Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (still there?) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (33, 30, D) a +0 chain mail (35, 0, D) a box of beasts (35, 15, D) a condenser vane (36, 1, D) a +0 whip (still there?) a +0 robe (still there?) a +0 mace of holy wrath (still there?) (36, 3, D) a +0 war axe (still there?) an amulet of magic regeneration (still there?) a naga corpse (skeletalised by now) (still there?) (37, 0, D) a staff of fire (still there?) a +2 rapier of flaming (still there?) (37, 1, D) a +4 vorpal halberd (still there?) a +0 robe (still there?) a +1 spectral quarterstaff (still there?) a +0 halberd (still there?) a naga corpse (skeletalised by now) (still there?) (37, 2, D) a +2 spear of venom (still there?) a naga corpse (skeletalised by now) (still there?) (37, 14, D) a +2 eudemon blade of holy wrath a +0 tower shield a lightning rod (4/4) (37, 15, D) a +0 longbow a +0 falchion of flaming 19 arrows a +0 robe a +2 ring mail of fire resistance (37, 16, D) a There-And-Back Book (37, 20, D) a +3 eudemon blade of holy wrath a +0 tower shield (37, 33, D) a +0 great mace (still there?) a +0 plate armour (still there?) (38, 0, D) a box of beasts (still there?) a ball python corpse (skeletalised by now) (still there?) (38, 1, D) a +0 halberd (38, 5, D) a +0 hand axe a naga corpse (skeletalised by now) (38, 7, D) a guardian serpent corpse (skeletalised by now) (38, 14, D) a staff of poison (38, 16, D) a +2 flail of flaming (still there?) a +0 shortbow (still there?) 22 arrows (still there?) a +0 robe (still there?) a ring of see invisible (still there?) (38, 30, D) 4 scrolls of enchant weapon (still there?) a book of Hexes (still there?) a +0 great sword of pain (still there?) a +0 giant club (still there?) the Unrestrained Analects (still there?) a +1 mace of draining (still there?) (39, 1, D) a +1 whip of draining (39, 3, D) a +0 glaive a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (39, 15, D) a +4 rapier of speed (39, 18, D) a +3 long sword of holy wrath (still there?) a +0 tower shield (still there?) (39, 19, D) a +0 longbow (still there?) a +2 scimitar of flaming (still there?) 18 arrows (still there?) a +0 robe (still there?) a ring of willpower (still there?) (39, 30, D) an amulet of faith (still there?) a +1 great sword of freezing (still there?) a +0 chain mail (still there?) (39, 32, D) a +0 giant spiked club (still there?) an iron giant corpse (still there?) (39, 34, D) a +2 flail of venom (40, 0, D) a book of Debilitation (40, 3, D) a +0 robe (still there?) a +0 scimitar (still there?) a +0 halberd (still there?) (40, 14, D) the +2 spear of Conservatism {vorpal, *Rage rElec rPois} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. *Rage: It lets you go berserk by making a melee attack (+20% chance). (40, 15, D) the +6 great mace of the Magic Mushroom {freeze, rN+ Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). rN: It protects you from negative energy. (41, 0, D) a staff of earth (41, 1, D) a staff of cold (41, 31, D) a +2 robe (still there?) a +1 great sword of flaming (still there?) a +0 chain mail (still there?) a +0 dire flail (still there?) a +0 flail (still there?) (42, 0, D) a +2 leather armour of fire resistance (42, 1, D) a box of beasts (42, 15, D) a +0 hunting sling (still there?) the +7 leather armour of Hedonism {Regen+ Str+4} (still there?) Str: It affects your strength (+4). Regen: It increases your rate of health regeneration. (42, 16, D) a +1 fustibalus of freezing (still there?) a +4 long sword of flaming (still there?) 25 stones (still there?) a +0 robe (still there?) a +0 buckler (still there?) (43, 14, D) a +4 trident of venom (45, 29, D) a +0 arbalest of flaming (48, 13, D) an orc corpse (skeletalised by now) (48, 15, D) an orc corpse (skeletalised by now) (49, 0, D) a +0 pair of gloves of stealth (49, 12, D) a +0 chain mail (still there?) a +0 flail (still there?) (49, 13, D) a +0 trident (still there?) a +0 plate armour (still there?) a +0 morningstar of venom (still there?) (49, 27, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) (49, 37, D) a box of beasts (50, 0, D) the +9 dagger "Gogufeps" {venom, Fly rCorr Str+2} It poisons the flesh of those it strikes. Str: It affects your strength (+2). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a staff of earth a piece from Xom's chessboard (15/15) (50, 3, D) a +3 leather armour of fire resistance (50, 4, D) an anaconda corpse (skeletalised by now) (50, 12, D) a +0 short sword a box of beasts a staff of fire (50, 24, D) a +0 trident of freezing (50, 25, D) a +2 great sword of venom (50, 26, D) a +0 great sword (still there?) a +0 chain mail (still there?) (50, 36, D) a lightning rod (4/4) (50, 37, D) a +2 quarterstaff of draining (50, 41, D) a +0 flail (still there?) a +0 robe (still there?) (51, 0, D) a condenser vane a +0 club a staff of conjuration a naga corpse (skeletalised by now) (51, 7, D) an adder corpse (skeletalised by now) (51, 14, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (51, 16, D) the +4 ring mail "Xobiositt" {rElec rC+ Str+3} Str: It affects your strength (+3). rC: It protects you from cold. rElec: It insulates you from electricity. a +0 glaive a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (51, 25, D) a +0 great mace (still there?) a +0 chain mail (still there?) (51, 27, D) a +0 long sword (51, 29, D) 3 large rocks (51, 41, D) a +3 vampiric great sword a +0 chain mail (52, 7, D) a +0 halberd (52, 9, D) a +4 scimitar (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (52, 16, D) a +0 dagger a +0 giant club a +0 chain mail an ogre corpse (skeletalised by now) (52, 24, D) a tin of tremorstones (2/2) a +0 plate armour (52, 25, D) a +0 arbalest 23 bolts a staff of poison (52, 28, D) a +0 great mace a +0 plate armour (52, 29, D) a +0 long sword a +0 plate armour a +0 tower shield (52, 37, D) a +0 battleaxe a +0 robe (52, 39, D) a +0 bardiche a +0 chain mail (52, 41, D) a +0 great sword a +0 plate armour (53, 1, D) the +9 shortbow "Grom" {speed, Int+9} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+9). (53, 7, D) a +0 mace a naga corpse (skeletalised by now) (53, 12, D) a +6 ring of strength the ring of Biytal {Fly rC+} [ring of flight] rC: It protects you from cold. Fly: It grants you flight. the ring "Upyrir" {rN+++ Will- Str+3 SInv Stlth+} [ring of see invisible] Str: It affects your strength (+3). rN: It renders you almost immune to negative energy. SInv: It lets you see invisible. Will: It decreases your willpower. Stlth: It makes you more stealthy. a ring of protection from cold an amulet of the acrobat a ring of wizardry a +0 halberd a +2 glaive of protection a staff of air (53, 17, D) a +0 giant club (53, 27, D) a +1 buckler of protection (still there?) a +0 plate armour (still there?) (53, 29, D) a +2 long sword (still there?) a +1 hand crossbow of freezing (still there?) a +0 plate armour (still there?) a +1 kite shield of cold resistance (still there?) (53, 36, D) a +2 plate armour of willpower (53, 37, D) a +1 trident of freezing (54, 0, D) a condenser vane (54, 1, D) a tin of tremorstones (2/2) (54, 2, D) a guardian serpent corpse (skeletalised by now) (54, 12, D) a +0 chain mail a +0 scimitar (54, 16, D) a +0 robe (still there?) a +0 mace (still there?) (54, 17, D) an ogre corpse (skeletalised by now) (54, 27, D) a +0 great sword (still there?) a +3 scale mail of fire resistance (still there?) (54, 36, D) a +2 antimagic demon blade (55, 1, D) the +2 pair of boots of the Bespelled Raven {Fly Stlth+} Fly: It grants you flight. Stlth: It makes you more stealthy. (55, 12, D) a +4 flail of protection (55, 14, D) a staff of death (55, 24, D) a +0 chain mail (55, 26, D) a +3 great mace (still there?) a +2 scale mail of positive energy (still there?) (56, 12, D) a +2 spear of venom (56, 13, D) a +0 chain mail (56, 15, D) a +0 giant club (still there?) a +3 morningstar of protection (still there?) an orc corpse (skeletalised by now) (still there?) (57, 13, D) a +0 plate armour (59, 36, D) a +0 spectral giant club (59, 37, D) a +2 chain mail of fire resistance (61, 8, D) a +8 shortbow (61, 10, D) a +0 trident (still there?) 5 boomerangs (still there?) (61, 12, D) a +0 trident (61, 16, D) a ring of see invisible (61, 26, D) a +4 vorpal halberd (61, 36, D) a +3 shortbow of flaming (61, 43, D) (unseen) (62, 0, D) a +2 mace of protection (62, 1, D) a +0 battleaxe a +2 mace of holy wrath (62, 8, D) the +7 hand axe of Exhibitionism {vamp, rF+ rN+ Dex+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+3). rF: It protects you from fire. rN: It protects you from negative energy. (62, 10, D) a +0 trident (unseen) (62, 17, D) a staff of fire (62, 20, D) a +0 mace (still there?) a +0 ring mail (still there?) (62, 27, D) a condenser vane (62, 37, D) a phial of floods (63, 0, D) a staff of earth (63, 8, D) a staff of death (63, 10, D) a +0 trident 4 boomerangs (63, 16, D) a +2 mace of protection (63, 17, D) a +1 scythe of venom (63, 18, D) a +3 dagger (still there?) a +0 robe (still there?) a +0 trident (still there?) a +0 chain mail (still there?) (63, 19, D) a +0 hand axe a +0 hand axe a +0 plate armour (63, 20, D) a +0 short sword a +0 leather armour (63, 21, D) a +0 dagger (still there?) a +0 robe (still there?) (63, 26, D) the +0 plate armour of the Fiddle {Rampage rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (63, 27, D) a +3 leather armour of cold resistance (63, 33, D) a +0 long sword (still there?) a +0 robe (still there?) (63, 36, D) the +11 shortbow "Weuttuis" {freeze, rN+ Str+7} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+7). rN: It protects you from negative energy. (63, 37, D) a staff of air (64, 16, D) a piece from Xom's chessboard (15/15) (64, 26, D) a +0 plate armour of cold resistance (64, 27, D) a staff of fire (65, 26, D) the +0 morningstar "Fifuprul" {vorpal, rElec} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. (67, 0, D) a +0 great sword of protection (68, 0, D) a +4 demon blade of pain (69, 0, D) a +0 vorpal falchion (70, 8, D) the +2 pair of gloves of Parlour Games {rF++} rF: It greatly protects you from fire. (70, 36, D) a lightning rod (4/4) (70, 40, D) a +0 scimitar (still there?) a +0 robe (still there?) (71, 8, D) a +3 leather armour of cold resistance (71, 16, D) a staff of cold (71, 17, D) a +2 short sword of draining (71, 26, D) a phantom mirror (71, 30, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) (71, 36, D) a +2 troll leather armour a staff of death (71, 39, D) a +0 halberd (71, 40, D) a +0 mace (72, 8, D) a +4 mace of venom (72, 9, D) a +5 vorpal shortbow (72, 17, D) a +1 plate armour of cold resistance (72, 26, D) a +3 leather armour of fire resistance (72, 36, D) a +2 falchion of holy wrath (73, 2, D) a +0 dagger (still there?) a +0 robe (still there?) (73, 16, D) a staff of death (73, 17, D) a +3 spectral lajatang (73, 26, D) a staff of fire (73, 27, D) a phial of floods (73, 36, D) a +2 spear of freezing (73, 37, D) the +7 falchion "Fuobum" {vorpal, rElec Str+3 SInv Stlth-} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth: It makes you less stealthy. (73, 39, D) a +0 spear (unseen) (74, 2, D) a +0 whip (75, 1, D) a staff of fire