Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe a +0 spear (47, 36, D) a staff of earth (47, 39, D) a +0 glaive (48, 36, D) a +3 vorpal arbalest (49, 24, D) a +0 demon whip (50, 13, D) a phial of floods (50, 20, D) a +2 antimagic rapier (50, 24, D) the +3 short sword of Guile {venom, +Blink Fly} It poisons the flesh of those it strikes. Fly: It grants you flight. +Blink: It lets you blink. (50, 29, D) a +0 broad axe of electrocution a +3 morningstar of freezing a +0 robe (50, 41, D) a +0 mace (51, 13, D) the +1 demon trident of Compassion {flame, rElec rF+ Int-3 Dex+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+4). rF: It protects you from fire. rElec: It insulates you from electricity. Sophisticated Spellweaving (still there?) Spells Type Level Known a - Iskenderun's Battlesphere Conjuration 5 no b - Borgnjor's Vile Clutch Necromancy/Earth 5 no c - Agony Necromancy 5 no d - Summon Forest Summoning/Translocation 5 yes (51, 16, D) a guardian serpent corpse (51, 17, D) a ball python corpse (51, 24, D) a staff of death (51, 25, D) a +1 antimagic hand axe a +10 giant club (51, 36, D) the +8 flail of the Spheres {vorpal, Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). a +0 mace a tin of tremorstones (2/2) (51, 40, D) a +0 robe (52, 14, D) a black mamba corpse (still there?) a guardian serpent corpse (still there?) (52, 24, D) a +2 robe of willpower (52, 30, D) a +5 scythe of pain (52, 36, D) a +0 robe (still there?) an amulet of guardian spirit (still there?) a +3 scale mail of willpower (still there?) a lightning rod (4/4) (still there?) (53, 14, D) a +3 vorpal war axe (53, 24, D) a phantom mirror (53, 25, D) a piece from Xom's chessboard (15/15) (53, 28, D) a +0 trident (still there?) a +2 scale mail of cold resistance (still there?) (54, 23, D) the +3 warlock's mirror {reflect} (54, 37, D) a +2 hand axe of distortion (still there?) a phial of floods (still there?) (54, 38, D) an amulet of magic regeneration (still there?) a +2 flail (still there?) (57, 14, D) a +0 spear (58, 35, D) a +3 shortbow of freezing (58, 36, D) a staff of death (59, 19, D) a +0 hand axe (still there?) a +0 dagger (still there?) (59, 37, D) the +7 flail of the Dwarven Hall {vorpal, Drain rC+ Int+9} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+9). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. (60, 27, D) 15 arrows (61, 8, D) a +2 great sword of freezing (61, 16, D) a +0 short sword (still there?) a +1 shortbow of freezing (still there?) a +0 hand axe (still there?) the +8 Vampire's Tooth {vamp} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. (61, 26, D) a +0 shortbow (still there?) a book of the Dryads (still there?) (61, 36, D) a +2 rapier of draining (61, 37, D) a piece from Xom's chessboard (15/15) (62, 0, D) a +6 ring of strength the ring "Nihull" {Fly rC+++ Int+6 Dex+3 Slay-5} [ring of flight] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rC: It renders you almost immune to cold. Fly: It grants you flight. a ring of willpower a +0 dagger (62, 3, D) a +0 trident (62, 9, D) a +1 spectral quarterstaff (62, 17, D) the +1 robe of the Swamp {Str-4 Int+5} Str: It affects your strength (-4). Int: It affects your intelligence (+5). (62, 26, D) a staff of earth (still there?) a staff of air (still there?) (62, 28, D) a +0 trident (still there?) a +2 short sword of speed (still there?) 6 large rocks (still there?) 12 arrows (still there?) a +0 shortbow (still there?) (62, 36, D) a +2 robe (62, 37, D) a staff of poison (63, 4, D) a +0 whip (63, 5, D) a +0 dire flail of holy wrath a +0 dagger (63, 8, D) the +5 dagger "Feocw" {flame, rN+++ Will- rCorr Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Dex: It affects your dexterity (+6). rN: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (63, 16, D) an amulet of faith (63, 17, D) a +0 flail (63, 18, D) a +1 mace of draining (63, 26, D) a +1 plate armour of cold resistance (63, 36, D) a staff of earth (64, 16, D) a staff of poison (64, 17, D) a +0 glaive (still there?) a phial of floods (still there?) (64, 26, D) a condenser vane (still there?) 6 large rocks (still there?) a +0 pair of gloves of dexterity (still there?) (64, 28, D) a +2 fustibalus of freezing (still there?) a +3 trident (still there?) (67, 0, D) a condenser vane (68, 0, D) a +1 vorpal hand axe (68, 35, D) the Compendium of Creative Contamination Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Spellforged Servitor Conjuration/Summoning 7 yes (68, 37, D) a book of Callings (69, 3, D) a +0 rapier (still there?) a +1 arbalest of freezing (still there?) a +0 robe (still there?) (70, 8, D) a +1 mace of venom (71, 8, D) a condenser vane (71, 9, D) a tin of tremorstones (2/2) (71, 17, D) a +1 hand axe of electrocution (71, 21, D) a +0 halberd (unseen) (71, 22, D) a +0 falchion (71, 23, D) a +0 war axe (unseen) (71, 26, D) a +0 rapier (still there?) a +1 plate armour of cold resistance (still there?) (71, 36, D) a staff of earth (72, 8, D) a +2 plate armour of willpower (72, 16, D) the +1 scale mail of Decel {+Blink rElec Will- MP-9} rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). +Blink: It lets you blink. Will: It decreases your willpower. (72, 18, D) a +0 flail (72, 21, D) a +0 halberd (72, 26, D) the +0 leather armour of the Earth {+Inv} +Inv: It lets you turn invisible. (72, 27, D) a phantom mirror (72, 28, D) a +1 whip of draining a +0 robe a +0 buckler (72, 30, D) a +0 quarterstaff a +0 robe (73, 1, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (73, 18, D) a +0 short sword (73, 26, D) a ring of poison resistance (73, 28, D) a +0 spear (still there?) a +1 fustibalus of flaming (still there?) a +0 buckler (still there?) (73, 30, D) a +0 dagger (still there?) a +0 robe (still there?) (73, 36, D) a +1 triple crossbow of freezing (73, 37, D) a staff of death (unseen) (73, 38, D) a staff of poison (74, 17, D) the +5 robe of Misfortune {Contam Harm *Corrode Drain *Slow EV+5} EV: It affects your evasion (+5). Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (75, 1, D) a +2 ring mail of fire resistance