Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a staff of earth (unseen) (35, 15, D) a tin of tremorstones (2/2) (36, 1, D) a +2 glaive of protection (unseen) (36, 15, D) a +4 ring of evasion (37, 1, D) a +1 broad axe of flaming (unseen) (37, 15, D) a +3 trident of freezing (unseen) (38, 0, D) a staff of death (38, 15, D) a +4 ring of slaying (39, 1, D) a book of Weapons (39, 15, D) a staff of conjuration (unseen) (40, 0, D) a +2 vampiric glaive the +6 falchion of the Sneaky Beds {vorpal, +Blink Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). +Blink: It lets you blink. (41, 0, D) a +2 robe of positive energy (unseen) (41, 15, D) a ring of see invisible (42, 0, D) a staff of conjuration (unseen) (42, 1, D) a lightning rod (4/4) (42, 15, D) a +2 sling of freezing (unseen) (43, 15, D) a +1 triple sword of electrocution (unseen) (48, 1, D) the +3 great sword "Nucresch" {venom, Will+ MP+9 SInv} It poisons the flesh of those it strikes. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. Will: It increases your willpower. (48, 40, D) a +0 plate armour (49, 0, D) a +2 vorpal longbow (still there?) a phial of floods (still there?) 4 scrolls of enchant weapon (still there?) a book of the Sky (still there?) (49, 12, D) a staff of death (unseen) (49, 13, D) a +2 pair of gloves of dexterity (unseen) (49, 27, D) a necrophage skeleton (49, 36, D) a +0 great mace (49, 37, D) the +11 hand axe "Neysebus" {vorpal, Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). the +1 scale mail of Leuske Puth {rCorr Dex+3} Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (49, 41, D) a +4 dire flail (50, 24, D) a phial of floods (50, 36, D) a +0 arbalest a +0 dire flail a +0 chain mail a +0 war axe (50, 37, D) a +0 plate armour (still there?) the +7 great mace "Undeadhunter" {disrupt, rN+} (still there?) It inflicts significantly more damage against the undead. rN: It protects you from negative energy. a +0 plate armour (still there?) a staff of conjuration (still there?) (50, 40, D) a +0 robe (51, 12, D) a tin of tremorstones (2/2) a book of the Warp (51, 25, D) a staff of death (unseen) (51, 28, D) a +2 war axe (still there?) a +0 chain mail (still there?) an amulet of regeneration (still there?) (51, 36, D) a +1 sling of flaming a staff of cold (52, -1, D) a +3 ring mail of positive energy a +1 arbalest of draining (52, 6, D) a +0 hand axe a +0 leather armour (52, 11, D) a phial of floods (52, 24, D) a +3 chain mail of fire resistance (52, 25, D) the +0 long sword "Qoonavuchu" {vorpal, +Blink rC+ Will- Str+6} It inflicts extra damage upon your enemies. Str: It affects your strength (+6). rC: It protects you from cold. +Blink: It lets you blink. Will: It decreases your willpower. (52, 30, D) the felid skeleton of Burgietje (52, 36, D) a +0 scimitar (52, 37, D) a +0 plate armour (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) the amulet of Ostras {RegenMP rN+ Dex+4 Stlth+} (still there?) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Stlth: It makes you more stealthy. a +4 vorpal trident (still there?) (52, 39, D) a +0 dagger (still there?) the +5 scimitar of Light {drain, rC++ Int+6 Dex-3} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+6). Dex: It affects your dexterity (-3). rC: It greatly protects you from cold. a +0 giant club (still there?) (53, 1, D) +1 pearl dragon scales the +6 flail of Uncertain Death {distort, Dex+2 Stlth+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+2). Stlth: It makes you more stealthy. a staff of death (53, 12, D) a +0 great sword of electrocution (still there?) the ring of Xisan {rF+ rCorr Int+6 Dex-2 Stlth+} (still there?) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (-2). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (53, 13, D) a +0 arbalest of flaming a tin of tremorstones (2/2) (53, 16, D) the felid corpse of Burgietje (skeletalised by now) (53, 25, D) the +5 ring mail "Wahom" {Dex+2} Dex: It affects your dexterity (+2). (unseen) (53, 26, D) a +2 great sword of electrocution (still there?) a +0 robe (still there?) (53, 37, D) a +0 scimitar (still there?) a +0 plate armour (still there?) a staff of poison (still there?) (54, 1, D) a book of Misfortune (54, 12, D) a phial of floods (54, 13, D) a scroll of brand weapon (54, 23, D) a +2 dagger of protection (unseen) (54, 25, D) a phial of floods (55, 0, D) a +2 robe (still there?) a +1 hat of stealth (still there?) (55, 12, D) a staff of cold (unseen) (55, 24, D) a +1 mace (56, -1, D) a +5 giant spiked club (unseen) (57, 36, D) the +4 lajatang of Arrem {holy, *Noise rElec rN+ Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rN: It protects you from negative energy. *Noise: It may make noises in combat. (unseen) (59, 35, D) a +1 falchion of holy wrath (59, 37, D) the +10 short sword "Cighuel" {spect, rElec rC+ Dex+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+2). rC: It protects you from cold. rElec: It insulates you from electricity. (61, 0, D) a tin of tremorstones (2/2) (61, 8, D) a lightning rod (4/4) (61, 16, D) a +6 morningstar of holy wrath (unseen) (61, 26, D) a staff of conjuration (unseen) (61, 36, D) a +2 robe of fire resistance (61, 37, D) a phial of floods (62, 0, D) a +0 kite shield of protection (62, 9, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a ring of flight a wand of acid (7) a wand of iceblast (7) a wand of mindburst (7) a +6 ring of dexterity an amulet of faith (62, 17, D) a lightning rod (4/4) (62, 27, D) a staff of fire (unseen) (62, 36, D) a staff of poison (unseen) (62, 37, D) a staff of poison (63, 0, D) a staff of conjuration (unseen) (63, 8, D) the +0 plate armour of Jaohergh {rElec rF+ rCorr Stlth+} rF: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (unseen) (63, 16, D) a +2 robe of resistance (63, 17, D) the +1 leather armour of Ucroatz {Rampage Will+} Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. (unseen) (63, 26, D) a piece from Xom's chessboard (15/15) a +4 ring mail of fire resistance the +15 plate armour "Butesk" {rF+} rF: It protects you from fire. (63, 27, D) a phial of floods a staff of death (63, 36, D) a staff of earth (unseen) (64, 17, D) a piece from Xom's chessboard (15/15) (67, 0, D) a staff of fire (68, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (69, 0, D) a box of beasts (69, 36, D) the +5 mace "Roge" {drain, *Rage rCorr Str+2 Dex+3} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). Dex: It affects your dexterity (+3). *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (unseen) (70, 8, D) a +0 short sword of speed (unseen) (71, 8, D) a staff of air (71, 16, D) a +1 helmet of intelligence (71, 23, D) a +0 short sword a +0 robe (71, 26, D) a piece from Xom's chessboard (15/15) (71, 36, D) the +0 kite shield of Follow the Leader {rPois Int+2} Int: It affects your intelligence (+2). rPois: It protects you from poison. (72, 9, D) a +0 trident of protection (unseen) (72, 16, D) a scroll of brand weapon (72, 17, D) a phantom mirror (72, 22, D) a +0 rapier a +0 robe a +0 buckler (72, 26, D) a +0 rapier of venom (72, 27, D) a +3 plate armour of poison resistance (72, 36, D) a phial of floods (72, 37, D) +0 ice dragon scales (72, 38, D) a +0 great sword of electrocution (unseen) (73, 1, D) the +10 sling of the Real Monster {drain, rCorr} A truly terrible weapon, it drains the life of any living foe it strikes. rCorr: It protects you from acid and corrosion. (unseen) (73, 26, D) a +6 ring of strength a +6 ring of intelligence an amulet of reflection a ring of ice a ring of ice a ring of resist corrosion (73, 27, D) a staff of air (73, 36, D) a +2 buckler of protection (75, 1, D) a +1 vorpal war axe (unseen)