Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 7, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear (49, 36, D) a book of Alchemy (49, 37, D) an uncursed staff of cold (49, 40, D) a +0 robe (50, 36, D) a +0 pair of boots of flying (50, 37, D) an uncursed staff of cold (51, 36, D) a phial of floods (51, 37, D) an uncursed staff of fire (52, 36, D) an uncursed staff of fire (52, 37, D) the +10 battleaxe of Inconvenience {flame, +Blink MR++ Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your resistance to hostile enchantments. It lets you blink. (52, 38, D) a +2 falchion of pain (59, 36, D) a condenser vane (2/2) (59, 37, D) a book of Maledictions (60, 36, D) an uncursed staff of death (60, 38, D) a +0 dagger (still there?) a +0 robe (still there?) 4 scrolls of enchant armour (still there?) (60, 42, D) a +3 falchion of holy wrath a +0 robe (61, 8, D) a lightning rod (4/4) (61, 16, D) a condenser vane (2/2) (61, 26, D) the cursed +2 triple crossbow "Gowi" {penet, rF+ rC+ Str+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It protects you from fire. It protects you from cold. It has a curse placed upon it. (61, 39, D) a necrophage corpse (61, 42, D) a +0 hand axe (still there?) a +0 flail (still there?) (62, 0, D) an uncursed staff of earth (62, 1, D) an uncursed staff of air (62, 9, D) the +10 spear of Ufirghus {speed, rElec Dex+3 Stlth-} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It insulates you from electricity. It makes you less stealthy. (62, 16, D) a +3 dagger of freezing (62, 17, D) a +1 chain mail of cold resistance (62, 22, D) a +0 flail (unseen) (62, 27, D) a cursed ring of attention (62, 32, D) a +0 rapier (still there?) a +1 robe of cold resistance (still there?) a +0 rapier (still there?) a +1 arbalest of flaming (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (62, 37, D) the cursed +1 shortbow of Magnificence {speed, Str+3 Int+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+3). It has a curse placed upon it. (62, 42, D) a +0 mace (still there?) a +2 ring mail of positive energy (still there?) (63, 0, D) a phantom mirror (63, 8, D) a +1 leather armour of cold resistance (63, 16, D) the +10 falchion "Sapsof" {antimagic, Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). (63, 17, D) a +2 robe of cold resistance (63, 26, D) an uncursed staff of air (63, 27, D) a +0 buckler (63, 30, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 37, D) a +0 dagger (64, 16, D) a box of beasts (3/3) (64, 17, D) a Young Poisoner's Handbook (64, 20, D) a +0 halberd (64, 26, D) a +5 vampiric spear (64, 32, D) a wolf corpse (skeletalised by now) (64, 33, D) a wolf corpse (skeletalised by now) (65, 26, D) an uncursed staff of fire (67, 0, D) a +3 leather armour of cold resistance (68, 0, D) a +3 flail of protection (69, 0, D) a box of beasts (3/3) (69, 36, D) the +7 battleaxe of Dullness {vorpal, rElec MP+9} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your magic capacity (+9). (70, 8, D) a +4 spear of venom (70, 9, D) a +2 chain mail of fire resistance (70, 36, D) a +2 scythe of freezing (70, 37, D) a +2 shortbow of flaming (71, 16, D) an uncursed staff of air (71, 17, D) a +0 chain mail of fire resistance (71, 30, D) a +0 trident (71, 36, D) a lightning rod (4/4) (71, 37, D) a +1 mace of venom (71, 41, D) a hell hound corpse (skeletalised by now) (71, 42, D) a hell hound corpse (skeletalised by now) (72, 8, D) the +8 battleaxe "Gotoxt" {freeze, Fragile rPois rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It greatly protects you from negative energy. It will be destroyed if unequipped. (72, 16, D) the Papyrus of Contamination and Weightlessness Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Static Discharge Conjuration/Air 3 no d - Airstrike Air 4 no e - Freezing Cloud Conjuration/Ice/Air 6 no (72, 17, D) an uncursed staff of poison (72, 26, D) a +0 shortbow 27 arrows the cursed +0 leather armour of Resourcefulness {rN+ Str+4 Int-2} It affects your strength (+4). It affects your intelligence (-2). It protects you from negative energy. It has a curse placed upon it. (72, 27, D) an uncursed staff of air a +0 shortbow 18 arrows a +0 shortbow a +0 shortbow of flaming (72, 28, D) 6 arrows a +2 flail of pain (72, 30, D) a cursed -1 trident (72, 36, D) a book of Transfigurations (72, 37, D) an uncursed staff of earth (72, 41, D) a hell hound corpse (skeletalised by now) (73, 1, D) a Young Poisoner's Handbook (73, 16, D) a +2 chain mail of positive energy (73, 17, D) a Grand Grimoire (73, 26, D) the +3 warlock's mirror {reflect} (73, 27, D) a +3 leather armour of cold resistance (73, 36, D) a +0 vorpal war axe (73, 37, D) the cursed +1 whip of Forced Transition {vorpal, +Inv Str-4 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+2). It lets you turn invisible. It has a curse placed upon it. (75, 1, D) a +2 long sword of protection