Burgietje the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) the +4 dagger of Debt {holy, *Corrode rElec rC+} rC: It protects you from cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (unseen) (36, 1, D) a +2 demon whip of draining (still there?) a +0 kite shield (still there?) a wand of paralysis (3) (still there?) (37, 0, D) a +1 morningstar of flaming (unseen) (37, 1, D) a +0 ring mail a book of Blood a demonspawn corpse (38, 0, D) a piece from Xom's chessboard (15/15) (still there?) a staff of conjuration (still there?) (38, 1, D) a ring of resist corrosion a wand of mindburst (7) (39, 1, D) a +0 long sword of electrocution (unseen) (41, 1, D) a +1 robe of willpower (still there?) a +2 heavy spear (still there?) a staff of death (still there?) (42, 0, D) the staff of fire "Korec" {rF+ rC- Str+3 SInv} (still there?) [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. It falls into the 'Staves' category. It is a one-handed weapon. a lightning rod (4/4) (still there?) (42, 1, D) a wand of polymorph (5) (42, 3, D) a +1 scimitar of flaming (still there?) a +0 sling (still there?) a +0 robe (still there?) a +0 buckler (still there?) (47, 39, D) a fire giant corpse (skeletalised by now) (47, 40, D) a +0 great sword of flaming (unseen) (48, 0, D) a staff of conjuration (unseen) (49, 0, D) a +2 dire flail of protection (unseen) (49, 24, D) a staff of fire (unseen) (49, 27, D) a troll corpse (49, 37, D) the staff of poison "Wyniugun" {rPois rCorr Dex+3} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (50, 12, D) a +0 glaive a +0 robe the +2 leather armour of Olubam {-Cast Rampage *Corrode rF++ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It greatly protects you from fire. -Cast: It prevents spellcasting. *Corrode: It may corrode you when you take damage. Rampage: It bestows one free step when moving towards enemies. (50, 13, D) a +0 whip of pain (50, 24, D) a +4 antimagic scimitar (unseen) (50, 36, D) a +1 sling of freezing (50, 37, D) a staff of poison (unseen) (50, 40, D) a +2 demon whip of pain (unseen) (51, 13, D) a staff of earth a staff of poison (51, 14, D) a ball python corpse (51, 16, D) an adder corpse (51, 24, D) a +5 shortbow of draining (still there?) a wand of paralysis (2) (still there?) (51, 25, D) a +0 troll leather armour 6 large rocks a wand of flame (8) a troll corpse (51, 27, D) a +2 battleaxe of freezing (still there?) a +0 troll leather armour (still there?) (51, 36, D) a staff of poison (51, 37, D) a +1 morningstar of protection (unseen) (51, 39, D) a hell hog corpse (skeletalised by now) (51, 41, D) a hell hog corpse (skeletalised by now) (52, 1, D) a book of Unlife a +3 heavy bardiche (52, 11, D) the +0 battleaxe of the Maze {chaos, rElec Will+} rElec: It insulates you from electricity. Will: It increases your willpower. (52, 18, D) an anaconda corpse (52, 24, D) a staff of fire (52, 25, D) a +3 ring mail of cold resistance (unseen) (52, 27, D) a troll corpse (52, 28, D) a +0 battleaxe of freezing a +0 giant spiked club a +0 giant club (52, 38, D) a +1 demon whip of venom a hellephant corpse (skeletalised by now) (53, 1, D) a +3 leather armour of fire resistance (53, 2, D) a staff of poison (unseen) (53, 14, D) a +4 whip (still there?) a +0 halberd (still there?) the +6 mace "Qemoheva" {freeze, rF++ Will- Dex+3} (still there?) Dex: It affects your dexterity (+3). rF: It greatly protects you from fire. Will: It decreases your willpower. a +0 halberd (still there?) an adder corpse (still there?) a ball python corpse (still there?) (53, 24, D) a staff of cold (53, 25, D) 4 large rocks (53, 27, D) 2 large rocks a cyclops corpse (53, 37, D) a staff of fire (unseen) (53, 40, D) a salamander corpse (skeletalised by now) (54, 0, D) the +7 morningstar of Hietisa {drain, Stlth+} Stlth: It makes you more stealthy. (54, 1, D) a +0 flail of protection (54, 18, D) a water moccasin corpse (54, 24, D) the staff of poison "Ruecwe" {rPois rC+ Dex+7} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+7). rC: It protects you from cold. rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (54, 26, D) 3 large rocks (54, 27, D) 4 large rocks (54, 36, D) a +2 vampiric war axe (unseen) (55, 0, D) a +3 ring mail of willpower (55, 12, D) a +2 antimagic spear (still there?) a +0 spear (still there?) (55, 13, D) a +3 scimitar of electrocution (still there?) the Tome of Chilly Necromancy (still there?) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Ice Form Ice/Transmutation 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Death's Door Necromancy 9 (55, 26, D) a book of Spatial Translocations (55, 27, D) a +0 giant club a +0 dire flail a two-headed ogre corpse (56, 13, D) a +0 robe (57, 14, D) a naga corpse (59, 36, D) a staff of death (unseen) (60, 36, D) a +5 vampiric long sword (unseen) (60, 37, D) a +0 short sword a ring of poison resistance (60, 39, D) a +0 trident a naga corpse (skeletalised by now) (61, 0, D) a phantom mirror (61, 3, D) a +0 hand axe (61, 4, D) a +0 whip 2 boomerangs (61, 9, D) a +0 arbalest (61, 26, D) a +2 morningstar of distortion (unseen) (61, 36, D) an amulet of regeneration a ring of ice a +3 tower shield a +4 ring of protection a ring of fire (62, 1, D) a +1 chain mail of poison resistance (62, 3, D) a +0 short sword (62, 8, D) an orb of mayhem an orb of guile a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a ring of positive energy an orb of light a +0 robe a +0 spear (62, 9, D) a +0 flail a +0 ring mail (62, 16, D) a +0 hand axe of distortion (62, 17, D) a +1 hand axe of flaming (unseen) (62, 18, D) a +0 flail (62, 27, D) a staff of conjuration (62, 36, D) a +3 heavy quarterstaff (62, 39, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 40, D) a +0 war axe a +0 robe (63, 0, D) a +0 ring mail of poison resistance (unseen) (63, 3, D) a +0 dagger a +0 robe (63, 8, D) a +2 heavy falchion (unseen) (63, 10, D) a +0 robe (63, 19, D) a +0 mace a +0 robe (63, 26, D) a +2 quarterstaff of draining (63, 27, D) the staff of poison "Turghog" {rPois Int+3} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (63, 36, D) the +0 sling "Orb Guardian's Curse" {flame, Drain rElec Will+ Str+3 Int+3} Str: It affects your strength (+3). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. (unseen) (63, 37, D) a staff of air (unseen) (64, 10, D) a +0 dagger a +0 dagger a +0 robe (64, 18, D) a +0 long sword a +0 robe (65, 26, D) a +1 mace of protection (unseen) (67, 0, D) the staff of poison "Veffim" {rPois Dex+8} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+8). rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (68, 1, D) a +0 shortbow a +0 short sword a +0 leather armour (68, 2, D) a +0 long sword (68, 4, D) a +1 short sword of venom (69, 0, D) the +12 hand axe of Muurrekk {heavy, *Rage Fly rC+ Dex+6} Dex: It affects your dexterity (+6). rC: It protects you from cold. Fly: It grants you flight. *Rage: It berserks you when you make melee attacks (+20% chance). (69, 36, D) a staff of fire (unseen) (70, 8, D) a staff of cold (unseen) (70, 9, D) a +1 long sword of electrocution (unseen) (70, 36, D) a +2 robe of willpower (unseen) (70, 37, D) a staff of cold (unseen) (71, 8, D) a +3 scale mail of cold resistance (71, 12, D) a +3 short sword of draining (71, 16, D) the staff of death "Bukiujer" {rN+ Str+3} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (71, 27, D) a +0 scythe (still there?) a +0 robe (still there?) the +5 glaive of the Guard {elec, spectral, AC+5} (still there?) AC: It affects your AC (+5). (71, 28, D) a +0 dagger a +0 robe (71, 29, D) a +0 dagger a +0 robe (71, 36, D) the staff of poison "Havyid" {Fragile rPois rCorr Int+3 Dex+4} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. It falls into the 'Staves' category. It is a one-handed weapon. (71, 37, D) a staff of air (71, 39, D) a hell hound corpse (skeletalised by now) (72, 11, D) a +0 rapier (72, 12, D) a +0 long sword (72, 16, D) a +4 ring mail of willpower (72, 27, D) a +0 glaive of freezing (72, 29, D) a +0 short sword of speed a +0 robe a wand of quicksilver (6) (72, 30, D) a +2 quarterstaff of chaos a +0 cloak of poison resistance a +0 rapier a +0 chain mail (72, 36, D) a +1 dagger of freezing (unseen) (72, 37, D) a staff of conjuration (unseen) (72, 38, D) a hell hound corpse (skeletalised by now) (73, 1, D) a staff of earth (unseen) (73, 12, D) a +0 rapier a +0 scale mail (73, 16, D) a +2 quarterstaff of speed (unseen) (73, 17, D) the +0 leather armour of Bad Feelings {Rampage} Rampage: It bestows one free step when moving towards enemies. (unseen) (73, 27, D) a staff of fire (unseen) (73, 36, D) a ring of magical power (73, 37, D) a +1 scale mail of cold resistance (unseen) (75, 1, D) a staff of death (unseen)