Burgietje the Dungeon (0, 34, D) a book of Maledictions (0, 50, D) a +0 long sword (0, 51, D) an uncursed staff of air (0, 52, D) +0 storm dragon scales (1, 32, D) a +0 short sword (still there?) a +0 leather armour (still there?) 30 arrows (still there?) a +0 longbow (still there?) a +0 long sword (still there?) a +0 rapier (still there?) an uncursed staff of cold (still there?) a +0 long sword of venom (still there?) a +2 buckler (still there?) a +1 tower shield of poison resistance (still there?) a book of Callings (still there?) (1, 50, D) an uncursed staff of fire (1, 51, D) a +1 flail of holy wrath a +0 chain mail an uncursed staff of earth (1, 55, D) a +1 spear of venom (still there?) a +0 chain mail (still there?) 4 scrolls of enchant weapon (still there?) (2, 14, D) a +0 short sword (2, 15, D) the +4 flail "Iheghus" {protect, rF+ Str+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+2). It protects you from fire. (2, 17, D) the +9 long sword of Haefa {antimagic, MR+ Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (2, 36, D) a +0 rapier a +2 mace of holy wrath a +0 rapier a +0 rapier a +0 leather armour (2, 38, D) a cursed -1 long sword (2, 50, D) a +0 dagger (2, 51, D) a +0 short sword a +0 leather armour (2, 52, D) a +0 rapier (still there?) a +0 rapier (still there?) a +4 chain mail of poison resistance (still there?) a +1 long sword of electrocution (still there?) a +0 long sword (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +0 dagger (3, 15, D) a +0 long sword (still there?) a book of Fire (still there?) (3, 16, D) a +2 antimagic broad axe (3, 17, D) an uncursed amulet of regeneration (still there?) a +0 long sword (still there?) (3, 32, D) a +0 rapier of speed (still there?) a +0 short sword (still there?) a +0 short sword (still there?) an uncursed staff of death (still there?) the cursed ring of Xavvusoth {Dex-4 SInv} (still there?) [ring of dexterity] It affects your dexterity (-4). It lets you see invisible. It has a curse placed upon it. a +0 leather armour (still there?) a +0 leather armour (still there?) the +8 short sword of Asiqops {protect, *Noise Int+5} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+5). It may make noises in combat. a +0 long sword (still there?) a +0 long sword (still there?) (3, 50, D) a phantom mirror (3, 51, D) a +0 short sword a cursed +0 ring mail a lightning rod (4/4) (3, 52, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a manual of Crossbows (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a phantom mirror (4, 15, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +1 spectral quarterstaff (still there?) (4, 16, D) an uncursed staff of fire (still there?) a +0 scale mail (still there?) a +0 longbow (still there?) 30 arrows (still there?) a +0 leather armour (still there?) a book of the Sky (still there?) (4, 17, D) a +1 rapier of speed (still there?) a +1 rapier of speed (still there?) (4, 32, D) a +0 leather armour (still there?) the cursed +3 battleaxe of Deud Zocue {vorpal, *Rage Fragile rN+++ SInv} (still there?) It inflicts extra damage upon your enemies. It renders you almost immune to negative energy. It lets you see invisible. It may make you go berserk in combat. It will be destroyed if unequipped. It has a curse placed upon it. a +0 leather armour (still there?) a box of beasts (3/3) (still there?) (4, 50, D) a +0 short sword (4, 51, D) Ygeat's Incunabulum of the Warped Snowflakes Spells Type Level Known a - Apportation Translocation 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Blink Translocation 2 no d - Portal Projectile Hexes/Translocation 3 no e - Frozen Ramparts Ice 3 no f - Gell's Gravitas Translocation 3 no g - Dispersal Translocation 6 no (4, 52, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 scimitar (still there?) (4, 53, D) a +0 longbow (still there?) 58 arrows (still there?) a +0 leather armour (still there?) (4, 55, D) a +0 short sword (4, 56, D) a +0 long sword (5, 14, D) a +0 short sword (still there?) a box of beasts (3/3) (still there?) (5, 15, D) a cursed -1 leather armour (still there?) the +2 halberd of the End of Times {vamp, *Rage MP+9 SInv} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your magic capacity (+9). It lets you see invisible. It may make you go berserk in combat. (5, 16, D) an uncursed staff of death (still there?) a +1 vampiric halberd (still there?) (5, 17, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) (5, 19, D) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 buckler (still there?) (5, 32, D) an uncursed amulet of faith (still there?) a cursed +0 long sword (still there?) a +3 demon blade of electrocution (still there?) the +8 autumn katana {vorpal, Clar} (still there?) It inflicts extra damage upon your enemies. It protects you against confusion. a +0 short sword (still there?) a +3 chain mail of cold resistance (still there?) (5, 39, D) a +1 trident of distortion (5, 50, D) a book of Callings (5, 51, D) a condenser vane (2/2) (5, 54, D) a +0 shortbow (still there?) a +1 short sword of freezing (still there?) 26 arrows (still there?) a cursed +0 leather armour (still there?) (5, 55, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) the +5 scale mail "Hom Upia" {+Blink rElec rN+ rCorr Int-4} (still there?) It affects your intelligence (-4). It insulates you from electricity. It protects you from negative energy. It lets you blink. It provides partial protection from all sources of acid and corrosion. (6, 14, D) a +3 hand axe of draining (6, 15, D) a +4 spectral lajatang a cursed +0 leather armour a +0 long sword (6, 18, D) a +0 shortbow (still there?) a +0 short sword (still there?) a +0 dire flail of protection (still there?) (6, 32, D) a +0 rapier (still there?) a manual of Fire Magic (still there?) an uncursed staff of cold (still there?) (6, 37, D) a +0 leather armour (6, 50, D) a +0 dagger (6, 51, D) 15 arrows a +0 long sword (6, 52, D) the +6 war axe of the Big Fish {flame, rElec MR++ Int+3 Dex-2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your dexterity (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. Sif Muna's Reference Book on the Freezing Escort (still there?) Spells Type Level Known a - Freeze Ice 1 no b - Hailstorm Conjuration/Ice 4 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Dragon's Call Summoning 9 no an uncursed staff of conjuration (still there?) (6, 57, D) a +0 short sword of holy wrath (6, 59, D) a +0 rapier of electrocution (still there?) a +0 rapier of electrocution (still there?) a +0 leather armour (still there?) (7, 13, D) an uncursed ring of resist corrosion (7, 14, D) a +4 shortbow (7, 15, D) a +2 dire flail of protection a +2 war axe of venom a +0 scimitar (7, 18, D) a +5 glaive of venom a book of Flames a +2 battleaxe of freezing (7, 20, D) a +0 leather armour (7, 21, D) a +1 hand axe of venom a +2 mace of protection (7, 31, D) a +0 longbow (7, 35, D) the Tome of the Flamy Birds Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Inner Flame Hexes/Fire 3 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Ignition Fire 8 no a +0 scimitar a +2 glaive of protection (7, 36, D) a +3 leather armour of positive energy a +0 long sword a +0 ring mail (7, 38, D) a +0 short sword a +0 short sword a +0 leather armour (7, 49, D) a +0 rapier a +0 leather armour (7, 50, D) a +2 mace of protection a +0 leather armour a +0 long sword a +0 short sword of speed (7, 53, D) a +0 longbow 34 arrows a +0 leather armour +0 acid dragon scales a +0 long sword a +0 ring mail (7, 54, D) a +0 rapier a +0 scimitar (7, 55, D) a +0 shortbow a +0 short sword 8 arrows (7, 56, D) a +2 robe of positive energy (7, 57, D) a +1 glaive of protection (7, 59, D) 4 arrows (8, 15, D) a +0 leather armour a +0 dagger (8, 18, D) a +0 long sword (8, 19, D) 18 arrows (8, 35, D) the +0 pair of fencer's gloves {Riposte Dex+3} It affects your dexterity (+3). a +0 leather armour a +0 short sword a cursed -2 long sword a +0 longbow 69 arrows a +0 leather armour (8, 36, D) the cursed +3 quarterstaff "Iwaosud" {holy, MR++} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 ring mail (still there?) (8, 40, D) an arrow (8, 52, D) a book of the Warp (still there?) a +0 shortbow (still there?) a -1 longbow (still there?) an uncursed staff of air (still there?) a +0 shortbow (still there?) 18 arrows (still there?) a +0 leather armour (still there?) a box of beasts (3/3) (still there?) (8, 56, D) the +10 mace of Bloodstone {drain, SInv} (still there?) A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. a +0 leather armour (still there?) (8, 58, D) the +11 dagger "Ilaximeu" {holy, rElec rN+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It protects you from negative energy. a +0 ring mail (still there?) (9, 13, D) the +0 chain mail of Time Monsters {*Corrode Int+3 Dex+2 SInv} (still there?) It affects your intelligence (+3). It affects your dexterity (+2). It lets you see invisible. It may corrode you when you take damage. a +2 hand crossbow of flaming (still there?) a +0 dire flail of protection (still there?) (9, 16, D) a +0 leather armour (still there?) a +0 shortbow (still there?) a +0 scimitar of holy wrath (still there?) a +1 hunting sling of flaming (still there?) a manual of Polearms (still there?) (9, 21, D) a +0 short sword of draining (still there?) a +0 short sword of draining (still there?) a +0 leather armour (still there?) (9, 33, D) a +0 rapier a +0 robe of resistance an uncursed staff of conjuration the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. 54 arrows (9, 50, D) an uncursed staff of earth (still there?) a +0 long sword (still there?) (9, 53, D) a +1 robe of fire resistance (still there?) a +0 rapier (still there?) (9, 55, D) the +3 eveningstar of Masushuo {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (9, 57, D) a +0 rapier (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 7, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (10, 14, D) a Necronomicon (10, 31, D) a +0 leather armour (10, 34, D) the +12 quarterstaff of Yeast {pain, rF+++ rN++ MR- Int-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-5). It renders you almost immune to fire. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. a +0 short sword a +0 leather armour a +0 shortbow a +0 vorpal long sword an uncursed staff of conjuration (10, 36, D) a +0 long sword (10, 37, D) a +2 vampiric battleaxe (still there?) a +0 rapier (still there?) a cursed -2 rapier (still there?) (10, 50, D) a +0 dagger (10, 53, D) an uncursed staff of air (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) an uncursed amulet of magic regeneration (still there?) 49 arrows (still there?) a +1 leather armour of fire resistance (still there?) a +0 scimitar (still there?) (10, 54, D) a +0 longbow (still there?) a +0 long sword (still there?) (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight 5 scrolls of remove curse 4 scrolls of amnesia 5 potions of stabbing a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 13, D) an uncursed ring of magical power (11, 15, D) a +0 long sword (11, 17, D) a +0 dagger (still there?) a +6 ring of intelligence (still there?) a +0 long sword (still there?) 16 arrows (still there?) (11, 19, D) a +0 dagger (still there?) a +0 shortbow (still there?) 17 arrows (still there?) a +0 leather armour (still there?) (11, 33, D) an uncursed staff of poison (still there?) a phial of floods (still there?) an uncursed ring of flight (still there?) (11, 34, D) a +1 rapier of flaming (still there?) a +0 short sword (still there?) a +0 long sword of protection (still there?) a +3 chain mail of cold resistance (still there?) (11, 52, D) a +0 dagger (still there?) a book of the Earth (still there?) a +0 dagger (still there?) a +0 longbow (still there?) 20 arrows (still there?) a +0 leather armour (still there?) (11, 55, D) a +2 vorpal battleaxe (11, 56, D) the +4 short sword "Glorpo" {vorpal, *Rage +Blink rElec Str+5} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+5). It insulates you from electricity. It lets you blink. It may make you go berserk in combat. a +0 ring mail (still there?) (12, 17, D) a cursed staff of poison (still there?) a +0 long sword (still there?) (12, 32, D) the +7 giant spiked club of Squeaky Fortitude {pain, *Slow rPois Str-2 Int+7} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It affects your intelligence (+7). It protects you from poison. It may slow you when you take damage. A Beginning Course on Wizardry (still there?) Spells Type Level Known a - Sandblast Earth 1 no b - Corona Hexes 1 no c - Animate Skeleton Necromancy 1 no d - Pain Necromancy 1 no e - Sting Transmutation/Poison 1 no (12, 34, D) a +2 scale mail of magic resistance (still there?) a +1 rapier of flaming (still there?) a +3 plate armour of fire resistance (still there?) (12, 49, D) the Papyrus of Fetching Stones (still there?) Spells Type Level Known a - Sandblast Earth 1 no b - Slow Hexes 2 no c - Ensorcelled Hibernation Hexes/Ice 2 no d - Passwall Transmutation/Earth 2 no e - Tukima's Dance Hexes 3 no f - Fulminant Prism Conjuration/Hexes 4 no g - Yara's Violent Unravelling Hexes/Transmutation 5 no a manual of Long Blades (still there?) (13, 16, D) a +4 ring mail of poison resistance (still there?) a tin of tremorstones (3/3) (still there?) (13, 32, D) a +0 long sword (still there?) a +3 shortbow (still there?) (13, 33, D) a +0 rapier (13, 34, D) a +0 leather armour (still there?) a +0 flail of holy wrath (still there?) (13, 37, D) a +0 rapier (13, 50, D) the Tome of the Birds and Black Rites (still there?) Spells Type Level Known a - Swiftness Air 2 no b - Poisonous Vapours Poison/Air 2 no c - Borgnjor's Vile Clutch Necromancy/Earth 5 no d - Excruciating Wounds Necromancy 5 no e - Death Channel Necromancy 6 no a +0 chain mail (still there?) a manual of Unarmed Combat (still there?) (13, 51, D) the +1 war axe "Beastslayer" {vorpal, rF+} (still there?) It inflicts extra damage upon your enemies. It protects you from fire. a +0 dagger (still there?) (13, 52, D) a +0 rapier (still there?) a +1 vorpal shortbow (still there?) (14, 50, D) a +0 short sword (14, 51, D) a phantom mirror (14, 52, D) a book of the Earth (18, 35, D) a +5 war axe of flaming (still there?) a scroll of brand weapon (still there?) (18, 37, D) a +0 shortbow (still there?) a cursed -1 shortbow (still there?) (18, 48, D) a tin of tremorstones (3/3) (18, 49, D) a lightning rod (4/4) (18, 50, D) a +2 vorpal battleaxe (19, -1, D) an uncursed ring of poison resistance (19, 17, D) a box of beasts (3/3) (19, 33, D) Lieskycw's Disquisition on Creation and Conjuration Spells Type Level Known a - Call Canine Familiar Summoning 3 no b - Fulminant Prism Conjuration/Hexes 4 no c - Fireball Conjuration/Fire 5 no d - Orb of Destruction Conjuration 7 no (19, 34, D) 22 arrows (still there?) a +7 plate armour of ponderousness (still there?) 6 bolts (still there?) a +0 longbow (still there?) 6 large rocks (still there?) (19, 48, D) a book of Transfigurations (19, 49, D) a +2 great mace of holy wrath (19, 50, D) a +4 ring mail of poison resistance an uncursed staff of air (20, 0, D) the +5 chain mail of Lachu {rC++} It greatly protects you from cold. (20, 16, D) a condenser vane (2/2) (20, 17, D) a book of Callings (20, 20, D) a +3 rapier of protection (still there?) a +0 robe (still there?) an uncursed amulet of regeneration (still there?) (20, 31, D) a +1 chain mail of poison resistance (20, 37, D) an uncursed amulet of faith (still there?) 34 arrows (still there?) the +1 dagger "Kenedgh" {vorpal, Dex+5} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+5). a cursed -3 arbalest (still there?) (20, 48, D) an uncursed staff of air (20, 49, D) a tin of tremorstones (3/3) (20, 52, D) a +0 falchion of electrocution (21, 0, D) a tin of tremorstones (3/3) (21, 1, D) a lightning rod (4/4) (21, 16, D) an uncursed staff of conjuration (21, 20, D) a +0 trident (still there?) 5 boomerangs (still there?) (21, 32, D) 4 large rocks (still there?) 23 arrows (still there?) a +0 arbalest (still there?) a +2 plate armour of fire resistance (still there?) (22, 0, D) a +2 dagger of protection (22, 1, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (22, 17, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a +0 robe (22, 32, D) a +2 vorpal hunting sling (22, 48, D) a Necronomicon (22, 50, D) a +2 pair of gloves of archery (still there?) the cursed ring of Qeus {rC+ Str-4 Stlth+} (still there?) [ring of strength] It affects your strength (-4). It protects you from cold. It makes you more stealthy. It has a curse placed upon it. the +3 giant club "Skullcrusher" {speed, Str+7} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+7). (23, 0, D) a +1 buckler of fire resistance (still there?) a +1 halberd of protection (still there?) a manual of Armour (still there?) (23, 6, D) (unseen) (23, 16, D) an uncursed staff of conjuration (23, 17, D) an uncursed staff of fire (23, 18, D) a +0 spear (23, 32, D) 4 large rocks (still there?) 20 bolts (still there?) a +2 hand axe of venom (still there?) a lightning rod (4/4) (still there?) (23, 34, D) a phantom mirror a +0 shortbow 3 large rocks a +0 shortbow an uncursed staff of death the Almanac of Bewitchment and Necromancy Spells Type Level Known a - Pain Necromancy 1 no b - Dispel Undead Necromancy 4 no c - Summon Mana Viper Hexes/Summoning 5 no d - Metabolic Englaciation Hexes/Ice 5 no (23, 35, D) 23 bolts a +0 longbow 49 arrows a +0 leather armour (23, 47, D) a condenser vane (2/2) (24, -1, D) a +2 scythe of protection the +1 morningstar of Annoyance {flame, Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). (24, 6, D) a +2 dire flail of protection (24, 16, D) Jodauf Rosats's Grimoire of the Aerial Traveller Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Portal Projectile Hexes/Translocation 3 no d - Gell's Gravitas Translocation 3 no e - Teleport Other Translocation 3 no f - Freezing Cloud Conjuration/Ice/Air 6 no (24, 17, D) a +3 great sword of freezing (still there?) a condenser vane (2/2) (still there?) (24, 18, D) a +0 trident (24, 19, D) a +1 vorpal broad axe (still there?) an uncursed amulet of reflection (still there?) (24, 20, D) a +1 broad axe of flaming (24, 26, D) a javelin (24, 34, D) a +5 spear of venom 15 silver javelins a +0 leather armour 29 arrows (24, 40, D) a bolt an arrow (24, 41, D) an arrow (still there?) 2 large rocks (still there?) (24, 42, D) a large rock (24, 48, D) a +2 great mace of holy wrath (still there?) a tin of tremorstones (3/3) (still there?) (25, 0, D) a phial of floods (still there?) a +2 vorpal hand axe (still there?) (25, 16, D) a +0 rapier (25, 17, D) a +4 trident of flaming (still there?) a +1 chain mail of magic resistance (still there?) a book of Fire (still there?) (25, 18, D) a +1 spectral quarterstaff (25, 36, D) a +3 arbalest (still there?) 4 large rocks (still there?) (25, 37, D) an uncursed staff of earth (still there?) 2 large rocks (still there?) (25, 39, D) 2 arrows (25, 48, D) the ring "Jiuhith" {rElec rF- Int+6 Slay+4} [ring of slaying] It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to fire. It insulates you from electricity. the ring of the Genius {Wiz rF+} [ring of wizardry] It improves your spell success rate. It protects you from fire. the ring of Siqes {+Fly Int+4 Dex+4} [ring of flight] It affects your intelligence (+4). It affects your dexterity (+4). It lets you fly. a +6 ring of intelligence an uncursed ring of positive energy an uncursed amulet of magic regeneration the ring of Etoxafud {rF- Int+5 SInv} [ring of see invisible] It affects your intelligence (+5). It makes you vulnerable to fire. It lets you see invisible. the ring "Parosmaf" {rC+ MP-9 Str+8 Int+3 SInv} [ring of see invisible] It affects your strength (+8). It affects your intelligence (+3). It protects you from cold. It affects your magic capacity (-9). It lets you see invisible. the ring "Utineereil" {Fire rN+++ Int+3 Dex-4} [ring of fire] It enhances your fire magic. It affects your intelligence (+3). It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. a +6 ring of strength a +6 ring of intelligence the ring of Mudae {rC+ MR+ MP-9 Str+4 Dex+6} [ring of dexterity] It affects your strength (+4). It affects your dexterity (+6). It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). the ring of Reimbursement {Ice rElec Int+3 Stlth-} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It makes you less stealthy. (25, 49, D) the +8 great sword of the Scavenger {vamp, +Fly rC+ Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It protects you from cold. It lets you fly. a +4 long sword of electrocution a phantom mirror the Incunabulum of Dislocation and Poisoning Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Gell's Gravitas Translocation 3 no c - Passage of Golubria Translocation 4 no d - Summon Forest Summoning/Translocation 5 no e - Alistair's Intoxication Transmutation/Poison 5 no a +0 glaive of protection (26, 1, D) an uncursed ring of flight (26, 16, D) a +0 spear (26, 17, D) an uncursed staff of poison (26, 20, D) a +5 double sword of holy wrath (26, 24, D) a cursed +0 rapier (still there?) a +0 robe (still there?) (26, 31, D) 21 arrows (26, 33, D) 26 bolts (26, 38, D) 2 arrows (26, 48, D) an uncursed staff of death (26, 50, D) an uncursed ring of resist corrosion (27, 0, D) a +0 vorpal great sword (27, 1, D) a phantom mirror (27, 4, D) (unseen) (27, 16, D) a +0 leather armour (27, 17, D) a +0 trident (27, 18, D) a +2 rapier of venom (still there?) a +0 robe (still there?) (27, 23, D) a +2 vampiric trident (still there?) a +0 robe (still there?) (27, 31, D) a +0 shortbow (27, 32, D) the +7 kite shield "Woelewn" {rC+ rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It protects you from negative energy. (27, 33, D) a book of the Earth (still there?) Ziapp's Reference Book on the Oath and Transformation (still there?) Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Ice Form Ice/Transmutation 4 no d - Silence Hexes/Air 5 no e - Summon Mana Viper Hexes/Summoning 5 no (27, 34, D) a +0 longbow (still there?) 7 arrows (still there?) a +0 leather armour (still there?) the amulet of Vitality {Regen+ HP+15} (still there?) [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. a cursed +0 shortbow (still there?) a cursed -3 arbalest (still there?) 2 large rocks (still there?) a +0 shortbow (still there?) the cursed +1 dagger of Expedience {vorpal, +Blink rF- Int+4 Dex+4} (still there?) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to fire. It lets you blink. It has a curse placed upon it. (27, 36, D) a +0 longbow 36 arrows a +0 leather armour a +2 hand axe of venom (27, 41, D) an arrow (27, 48, D) the Volume of Contamination and Feathers Spells Type Level Known a - Shock Conjuration/Air 1 no b - Swiftness Air 2 no c - Spider Form Transmutation/Poison 3 no d - Olgreb's Toxic Radiance Poison 4 no e - Lightning Bolt Conjuration/Air 5 no f - Alistair's Intoxication Transmutation/Poison 5 no (28, 1, D) the +5 plate armour of Quiet Fog {+Inv rCorr Int+2 Stlth-} It affects your intelligence (+2). It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (28, 16, D) a book of the Tempests (28, 17, D) an uncursed staff of conjuration (28, 18, D) a +3 antimagic hand axe (still there?) 5 boomerangs (still there?) (28, 21, D) a +0 spear (still there?) 14 javelins (still there?) a +0 leather armour (still there?) (28, 22, D) a +0 robe (unseen) (28, 32, D) 14 arrows (still there?) the Almanac of the Birds and Cold (still there?) Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Static Discharge Conjuration/Air 3 no c - Hailstorm Conjuration/Ice 4 no d - Freezing Cloud Conjuration/Ice/Air 6 no (28, 34, D) a +0 quarterstaff of holy wrath (still there?) a +0 longbow (still there?) (28, 35, D) a +0 longbow of freezing (still there?) a +1 vampiric spear (still there?) quicksilver dragon scales (still there?) 37 arrows (still there?) 6 large rocks (still there?) (28, 48, D) a box of beasts (3/3) (28, 49, D) the +11 plate armour of Ukop {rC+ rN+ Int+3} It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. (28, 50, D) a box of beasts (3/3) (29, 0, D) an uncursed staff of death (29, 1, D) a condenser vane (2/2) (29, 16, D) a +0 trident (29, 17, D) a book of Annihilations (29, 33, D) the +5 hand crossbow of Xereras {speed, rPois MR- Str+7 Dex-5} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+7). It affects your dexterity (-5). It protects you from poison. It affects your resistance to hostile enchantments. the +11 quarterstaff "Xuecur" {drain, +Rage} (still there?) A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. (29, 34, D) 4 large rocks (unseen) (29, 48, D) the +8 broad axe of Odduhox {venom, rElec rPois Str-4} It poisons the flesh of those it strikes. It affects your strength (-4). It insulates you from electricity. It protects you from poison. (29, 49, D) a +0 scythe of protection (30, 47, D) a lightning rod (4/4) (30, 49, D) a +4 fustibalus of flaming a book of Changes (31, 48, D) a +3 vorpal quarterstaff (31, 49, D) a +4 plate armour of cold resistance (31, 50, D) the Collected Works on Evil Arts and Flight Spells Type Level Known a - Animate Dead Necromancy 4 no b - Dispel Undead Necromancy 4 no c - Lightning Bolt Conjuration/Air 5 no (32, 50, D) a +1 lajatang of speed (33, 48, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (33, 49, D) a +1 morningstar of protection a book of Summonings (34, 48, D) a +4 ring of protection (34, 49, D) the +4 hand axe of Imo Ysyh {chaos, rPois Str+4 Dex-5} Each time it hits an enemy it has a different, random effect. It affects your strength (+4). It affects your dexterity (-5). It protects you from poison. (34, 50, D) an uncursed staff of conjuration (35, 0, D) a +2 long sword of flaming (35, 14, D) a +0 falchion of holy wrath (35, 15, D) a phial of floods (35, 28, D) a +0 ring mail of cold resistance (35, 29, D) a +2 rapier of speed (35, 43, D) a +0 scale mail (36, 0, D) a book of Geomancy (36, 1, D) a cursed amulet of inaccuracy (36, 14, D) an uncursed staff of earth (36, 28, D) a phantom mirror (still there?) an uncursed ring of protection from magic (still there?) (37, 0, D) an uncursed staff of earth (37, 1, D) a condenser vane (2/2) (37, 14, D) a lightning rod (4/4) (37, 28, D) the +3 hand axe of the Ancient Knives {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. (37, 30, D) Cuc Nuu's Almanac of Venomous Darkness Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Pain Necromancy 1 no c - Vampiric Draining Necromancy 3 no d - Animate Dead Necromancy 4 no e - Alistair's Intoxication Transmutation/Poison 5 no f - Death Channel Necromancy 6 no (37, 31, D) a +0 trident (37, 43, D) a +5 bardiche of venom a +2 plate armour of poison resistance (38, 0, D) a +2 hand axe of holy wrath (38, 15, D) a book of Misfortune (38, 28, D) an uncursed staff of fire (38, 42, D) a +0 morningstar a +0 ring mail (38, 43, D) a +0 quarterstaff a +0 robe (38, 44, D) a +3 demon blade of pain (still there?) a +5 longbow (still there?) 16 arrows (still there?) a +10 plate armour of ponderousness (still there?) (38, 49, D) a +1 scale mail of poison resistance (39, 0, D) a +5 dagger of holy wrath (39, 14, D) a book of the Sky (39, 15, D) the ring "Oloucs" {+Inv AC+4 Str-2 Dex+3} [ring of protection] It affects your AC (+4). It affects your strength (-2). It affects your dexterity (+3). It lets you turn invisible. the ring of Toduremn {MR+ Int+6 Dex-2} [ring of protection from magic] It affects your intelligence (+6). It affects your dexterity (-2). It affects your resistance to hostile enchantments. the ring "Qegeng" {+Blink rPois rN+ Dex-2 SInv} [ring of see invisible] It affects your dexterity (-2). It protects you from poison. It protects you from negative energy. It lets you see invisible. It lets you blink. a +6 ring of strength an uncursed ring of protection from fire an uncursed amulet of guardian spirit an uncursed ring of positive energy a +4 ring of protection the amulet "Amuirr" {Inacc rF+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. an uncursed ring of protection from fire an uncursed ring of fire an uncursed ring of protection from magic a +3 tower shield (39, 29, D) a +1 morningstar of protection (39, 31, D) a +0 trident (39, 42, D) a +0 dire flail a +0 scale mail (39, 43, D) a +0 trident (39, 44, D) a +2 demon trident of draining (still there?) a +2 vampiric trident (still there?) a +0 trident (still there?) (39, 48, D) a +0 dagger (39, 50, D) a +0 short sword (still there?) a +0 shortbow (still there?) 23 arrows (still there?) a +1 leather armour of cold resistance (still there?) a +0 dagger (still there?) (40, 0, D) an uncursed staff of death (40, 1, D) a condenser vane (2/2) (40, 14, D) an uncursed staff of fire (40, 15, D) a book of Ice a +1 robe of resistance (40, 28, D) a +5 short sword of venom (40, 29, D) the +3 scale mail of Life {rN++ Stlth+} It greatly protects you from negative energy. It makes you more stealthy. (40, 32, D) a +0 demon trident (40, 44, D) a +0 demon whip (40, 48, D) a +0 long sword (still there?) a book of Alchemy (still there?) (40, 49, D) the +2 hand axe of the Bespelling Augurer {vorpal, rN++ Int-3 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It affects your dexterity (+5). It greatly protects you from negative energy. (40, 50, D) a +4 arbalest (40, 51, D) a +0 leather armour (still there?) a +0 trident of freezing (still there?) a +1 robe of magic resistance (still there?) (40, 53, D) a +0 rapier (still there?) a +0 rapier (still there?) (41, 0, D) a +4 broad axe of flaming (41, 1, D) a +0 plate armour of poison resistance (41, 15, D) the +7 ring mail "Moclecw" {+Inv Regen+ Int+3 Stlth+} It affects your intelligence (+3). It lets you turn invisible. It increases your rate of regeneration. It makes you more stealthy. (41, 28, D) a book of Frost (41, 29, D) a book of the Sky (41, 43, D) a +0 chain mail (41, 48, D) a +0 leather armour (41, 49, D) an uncursed staff of cold (41, 50, D) a +0 short sword (41, 51, D) a +0 dagger (still there?) a +0 rapier (still there?) a +6 ring of intelligence (still there?) 4 scrolls of enchant weapon (still there?) (41, 54, D) a +0 shortbow (still there?) a +0 rapier (still there?) (41, 56, D) 9 arrows (still there?) a +0 leather armour (still there?) (42, 0, D) an uncursed staff of earth (42, 1, D) the +4 hand crossbow "Futhrom" {freeze, +Blink MR+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. (42, 14, D) an uncursed ring of flight (42, 15, D) a +1 scale mail of positive energy (42, 28, D) the Grimoire of Supportive Flight Spells Type Level Known a - Shock Conjuration/Air 1 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Call Canine Familiar Summoning 3 no d - Summon Ice Beast Ice/Summoning 4 no (42, 29, D) an uncursed ring of see invisible (42, 32, D) a +4 scimitar of electrocution (still there?) a +0 robe (still there?) (42, 47, D) a scarf of shadows (42, 48, D) a +4 chain mail of poison resistance (42, 50, D) a phantom mirror (still there?) an uncursed staff of air (still there?) a +2 rapier of electrocution (still there?) a +2 rapier of electrocution (still there?) a +2 ring mail of poison resistance (still there?) (43, 14, D) a +1 hunting sling of freezing (43, 28, D) a +4 scale mail of cold resistance (43, 29, D) a +0 mace (43, 48, D) a condenser vane (2/2) (43, 49, D) a +0 rapier a cursed -1 dagger the +5 fustibalus "Acarinebane" {vorpal, MP+9} Any stone fired from it inflicts extra damage. It affects your magic capacity (+9). a lightning rod (4/4) (43, 54, D) a +0 scimitar (44, 28, D) a box of beasts (3/3) (44, 53, D) a +2 short sword of speed (still there?) an uncursed amulet of faith (still there?) a +0 plate armour of poison resistance (still there?) a +0 rapier (still there?) a +3 rapier (still there?) (45, 51, D) a +0 rapier (still there?) a +5 vorpal mace (still there?) a book of Necromancy (still there?) Unapis's Catalogue of Toxic Transmigration (still there?) Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Olgreb's Toxic Radiance Poison 4 no d - Petrify Transmutation/Earth 4 no (46, 47, D) a +0 short sword a book of Burglary an uncursed staff of poison a lightning rod (4/4) a phial of floods a +0 leather armour (46, 50, D) a +0 leather armour a +1 vampiric hand axe a +0 rapier a +0 leather armour (46, 53, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (46, 56, D) a +2 vampiric scimitar (46, 58, D) 4 arrows (47, 49, D) a +0 leather armour a +0 leather armour a +0 long sword a +1 pair of boots of rampaging (47, 52, D) a +0 dagger a +0 long sword a +0 chain mail (47, 53, D) a +3 battleaxe of draining a +3 leather armour of magic resistance a +0 longbow 29 arrows a +0 leather armour the Guide on the Mountains and the Birds Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Static Discharge Conjuration/Air 3 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Freezing Cloud Conjuration/Ice/Air 6 no (47, 54, D) a +5 mace of draining a +0 longbow 34 arrows a +0 leather armour (47, 55, D) 2 arrows a +0 long sword (47, 59, D) 2 arrows (48, 48, D) a cursed -3 dagger (still there?) the Tome of Flight and Stolen Souls (still there?) Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Static Discharge Conjuration/Air 3 no c - Vampiric Draining Necromancy 3 no d - Agony Necromancy 5 no e - Freezing Cloud Conjuration/Ice/Air 6 no (48, 50, D) an uncursed staff of conjuration a +2 vorpal long sword a book of Maledictions (48, 51, D) a +1 long sword of holy wrath a phial of floods (48, 52, D) an arrow a +0 leather armour a +5 trident a +0 rapier (48, 53, D) a +0 long sword (still there?) a +0 longbow (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +1 leather armour of positive energy (still there?) (48, 55, D) a +0 short sword (48, 56, D) a +0 leather armour (49, 1, D) a +3 shortbow of freezing (49, 12, D) an uncursed staff of air (49, 24, D) a box of beasts (3/3) (49, 25, D) an uncursed staff of fire (49, 36, D) a +2 vorpal hand axe (49, 37, D) a +7 plate armour of ponderousness (49, 48, D) 23 arrows (still there?) a +0 shortbow (still there?) a book of Frost (still there?) (49, 49, D) a tin of tremorstones (3/3) (still there?) a +0 dagger (still there?) a +4 vorpal halberd (still there?) (49, 50, D) a +0 short sword a +0 long sword a +0 ring mail a book of Air (49, 52, D) a +0 longbow (still there?) 94 arrows (still there?) a cursed +0 leather armour (still there?) (50, 0, D) a condenser vane (2/2) (50, 1, D) an uncursed staff of poison (50, 12, D) an uncursed ring of stealth (50, 13, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (50, 24, D) an uncursed staff of conjuration (50, 36, D) a lightning rod (4/4) (50, 37, D) an uncursed staff of death (50, 49, D) a +0 short sword (still there?) a +0 leather armour (still there?) the ring "Yxiuriz" {+Fly rC- rN+++ EV+4 Int-4} (still there?) [ring of evasion] It affects your evasion (+4). It affects your intelligence (-4). It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you fly. a book of Misfortune (still there?) (50, 52, D) a +0 scimitar (still there?) a +0 rapier (still there?) a +2 flail of protection (still there?) a +2 hand axe of distortion (still there?) (51, 0, D) a +2 robe of magic resistance (51, 1, D) a +3 vorpal falchion (51, 12, D) a +0 falchion of holy wrath (51, 24, D) a +2 ring mail of poison resistance (51, 25, D) the +5 spear of Pain and Death {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (51, 37, D) a lightning rod (4/4) (51, 39, D) +0 fire dragon scales (51, 48, D) a +0 shortbow (still there?) the +8 long sword of Roacid {vamp, *Contam MP+9 Stlth+} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your magic capacity (+9). It causes magical contamination when unequipped. It makes you more stealthy. 19 arrows (still there?) a +0 leather armour (still there?) (51, 50, D) a +0 shortbow (still there?) a +3 falchion of electrocution (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a -1 longbow (still there?) 24 arrows (still there?) a +0 leather armour (still there?) a Grand Grimoire (still there?) (51, 52, D) a +4 scale mail of fire resistance (still there?) a +0 rapier (still there?) a +2 vorpal spear (still there?) a +0 leather armour (still there?) (52, -1, D) an uncursed ring of see invisible (52, 0, D) a +2 short sword of freezing (52, 12, D) a +4 vampiric spear (52, 13, D) the Volume of Dislocated Ignition Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Sticky Flame Conjuration/Fire 4 no d - Fireball Conjuration/Fire 5 no e - Starburst Conjuration/Fire 6 no (52, 24, D) the +7 short sword "Timuxyni" {vorpal, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. a +0 animal skin a Young Poisoner's Handbook (52, 25, D) a book of Cantrips (52, 28, D) a +0 war axe a +0 animal skin (52, 30, D) a +0 robe (52, 36, D) a +1 scimitar of flaming (52, 37, D) an uncursed staff of fire (unseen) (52, 48, D) a +0 short sword (still there?) the cursed +1 scale mail of Dishonesty {rCorr Str-2 Int+2} (still there?) It affects your strength (-2). It affects your intelligence (+2). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. an uncursed staff of conjuration (still there?) (52, 49, D) a book of Frost (52, 50, D) a +3 scimitar of electrocution (still there?) a +0 short sword (still there?) (53, 12, D) an uncursed amulet of regeneration (53, 13, D) an uncursed staff of air (53, 18, D) a cursed +3 great sword of freezing a +0 robe (53, 19, D) a +0 mace a +0 robe (53, 20, D) a +0 great sword a +0 plate armour (53, 24, D) a +0 broad axe (53, 25, D) a book of the Tempests (53, 27, D) an uncursed staff of fire (still there?) a +0 robe (still there?) (53, 36, D) an uncursed staff of fire (53, 37, D) a +6 hunting sling of flaming (unseen) (53, 48, D) a +0 long sword of holy wrath (53, 49, D) a +0 dagger (54, 0, D) a +1 long sword of protection (still there?) Moarch's Papyrus of Dark Clay (still there?) Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Bolt of Magma Conjuration/Fire/Earth 5 no c - Iron Shot Conjuration/Earth 6 no d - Death Channel Necromancy 6 no an uncursed amulet of magic regeneration (still there?) (54, 13, D) an uncursed staff of cold (54, 24, D) a lightning rod (4/4) (54, 25, D) Kato's Volume of Flying Ignition Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Shock Conjuration/Air 1 no c - Poisonous Vapours Poison/Air 2 no d - Summon Lightning Spire Summoning/Air 4 no e - Silence Hexes/Air 5 no f - Conjure Ball Lightning Conjuration/Air 6 no (54, 36, D) a +2 chain mail of cold resistance (54, 48, D) a +1 scale mail of cold resistance (54, 49, D) an uncursed staff of air (54, 50, D) an uncursed ring of protection from magic (55, 0, D) a tin of tremorstones (3/3) (55, 1, D) a +3 dagger of speed (55, 12, D) an uncursed amulet of magic regeneration (55, 13, D) +1 fire dragon scales (58, 36, D) a +0 hand axe of draining (unseen) (58, 48, D) a +0 fustibalus of freezing (58, 49, D) a condenser vane (2/2) (59, 36, D) a +0 animal skin a cursed -3 quarterstaff a lightning rod (4/4) (59, 48, D) a +2 plate armour of fire resistance (59, 49, D) a +2 morningstar of protection (60, 36, D) Foari Wyu's Almanac of Greatest Risks and Utility Spells Type Level Known a - Orb of Destruction Conjuration 7 no b - Spellforged Servitor Conjuration/Summoning 7 no c - Malign Gateway Summoning/Translocation 7 no d - Dragon Form Transmutation 7 no (60, 47, D) a phial of floods (60, 48, D) the Almanac of the Volcanoes and Stones Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Inner Flame Hexes/Fire 3 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Fireball Conjuration/Fire 5 no e - Starburst Conjuration/Fire 6 no (60, 49, D) a +0 trident (61, 0, D) a +1 robe of fire resistance (61, 8, D) a condenser vane (2/2) (61, 26, D) an uncursed staff of poison (61, 37, D) the Collected Works on Sinister Clay Spells Type Level Known a - Leda's Liquefaction Hexes/Earth 4 no b - Dispel Undead Necromancy 4 no c - Bolt of Magma Conjuration/Fire/Earth 5 no a +0 robe (61, 49, D) a tin of tremorstones (3/3) (62, 0, D) a +2 chain mail of poison resistance (62, 1, D) an uncursed staff of earth (62, 8, D) a +1 flail of protection (62, 12, D) a +0 rapier a +0 robe (62, 16, D) a book of the Sky (62, 20, D) a +0 flail (still there?) a +0 robe (still there?) a +0 battleaxe (still there?) (62, 28, D) a book of Unlife (unseen) (62, 36, D) the +6 great sword "Orb Guardian's Regret" {elec, rPois MR+ Dex+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 47, D) the Papyrus of the Evil Birds Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Swiftness Air 2 no c - Corpse Rot Necromancy/Air 2 no d - Poisonous Vapours Poison/Air 2 no e - Mephitic Cloud Conjuration/Poison/Air 3 no f - Vampiric Draining Necromancy 3 no (62, 49, D) a +0 vorpal morningstar (62, 51, D) (unseen) (63, 0, D) the Disquisition on Damage Dealing and Unholy Rituals Spells Type Level Known a - Sublimation of Blood Necromancy 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Hailstorm Conjuration/Ice 4 no e - Fireball Conjuration/Fire 5 no (63, 8, D) an uncursed staff of fire (63, 12, D) a +0 short sword (still there?) a +0 robe (still there?) (63, 27, D) a +1 mace of draining (63, 36, D) a condenser vane (2/2) (63, 37, D) a +1 robe of magic resistance (63, 38, D) a phantom mirror (still there?) a +0 robe (still there?) (63, 47, D) an uncursed staff of air (63, 50, D) a +0 flail (64, 16, D) a +3 plate armour of cold resistance (64, 17, D) a Grand Grimoire (64, 20, D) a +0 hand axe (unseen) (64, 47, D) a book of Annihilations (64, 48, D) a Fen Folio a condenser vane (2/2) a +0 glaive (64, 49, D) a +0 flail an uncursed staff of cold an uncursed staff of conjuration (64, 51, D) a +0 war axe (still there?) 3 potions of haste (still there?) a +4 flail of protection (still there?) the +7 chain mail of Freedom {rElec rF+ Regen+ Str+4} (still there?) It affects your strength (+4). It protects you from fire. It insulates you from electricity. It increases your rate of regeneration. a +0 dire flail (still there?) a +6 ring of intelligence (still there?) a +0 mace (still there?) a +0 broad axe of electrocution (still there?) (64, 53, D) a +0 trident (still there?) a scroll of brand weapon (still there?) +0 gold dragon scales (still there?) (64, 55, D) a +1 war axe of electrocution (65, 26, D) an uncursed staff of death (65, 27, D) an uncursed ring of protection from cold (65, 28, D) a +5 short sword of holy wrath (65, 47, D) a +2 arbalest of flaming (still there?) the +1 hunting sling of Grontol {flame, Fragile rC++ Int+4 Stlth+} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It greatly protects you from cold. It will be destroyed if unequipped. It makes you more stealthy. (65, 53, D) a +0 scimitar a +0 halberd (66, 46, D) a book of Changes (66, 57, D) a +0 halberd (67, 0, D) a +6 rapier of freezing (67, 54, D) the +7 trident "Suinen" {vorpal, *Noise Str+7} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+7). It may make noises in combat. a +0 flail (still there?) a +0 trident (still there?) a +2 trident of protection (still there?) (67, 55, D) the +2 mace of Melee {vorpal, rF+ rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. (68, 0, D) an uncursed ring of poison resistance (68, 47, D) the +5 hat "Piynk" {Harm +Fly rElec Str-5} It affects your strength (-5). It insulates you from electricity. It lets you fly. It increases damage dealt and taken. (68, 48, D) a +4 shortbow of freezing (68, 50, D) a tin of tremorstones (3/3) (still there?) a +1 dire flail of holy wrath (still there?) +0 storm dragon scales (still there?) a +0 glaive (still there?) a scroll of brand weapon (still there?) a tin of tremorstones (3/3) (still there?) an uncursed staff of death (still there?) (68, 54, D) a cursed ring of protection from magic (still there?) a cursed -3 scimitar (still there?) a +0 trident (still there?) a +0 trident (still there?) (69, 0, D) a +1 shortbow of flaming (69, 11, D) a +2 vorpal trident (69, 36, D) a lightning rod (4/4) (69, 47, D) a book of Debilitation (69, 49, D) a +3 leather armour of fire resistance (69, 53, D) a +0 long sword (still there?) the +7 sceptre of Torment {pain, torment} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. a +0 halberd (still there?) (69, 55, D) a +0 mace (still there?) an uncursed ring of poison resistance (still there?) (70, 8, D) a +0 scimitar of holy wrath (70, 9, D) a box of beasts (3/3) (70, 37, D) 2 large rocks a +0 long sword a +0 scale mail a +2 scimitar of draining (70, 38, D) a +3 war axe a +0 chain mail (70, 47, D) a +2 scale mail of positive energy (still there?) a phial of floods (still there?) (70, 49, D) an uncursed staff of conjuration (still there?) a book of the Warp (still there?) (70, 56, D) +0 storm dragon scales (unseen) (71, 8, D) a box of beasts (3/3) (71, 16, D) a +3 plate armour of cold resistance (71, 17, D) a condenser vane (2/2) (71, 26, D) a +0 arbalest of freezing (71, 27, D) a book of Misfortune (71, 35, D) an uncursed staff of conjuration (71, 36, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (71, 37, D) a +2 ring mail of magic resistance (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) Sif Muna's Handbook of Malediction (still there?) Spells Type Level Known a - Slow Hexes 2 no b - Tukima's Dance Hexes 3 no c - Summon Mana Viper Hexes/Summoning 5 no d - Invisibility Hexes 6 no (71, 39, D) a +0 flail (71, 43, D) a large rock (71, 47, D) the +6 great sword "Metir" {vorpal, *Contam *Corrode rF+ Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from fire. It causes magical contamination when unequipped. It may corrode you when you take damage. (71, 48, D) a tin of tremorstones (3/3) (71, 49, D) an uncursed amulet of faith (71, 50, D) a +0 trident (still there?) a +0 short sword (still there?) (72, 9, D) a tin of tremorstones (3/3) (72, 16, D) an uncursed staff of air (72, 17, D) an uncursed staff of poison (72, 20, D) a +0 spear (72, 26, D) a +2 scythe of freezing (72, 27, D) the Compendium of Harmful Transmigration Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Conjure Flame Conjuration/Fire 3 no d - Fulminant Prism Conjuration/Hexes 4 no e - Spellforged Servitor Conjuration/Summoning 7 no (72, 28, D) a +0 quarterstaff a cursed +0 robe (72, 32, D) a +0 dagger a +0 robe (72, 47, D) an uncursed staff of conjuration (72, 49, D) a book of Death (73, 16, D) a lightning rod (4/4) (73, 17, D) a phantom mirror (73, 26, D) a +1 antimagic quarterstaff (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) (73, 27, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a +4 rapier of electrocution (still there?) (73, 35, D) a phial of floods (73, 36, D) the cursed +1 leather armour of the Doldrums {Stlth+} It makes you more stealthy. It has a curse placed upon it. (73, 37, D) a +0 arbalest (still there?) 20 bolts (still there?) a phial of floods (still there?) (73, 38, D) a +1 halberd of protection (still there?) a +0 arbalest (still there?) 12 bolts (still there?) (73, 47, D) a +3 plate armour of positive energy (73, 48, D) the Handbook of Flying Transmigration Spells Type Level Known a - Shock Conjuration/Air 1 no b - Irradiate Conjuration/Transmutation 5 no c - Silence Hexes/Air 5 no d - Tornado Air 9 no (73, 49, D) a +0 glaive (73, 52, D) an uncursed amulet of the acrobat (74, 47, D) an uncursed staff of poison (74, 48, D) a condenser vane (2/2) (74, 49, D) a +0 plate armour of cold resistance (75, 47, D) an uncursed amulet of regeneration (75, 49, D) a +0 vorpal hunting sling