Burgietje the Dungeon (0, 0, D) a staff of air (unseen) (1, -2, D) a staff of earth (still there?) a +0 robe (still there?) a necrophage corpse (still there?) (1, 0, D) a +0 chain mail (2, -4, D) a box of beasts a book of Ice a +0 robe (3, -22, D) a +1 chain mail of cold resistance (unseen) (3, -20, D) a +1 glaive of distortion (3, -5, D) a +0 robe (still there?) an amulet of the acrobat (still there?) a tin of tremorstones (2/2) (still there?) a +1 short sword (still there?) (4, -34, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -33, D) a +5 lajatang (unseen) (4, -32, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, -22, D) a +3 rapier of draining (unseen) (4, -21, D) a +0 war axe (4, -20, D) the +6 mace of the Dark Horse {antimagic, rC+ rCorr Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+2). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. a +0 animal skin a book of Transfigurations (4, -5, D) a +0 spear of freezing (still there?) the +4 short sword of Trial by Ordeal {spect, rN++ Will-} (still there?) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rN: It greatly protects you from negative energy. Will: It decreases your willpower. (5, -34, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -33, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -32, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (5, -31, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -29, D) a +3 kite shield a +3 buckler (5, -28, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -21, D) a +2 antimagic rapier a +0 animal skin the +1 ring mail of Hedging {Int+5 Dex-2} Int: It affects your intelligence (+5). Dex: It affects your dexterity (-2). (5, -20, D) a +2 scimitar of holy wrath a +0 robe a +0 buckler +1 fire dragon scales (5, -19, D) a basilisk corpse (5, -3, D) the +3 troll leather armour of Suorch {rC++ rN++ Regen+ Str+4} (still there?) Str: It affects your strength (+4). rC: It greatly protects you from cold. rN: It greatly protects you from negative energy. Regen: It increases your rate of health regeneration. a +2 robe of fire resistance (still there?) a +0 dagger (still there?) a lightning rod (4/4) (still there?) a tin of tremorstones (2/2) (still there?) (5, 1, D) a +2 great sword (unseen) (6, -21, D) a +0 quarterstaff (6, -19, D) a +0 war axe a +0 animal skin an amulet of the acrobat a spriggan corpse (6, -18, D) a +0 animal skin (still there?) the +4 war axe of Infinite Pain {drain, Fly rC+ SInv Stlth-} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. Stlth: It makes you less stealthy. a +0 robe (still there?) a spriggan corpse (still there?) (6, -5, D) a +2 pair of gloves of dexterity (still there?) the ring "Wonloles" {rPois rF+ rC++ Dex-2 SInv} (still there?) [ring of poison resistance] Dex: It affects your dexterity (-2). rF: It protects you from fire. rC: It greatly protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. a +4 short sword of freezing (still there?) a +0 dagger (still there?) a staff of earth (still there?) (6, 8, D) a +0 war axe a +0 plate armour (7, -22, D) a piece from Xom's chessboard (15/15) (7, -20, D) a condenser vane (7, -17, D) a +0 demon whip of venom a +0 robe a +2 buckler a spriggan corpse (7, -2, D) a +0 war axe (still there?) a staff of air (still there?) a ring of see invisible (still there?) a lightning rod (4/4) (still there?) a staff of death (still there?) a +0 robe (still there?) a ring of positive energy (still there?) a human corpse (still there?) (7, -1, D) a +0 hand axe a human corpse (8, -22, D) a staff of death (8, -21, D) a tin of tremorstones (2/2) (8, -20, D) a +1 lajatang of speed (still there?) a +0 robe (still there?) a condenser vane (still there?) a staff of conjuration (still there?) (8, -19, D) a dream sheep corpse (8, -18, D) a blink frog corpse (8, -17, D) a +2 antimagic rapier (8, -16, D) a +2 hand axe of electrocution (still there?) a +0 robe (still there?) a +0 buckler (still there?) (9, -22, D) a +0 robe (9, -20, D) a +0 quick blade of flaming a death yak corpse (9, -18, D) a +3 demon whip of venom a +0 robe a +0 buckler (9, 0, D) a +0 short sword (still there?) the +6 morningstar of Defenestration {vorpal, Dex+2 SInv} (still there?) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). SInv: It lets you see invisible. a human corpse (still there?) (10, -22, D) a staff of cold (still there?) the ring of the Hare {EV+8} (still there?) [ring of evasion] EV: It affects your evasion (+8). (10, -20, D) a +0 lajatang of venom (still there?) a +0 robe (still there?) the +4 chain mail "Qafuarr" {rPois rF+ Int-2} (still there?) Int: It affects your intelligence (-2). rF: It protects you from fire. rPois: It protects you from poison. a spriggan corpse (still there?) a cane toad corpse (still there?) (10, -18, D) a basilisk corpse a black mamba corpse (10, -15, D) the +8 eveningstar of Catyus {vorpal, *Noise Str+10 Int-3 SInv} (still there?) It inflicts extra damage upon your enemies. Str: It affects your strength (+10). Int: It affects your intelligence (-3). SInv: It lets you see invisible. *Noise: It may make noises in combat. a +0 robe (still there?) a spriggan corpse (still there?) (10, -4, D) a +0 dagger +0 fire dragon scales a +0 dagger a +0 robe a book of Burglary (11, -36, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, -32, D) a lightning rod (4/4) (11, -23, D) a +1 short sword of speed (unseen) (11, -20, D) a lightning rod (4/4) (11, -18, D) a +2 rapier of freezing (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) (11, -16, D) a +0 antimagic hand axe (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (11, -4, D) a +0 long sword of electrocution (still there?) a +0 robe (still there?) a staff of earth (still there?) a +2 helmet of see invisible (still there?) (11, -3, D) the ring "Uskat" {Will+ MP+9} [ring of magical power] MP: It affects your magic capacity (+9). Will: It increases your willpower. (unseen) (11, 1, D) a +0 robe (still there?) a +2 vorpal eveningstar (still there?) a +0 dagger (still there?) a staff of cold (still there?) a +0 morningstar of draining (still there?) (12, -36, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other creatures adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -35, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a wand of acid (7) a wand of mindburst (7) 4 scrolls of amnesia a +0 robe a +0 spear (12, -22, D) the +1 chain mail "Ruuhow" {Rampage rC+} rC: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. (unseen) (12, -21, D) a +0 flail of protection (unseen) (12, -19, D) the +8 spear "Qaub" {freeze, Str+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). (unseen) (12, -4, D) a +1 helmet of intelligence (unseen) (12, -3, D) a +4 trident (still there?) the +5 fire dragon scales "Avuim" {-Cast rF++ rC- Regen+ SInv} (still there?) rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. -Cast: It prevents spellcasting. Regen: It increases your rate of health regeneration. a +0 robe (still there?) a +0 spear (still there?) (13, -22, D) a +0 vorpal quarterstaff (unseen) (13, -21, D) a +2 longbow of flaming (unseen) (13, -4, D) a piece from Xom's chessboard (15/15) (13, -2, D) a +0 long sword of protection (still there?) a +0 robe (still there?) a piece from Xom's chessboard (15/15) (still there?) a phial of floods (still there?) (13, -1, D) a +0 short sword (14, -4, D) a box of beasts (14, -2, D) the ring of Wous {Fly Int+6} (still there?) [ring of intelligence] Int: It affects your intelligence (+6). Fly: It grants you flight. a phial of floods (still there?) (14, -1, D) a +2 battleaxe (still there?) a +0 robe (still there?) (20, -35, D) a staff of death (unseen) (20, -31, D) a +0 plate armour (20, -21, D) the ring "Kirphaash" {rF+ rN+++ AC+4 Dex+3 Stlth-} [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+3). rF: It protects you from fire. rN: It renders you almost immune to negative energy. Stlth: It makes you less stealthy. a ring of protection from fire a +4 ring of evasion the ring "Tastreal" {+Blink Str+6 Stlth+} [ring of strength] Str: It affects your strength (+6). +Blink: It lets you blink. Stlth: It makes you more stealthy. the ring "Qummomm" {rPois rC- rN++ Stlth+} [ring of poison resistance] rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It greatly protects you from negative energy. Stlth: It makes you more stealthy. a ring of ice the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). the amulet of Giunkunt {Reflect Harm rF++ Str+3 SH+5} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+3). rF: It greatly protects you from fire. SH: It affects your SH (+5). Harm: It increases damage dealt and taken. the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. a ring of flight the ring of Soutwuyz {rC+ Will+} [ring of willpower] rC: It protects you from cold. Will: It increases your willpower. the ring of Lechala {Will- MP+9 Str-4 Int+8 Dex+7} [ring of magical power] Str: It affects your strength (-4). Int: It affects your intelligence (+8). Dex: It affects your dexterity (+7). MP: It affects your magic capacity (+9). Will: It decreases your willpower. (20, -19, D) a +1 ring mail of fire resistance (still there?) a staff of cold (still there?) (20, -4, D) a +2 robe of willpower (still there?) a +2 vorpal glaive (still there?) (21, -36, D) a +0 pair of boots of flying (21, -34, D) a +0 giant spiked club (21, -30, D) a +0 battleaxe (21, -18, D) a +3 scimitar of flaming (still there?) a phial of floods (still there?) a +0 dagger of venom (still there?) (21, -1, D) a +0 arbalest of flaming (unseen) (22, -36, D) a +1 vampiric spear (22, -35, D) a +3 bardiche a +0 chain mail a +0 hand axe of freezing (22, -34, D) a +0 glaive a +0 chain mail a ring of willpower (22, -33, D) a +2 dagger of electrocution (still there?) a +0 robe (still there?) (22, -16, D) a +2 demon whip of freezing (still there?) a scroll of brand weapon (still there?) a +2 demon whip of freezing (still there?) (22, -4, D) a book of Annihilations (22, -3, D) a tin of tremorstones (2/2) the Disquisition on Accompaniment and the Tempest Spells Type Level a - Swiftness Air 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Freezing Cloud Conjuration/Ice/Air 5 a ring of ice (23, -36, D) a staff of earth (23, -33, D) a +0 dire flail a +0 giant spiked club (23, -31, D) a +1 dire flail of holy wrath (unseen) (23, -21, D) a +0 whip of flaming (unseen) (23, -4, D) a +1 short sword of freezing (23, -2, D) the +9 short sword of the Known World {freeze, Str+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). (24, -36, D) a ring of flight (24, -35, D) a box of beasts (24, -33, D) a +0 plate armour a +0 troll leather armour (24, -32, D) a +2 battleaxe (unseen) (24, -31, D) a +0 troll leather armour (24, -19, D) a +0 demon whip of draining (still there?) a +0 morningstar of draining (still there?) a phantom mirror (still there?) an amulet of reflection (still there?) a staff of death (still there?) the +1 dagger of Kindness {vorpal, rPois} (still there?) It inflicts extra damage upon your enemies. rPois: It protects you from poison. a ring of willpower (still there?) a +2 scimitar of flaming (still there?) the +1 dire flail "Zopnorr" {antimagic, rC+ Dex+4 Stlth+} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+4). rC: It protects you from cold. Stlth: It makes you more stealthy. (24, -3, D) a condenser vane (25, -36, D) a staff of death (25, -35, D) a staff of fire a +0 plate armour a phial of floods (25, -34, D) the +9 short sword of Geff {vorpal, Fly rN+ Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Fly: It grants you flight. a +0 robe (25, -33, D) a +0 dire flail a +0 chain mail (25, -31, D) a +0 giant club (25, -4, D) the +8 chain mail of the Harvest {Dex+9} Dex: It affects your dexterity (+9). (25, -3, D) the -2 pair of gloves "Xoonlesk" {Contam Rampage rElec Dex+7} Dex: It affects your dexterity (+7). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. (26, -36, D) a +0 short sword (26, -35, D) a +0 dagger (26, -34, D) a +0 dagger a +0 robe (26, -33, D) a +0 scimitar a +0 leather armour a ring of resist corrosion (26, -31, D) a +0 giant spiked club (27, -36, D) a box of beasts (27, -35, D) a +1 robe of positive energy (unseen) (27, -21, D) a +2 mace of holy wrath (still there?) a +1 triple crossbow of draining (still there?) (27, -4, D) a +1 plate armour of fire resistance (27, -3, D) a staff of fire (27, -1, D) a +0 battleaxe of freezing (unseen) (28, -36, D) a +0 glaive (28, -35, D) a +0 vorpal great mace (still there?) a +0 plate armour (still there?) a tin of tremorstones (2/2) (still there?) (28, -34, D) a +0 dagger a +0 robe (28, -33, D) a +0 whip of freezing (still there?) a +0 plate armour (still there?) (28, -21, D) a +0 leather armour of fire resistance (unseen) (28, -20, D) a +1 mace of holy wrath (28, -3, D) a staff of cold (29, -36, D) a phial of floods (29, -34, D) a +0 glaive a +0 plate armour (29, -20, D) a +3 scimitar of flaming a +1 longbow of freezing (29, -19, D) a lightning rod (4/4) a +1 scimitar of flaming (29, -5, D) a +1 rapier of flaming (30, -35, D) a +0 mace (30, -20, D) a +2 scimitar of freezing (still there?) a +1 robe of willpower (still there?) (30, -18, D) a +0 demon whip (30, -4, D) +2 acid dragon scales (unseen) (35, -8, D) a +3 vorpal morningstar (unseen) (36, -36, D) a +3 whip of venom (unseen) (36, -7, D) a staff of poison (unseen) (37, -35, D) a +4 scale mail of fire resistance (37, -19, D) the +2 plate armour of Incorporation {Harm Fly Str+6} (still there?) Str: It affects your strength (+6). Fly: It grants you flight. Harm: It increases damage dealt and taken. a +0 hand axe (still there?) (37, -8, D) a scarf of harm (37, -7, D) a +0 glaive of protection (unseen) (38, -36, D) a +2 scimitar of protection (38, -35, D) the +11 spear "Koib" {flame, rC+} It burns those it strikes, dealing additional fire damage. rC: It protects you from cold. (38, -20, D) a +0 robe a +0 battleaxe (38, -17, D) a +0 halberd a +0 robe (38, -7, D) a +0 club (39, -22, D) a box of beasts (39, -21, D) a tin of tremorstones (2/2) (still there?) a +0 robe (still there?) a +0 dagger (still there?) a ring of protection from fire (still there?) the ring "Gioqe" {Int+2 Slay+4} (still there?) [ring of slaying] Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of the Camelopard {Str+4 Slay+5 SInv} (still there?) [ring of see invisible] Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. (39, -7, D) a staff of air a +0 dire flail a +3 vorpal mace (39, -6, D) a +4 mace of protection (39, 0, D) a +0 halberd a +0 robe (40, -35, D) a staff of fire a +1 morningstar of holy wrath (40, -23, D) a staff of air a staff of cold (40, -16, D) a +0 robe (40, -8, D) a phantom mirror (40, -6, D) a +0 morningstar (still there?) a +0 robe (still there?) a +2 kite shield of protection (still there?) (40, -4, D) a +0 mace (40, 0, D) a +0 battleaxe a +0 club an amulet of faith (41, -35, D) a staff of fire (still there?) a +1 long sword of protection (still there?) (41, -8, D) a book of Transfigurations a +0 hand axe of freezing (42, -23, D) a +0 trident of protection (unseen) (42, -21, D) the +8 long sword "Tadiecka" {flame, *Noise rCorr Dex+7 SInv} (still there?) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+7). SInv: It lets you see invisible. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. a +0 robe (still there?) the +9 battleaxe of the Mauling Messenger {spect, Str+4 Int-3 SInv} (still there?) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). Int: It affects your intelligence (-3). SInv: It lets you see invisible. the +5 glaive of Autumn {drain, rElec rF- Dex+6 Stlth+} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. a +0 robe (still there?) a +0 halberd (still there?) a +0 robe (still there?) a +0 robe (still there?) a +0 vorpal longbow (still there?) (42, -8, D) a +1 dagger of flaming (42, -7, D) a lightning rod (4/4) (43, -37, D) a +1 short sword of speed (unseen) (43, -36, D) a +2 quarterstaff of draining (unseen) (43, -23, D) a ring of ice a book of Callings (43, -17, D) a +0 dagger (43, -8, D) a staff of earth (43, -7, D) a staff of cold (unseen) (44, -36, D) the +2 robe of Wukiuh {rElec rC- Regen+ Str+4} Str: It affects your strength (+4). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (unseen) (44, -21, D) a +0 dagger (still there?) a +1 robe (still there?) a book of Conjurations (still there?) (44, -8, D) a +0 mace (44, -7, D) a staff of cold (unseen) (45, -7, D) a +5 great sword of electrocution (unseen) (49, -37, D) a +5 whip of pain (unseen) (49, -33, D) a +0 robe of resistance (49, -23, D) a box of beasts (49, 0, D) a box of beasts (50, -12, D) a +0 vorpal shortbow (unseen) (50, 0, D) the +0 robe "Illuk" {+Inv Int+2} Int: It affects your intelligence (+2). +Inv: It lets you turn invisible. (51, -36, D) the +3 pair of seven-league boots {Rampage+∞} Its wearer moves as far as possible in that direction when moving towards enemies. (51, -24, D) a +2 longbow of draining (unseen) (51, -21, D) a +0 robe 2 potions of might (51, -12, D) a +3 flail of draining (still there?) a +1 cloak of preservation (still there?) (51, 2, D) a +2 robe of willpower (52, -35, D) a lightning rod (4/4) (52, -30, D) a +0 robe (52, -24, D) a +2 ring mail of cold resistance (unseen) (52, -23, D) a +0 short sword of venom (unseen) (52, -12, D) a +1 vorpal war axe (unseen) (52, -11, D) a +3 trident of flaming (still there?) an amulet of reflection (still there?) (52, -8, D) +0 shadow dragon scales (52, -1, D) a tin of tremorstones (2/2) (52, 2, D) a box of beasts (53, -37, D) a tin of tremorstones (2/2) (53, -36, D) a +4 vorpal triple sword (53, -35, D) a tin of tremorstones (2/2) (53, -32, D) a +0 robe (53, -31, D) a +0 robe (53, -23, D) a staff of earth (53, -22, D) a +0 robe (53, -21, D) a +0 halberd (53, -20, D) a +1 mace of protection (53, -19, D) a +0 hand axe a +0 robe (53, -12, D) a +2 scale mail of cold resistance (53, 2, D) a staff of poison (unseen) (53, 3, D) a +0 halberd of freezing (54, -34, D) a staff of air (still there?) a +0 robe (still there?) (54, -33, D) a +0 robe (54, -23, D) a +0 robe a tin of tremorstones (2/2) (55, -36, D) a +3 glaive of freezing (unseen) (55, -35, D) a staff of cold (still there?) a +2 helmet of intelligence (still there?) (55, -24, D) a +1 long sword (55, -21, D) a +0 chain mail (still there?) the +5 glaive of the Guard {elec, spectral, AC+5} (still there?) It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). (55, -12, D) a staff of fire (55, -10, D) a staff of conjuration (still there?) a +3 chain mail of fire resistance (still there?) (55, 0, D) a tin of tremorstones (2/2) (still there?) a +4 vorpal glaive (still there?) (56, -36, D) a +4 plate armour of willpower (unseen) (56, -25, D) a box of beasts (still there?) a staff of fire (still there?) (56, -11, D) a staff of air (unseen) (56, 2, D) a staff of air (unseen) (57, -34, D) a +0 robe (60, 0, D) a phantom mirror (still there?) a +2 vampiric dagger (still there?) (60, 2, D) a phantom mirror (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) the amulet "Yfasadatt" {Reflect Harm Str+4 Int-4 SH+5 Stlth+} (still there?) [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+4). Int: It affects your intelligence (-4). SH: It affects your SH (+5). Harm: It increases damage dealt and taken. Stlth: It makes you more stealthy. (61, -36, D) a +0 shortbow (61, 2, D) a +0 long sword a +0 plate armour (62, -35, D) a +0 arbalest (62, -28, D) the +2 whip "Laptin" {chaos, rN+ Dex+4} Each time it hits an enemy it has a different, random effect. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. (62, -27, D) a +0 shortbow a +0 dagger a +0 leather armour (62, -10, D) a box of beasts (62, 1, D) a +0 short sword a +1 vorpal war axe (63, -37, D) a box of beasts (63, -36, D) a +0 shortbow (63, -34, D) a +0 arbalest (63, -28, D) a lightning rod (4/4) (63, -27, D) a +3 halberd of holy wrath (unseen) (63, -10, D) a +2 arbalest of electrocution (unseen) (63, -9, D) a +4 vorpal long sword (unseen) (63, 0, D) the +2 scale mail "Enoeja" {Will- MP+9 Int-3 Stlth+} (still there?) Int: It affects your intelligence (-3). MP: It affects your magic capacity (+9). Will: It decreases your willpower. Stlth: It makes you more stealthy. a +2 mace of draining (still there?) (63, 1, D) a +0 hand axe (still there?) a +0 ring mail (still there?) a staff of air (still there?) (63, 2, D) a +0 mace a +0 plate armour (63, 4, D) a +0 giant club a +0 flail a +0 plate armour (64, -36, D) a +0 robe of cold resistance (unseen) (64, -27, D) a +0 long sword of holy wrath (still there?) a +0 scale mail (still there?) (64, -20, D) a +0 rapier of draining (64, -19, D) a +2 plate armour of cold resistance a +0 mace of venom a staff of cold (64, -10, D) the +4 falchion "Gid Raepn" {vorpal, Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). (64, -9, D) the +8 sling of the Twenty Emperors {vorpal, rElec Dex+2} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. a staff of air a +5 sling (64, 0, D) a piece from Xom's chessboard (15/15) (64, 1, D) a staff of earth (unseen) (64, 4, D) a +0 giant spiked club (68, -36, D) a +2 arbalest of draining (unseen) (69, -36, D) a +2 vorpal long sword (70, -36, D) the +4 scale mail "Owoureb" {Dex+2} Dex: It affects your dexterity (+2). (unseen) (70, 0, D) a +4 sling (unseen) (70, 1, D) a +0 dagger (71, -28, D) a +4 falchion of flaming (unseen) (71, -27, D) a phial of floods (71, 0, D) a +0 club the +6 long sword of Collusion {protect, rPois SInv} It grants its wielder temporary protection when it strikes (+7 to AC). rPois: It protects you from poison. SInv: It lets you see invisible. (71, 1, D) a +0 dagger a boomerang (71, 2, D) a +0 club a +0 leather armour (72, -28, D) a +1 halberd of venom (72, -19, D) a phantom mirror (72, -9, D) a +4 chain mail of cold resistance (unseen) (72, 1, D) a +0 whip a +0 ring mail the +3 plate armour of Grand Awe {Drain Fly rElec Dex-4} Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (72, 2, D) a +0 dagger a +0 robe (73, -28, D) a staff of cold (73, -20, D) a phial of floods (73, -19, D) the +8 long sword of the Magi {vorpal, *Corrode +Blink rElec} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. (73, -17, D) a +0 whip a +0 hand axe a +0 robe (73, -10, D) a ring of protection from fire the amulet "Poreorez" {Spirit Int+2} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+2). the ring "Odeiv" {+Blink rC+ rCorr Str-3 Int+4} [ring of resist corrosion] Str: It affects your strength (-3). Int: It affects your intelligence (+4). rC: It protects you from cold. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. an amulet of the acrobat a ring of resist corrosion (73, -9, D) a condenser vane (73, 1, D) a +6 ring of strength a +6 ring of intelligence a ring of resist corrosion a ring of wizardry a +0 trident (73, 2, D) a +0 dagger of electrocution (still there?) a +0 leather armour (still there?) (73, 3, D) a +0 dagger a +0 robe (74, -35, D) a staff of poison (unseen) (74, -20, D) a staff of air (unseen) (74, -19, D) a condenser vane (74, -10, D) a phantom mirror (74, -9, D) a +3 scimitar of flaming a staff of air (74, 0, D) a piece from Xom's chessboard (15/15) (76, -35, D) a +2 long sword of holy wrath (unseen)