Burgietje the Dungeon (0, 32, D) the +5 dagger "Xivedejuf" {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). (0, 50, D) a +0 short sword (0, 51, D) an uncursed staff of fire (0, 52, D) a +0 short sword (still there?) a +0 chain mail (still there?) a tin of tremorstones (2/2) (still there?) (0, 53, D) the +1 spear of the Crawling Thing {flame, rPois rN++ Str+4 Int+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+2). It protects you from poison. It greatly protects you from negative energy. a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (1, 34, D) a +0 pair of gloves of archery (still there?) a lightning rod (4/4) (still there?) (1, 50, D) a phantom mirror (1, 51, D) a +0 short sword (1, 52, D) a book of the Dragon (1, 53, D) a +0 longbow (still there?) 46 arrows (still there?) a +0 leather armour (still there?) 3 potions of haste (still there?) an elf corpse (skeletalised by now) (still there?) (2, 14, D) a +0 chain mail of poison resistance (2, 16, D) a +2 plate armour of cold resistance (2, 17, D) a +1 dire flail of draining (2, 33, D) an uncursed staff of air (still there?) the +0 pair of boots "Qiezxeno" {Rampage +Inv MR- Regen+} (still there?) It affects your resistance to hostile enchantments. It lets you turn invisible. It increases your rate of regeneration. It bestows one free step when moving towards enemies. (2, 35, D) a +3 ring mail of fire resistance (2, 51, D) a +3 lajatang of venom (still there?) an uncursed staff of earth (still there?) (2, 52, D) a +0 short sword (2, 53, D) a +3 hand axe of venom (still there?) a +0 buckler (still there?) (2, 54, D) a +0 rapier (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +2 hand crossbow of flaming (3, 15, D) the +7 chain mail of Zaasteto {rElec rF+ MP+9 Str-2} It affects your strength (-2). It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). (3, 17, D) a +1 great sword of flaming (unseen) (3, 33, D) the +8 dire flail of Sieniz {vamp, +Blink} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you blink. (3, 34, D) a +3 falchion of electrocution (3, 50, D) a +0 scimitar (3, 51, D) the +2 pair of gloves "Etzem Josch" {rF+ rN+ Regen+ Dex-2} It affects your dexterity (-2). It protects you from fire. It protects you from negative energy. It increases your rate of regeneration. (3, 52, D) a +0 longbow (still there?) 32 arrows (still there?) a +0 leather armour (still there?) a +6 ring of intelligence (still there?) an elf corpse (skeletalised by now) (still there?) (3, 53, D) a +0 scimitar (still there?) a +3 trident of flaming (still there?) an elf corpse (skeletalised by now) (still there?) (3, 54, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 buckler of protection (4, 17, D) a +5 flail of protection (still there?) a +1 demon whip of electrocution (still there?) 4 potions of haste (still there?) (4, 37, D) a +5 vorpal scythe (4, 51, D) a +2 war axe of flaming (4, 52, D) a +6 flail of protection (still there?) a +0 rapier (still there?) (4, 57, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (5, 14, D) a +0 great mace of holy wrath (5, 15, D) a +0 pair of boots of running (5, 18, D) +0 fire dragon scales (unseen) (5, 33, D) a +0 antimagic scythe an uncursed staff of cold an uncursed staff of earth (5, 50, D) a +3 vorpal quarterstaff (5, 51, D) an arrow a phial of floods (5, 52, D) a +0 barding of fire resistance (5, 53, D) a +0 shortbow the +8 scimitar of Outrage {elec, Dex+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+7). a +0 leather armour an arrow a +0 short sword an elf corpse (skeletalised by now) (5, 54, D) a +0 longbow a +0 leather armour 35 arrows an elf corpse (skeletalised by now) (5, 57, D) an arrow a +0 long sword of electrocution (6, 15, D) a +2 scimitar of flaming (still there?) the ring "Sixtyxt" {rC+ rCorr} (still there?) [ring of resist corrosion] It protects you from cold. It provides partial protection from all sources of acid and corrosion. a +5 vorpal hand axe (still there?) (6, 32, D) a phantom mirror (6, 33, D) a phantom mirror (6, 34, D) a cursed staff of air (still there?) a book of Maledictions (still there?) (6, 36, D) a +3 scythe of protection (6, 37, D) a +1 scythe of protection (6, 50, D) an uncursed staff of earth an uncursed staff of air (6, 51, D) a +0 rapier (still there?) a +0 leather armour (still there?) (6, 52, D) a cursed +0 leather armour (still there?) a +3 vorpal battleaxe (still there?) a +0 shortbow (still there?) a +0 chain mail (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) 31 arrows (still there?) a +0 leather armour (still there?) a manual of Throwing (still there?) (6, 56, D) a +0 vorpal dire flail (6, 57, D) a +2 mace of protection (6, 60, D) a +4 halberd of venom (6, 62, D) an arrow (still there?) the cursed +3 mace "Lautroxi" {pain, rPois rN++ MR- Str+8} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+8). It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. the ring of Due Proportion {Str+3 Stlth+} (still there?) [ring of stealth] It affects your strength (+3). It makes you more stealthy. (7, 6, D) a scroll of holy word (7, 17, D) a +2 great sword of flaming (7, 18, D) a +1 great sword of flaming the ring of Qemiuxting {rElec MR+ MP+9 Int+2} [ring of protection from magic] It affects your intelligence (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (7, 32, D) a +0 scythe of venom a phial of floods (7, 33, D) a +2 plate armour of fire resistance (7, 36, D) a +0 giant club the +2 rapier of Destiny {vorpal, Str+2 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+4). (7, 50, D) the amulet of the Bull {Acrobat +Blink SInv} [amulet of the acrobat] It helps you evade while moving and waiting. It lets you see invisible. It lets you blink. the ring of Litush {rF++ rC- Int+9 Slay-6 Stlth-} [ring of attention] It affects your intelligence (+9). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It greatly protects you from fire. It makes you vulnerable to cold. It makes you less stealthy. the ring of Tender Moments {Wiz rPois rF+} [ring of wizardry] It improves your spell success rate. It protects you from fire. It protects you from poison. an uncursed ring of see invisible an uncursed amulet of the acrobat the ring "Liryzib" {rElec rN+ Str+3 Stlth-} [ring of attention] It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. It makes you less stealthy. a +1 helmet of see invisible the ring of Optimism {rC- Int+6 Dex+8 Slay+3} [ring of intelligence] It affects your intelligence (+6). It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. a +6 ring of dexterity the amulet "Laydisa" {Inacc rElec rN++ Dex-2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (-2). It insulates you from electricity. It greatly protects you from negative energy. a +0 short sword (7, 53, D) 29 arrows the cursed +0 shortbow "Jeics" {freeze, Fragile +Fly rF++ MR-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. It will be destroyed if unequipped. It has a curse placed upon it. a +0 rapier a +0 rapier a +4 vorpal long sword a +0 ring mail an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (8, 14, D) a book of Flames a +1 glaive of protection (8, 15, D) a lightning rod (4/4) (8, 16, D) a +2 robe of magic resistance (8, 19, D) a +1 great sword of flaming (8, 32, D) a phantom mirror (still there?) a +2 antimagic dire flail (still there?) a condenser vane (still there?) (8, 33, D) a cursed staff of death (8, 39, D) a cursed -3 scimitar (9, 14, D) a +4 short sword of venom (9, 17, D) a +0 scimitar of flaming (still there?) a scroll of brand weapon (still there?) (9, 19, D) a +2 scimitar of flaming (9, 20, D) a +2 great sword of flaming (9, 35, D) a +2 scythe of protection (9, 38, D) a +5 scythe of freezing (9, 50, D) a +2 spear of distortion a +0 whip of electrocution (9, 51, D) a +0 longbow (still there?) 24 arrows (still there?) a +0 leather armour (still there?) a book of Clouds (still there?) a +0 rapier (still there?) a +1 mace of holy wrath (still there?) 4 potions of heal wounds (still there?) a +0 leather armour (still there?) a phial of floods (still there?) an elf corpse (skeletalised by now) (still there?) (9, 53, D) a +0 rapier a +0 rapier a +6 fustibalus of freezing a +3 vorpal trident (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 7, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (10, 14, D) a +5 great sword of holy wrath (10, 15, D) the +9 hand axe of Gluttony {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (10, 16, D) a +2 plate armour of fire resistance (10, 20, D) a +0 demon whip of draining (10, 32, D) a book of Frost (still there?) 8 potions of heal wounds (still there?) 4 potions of haste (still there?) (10, 50, D) a +0 rapier a +0 rapier a +0 dagger (10, 52, D) an uncursed staff of cold (still there?) an elf corpse (skeletalised by now) (still there?) (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a +0 spear the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a book of Geomancy (11, 33, D) the ring of Cinuo {Ice *Slow +Inv rElec Int+3} (still there?) [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you turn invisible. It may slow you when you take damage. a phial of floods (still there?) (11, 37, D) a +0 giant spiked club (11, 51, D) an uncursed staff of cold (still there?) a +1 chain mail of fire resistance (still there?) (12, 14, D) a book of Cantrips (12, 15, D) the +7 hand axe of the Forest {flame, Dex+3} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). a +1 leather armour of magic resistance (still there?) (12, 16, D) a cursed staff of death (still there?) a Fen Folio (still there?) (12, 19, D) an uncursed ring of flight (still there?) a +2 great sword of flaming (still there?) (12, 32, D) a +0 battleaxe of electrocution (12, 33, D) a +4 ring of protection (still there?) a +2 short sword of speed (still there?) a +7 vorpal hand crossbow (still there?) (12, 34, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (12, 50, D) a condenser vane (12, 51, D) a cursed -1 dagger 14 arrows (12, 52, D) a +3 leather armour a +0 longbow a tin of tremorstones (2/2) (12, 53, D) a +0 rapier a +0 rapier a +0 leather armour a +0 longbow 56 arrows a +4 ring mail of cold resistance a +0 long sword a +6 halberd of venom (12, 54, D) a +0 dagger (still there?) the ring "Puihad" {rPois rC+ MR+ Str+2} (still there?) [ring of protection from cold] It affects your strength (+2). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. an elf corpse (skeletalised by now) (still there?) (13, 20, D) a +1 great sword of flaming (13, 32, D) a +1 shortbow of freezing (13, 33, D) an uncursed staff of conjuration (13, 34, D) a +2 bardiche of protection (13, 52, D) a +0 leather armour (14, 50, D) an uncursed staff of death (14, 51, D) a +0 hunting sling of flaming (15, 51, D) a lightning rod (4/4) (18, 1, D) a phial of floods (18, 48, D) the +6 lajatang "Anywaurph" {vorpal, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (18, 49, D) an uncursed amulet of regeneration (18, 50, D) a +0 vorpal war axe (19, 1, D) the +3 leather armour of Lethargy {rN+} It protects you from negative energy. (19, 16, D) a condenser vane (19, 32, D) a +7 hunting sling (19, 33, D) a +2 halberd of venom (19, 48, D) the +2 robe of Gybuihe {Rampage +Fly rCorr Int-3} It affects your intelligence (-3). It lets you fly. It provides partial protection from all sources of acid and corrosion. It bestows one free step when moving towards enemies. (19, 49, D) a +0 short sword (19, 50, D) a condenser vane (20, -1, D) a +3 scale mail of fire resistance (still there?) an uncursed staff of death (still there?) (20, 1, D) a book of Spatial Translocations the Almanac of Gliding Calling Spells Type Level Known a - Shock Conjuration/Air 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Static Discharge Conjuration/Air 3 no d - Summon Ice Beast Ice/Summoning 4 no e - Dragon's Call Summoning 9 no (20, 3, D) a +0 flail (20, 16, D) a book of Flames (20, 17, D) an uncursed staff of air a tin of tremorstones (2/2) (20, 32, D) a +4 vorpal quarterstaff (20, 48, D) an uncursed ring of magical power (20, 49, D) a +1 robe (20, 50, D) a +3 vampiric bardiche (still there?) a +0 cloak (still there?) a book of Summonings (still there?) a white draconian corpse (skeletalised by now) (still there?) (21, 32, D) a phantom mirror (21, 33, D) a lightning rod (4/4) (21, 34, D) a +4 rapier of freezing (21, 48, D) a +2 robe of cold resistance (21, 49, D) the +8 great sword of the Moon {elec, rF++ rC++ Int-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-4). It greatly protects you from fire. It greatly protects you from cold. (22, -1, D) a book of Hexes (22, 4, D) a cursed -1 mace (22, 16, D) a box of beasts a book of Summonings a Fen Folio (22, 18, D) a book of Party Tricks (22, 19, D) a phial of floods (still there?) a manual of Slings (still there?) (22, 20, D) a +1 demon blade of flaming (22, 32, D) a +3 dagger of venom (22, 34, D) a +2 scimitar of holy wrath (22, 48, D) an uncursed ring of stealth (22, 49, D) a +4 chain mail of poison resistance a raiju corpse (skeletalised by now) (22, 50, D) a book of Hexes (22, 53, D) a +4 scimitar of flaming (23, 16, D) a +2 chain mail of cold resistance an uncursed staff of fire (23, 32, D) an uncursed staff of death (23, 33, D) a phantom mirror (23, 34, D) the +9 staff of Olgreb {rPois∞} It grants immunity to poison. (unseen) (23, 48, D) an uncursed staff of fire (still there?) an uncursed staff of death (still there?) (23, 49, D) a +2 dagger of speed a +0 robe a human corpse (skeletalised by now) (23, 50, D) a box of beasts (24, 1, D) a +1 vorpal hand crossbow an uncursed staff of death (24, 6, D) quicksilver dragon scales (unseen) (24, 16, D) an uncursed staff of poison (24, 20, D) (unseen) (24, 21, D) (unseen) (24, 31, D) a +6 ring of strength the ring "Cothefih" {MP+9 Str+6} [ring of magical power] It affects your strength (+6). It affects your magic capacity (+9). an uncursed ring of protection from magic the ring "Wurhuxt" {rElec rCorr Str+3} [ring of resist corrosion] It affects your strength (+3). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. an uncursed amulet of faith the amulet of Susm {RegenMP rC+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from cold. the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of nothing] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. a +0 pair of boots of flying a +4 ring of evasion the ring "Estryheb" {rF++ rC+} [ring of protection from cold] It greatly protects you from fire. It protects you from cold. an uncursed ring of stealth the ring of Foucuach {rC+ Str+4 Int-2 Dex+6} [ring of dexterity] It affects your strength (+4). It affects your intelligence (-2). It affects your dexterity (+6). It protects you from cold. an uncursed ring of ice an uncursed ring of protection from fire an uncursed ring of protection from fire (24, 32, D) a tin of tremorstones (2/2) (24, 33, D) a +0 pair of gloves of archery (24, 34, D) a +1 chain mail of cold resistance (24, 48, D) a tin of tremorstones (2/2) (still there?) a box of beasts (still there?) (24, 50, D) an uncursed staff of death (still there?) a phial of floods (still there?) a condenser vane (still there?) (25, 0, D) the +4 plate armour of the King of the Hill {*Contam rN+ Dex+2} (still there?) It affects your dexterity (+2). It protects you from negative energy. It causes magical contamination when unequipped. an uncursed staff of fire (still there?) an uncursed ring of see invisible (still there?) (25, 1, D) 3 large rocks (still there?) a phantom mirror (still there?) (25, 16, D) the +2 glaive of Wyny {drain, rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. (25, 32, D) a +3 vampiric hand axe (25, 33, D) an uncursed staff of air (25, 34, D) an uncursed staff of cold (unseen) (25, 48, D) a +3 scimitar of holy wrath (26, 0, D) a +0 mace (still there?) a +2 mace of holy wrath (still there?) the +7 halberd of Frustration {holy, *Slow rElec Str+4 Dex+2} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. It may slow you when you take damage. (26, 7, D) a large rock (26, 16, D) a phantom mirror (26, 18, D) an uncursed staff of poison (still there?) a lightning rod (4/4) (still there?) a +2 shortbow of freezing (still there?) an uncursed staff of conjuration (still there?) (26, 32, D) a +3 hand crossbow of flaming (26, 34, D) a +2 spectral giant spiked club (26, 48, D) a +3 leather armour of magic resistance (27, 0, D) a book of Geomancy (27, 16, D) a book of Death (27, 32, D) a +2 robe of magic resistance (27, 33, D) an uncursed staff of fire (27, 48, D) a +3 vorpal falchion (27, 49, D) the +4 halberd of Ambiguity {pain, rPois rF- rC+ Int+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. a +3 chain mail of magic resistance (28, 0, D) an uncursed staff of earth (still there?) a phial of floods (still there?) (28, 1, D) an uncursed staff of death (28, 3, D) 2 large rocks (28, 32, D) a +3 spear of venom (28, 33, D) a +3 leather armour of poison resistance (28, 48, D) an uncursed staff of air (28, 49, D) an uncursed staff of cold (28, 50, D) a phial of floods (29, 0, D) an uncursed staff of fire (29, 1, D) a +0 vorpal scimitar (29, 2, D) a large rock (29, 20, D) (unseen) (29, 32, D) a +4 scale mail of fire resistance (29, 48, D) an uncursed staff of conjuration (29, 49, D) the +4 spear "Killer Klown's Bane" {protect, *Noise +Blink rC+ Dex+6} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+6). It protects you from cold. It lets you blink. It may make noises in combat. (30, 16, D) the +6 kite shield of Youthful Indiscretion {Rampage rC+++ MR+ Slay-4} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It bestows one free step when moving towards enemies. (30, 47, D) the +6 dagger "Ytzakoy" {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (30, 49, D) a +0 short sword of speed (30, 52, D) an uncursed staff of fire (31, 48, D) a +0 vorpal hand crossbow (31, 50, D) a book of Spatial Translocations (31, 51, D) 4 scrolls of enchant armour (33, 48, D) a +3 shortbow of flaming the Tome of Quantum Flames Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Blink Translocation 2 no c - Conjure Flame Conjuration/Fire 3 no d - Dispersal Translocation 6 no e - Ignition Fire 8 no an uncursed staff of cold (33, 50, D) a tin of tremorstones (2/2) (still there?) a +1 long sword of holy wrath (still there?) (34, 49, D) the +1 trident of Growth {vorpal, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (34, 50, D) a book of Air (35, -1, D) a +1 short sword of draining (35, 0, D) the Disquisition on Evil Flames Spells Type Level Known a - Pain Necromancy 1 no b - Inner Flame Hexes/Fire 3 no c - Vampiric Draining Necromancy 3 no d - Animate Dead Necromancy 4 no e - Ignition Fire 8 no (35, 14, D) a lightning rod (4/4) (35, 15, D) a tin of tremorstones (2/2) (35, 18, D) a +0 glaive (still there?) a +0 great sword (still there?) a +0 chain mail of cold resistance (still there?) (35, 28, D) the +5 short sword "Xythe" {vorpal, Fragile Str+4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It will be destroyed if unequipped. (35, 29, D) an uncursed staff of poison (36, 1, D) a phantom mirror (still there?) the +1 leather armour of Lightning Storm {+Blink +Fly Str-4 Dex+2} (still there?) It affects your strength (-4). It affects your dexterity (+2). It lets you fly. It lets you blink. (36, 3, D) a cursed +0 long sword (36, 14, D) a phial of floods (36, 15, D) an uncursed staff of air (36, 28, D) the +3 scimitar of Noon {venom, *Slow rElec Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It insulates you from electricity. It may slow you when you take damage. (36, 29, D) a +2 mace of venom (37, 2, D) a +0 dagger (still there?) a +0 robe (still there?) (37, 15, D) an uncursed staff of air (37, 17, D) a +0 plate armour (still there?) a +0 great sword (still there?) a +0 arbalest (still there?) 20 bolts (still there?) (37, 20, D) a +0 plate armour (37, 29, D) a Necronomicon (38, 0, D) a tin of tremorstones (2/2) (still there?) the cursed +1 robe of Satisfaction {rN+} (still there?) It protects you from negative energy. It has a curse placed upon it. a book of Ice (still there?) (38, 15, D) a +2 vorpal scimitar (still there?) a +0 arbalest (still there?) 25 bolts (still there?) an uncursed ring of see invisible (still there?) (38, 20, D) a +2 war axe of electrocution (still there?) a +0 plate armour (still there?) (38, 21, D) a +0 plate armour (still there?) a +0 great sword (still there?) (38, 28, D) the +3 ring mail of the Equator {Int+6} It affects your intelligence (+6). (38, 49, D) 2 large rocks (still there?) a box of beasts (still there?) a cyclops corpse (still there?) (39, -1, D) a +0 chain mail (39, 14, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (39, 15, D) a condenser vane (39, 16, D) a +0 bardiche (still there?) a +0 arbalest (still there?) a +2 robe of the Archmagi (still there?) the ring "Rocvic" {rC++ Str+2 Int+6} (still there?) [ring of intelligence] It affects your strength (+2). It affects your intelligence (+6). It greatly protects you from cold. 14 bolts (still there?) (39, 18, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 chain mail (still there?) the +12 short sword "Ceps" {vorpal, +Inv Str+5} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+5). It lets you turn invisible. a +0 plate armour (still there?) (39, 19, D) a +0 great sword (unseen) (39, 28, D) a +1 hand crossbow of freezing (39, 29, D) a +2 vorpal long sword (39, 48, D) a phantom mirror (39, 49, D) a +0 robe (39, 50, D) the cursed +0 robe "Uddoe" {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (39, 54, D) 5 large rocks (40, 0, D) a phial of floods (still there?) a cursed +0 spear (still there?) a +0 robe (still there?) a +0 bardiche (still there?) a +0 robe (still there?) a +0 robe (still there?) an uncursed amulet of magic regeneration (still there?) a +2 short sword of electrocution (still there?) (40, 14, D) an uncursed staff of cold (40, 18, D) a +0 great mace a +0 plate armour a +0 chain mail (40, 28, D) a +4 hunting sling of freezing (40, 48, D) the Incunabulum of Spatial Conjuration Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Stone Arrow Conjuration/Earth 3 no c - Portal Projectile Hexes/Translocation 3 no d - Hailstorm Conjuration/Ice 4 no (40, 49, D) a book of Hexes (still there?) 5 large rocks (still there?) the +4 short sword "Cissyogh" {pain, Stlth+} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. a cyclops corpse (still there?) (40, 52, D) the cursed +1 executioner's axe "Ogreslayer" {freeze, rF+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It lets you see invisible. It has a curse placed upon it. a titan corpse a frost giant corpse (40, 56, D) a +2 dire flail of draining (still there?) a +0 great mace (still there?) (41, 4, D) a +4 great sword (still there?) the +8 longbow "Zephyr" {speed, Dex+3 SInv} (still there?) Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (41, 14, D) a +3 mace of draining (41, 15, D) a +1 long sword (41, 18, D) a cursed -1 battleaxe (still there?) a +0 plate armour (still there?) (41, 28, D) a +1 plate armour of fire resistance (41, 29, D) a +0 war axe of holy wrath (41, 48, D) a +1 plate armour of cold resistance (41, 49, D) the Incunabulum of Flying Execration Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Airstrike Air 4 no d - Summon Lightning Spire Summoning/Air 4 no e - Invisibility Hexes 6 no (41, 54, D) a +0 battleaxe of freezing (42, 0, D) a phantom mirror (42, 1, D) a +3 war axe of electrocution (still there?) an uncursed staff of air (still there?) (42, 14, D) the Volume of the Fetching Arsonist Spells Type Level Known a - Corona Hexes 1 no b - Slow Hexes 2 no c - Summon Mana Viper Hexes/Summoning 5 no d - Ignition Fire 8 no (42, 15, D) a Grand Grimoire (42, 17, D) a cursed +0 battleaxe (still there?) a +3 plate armour (still there?) 4 potions of heal wounds (still there?) (42, 28, D) a +2 mace of draining (42, 49, D) a large rock (still there?) a lightning rod (4/4) (still there?) a +0 dire flail (still there?) the +4 lajatang of Reodyrau {freeze, *Noise rN+ Str+3 Int+2} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+2). It protects you from negative energy. It may make noises in combat. a +0 battleaxe of freezing (still there?) (43, 15, D) an uncursed ring of resist corrosion (43, 27, D) Sif Muna's Reference Book on Earthen Conjuration Spells Type Level Known a - Shock Conjuration/Air 1 no b - Searing Ray Conjuration 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no (43, 30, D) a lightning rod (4/4) (43, 48, D) a +2 robe of cold resistance (43, 49, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +3 hand crossbow of freezing (still there?) an ettin corpse (still there?) (43, 50, D) a +2 great sword of flaming (still there?) an uncursed ring of wizardry (still there?) 8 large rocks (still there?) an uncursed staff of air (still there?) a fire giant corpse (still there?) (43, 51, D) a +2 battleaxe of freezing an ettin corpse (44, 48, D) 5 large rocks (still there?) an uncursed staff of cold (still there?) (44, 49, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a book of Clouds (still there?) an ettin corpse (still there?) (44, 50, D) 6 large rocks (still there?) a stone giant corpse (still there?) (44, 51, D) a +1 great sword of flaming a +2 great mace of protection (44, 52, D) a +3 dagger of holy wrath a +0 dire flail 4 large rocks (44, 54, D) a +0 dire flail (still there?) 3 large rocks (still there?) a stone giant corpse (still there?) (45, 27, D) a +0 war axe of distortion (45, 48, D) a +2 vorpal spear (still there?) a box of beasts (still there?) (45, 49, D) 5 large rocks (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +2 vampiric short sword (still there?) a cyclops corpse (still there?) (45, 52, D) Qissool's Catalogue of Attacks Spells Type Level Known a - Iskenderun's Mystic Blast Conjuration/Translocation 4 no b - Lightning Bolt Conjuration/Air 5 no c - Irradiate Conjuration/Transmutation 5 no d - Iron Shot Conjuration/Earth 6 no 6 large rocks a +0 dire flail (45, 55, D) a titan corpse (skeletalised by now) (46, 49, D) a +1 buckler of fire resistance (46, 50, D) a phantom mirror (46, 52, D) a +4 vorpal arbalest a stone giant corpse (46, 53, D) 5 large rocks a +4 dire flail (46, 55, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (46, 56, D) a +1 dire flail of venom (still there?) a large rock (still there?) (47, 48, D) a +2 war axe of flaming (47, 49, D) a +2 vorpal war axe (47, 52, D) the +6 mace of Proximity {drain, rPois rC+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from poison. It makes you more stealthy. a +0 dire flail 3 large rocks a +0 great sword of flaming a fire giant corpse (47, 58, D) a large rock (48, -1, D) a +3 vorpal morningstar (48, 49, D) a +2 leather armour of poison resistance (still there?) a book of the Earth (still there?) (48, 55, D) a +0 dire flail (still there?) an ettin corpse (skeletalised by now) (still there?) (49, 12, D) the +2 halberd of Radicalism {vorpal, rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you more stealthy. (49, 24, D) the +7 trident of Pain and Death {elec, +Fly rC+ rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It protects you from negative energy. It lets you fly. (49, 26, D) a +2 war axe of freezing (49, 36, D) a tin of tremorstones (2/2) (49, 37, D) a +2 plate armour of fire resistance (49, 48, D) an uncursed staff of air (still there?) a +4 antimagic battleaxe (still there?) a +3 quarterstaff (still there?) (49, 50, D) 11 large rocks (still there?) a titan corpse (still there?) (49, 51, D) the +6 triple crossbow "Zokuafu" {elec, *Slow rElec Str+6 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+6). It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. 3 large rocks a +1 great sword of flaming a +0 dire flail the cursed -5 helmet of Fasism {+Blink rElec rPois} It insulates you from electricity. It protects you from poison. It lets you blink. It has a curse placed upon it. a fire giant corpse (49, 52, D) the +7 falchion "Miwydd" {vorpal, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. (49, 54, D) a +0 dire flail (still there?) a cursed -1 dire flail (still there?) an ettin corpse (still there?) (50, 0, D) a book of Frost (still there?) the +3 crown of Dyrovepreva {rElec Int+2 SInv} (still there?) It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (50, 1, D) a +2 battleaxe of flaming (still there?) a +0 cloak (still there?) a Young Poisoner's Handbook (still there?) (50, 2, D) a +0 flail (50, 3, D) a +0 scimitar (still there?) a +2 great mace of protection (still there?) (50, 5, D) a +0 cloak (unseen) (50, 12, D) the +11 quarterstaff of Neyrch {flame, +Fly Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It lets you fly. (50, 13, D) an uncursed staff of air (50, 24, D) a phial of floods (50, 36, D) a +0 vorpal dire flail (50, 37, D) the Guide on Twisted Flight Spells Type Level Known a - Shock Conjuration/Air 1 no b - Swiftness Air 2 no c - Portal Projectile Hexes/Translocation 3 no d - Airstrike Air 4 no e - Iskenderun's Mystic Blast Conjuration/Translocation 4 no f - Conjure Ball Lightning Conjuration/Air 6 no (50, 43, D) (unseen) (50, 47, D) 3 large rocks (50, 48, D) a +0 dire flail (still there?) a +0 dire flail (still there?) an uncursed staff of earth (still there?) 4 large rocks (still there?) a +1 chain mail of magic resistance (still there?) (50, 50, D) the Guide on Unstable Clay Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Spider Form Transmutation/Poison 3 no c - Irradiate Conjuration/Transmutation 5 no d - Lee's Rapid Deconstruction Earth 5 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (51, 0, D) a cursed +0 rapier (still there?) a +0 cloak (still there?) an uncursed ring of positive energy (still there?) the +6 fustibalus "Gudamep" {vorpal, rPois SInv Stlth+} (still there?) Any stone fired from it inflicts extra damage. It protects you from poison. It lets you see invisible. It makes you more stealthy. (51, 1, D) a book of Flames (51, 2, D) a +6 mace of protection (unseen) (51, 12, D) an uncursed staff of air (51, 13, D) a +1 chain mail of fire resistance (51, 36, D) the +10 plate armour "Kaedakh" {MR- Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. (51, 37, D) the cursed +1 dagger of Grandeur {venom, rN++} It poisons the flesh of those it strikes. It greatly protects you from negative energy. It has a curse placed upon it. (51, 47, D) an uncursed ring of magical power (still there?) a phantom mirror (still there?) 4 large rocks (still there?) (51, 50, D) an uncursed staff of death (51, 51, D) 4 large rocks (still there?) a +2 great sword of flaming (still there?) a frost giant corpse (still there?) a fire giant corpse (still there?) (52, 1, D) a +0 halberd (52, 2, D) a +0 broad axe (52, 3, D) a cursed -3 trident (52, 4, D) a +0 halberd (52, 12, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (52, 13, D) a book of Annihilations (52, 23, D) a +3 leather armour of poison resistance (52, 25, D) an uncursed staff of cold a +1 hat of magic resistance a +0 falchion of freezing a +0 halberd of protection (52, 36, D) a phial of floods (52, 37, D) a +1 leather armour of fire resistance (52, 48, D) a +2 vorpal falchion (52, 51, D) a +2 mace of holy wrath (still there?) an ettin corpse (still there?) (53, 0, D) an uncursed staff of cold (53, 1, D) a +2 leather armour of cold resistance (53, 3, D) a +0 halberd (unseen) (53, 4, D) a +1 scimitar of draining (unseen) (53, 12, D) a +2 halberd of pain (53, 13, D) a book of Burglary (53, 14, D) +0 ice dragon scales (53, 36, D) a +0 vorpal scimitar (53, 37, D) a +4 falchion of holy wrath (53, 49, D) a +0 dire flail (still there?) a phial of floods (still there?) 4 large rocks (still there?) a phantom mirror (still there?) a cursed -3 dire flail (still there?) a +1 whip of flaming (still there?) a stone giant corpse (still there?) (53, 53, D) a +1 battleaxe of freezing (54, 0, D) a book of the Warp (54, 1, D) a +0 mace (still there?) a condenser vane (still there?) (54, 12, D) an uncursed amulet of reflection an uncursed staff of earth a +0 vorpal war axe (54, 36, D) an uncursed staff of death (54, 47, D) a +4 hunting sling of flaming (54, 51, D) an uncursed staff of cold (55, 0, D) a +0 dagger (55, 1, D) an uncursed staff of earth (still there?) a +0 cloak (still there?) a +2 long sword of pain (still there?) (55, 23, D) a +0 chain mail of magic resistance (still there?) an uncursed staff of conjuration (still there?) (55, 49, D) the +3 hunting sling of the Abyss {venom, rC+} It poisons the ammo it fires. It protects you from cold. (56, 2, D) a +0 halberd (56, 11, D) a +2 vampiric trident (56, 23, D) an uncursed amulet of regeneration (59, 36, D) a tin of tremorstones (2/2) (59, 47, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (59, 49, D) a scroll of holy word (60, 36, D) an uncursed staff of earth (60, 37, D) an uncursed staff of air (60, 47, D) a tin of tremorstones (2/2) (60, 48, D) a book of Callings (60, 49, D) a lightning rod (4/4) (61, 0, D) a +2 vampiric dagger (61, 8, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (61, 16, D) a +2 hand axe of freezing (61, 25, D) a +0 shortbow (still there?) the +11 executioner's axe of True Grit {flame, +Inv rF- rN++ Int+3} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It makes you vulnerable to fire. It greatly protects you from negative energy. It lets you turn invisible. 16 arrows (still there?) a +0 leather armour (still there?) (61, 27, D) a +0 dagger of protection (61, 28, D) a +0 short sword a +0 shortbow 17 arrows a +0 leather armour (61, 29, D) a +2 vorpal hand axe (61, 36, D) a book of Transfigurations (61, 37, D) a lightning rod (4/4) (61, 47, D) a +2 war axe of electrocution (61, 48, D) a book of the Dragon (still there?) a glowing shapeshifter corpse (still there?) (61, 50, D) a +6 ring of intelligence (still there?) an uncursed staff of death (still there?) (62, 0, D) a +2 rapier of venom (62, 8, D) a +4 falchion of flaming (62, 9, D) the +3 scale mail of Proximity {Rampage rCorr} It provides partial protection from all sources of acid and corrosion. It bestows one free step when moving towards enemies. (62, 16, D) a +0 battleaxe (62, 17, D) a lightning rod (4/4) (62, 21, D) a +5 vorpal flail (unseen) (62, 26, D) a +4 plate armour of poison resistance (62, 30, D) an arrow (62, 36, D) a +0 broad axe of draining (62, 37, D) the +6 demon trident "Vuygen" {flame, rElec rF+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. (62, 47, D) a +1 scale mail of cold resistance (62, 48, D) a cursed staff of poison (62, 49, D) an uncursed staff of cold (62, 51, D) the Collected Works on Hexes and the Voyage (still there?) Spells Type Level Known a - Tukima's Dance Hexes 3 no b - Summon Mana Viper Hexes/Summoning 5 no c - Summon Forest Summoning/Translocation 5 no d - Malign Gateway Summoning/Translocation 7 no a +3 leather armour of cold resistance (still there?) (63, 0, D) the cursed +1 chain mail of the Slightly Bent {rElec rPois Int+4 SInv} It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (63, 4, D) (unseen) (63, 8, D) a +2 short sword of speed (63, 21, D) a +0 mace a +0 robe (63, 26, D) a +1 vampiric spear a +0 dagger a +3 leather armour a +1 pair of gloves of archery (63, 36, D) a lightning rod (4/4) (63, 37, D) a condenser vane (63, 47, D) an uncursed amulet of guardian spirit (63, 48, D) a phantom mirror (64, 16, D) a +2 robe of fire resistance (64, 17, D) Ufydih's Guide on the Supportive Glacier Spells Type Level Known a - Summon Ice Beast Ice/Summoning 4 no b - Ice Form Ice/Transmutation 4 no c - Summon Mana Viper Hexes/Summoning 5 no d - Summon Forest Summoning/Translocation 5 no (64, 26, D) a +0 cloak of stealth (64, 47, D) a +2 vorpal hand crossbow (64, 48, D) a tin of tremorstones (2/2) (64, 49, D) a +4 lajatang (still there?) the +2 chain mail "Laotexilau" {Str+6 Dex+4} (still there?) It affects your strength (+6). It affects your dexterity (+4). a glowing shapeshifter corpse (still there?) (64, 51, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (64, 52, D) a shapeshifter corpse (64, 55, D) a glowing shapeshifter corpse (65, 26, D) the Guide on the Cloudy Snowflakes Spells Type Level Known a - Freeze Ice 1 no b - Airstrike Air 4 no c - Summon Lightning Spire Summoning/Air 4 no d - Metabolic Englaciation Hexes/Ice 5 no e - Ozocubu's Refrigeration Ice 6 no (65, 28, D) a +0 short sword (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) (65, 29, D) a +0 leather armour (still there?) a +1 halberd of freezing (still there?) (65, 47, D) an uncursed staff of fire (still there?) a +0 vorpal executioner's axe (still there?) (65, 48, D) a +1 hat (65, 53, D) a glowing shapeshifter corpse (65, 56, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (66, 49, D) a tin of tremorstones (2/2) a glowing shapeshifter corpse (66, 50, D) a phantom mirror a glowing shapeshifter corpse (66, 51, D) the +1 trident "Rirair" {venom, rPois rC+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from poison. an uncursed staff of air an uncursed staff of conjuration (66, 54, D) a shapeshifter corpse (66, 55, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (67, 0, D) a phantom mirror (67, 47, D) a tin of tremorstones (2/2) (67, 48, D) an uncursed staff of earth (67, 49, D) an uncursed staff of cold (67, 55, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a shapeshifter corpse (68, 0, D) a +4 vorpal flail (68, 47, D) a lightning rod (4/4) (68, 48, D) a +4 ring mail of cold resistance (still there?) an uncursed staff of air (still there?) a glowing shapeshifter corpse (still there?) (68, 49, D) a +2 dagger of speed (still there?) the cursed +1 spear "Ceicrul" {antimagic, rC+++ rN+ Int-3} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (-3). It renders you almost immune to cold. It protects you from negative energy. It has a curse placed upon it. a +2 plate armour of fire resistance (still there?) (68, 51, D) a glowing shapeshifter corpse (68, 52, D) a glowing shapeshifter corpse (68, 53, D) a glowing shapeshifter corpse (68, 56, D) a shapeshifter corpse (still there?) a shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (69, 0, D) the cursed +1 dagger of Fotunid {venom, Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It has a curse placed upon it. (69, 9, D) a cursed -2 giant club (69, 36, D) a +2 troll leather armour (69, 47, D) a +0 rapier of venom a glowing shapeshifter corpse (69, 49, D) an uncursed ring of fire (69, 50, D) the +5 mace of the Unliving {vorpal, *Drain MR+ Str+9 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+9). It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you less stealthy. (69, 53, D) an uncursed staff of fire (69, 55, D) a glowing shapeshifter corpse (70, 8, D) an uncursed staff of cold (still there?) an uncursed staff of air (still there?) (70, 10, D) a +0 giant club (still there?) a +0 giant club (still there?) a +0 giant spiked club (still there?) (70, 37, D) a +0 halberd of flaming (70, 39, D) a +0 trident (70, 48, D) an uncursed staff of conjuration (70, 49, D) the +10 quarterstaff "Peweuh" {flame, rElec rF+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It protects you from negative energy. (70, 53, D) an uncursed ring of wizardry (70, 55, D) a shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (71, 8, D) a +6 ring of strength a +6 ring of intelligence the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. 4 large rocks a phantom mirror an uncursed staff of air (71, 16, D) a +0 morningstar of holy wrath (71, 26, D) an uncursed staff of conjuration (71, 27, D) a +6 hunting sling of flaming (71, 30, D) the +7 hand axe of Bissu {antimagic, +Rage +Fly} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you fly. It lets you go berserk. (71, 37, D) a +2 fustibalus of freezing (71, 47, D) a lightning rod (4/4) (71, 48, D) the Grimoire of Articulation Spells Type Level Known a - Shock Conjuration/Air 1 no b - Sting Transmutation/Poison 1 no c - Poisonous Vapours Poison/Air 2 no d - Mephitic Cloud Conjuration/Poison/Air 3 no e - Spider Form Transmutation/Poison 3 no (71, 49, D) a +1 broad axe of flaming (72, 16, D) the Disquisition on Earth and the Entourage Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Call Imp Summoning 2 no c - Stone Arrow Conjuration/Earth 3 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Shadow Creatures Summoning 6 no a phantom mirror (72, 17, D) an uncursed staff of cold (72, 26, D) a cursed staff of fire (72, 27, D) a +2 leather armour of cold resistance (72, 29, D) a cursed +0 trident (72, 36, D) a +1 arbalest of freezing (72, 37, D) an uncursed staff of conjuration (72, 49, D) a +1 triple crossbow of freezing (73, 1, D) an uncursed ring of resist corrosion (73, 8, D) a cursed -2 dire flail (73, 9, D) a +0 giant club (73, 17, D) a book of the Tempests (73, 26, D) an uncursed ring of fire (73, 36, D) Hierexoc's Tome of Dark Curses Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Dazzling Flash Conjuration/Hexes 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no e - Death Channel Necromancy 6 no (73, 37, D) a +1 battleaxe of venom (73, 47, D) an uncursed staff of air an uncursed staff of cold (73, 48, D) the cursed +1 lajatang of Wuucw {vorpal, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. It has a curse placed upon it. (74, 47, D) a cursed ring of attention (74, 49, D) 4 scrolls of enchant armour (still there?) a +6 quick blade (still there?) the Compendium of Dark Secrets and Enchantment (still there?) Spells Type Level Known a - Tukima's Dance Hexes 3 no b - Leda's Liquefaction Hexes/Earth 4 no c - Agony Necromancy 5 no d - Discord Hexes 8 no