpal scythe (7, 13, D) an uncursed ring of stealth an uncursed ring of protection from fire an uncursed ring of positive energy an uncursed ring of protection from magic a +0 helmet of intelligence an uncursed ring of protection from cold the amulet of Zourylix {RegenMP Dex+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+4). a +4 ring of evasion a +4 ring of protection the ring of Juzias {Ice rPois} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. an uncursed ring of resist corrosion (7, 14, D) a cursed amulet of inaccuracy (7, 15, D) a +2 flail of protection a +1 dagger of draining Lytecaykki's Volume of Fetching Changing Spells Type Level Known a - Confusing Touch Hexes 3 yes b - Inner Flame Hexes/Fire 3 no c - Petrify Transmutation/Earth 4 yes d - Silence Hexes/Air 5 no (7, 16, D) the Incunabulum of Pathos Spells Type Level Known a - Magic Dart Conjuration 1 no b - Corpse Rot Necromancy/Air 2 no c - Airstrike Air 4 no d - Conjure Ball Lightning Conjuration/Air 6 no e - Orb of Destruction Conjuration 7 no (7, 33, D) an uncursed staff of conjuration (7, 38, D) (unseen) (7, 50, D) a book of Minor Magic (7, 51, D) a +4 scale mail of magic resistance (7, 52, D) the ring "Ximmaos" {Dex+6 Stlth+} [ring of dexterity] It affects your dexterity (+6). It makes you more stealthy. the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your SH (+8). the ring of Qeob {MP+9 Str+2 Int+4} [ring of magical power] It affects your strength (+2). It affects your intelligence (+4). It affects your magic capacity (+9). the amulet of Noevaeng {Spirit rC+ Int+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+2). It protects you from cold. an uncursed amulet of the acrobat the ring "Adoamat" {rElec rF- rN+ EV+4} [ring of evasion] It affects your evasion (+4). It makes you vulnerable to fire. It insulates you from electricity. It protects you from negative energy. a cursed ring of resist corrosion an uncursed amulet of regeneration an uncursed ring of protection from fire (8, 14, D) the +12 glaive of Prune {vorpal} (still there?) It inflicts extra damage upon your enemies. an uncursed staff of cold (still there?) +2 shadow dragon scales (still there?) (8, 32, D) a +2 leather armour of cold resistance (8, 33, D) a +3 leather armour of fire resistance (8, 34, D) a +0 ring mail of fire resistance a phantom mirror (8, 50, D) an uncursed amulet of reflection (8, 51, D) a +2 scimitar of electrocution (8, 52, D) the +8 chain mail of Hadjma {rN+++ Str+2} (still there?) It affects your strength (+2). It renders you almost immune to negative energy. a phantom mirror (still there?) (9, 32, D) the cursed +1 ring mail "Ruezxuhi" {MR+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (9, 33, D) a +3 vampiric long sword (9, 34, D) a +2 short sword of freezing (9, 50, D) an uncursed staff of poison (9, 52, D) a +0 trident of venom (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 14, D) a +1 plate armour of poison resistance (still there?) the ring "Tihumel" {MP+9 SInv} (still there?) [ring of magical power] It affects your magic capacity (+9). It lets you see invisible. (10, 16, D) a +1 robe of magic resistance (10, 18, D) the +9 plate armour of Darkness {+Fly rElec Int-5} It affects your intelligence (-5). It insulates you from electricity. It lets you fly. (10, 32, D) a box of beasts (3/3) (10, 33, D) the cursed +0 hand crossbow of Vymol {flame, rElec Str+3 Int-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (-3). It insulates you from electricity. It has a curse placed upon it. (10, 34, D) a cursed staff of poison (10, 50, D) a +1 spear of venom (10, 52, D) a +2 scythe of freezing (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a wand of acid (7) a wand of iceblast (7) a wand of disintegration (7) a +0 robe a +0 spear (11, 15, D) a tin of tremorstones (3/3) a box of beasts (3/3) (11, 32, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (11, 33, D) a phantom mirror (11, 34, D) an uncursed staff of air (11, 50, D) a Young Poisoner's Handbook (11, 52, D) a book of Alchemy (12, 15, D) the +7 shortbow of Gont {flame, rElec rC+ Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from cold. It insulates you from electricity. (12, 32, D) a +2 pair of boots of rampaging (12, 33, D) a phantom mirror (12, 34, D) a +3 battleaxe of electrocution (12, 52, D) a book of Hexes a +4 flail of holy wrath (13, 15, D) a +4 dagger of venom (13, 32, D) a +1 shortbow of flaming (13, 33, D) a +5 vorpal hand crossbow (13, 34, D) the cursed +0 chain mail "Caczulub" {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (13, 50, D) a phial of floods (13, 52, D) a +3 leather armour of fire resistance a +1 dagger of electrocution (14, 50, D) a +0 rapier of venom (14, 51, D) a +3 vorpal shortbow (14, 52, D) a +2 leather armour of poison resistance (18, 48, D) a condenser vane (2/2) (18, 49, D) a tin of tremorstones (3/3) (18, 50, D) a +2 quarterstaff of draining (19, 1, D) an uncursed staff of earth (19, 16, D) the +1 scimitar "Zunuideshre" {pain, Str+4} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). an uncursed staff of poison (still there?) the +4 trident "Komyg Ner" {vamp, +Inv Int+5 Stlth+} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It lets you turn invisible. It makes you more stealthy. (19, 18, D) a +2 battleaxe of freezing (still there?) 4 large rocks (still there?) (19, 33, D) an uncursed staff of fire (19, 48, D) a box of beasts (3/3) (19, 49, D) an uncursed staff of death (20, 0, D) an uncursed staff of conjuration (unseen) (20, 1, D) the Guide on Warped Calling Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Summon Forest Summoning/Translocation 5 no c - Summon Demon Summoning 5 no d - Shadow Creatures Summoning 6 no (20, 2, D) a +0 mace of draining (still there?) a cursed +0 robe (still there?) a +1 vorpal broad axe (still there?) (20, 16, D) a phial of floods (20, 19, D) a +2 battleaxe of freezing (20, 34, D) a +2 trident of venom (still there?) a +0 robe (still there?) (20, 48, D) a +3 chain mail of poison resistance (20, 50, D) a book of Minor Magic (20, 51, D) a tin of tremorstones (3/3) (21, 0, D) an uncursed staff of fire (21, 6, D) a +0 rapier (still there?) a +0 animal skin (still there?) (21, 15, D) the +1 scale mail of the Moon {Regen+} It increases your rate of regeneration. (21, 16, D) a +2 great sword of flaming (still there?) a +4 hand axe of venom (still there?) (21, 17, D) a +0 vorpal triple sword (21, 18, D) 2 large rocks (21, 20, D) a +4 vampiric morningstar (21, 32, D) the Disquisition on the Birds Spells Type Level Known a - Shock Conjuration/Air 1 no b - Poisonous Vapours Poison/Air 2 no c - Static Discharge Conjuration/Air 3 no d - Lightning Bolt Conjuration/Air 5 no (21, 34, D) a +0 dire flail (still there?) a +2 scale mail of poison resistance (still there?) a +2 hand crossbow of flaming (still there?) (21, 36, D) a +0 great mace (still there?) the +7 hand crossbow "Cuejokh" {penet, rPois} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from poison. a +0 plate armour (still there?) (21, 48, D) an uncursed ring of flight (21, 51, D) a box of beasts (3/3) (21, 52, D) a +3 battleaxe of freezing (unseen) (22, 0, D) a lightning rod (4/4) (22, 3, D) a +0 robe (22, 17, D) a +0 dire flail a +0 dire flail an uncursed staff of cold (22, 18, D) 5 large rocks (unseen) (22, 20, D) a +1 great sword of flaming (unseen) (22, 32, D) a +0 morningstar (22, 33, D) a +0 demon blade of electrocution (still there?) a +0 robe (still there?) a book of Frost (still there?) (22, 34, D) a +0 robe (still there?) a cursed -3 long sword (still there?) a +0 robe (still there?) a +2 scale mail of positive energy (still there?) (22, 37, D) a +0 robe (22, 48, D) the Incunabulum of Bread Spells Type Level Known a - Inner Flame Hexes/Fire 3 no b - Sticky Flame Conjuration/Fire 4 no c - Fireball Conjuration/Fire 5 no d - Ignition Fire 8 no (23, 0, D) Puprocwa's Grimoire of Fiery Hexes Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Dazzling Flash Conjuration/Hexes 3 no c - Conjure Flame Conjuration/Fire 3 no d - Tukima's Dance Hexes 3 no (unseen) (23, 3, D) a +1 long sword of holy wrath (still there?) an uncursed staff of poison (still there?) an uncursed ring of protection from cold (still there?) (23, 17, D) a +3 scimitar of protection a +2 robe (23, 20, D) 2 large rocks (23, 33, D) the +12 trident of Xom's Envy {vamp, *Drain rElec rC++ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from cold. It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. (23, 34, D) the +1 chain mail "Xiggakar" {rPois Int+3} It affects your intelligence (+3). It protects you from poison. a lightning rod (4/4) (23, 49, D) the +5 shortbow of Focus {venom, *Drain rF+++ Str+3 Int-2} (still there?) It poisons the ammo it fires. It affects your strength (+3). It affects your intelligence (-2). It renders you almost immune to fire. It causes draining when unequipped. the ring of the Mage {Wiz MR++ Int+3} (still there?) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a +1 shortbow of flaming (still there?) (23, 50, D) an uncursed staff of conjuration the +1 plate armour of Vampiric Thralls {Rampage rElec} It insulates you from electricity. It bestows one free step when moving towards enemies. an uncursed staff of cold (24, 0, D) a +3 rapier of draining (24, 1, D) a +0 quarterstaff a +3 great mace of protection a book of Flames (24, 6, D) a +1 antimagic war axe a +0 animal skin (24, 15, D) the Almanac of the Volcanoes and Malediction Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Fireball Conjuration/Fire 5 no d - Metabolic Englaciation Hexes/Ice 5 yes e - Starburst Conjuration/Fire 6 no (24, 17, D) an uncursed staff of poison a book of Necromancy (24, 19, D) a +0 dire flail (still there?) 4 large rocks (still there?) (24, 20, D) 3 large rocks (24, 21, D) 4 large rocks (24, 24, D) a large rock (24, 25, D) 2 large rocks (24, 33, D) the cursed +0 scale mail "Kewirez" {Str+4 Int-2 Dex+4} (still there?) It affects your strength (+4). It affects your intelligence (-2). It affects your dexterity (+4). It has a curse placed upon it. an uncursed staff of cold (still there?) a +2 shortbow (still there?) (24, 38, D) a +0 war axe (still there?) a +0 chain mail (still there?) (25, 0, D) a book of Flames (25, 20, D) a +1 great sword of flaming (unseen) (25, 32, D) a +0 robe (still there?) a potion of stabbing (still there?) a tin of tremorstones (3/3) (still there?) (25, 48, D) an uncursed staff of poison (25, 49, D) a +2 crystal plate armour (25, 50, D) the +3 salamander hide armour {Flames rF++ rC--} It greatly protects you from fire. It makes you very vulnerable to cold. (26, 0, D) a +0 animal skin a book of Frost (26, 1, D) a +1 antimagic rapier (26, 3, D) a +0 animal skin (26, 16, D) +1 fire dragon scales (still there?) a +1 battleaxe of freezing (still there?) the +7 pair of quick blades "Gyre" and "Gimble" {protect} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). (26, 17, D) a +0 great sword of flaming (still there?) a scroll of brand weapon (still there?) an uncursed staff of death (still there?) (26, 18, D) a +0 dire flail (still there?) a cursed -1 dire flail (still there?) a +0 dire flail (still there?) (26, 32, D) a cursed +3 flail (still there?) a +0 robe (still there?) a +3 quarterstaff of draining (still there?) (26, 34, D) a +0 robe (still there?) a +0 dagger (still there?) a cursed +0 long sword (still there?) a +0 robe (still there?) a +1 vorpal longbow (still there?) a phantom mirror (still there?) (26, 35, D) an uncursed staff of air (still there?) a +0 robe (still there?) (26, 36, D) a +0 dagger (26, 48, D) the +2 pair of gloves of Leipeoh {Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). an uncursed ring of magical power an uncursed ring of ice an uncursed ring of magical power an uncursed amulet of the acrobat the amulet "Giwegg" {Inacc *Contam +Inv Dex+7} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+7). It lets you turn invisible. It causes magical contamination when unequipped. the ring "Cuig" {rF- rN+++ Int+3 SInv} [ring of see invisible] It affects your intelligence (+3). It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you see invisible. a Necronomicon a +0 battleaxe of freezing (26, 54, D) +0 ice dragon scales (unseen) (27, 0, D) a +1 war axe of draining (27, 16, D) 5 large rocks (still there?) a box of beasts (3/3) (still there?) (27, 17, D) a +2 morningstar of protection (27, 18, D) a +2 battleaxe of freezing (27, 19, D) 5 large rocks (27, 32, D) a +0 broad axe (still there?) a +0 chain mail (still there?) a phial of floods (still there?) (27, 33, D) a +0 mace of draining (still there?) a cursed staff of conjuration (still there?) (27, 37, D) a +0 dagger (still there?) a +0 robe (still there?) (27, 48, D) a +0 vampiric dagger (27, 53, D) a +2 battleaxe of freezing (28, 0, D) a book of Debilitation (28, 16, D) 6 large rocks (still there?) an uncursed staff of poison (still there?) (28, 17, D) a +2 long sword of holy wrath (28, 19, D) a +1 battleaxe of freezing (unseen) (28, 31, D) an uncursed staff of cold (28, 48, D) a phial of floods (28, 49, D) an uncursed staff of death (28, 51, D) a book of Frost (still there?) a +0 battleaxe of freezing (still there?) a +0 battleaxe of freezing (still there?) a lightning rod (4/4) (still there?) a book of the Sky (still there?) (29, 0, D) the Tome of Earth and Arcane Weapons Spells Type Level Known a - Magic Dart Conjuration 1 no b - Sandblast Earth 1 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Conjure Flame Conjuration/Fire 3 no e - Hailstorm Conjuration/Ice 4 no f - Iskenderun's Battlesphere Conjuration 5 no (29, 1, D) an uncursed staff of death (29, 16, D) a +2 ring mail of cold resistance (29, 17, D) the +2 scale mail "Heesit" {Str+2 Dex-2 Stlth+} It affects your strength (+2). It affects your dexterity (-2). It makes you more stealthy. (29, 32, D) a +0 dagger (still there?) a cursed staff of death (still there?) (29, 33, D) a +0 great sword (29, 34, D) the +5 long sword "Ysakuist" {vamp, rC+} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. a +0 plate armour (still there?) (29, 54, D) a +1 battleaxe of freezing (30, 48, D) a book of Clouds (still there?) the Tome of Feathers and Conjuration (still there?) Spells Type Level Known a - Magic Dart Conjuration 1 no b - Shock Conjuration/Air 1 no c - Searing Ray Conjuration 2 no d - Hailstorm Conjuration/Ice 4 no e - Spellforged Servitor Conjuration/Summoning 7 no (30, 49, D) an uncursed staff of death a +2 ring mail of fire resistance (31, 49, D) the +8 great mace of the Spider Nest {flame, rElec rN+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. a +0 battleaxe of freezing (32, 48, D) a lightning rod (4/4) an uncursed ring of flight an uncursed staff of fire (32, 50, D) a +2 battleaxe of freezing (still there?) a Necronomicon (still there?) (34, 28, D) an uncursed ring of ice (34, 48, D) an uncursed staff of cold (still there?) the +3 war axe of Karma {speed, rPois Int+5} (still there?) Attacks with this weapon are significantly faster. It affects your intelligence (+5). It protects you from poison. (34, 49, D) a condenser vane (2/2) (34, 51, D) a +1 scale mail of poison resistance (34, 53, D) an uncursed ring of ice (35, 0, D) a scarf of invisibility (35, 14, D) a +0 chain mail (35, 15, D) a +1 spear of venom (35, 29, D) a condenser vane (2/2) (36, 0, D) a +0 chain mail (36, 15, D) a +2 dagger of venom (36, 17, D) a +3 great mace (still there?) a +2 ring mail of cold resistance (still there?) (36, 28, D) an uncursed staff of poison (still there?) the ring "Ikhibrio" {+Fly rF+ rC- MP+9 Str+3} (still there?) [ring of magical power] It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you fly. a +2 vorpal flail (still there?) a tin of tremorstones (3/3) (still there?) (36, 29, D) a +3 glaive of protection (unseen) (37, 0, D) a +0 plate armour (37, 1, D) a condenser vane (2/2) (37, 3, D) quicksilver dragon scales (37, 15, D) a +0 chain mail (37, 16, D) a +3 bardiche (still there?) a cursed +0 chain mail (still there?) (37, 17, D) 2 large rocks (37, 19, D) a +0 halberd (still there?) the cursed +0 swamp dragon scales "Aghucwot" {+Inv rPois} (still there?) It protects you from poison. It lets you turn invisible. It has a curse placed upon it. a +0 war axe (still there?) a +0 plate armour (still there?) (38, 0, D) a +0 battleaxe (38, 1, D) a +0 halberd a +0 spear a tin of tremorstones (3/3) (38, 2, D) a +0 broad axe of pain (still there?) a +1 plate armour of cold resistance (still there?) (38, 3, D) a cursed +0 plate armour (38, 5, D) a +0 trident (still there?) a +0 plate armour (still there?) (38, 6, D) a +0 war axe the +1 leather armour "Pitinaps" {Rampage Int+3} It affects your intelligence (+3). It bestows one free step when moving towards enemies. a +0 long sword a +0 plate armour (38, 14, D) an uncursed staff of earth (38, 15, D) a phantom mirror (38, 16, D) 5 large rocks (unseen) (38, 19, D) a +3 bardiche (still there?) a cursed +0 chain mail (still there?) (38, 28, D) a +5 hunting sling of flaming (still there?) an uncursed ring of stealth (still there?) (38, 49, D) a +2 leather armour of fire resistance (38, 50, D) a +4 plate armour of fire resistance (39, 0, D) a +0 plate armour a book of Dreams (39, 6, D) a +0 dagger (still there?) a +2 leather armour of cold resistance (still there?) (39, 7, D) a +0 war axe a +2 chain mail of fire resistance (39, 14, D) the +1 short sword "Balen" {freeze, Fragile +Blink rF+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. It lets you blink. It will be destroyed if unequipped. (39, 15, D) a +0 chain mail (39, 16, D) the +3 morningstar of Bloodstone {vorpal, +Blink Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It lets you blink. a +0 chain mail (39, 17, D) a +0 arbalest a +0 great mace of holy wrath 4 bolts a +1 long sword a +1 crystal plate armour a +0 kite shield (39, 18, D) a +2 mace of holy wrath a +0 plate armour (39, 19, D) a bolt (39, 20, D) a cursed staff of air a +0 arbalest 15 bolts (39, 21, D) 4 bolts a large rock (39, 23, D) a large rock (39, 28, D) an uncursed staff of air (39, 32, D) an uncursed staff of poison (unseen) (39, 48, D) a book of Spatial Translocations (39, 49, D) an uncursed staff of cold (39, 50, D) an uncursed staff of fire (40, 2, D) a +0 scimitar a +0 ring mail (40, 4, D) a +4 war axe a +3 chain mail of poison resistance (40, 6, D) a +0 great sword a +0 plate armour (40, 7, D) a +0 great mace a +4 chain mail of magic resistance (40, 8, D) a +0 giant club (40, 14, D) a phial of floods (40, 15, D) a +0 war axe (40, 19, D) a +0 great sword (still there?) a +0 plate armour (still there?) (40, 20, D) a +0 dire flail (still there?) a +0 chain mail (still there?) (40, 28, D) an uncursed staff of death (40, 29, D) a +3 leather armour of poison resistance (40, 49, D) a +1 hunting sling of flaming (40, 53, D) a +0 scythe of flaming (still there?) a +1 scythe of distortion (still there?) (41, 0, D) a book of Changes (41, 1, D) a +1 cloak of poison resistance (41, 14, D) a +0 glaive (41, 15, D) an uncursed staff of death (41, 17, D) a +0 great mace (still there?) a +0 chain mail (still there?) (41, 28, D) an uncursed staff of poison (still there?) a tin of tremorstones (3/3) (still there?) a tin of tremorstones (3/3) (still there?) (41, 49, D) a +1 rapier of venom a book of Air (41, 50, D) the +11 short sword "Yclih" {protect, rC+ MP+9} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It affects your magic capacity (+9). a +2 vorpal scythe an uncursed staff of fire (42, 0, D) an uncursed staff of air (42, 14, D) Laffez's Catalogue of Entrancing Moulding Spells Type Level Known a - Corona Hexes 1 no b - Sting Transmutation/Poison 1 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Ice Form Ice/Transmutation 4 yes e - Blade Hands Transmutation 5 no f - Eringya's Noxious Bog Transmutation/Poison 6 no (42, 17, D) a +0 war axe (still there?) a +0 plate armour (still there?) (42, 49, D) a book of Ice (43, 17, D) a +1 long sword (still there?) a +0 plate armour (still there?) (43, 28, D) a box of beasts (3/3) (still there?) a +0 cloak of poison resistance (still there?) (43, 48, D) a +1 vampiric long sword (43, 49, D) a +1 chain mail of cold resistance a cursed ring of attention (44, 28, D) a +1 chain mail of fire resistance (still there?) a +1 rapier of electrocution (still there?) (44, 49, D) a +4 long sword of electrocution (44, 50, D) an uncursed staff of death (still there?) a +1 pair of boots of rampaging (still there?) a +6 vorpal falchion (still there?) a phial of floods (still there?) (45, 48, D) Last's Catalogue of Ignition and Moulding Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Beastly Appendage Transmutation 1 no c - Passwall Transmutation/Earth 2 yes d - Conjure Flame Conjuration/Fire 3 no e - Petrify Transmutation/Earth 4 yes f - Yara's Violent Unravelling Hexes/Transmutation 5 yes (45, 49, D) a +0 giant spiked club a box of beasts (3/3) (45, 51, D) the Tome of Twisted Summoning (still there?) Spells Type Level Known a - Pain Necromancy 1 no b - Summon Small Mammal Summoning 1 no c - Sublimation of Blood Necromancy 2 no d - Excruciating Wounds Necromancy 5 no e - Summon Demon Summoning 5 no f - Simulacrum Ice/Necromancy 6 no an uncursed ring of protection from cold (still there?) a +1 war axe of venom (still there?) (46, 48, D) the Volume of Contamination and Dark Arts Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Vampiric Draining Necromancy 3 no d - Alistair's Intoxication Transmutation/Poison 5 yes (46, 49, D) the +5 hand axe "Egg" {freeze, *Slow rC++ Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It greatly protects you from cold. It may slow you when you take damage. an iron giant corpse (skeletalised by now) (46, 55, D) a cursed -1 battleaxe an uncursed amulet of reflection (46, 56, D) a +4 scythe of venom (46, 58, D) the +2 flail "Deriuq" {vorpal, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (47, 50, D) a +0 giant club (still there?) a +6 quick blade (still there?) (47, 51, D) a +2 demon trident of draining (still there?) a +4 scythe of freezing (still there?) a lightning rod (4/4) (still there?) (47, 57, D) a hell hound corpse (skeletalised by now) (47, 58, D) a +1 vorpal flail (48, 44, D) the +7 mace of the Blind Eye {holy, rElec rPois rN+++ Dex-4} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. a +0 leather armour (still there?) (48, 50, D) a box of beasts (3/3) (48, 51, D) a +3 vorpal falchion (48, 55, D) a +3 scythe of venom (49, 0, D) a tin of tremorstones (3/3) (49, 1, D) a lightning rod (4/4) (49, 12, D) a lightning rod (4/4) (49, 15, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) (49, 24, D) an uncursed staff of earth (49, 36, D) a +0 long sword (49, 37, D) a +0 chain mail (still there?) a +0 long sword (still there?) (49, 38, D) a +1 trident of protection (49, 39, D) a +5 hand crossbow of freezing (49, 48, D) a +0 hunting sling of freezing (49, 49, D) a lightning rod (4/4) (49, 53, D) a cursed -1 giant club (still there?) an iron giant corpse (skeletalised by now) (still there?) (50, 0, D) a +0 dagger of draining (50, 1, D) a +0 antimagic long sword (50, 12, D) a book of Clouds (50, 15, D) a +0 arbalest (still there?) a +2 demon blade of venom (still there?) 13 bolts (still there?) (50, 24, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (50, 25, D) the +3 hand crossbow of the Girdle {elec, rF+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. (50, 41, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (50, 48, D) an uncursed staff of fire (50, 53, D) a +1 scythe of protection (51, 0, D) an uncursed staff of fire (51, 1, D) a +2 dagger of holy wrath (51, 13, D) a +0 scimitar of holy wrath a +1 vorpal arbalest 25 bolts a +1 mace of holy wrath (51, 15, D) +0 shadow dragon scales (unseen) (51, 25, D) a +3 scimitar of flaming (still there?) the amulet "Juir" {Spirit rF+} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. the cursed +1 robe "Jaaratyhexa" {rPois rCorr Stlth-} (still there?) It protects you from poison. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. It has a curse placed upon it. (51, 36, D) a +0 rapier a cursed +0 ring mail (51, 37, D) a +0 long sword a +0 leather armour an uncursed ring of poison resistance (51, 38, D) a +4 vorpal flail (51, 40, D) a +0 short sword (51, 41, D) a +3 flail of protection (51, 48, D) an uncursed staff of cold (51, 49, D) a +6 ring of strength (52, 0, D) the Catalogue of the Twisted Rocks Spells Type Level Known a - Sandblast Earth 1 no b - Blink Translocation 2 no c - Summon Forest Summoning/Translocation 5 no d - Shatter Earth 9 no (52, 1, D) a condenser vane (2/2) (52, 14, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. a +0 plate armour (52, 15, D) a +0 great mace a +0 chain mail (52, 17, D) a +0 great sword a +0 plate armour (52, 20, D) a bolt (52, 36, D) the Papyrus of Cold and the Traveller Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Blink Translocation 2 no c - Lesser Beckoning Translocation 3 no d - Teleport Other Translocation 3 no e - Summon Ice Beast Ice/Summoning 4 no (52, 37, D) a cursed -4 ring of dexterity (52, 41, D) a +3 scimitar of flaming (52, 48, D) an uncursed staff of cold (52, 49, D) a phial of floods (still there?) a cursed -4 ring of protection (still there?) (52, 50, D) a +0 mace (53, 0, D) +2 steam dragon scales (53, 1, D) a cursed ring of attention (53, 13, D) a +0 arbalest a book of the Dragon (53, 14, D) the Collected Works on the Entourage and Hexes Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Portal Projectile Hexes/Translocation 3 no c - Call Canine Familiar Summoning 3 no d - Cause Fear Hexes 4 no e - Dragon's Call Summoning 9 no a +0 great sword a +0 chain mail (53, 15, D) a +1 battleaxe of freezing (still there?) a +0 plate armour (still there?) (53, 16, D) a +1 great sword of holy wrath (still there?) a +0 plate armour (still there?) (53, 17, D) a +0 great mace (still there?) a +0 plate armour (still there?) (53, 24, D) a +2 ring mail of poison resistance the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +1 morningstar of protection an uncursed ring of poison resistance (53, 36, D) a phantom mirror (53, 37, D) the cursed +1 rapier of Buonluap {elec, *Contam +Blink MR+ Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). It affects your resistance to hostile enchantments. It lets you blink. It causes magical contamination when unequipped. It has a curse placed upon it. (53, 39, D) a +0 ring mail (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) (53, 48, D) a Grand Grimoire (53, 49, D) an uncursed staff of fire (53, 53, D) a +0 trident (53, 54, D) a +6 triple crossbow of freezing (54, 0, D) a +0 plate armour of poison resistance (54, 1, D) an uncursed staff of poison (54, 12, D) a +0 battleaxe of venom (54, 15, D) a +3 halberd of pain (still there?) a cursed +0 plate armour (still there?) (54, 24, D) a cursed staff of fire (54, 27, D) a +2 great sword of flaming (54, 38, D) a +0 long sword (still there?) the amulet "Ynoghoa" {RegenMP rElec} (still there?) [amulet of magic regeneration] It increases your magic regeneration. It insulates you from electricity. (54, 48, D) a lightning rod (4/4) (54, 49, D) the +2 ring mail "Gef Heudd" {rElec} It insulates you from electricity. (54, 50, D) a +2 dagger of venom (55, 0, D) a cursed ring of resist corrosion (55, 1, D) an uncursed staff of poison (55, 13, D) a book of the Earth (55, 26, D) the +1 scale mail "Taph" {rCorr Str+2} It affects your strength (+2). It provides partial protection from all sources of acid and corrosion. (57, 12, D) a +0 long sword (58, 48, D) a +3 vampiric bardiche (58, 49, D) the +0 scale mail of the New World {*Drain Str+3 Stlth+} It affects your strength (+3). It causes draining when unequipped. It makes you more stealthy. (59, 36, D) a lightning rod (4/4) (59, 37, D) a phantom mirror (59, 47, D) a book of Party Tricks (59, 49, D) a +0 antimagic hand axe (still there?) a +0 animal skin (still there?) the amulet of Teygg {Spirit +Blink rF++ rN+} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It greatly protects you from fire. It protects you from negative energy. It lets you blink. a +2 ring mail of magic resistance (still there?) (59, 51, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (59, 53, D) a +0 buckler (60, 36, D) an uncursed staff of fire (60, 47, D) the +5 whip "Guextilo" {venom, +Rage rPois MR- Str-4} It poisons the flesh of those it strikes. It affects your strength (-4). It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. (60, 49, D) a tin of tremorstones (3/3) (60, 50, D) a +0 war axe (still there?) a +0 animal skin (still there?) (61, 0, D) an uncursed staff of cold (61, 4, D) a +0 giant spiked club (61, 8, D) a cursed ring of attention (61, 12, D) a cursed -3 club (61, 16, D) a +2 flail of draining (61, 26, D) a book of the Warp (61, 36, D) a +6 ring of strength a +1 pair of boots of rampaging an uncursed ring of stealth the amulet of Isojao {RegenMP rElec rPois MR- Int+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +6 ring of strength an uncursed ring of ice a +1 hand crossbow of freezing (61, 38, D) the +3 quarterstaff of Putrescence {flame, Int-4 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It affects your dexterity (+6). (61, 47, D) an uncursed staff of death (61, 48, D) a cursed staff of fire (61, 49, D) a +0 war axe (still there?) a +0 animal skin (still there?) an uncursed ring of wizardry (still there?) a +3 ring mail of poison resistance (still there?) a spriggan corpse (still there?) (61, 50, D) a cursed -3 quarterstaff (still there?) a +0 robe (still there?) a +4 ring of protection (still there?) a water moccasin corpse (still there?) a spriggan corpse (still there?) (61, 51, D) a yak corpse (62, 0, D) an uncursed staff of death (62, 1, D) a +2 long sword of draining (62, 3, D) 2 large rocks (62, 5, D) 2 large rocks (62, 8, D) a lightning rod (4/4) (62, 9, D) an uncursed staff of death (62, 12, D) a +0 flail a +0 short sword (62, 16, D) a phial of floods (62, 17, D) a +0 spear (62, 21, D) a +2 falchion of holy wrath (unseen) (62, 26, D) +1 swamp dragon scales (62, 30, D) a +1 quarterstaff of draining (still there?) a +0 falchion (still there?) a +0 whip (still there?) (62, 31, D) a +0 short sword (62, 32, D) a +0 war axe (62, 36, D) an uncursed staff of earth (62, 37, D) a +2 hunting sling of freezing a box of beasts (3/3) (62, 47, D) a tin of tremorstones (3/3) (62, 49, D) an uncursed staff of air (still there?) a water moccasin corpse (still there?) (62, 51, D) a +2 flail of protection (still there?) a +0 quarterstaff (still there?) a +0 robe (still there?) (62, 53, D) a +2 buckler of poison resistance (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (63, 0, D) an uncursed staff of conjuration (63, 8, D) a book of Party Tricks (63, 12, D) a cursed -2 hand axe (63, 17, D) the cursed +1 trident of the Moon {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It has a curse placed upon it. (63, 20, D) a cursed +0 spear (63, 26, D) a +0 club (63, 27, D) a box of beasts (3/3) (63, 30, D) a +0 short sword (63, 32, D) a +0 war axe (unseen) (63, 36, D) the +10 dagger "Keveeps" {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. (63, 47, D) a book of the Earth (63, 49, D) a phantom mirror (63, 50, D) a +0 scimitar of freezing (still there?) a +0 robe (still there?) a +2 buckler (still there?) a phial of floods (still there?) a spriggan corpse (still there?) (64, 21, D) a +0 dagger (still there?) a +0 robe (still there?) (64, 26, D) a book of Ice (64, 27, D) a +3 leather armour of magic resistance (64, 30, D) a +0 hand axe (unseen) (64, 47, D) a +2 hunting sling of freezing (64, 48, D) a tin of tremorstones (3/3) (64, 49, D) a phantom mirror (64, 50, D) an uncursed staff of conjuration (still there?) a +0 robe (still there?) 4 potions of heal wounds (still there?) an uncursed staff of death (still there?) a +0 robe (still there?) a spriggan corpse (still there?) a spriggan corpse (still there?) (64, 55, D) a cursed +0 robe (still there?) a +0 quarterstaff (still there?) a spriggan corpse (still there?) (65, 26, D) a +1 shortbow of freezing (65, 47, D) a +0 arbalest of freezing (65, 50, D) a +2 great sword of electrocution (still there?) a +0 robe (still there?) a +2 quick blade (still there?) (65, 53, D) an uncursed ring of flight (still there?) a cursed +0 robe (still there?) a crocodile corpse (still there?) (65, 57, D) a +0 animal skin (66, 50, D) a +0 robe a +0 robe a +0 lajatang of electrocution a +6 lajatang of electrocution a +0 quarterstaff a +0 buckler a crocodile corpse (66, 52, D) a polar bear corpse a hydra corpse (66, 54, D) a +2 demon whip of electrocution a +1 vorpal triple crossbow a spriggan corpse (66, 56, D) a +0 robe a spriggan corpse (67, 0, D) a +2 robe (67, 47, D) an uncursed staff of cold (67, 48, D) an uncursed staff of earth (67, 49, D) an uncursed staff of cold (67, 52, D) a torpor snail corpse (still there?) a hydra corpse (still there?) (67, 53, D) a +0 animal skin (still there?) a +0 hand axe (still there?) a spriggan corpse (still there?) (67, 56, D) a +2 flail of draining (still there?) a +0 robe (still there?) a +0 buckler (still there?) (68, 4, D) a +0 flail a +0 ring mail (68, 5, D) a large rock (68, 47, D) the +8 hunting sling "Lixefoj" {flame, rN+ Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from negative energy. (68, 48, D) a +5 dagger of venom (69, 0, D) a cursed staff of air (69, 4, D) 3 large rocks (69, 36, D) a phial of floods (69, 41, D) a +0 arbalest (still there?) an uncursed staff of air (still there?) 18 bolts (still there?) (69, 47, D) a +1 hand axe of freezing (69, 48, D) an uncursed staff of air (still there?) a +5 spectral quarterstaff (still there?) (69, 49, D) an uncursed staff of death (69, 50, D) an uncursed staff of cold (69, 53, D) an uncursed amulet of guardian spirit (still there?) a basilisk corpse (still there?) a water moccasin corpse (still there?) (69, 54, D) a spriggan corpse (69, 56, D) a +0 robe (still there?) a +0 quarterstaff (still there?) (70, 8, D) an uncursed staff of death (70, 13, D) a +0 mace (still there?) a +0 flail (still there?) (70, 40, D) a +0 falchion (still there?) a +0 scale mail (still there?) (70, 41, D) 6 large rocks (70, 47, D) a book of Hexes (70, 48, D) a +5 rapier of venom (71, 8, D) a book of the Dragon (71, 9, D) a cursed -4 ring of strength (71, 12, D) a cursed +0 club (71, 16, D) the +0 short sword of the Past {vorpal, Fragile Int+2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you see invisible. It will be destroyed if unequipped. (71, 26, D) a +0 short sword (71, 27, D) a +3 shortbow of flaming (71, 30, D) a +0 spear (unseen) (71, 41, D) a +1 great sword a +0 plate armour (71, 42, D) 3 bolts (71, 47, D) a +0 vorpal glaive (71, 48, D) the +11 plate armour of the Tarantula {*Drain rC+ Int+3} (still there?) It affects your intelligence (+3). It protects you from cold. It causes draining when unequipped. a phial of floods (still there?) (72, 8, D) a lightning rod (4/4) (72, 12, D) a +0 whip (unseen) (72, 13, D) a +0 club (still there?) a +2 vorpal arbalest (still there?) (72, 16, D) the +3 robe of Vomy {Int+4} It affects your intelligence (+4). (72, 17, D) a +2 rapier of draining (72, 20, D) a +0 dagger a +3 trident of venom (72, 21, D) a +1 short sword of draining (72, 22, D) a -1 dagger (still there?) a +0 shortbow (still there?) 17 arrows (still there?) a +0 leather armour (still there?) (72, 26, D) a condenser vane (2/2) (72, 27, D) a +3 hunting sling of flaming (72, 30, D) a +0 spear (72, 36, D) a phantom mirror a +2 vorpal arbalest (72, 38, D) a tin of tremorstones (3/3) (still there?) a +3 battleaxe of venom (still there?) (72, 40, D) a +0 bardiche a +0 plate armour (72, 41, D) a +0 great sword (still there?) a +0 plate armour (still there?) 4 scrolls of enchant armour (still there?) (72, 42, D) a +0 club (still there?) a +0 robe (still there?) (72, 47, D) an uncursed staff of air (72, 48, D) a +3 ring mail of fire resistance (72, 49, D) the Tome of Igneous Slavery (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Summon Small Mammal Summoning 1 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Summon Ice Beast Ice/Summoning 4 no e - Summon Lightning Spire Summoning/Air 4 no f - Spellforged Servitor Conjuration/Summoning 7 no a crocodile corpse (still there?) (72, 51, D) a +0 buckler (still there?) a +0 robe (still there?) a +1 rapier of electrocution (still there?) a +3 quick blade (still there?) the ring of Yteto {Fire Dex+3} (still there?) [ring of fire] It enhances your fire magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. a +0 robe (still there?) (73, 1, D) a tin of tremorstones (3/3) (73, 16, D) a tin of tremorstones (3/3) (73, 17, D) a box of beasts (3/3) (73, 20, D) a +1 dire flail of holy wrath (73, 22, D) 2 arrows (73, 30, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} (still there?) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe (still there?) (73, 47, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (73, 48, D) a +1 war axe of freezing (73, 49, D) a crocodile corpse (73, 52, D) a +0 buckler (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (74, 47, D) the cursed +0 mace of Delicate Courage {vorpal, MR- Int+2 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (74, 48, D) a lightning rod (4/4) (74, 49, D) the cursed +0 battleaxe of the Countless Stars {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It has a curse placed upon it. (75, 1, D) a +1 spear of venom (75, 47, D) a Necronomicon (75, 48, D) a book of Changes (75, 49, D) a +0 robe (75, 53, D) a +0 robe