Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (33, 28, D) a +1 sling of draining (unseen) (34, -1, D) a staff of cold (unseen) (34, 4, D) a staff of poison (unseen) (35, 15, D) a +2 robe (unseen) (35, 28, D) a Trismegistus Codex an Everburning Encyclopedia (36, 15, D) a +2 quarterstaff of holy wrath (unseen) (36, 28, D) the ring of Miracles {Fly rElec rC- rCorr Dex-3} (still there?) [ring of resist corrosion] Dex: It affects your dexterity (-3). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a +0 sling of freezing (still there?) (36, 29, D) a +0 vorpal scimitar (unseen) (36, 34, D) 4 large rocks (37, 0, D) a piece from Xom's chessboard (15/15) a ring of fire (37, 14, D) the +3 halberd "Killer Klown's Death" {vorpal, rF+ Int+4 Dex+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rF: It protects you from fire. (unseen) (37, 18, D) a staff of cold (unseen) (38, 0, D) a staff of earth (unseen) (38, 1, D) the +4 longbow "Okhladgha" {elec, rC+ Str+4 Int+3} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). Int: It affects your intelligence (+3). rC: It protects you from cold. a +4 shortbow of electrocution (still there?) (38, 14, D) a phantom mirror (38, 29, D) a ring of fire (39, 0, D) a lightning rod (4/4) (39, 1, D) a +1 cloak of preservation (39, 29, D) the +1 great sword of the Eternal Void {vorpal, rN+ rCorr Stlth-} (still there?) It inflicts extra damage upon your enemies. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. the ring "Tuemuov" {rPois rF++ rC+ Will- AC+4} (still there?) [ring of protection] AC: It affects your AC (+4). rF: It greatly protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Will: It decreases your willpower. a lightning rod (4/4) (still there?) a staff of earth (still there?) a +3 falchion of distortion (still there?) (39, 30, D) a +2 shortbow of freezing (unseen) (39, 31, D) a +4 morningstar of draining (still there?) a quicksilver dragon corpse (still there?) (40, 1, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (40, 14, D) a +3 plate armour of cold resistance a staff of cold (41, 1, D) a lightning rod (4/4) (41, 14, D) a +3 plate armour of poison resistance a condenser vane (41, 33, D) a stone giant corpse (42, 0, D) the +1 ring mail of the Hidden Vale {rC+ Regen+} rC: It protects you from cold. Regen: It increases your rate of health regeneration. (unseen) (42, 1, D) a piece from Xom's chessboard (15/15) (42, 14, D) a staff of conjuration (43, 14, D) a staff of cold (unseen) (43, 15, D) a +3 flail of holy wrath (unseen) (43, 31, D) 3 large rocks a +0 flail (45, 28, D) Maxwell's Memoranda (48, 3, D) a staff of cold (unseen) (48, 14, D) a +0 glaive (49, -1, D) a +4 scale mail of fire resistance (unseen) (49, 1, D) a staff of death (still there?) a +6 demon trident of pain (still there?) (49, 25, D) a +0 robe a ring of protection from cold (49, 36, D) a +2 vorpal sling a +0 dagger (49, 37, D) a +0 chain mail a +0 plate armour a +0 mace a +1 vampiric great sword a +0 robe (49, 39, D) a +0 dagger a +0 robe a warg corpse (skeletalised by now) an orc corpse (skeletalised by now) (49, 40, D) an orc corpse (skeletalised by now) (50, 12, D) a lightning rod (4/4) (50, 16, D) a +0 mace (50, 23, D) a +4 war axe of electrocution (still there?) the +3 long sword of Infinite Pain {distort, Fly Int+4} (still there?) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Int: It affects your intelligence (+4). Fly: It grants you flight. (50, 24, D) a staff of earth (unseen) (50, 25, D) a +0 robe (still there?) a +1 spectral quarterstaff (still there?) the +11 war axe "Wauhe" {vamp, Dex+3} (still there?) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+3). a +0 dire flail (still there?) (50, 36, D) a +2 morningstar of venom a +3 vorpal long sword a +0 war axe (51, 0, D) a staff of air (unseen) (51, 12, D) a +0 trident a +0 halberd a +2 vorpal great sword the +8 chain mail of Purpose {rN+} rN: It protects you from negative energy. a green draconian corpse (skeletalised by now) (51, 15, D) a +0 broad axe a +0 war axe a +1 hand axe of flaming a purple draconian corpse (skeletalised by now) (51, 16, D) a +0 battleaxe a +0 vorpal battleaxe a red draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (51, 25, D) a scarf of harm the -1 helmet of the Salamander {-Cast rCorr Str-4 Slay+6} Str: It affects your strength (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). -Cast: It prevents spellcasting. rCorr: It protects you from acid and corrosion. (51, 28, D) the +9 great sword "Osututhra" {protect, rCorr Int+2} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. a +1 dagger of speed (still there?) (51, 35, D) a +0 war axe the +7 rapier of Tomorrow {vamp, Str+4 Dex+2 SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+4). Dex: It affects your dexterity (+2). SInv: It lets you see invisible. (52, 1, D) a condenser vane (still there?) a +3 ring mail of fire resistance (still there?) a manual of Earth Magic (still there?) (52, 3, D) a staff of cold (52, 11, D) a lightning rod (4/4) (52, 16, D) a +0 long sword (still there?) a ring of see invisible (still there?) a +0 trident (still there?) an amulet of reflection (still there?) a +0 hand axe (still there?) the +3 kite shield of Heisi {+Inv MP+9 Str-5 Slay+2} (still there?) Str: It affects your strength (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). MP: It affects your magic capacity (+9). +Inv: It lets you turn invisible. a red draconian corpse (skeletalised by now) (still there?) (52, 24, D) a +2 great sword (52, 29, D) a +0 robe (still there?) a +0 dagger (still there?) a +2 war axe (still there?) a +0 plate armour (still there?) (52, 37, D) a tin of tremorstones (2/2) a +1 dagger of protection a +0 scimitar a +0 plate armour a +0 leather armour a +1 arbalest of draining a +0 chain mail a +0 trident a condenser vane (53, 2, D) a +2 vampiric rapier (unseen) (53, 6, D) a shapeshifter corpse (53, 24, D) a +0 flail a +0 plate armour a +0 robe (54, 0, D) a +4 ring of evasion the ring "Vimnuy" {rN+ rCorr Str+3 Stlth-} [ring of resist corrosion] Str: It affects your strength (+3). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. the ring of Trepidation {rC- rN+ Int+7 Dex+6 Slay-6} [ring of dexterity] Int: It affects your intelligence (+7). Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. a ring of fire a +6 ring of dexterity a ring of ice a ring of ice a +6 ring of strength a ring of protection from fire (54, 13, D) a tin of tremorstones (2/2) a +0 glaive a +0 short sword a black draconian corpse (skeletalised by now) (54, 27, D) a +0 hand axe a +0 robe (55, 1, D) the +1 chain mail "Uho Lapp" {rCorr} rCorr: It protects you from acid and corrosion. (55, 14, D) a red draconian corpse (skeletalised by now) (55, 15, D) a +0 dire flail (55, 27, D) the +8 plate armour of Somewhere Else {rF+ rCorr Str-4} (still there?) Str: It affects your strength (-4). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. a +0 short sword (still there?) (57, 26, D) a +0 dagger (still there?) a +0 longbow of flaming (still there?) a +0 robe (still there?) (59, 36, D) the +3 falchion of Weipsu {speed, Fly MP+9 Dex-3} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (-3). MP: It affects your magic capacity (+9). Fly: It grants you flight. (unseen) (60, 36, D) a +3 spear of freezing (60, 37, D) a staff of poison (61, 8, D) a +2 hand axe of electrocution (unseen) (61, 11, D) 6 large rocks a +0 giant club a +0 giant spiked club (61, 16, D) a +2 whip of venom (unseen) (61, 37, D) a +0 vorpal trident a condenser vane (62, 1, D) a +3 scimitar of draining (62, 8, D) a piece from Xom's chessboard (15/15) (62, 9, D) the +10 lajatang of the Postmodern People {vamp, *Corrode rPois rF++ SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It greatly protects you from fire. rPois: It protects you from poison. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (62, 11, D) a +0 giant club a +0 giant spiked club a +0 dire flail (62, 16, D) a staff of cold (unseen) (62, 19, D) a +0 dagger a +0 robe (62, 20, D) a +0 rapier a +0 robe a +0 buckler (62, 26, D) a piece from Xom's chessboard (15/15) (62, 27, D) a +0 scimitar (still there?) a +0 plate armour (still there?) the +1 flail of Ignis's Grace {venom, Str+4 Int+2} (still there?) It poisons the flesh of those it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (+2). (62, 30, D) a +0 hand axe (62, 37, D) the +9 short sword of Tiefado {protect, Str+4 Dex+4} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). Dex: It affects your dexterity (+4). a +0 flail of protection (still there?) (63, 0, D) a staff of poison (unseen) (63, 27, D) a +0 dagger a +0 robe (63, 28, D) a +0 hand axe a +0 leather armour (63, 30, D) a +0 flail a +0 leather armour (63, 36, D) a +4 broad axe of venom (unseen) (64, 16, D) a lightning rod (4/4) (64, 17, D) a phantom mirror (64, 26, D) a +0 flail a +0 leather armour (64, 27, D) a +0 club a phantom mirror (64, 28, D) a +0 glaive (still there?) a +3 chain mail (still there?) (65, 26, D) a +6 ring of intelligence (68, 0, D) a +1 hand axe of freezing (69, 11, D) a +0 rapier a +0 robe (69, 13, D) a +0 short sword a +0 robe (69, 36, D) a condenser vane (70, 9, D) a condenser vane (70, 12, D) a +0 rapier a +0 robe a +0 buckler a +0 dagger a +0 robe (70, 36, D) a +3 war axe of electrocution (71, 18, D) a +0 rapier (71, 26, D) a +0 dagger of pain (unseen) (71, 27, D) a staff of air (unseen) (71, 31, D) a +0 troll leather armour (71, 36, D) a +1 shortbow of draining (71, 37, D) a +1 leather armour of fire resistance (72, 8, D) the +10 dagger of the Wary Xenops {vorpal, Stlth+} It inflicts extra damage upon your enemies. Stlth: It makes you more stealthy. (unseen) (72, 9, D) a staff of earth (unseen) (72, 16, D) the +5 scimitar of Hiurph {vamp, rC+ Will- Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It protects you from cold. Will: It decreases your willpower. Stlth: It makes you more stealthy. (72, 19, D) a +0 short sword a +0 scale mail (72, 26, D) a +4 arbalest of flaming (72, 27, D) a +1 vorpal glaive (72, 28, D) a +0 troll leather armour (72, 31, D) a +0 giant club (72, 36, D) a +2 flail of protection (73, 1, D) a staff of cold (unseen) (73, 16, D) a +6 ring of strength a +0 spear a ring of protection from fire the ring of Asceticism {rElec Dex+6 SInv} [ring of dexterity] Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. SInv: It lets you see invisible. (73, 17, D) a +0 shortbow a +0 short sword a +0 leather armour a ring of fire (73, 28, D) a +0 giant club a +0 giant club (74, 18, D) a +0 dagger (74, 27, D) 4 large rocks (75, 1, D) a +2 rapier of venom (unseen)