Burgietje the Dungeon (0, 50, D) a staff of air (still there?) the +0 acid dragon scales of Wuzaceckui {rC++ Regen+ rCorr MP+9 Dex+3} (still there?) Dex: It affects your dexterity (+3). rC: It greatly protects you from cold. MP: It affects your magic capacity (+9). Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (0, 51, D) a wand of polymorph (7) (0, 53, D) a +0 rapier (still there?) the staff of death "Yguhasud" {rPois rN+ Dex+2} (still there?) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). rPois: It protects you from poison. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. a +6 ring of dexterity (still there?) a +0 cloak (still there?) (0, 55, D) a +0 hand axe (1, 34, D) a +4 ring mail of fire resistance (unseen) (1, 53, D) a +0 glaive (still there?) a +1 helmet of see invisible (still there?) a +0 trident (still there?) a +0 long sword (still there?) a +0 glaive of freezing (still there?) a black draconian corpse (still there?) (1, 55, D) a +0 trident a +0 battleaxe (2, 15, D) a +1 scale mail of willpower (2, 18, D) a +0 robe (2, 32, D) a staff of earth (unseen) (2, 33, D) a +0 trident the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. a staff of poison a merfolk corpse (skeletalised by now) (2, 50, D) the staff of poison "Widief" {rPois Str+3 Dex+3} (still there?) [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. a +0 war axe (still there?) a +0 mace (still there?) a staff of fire (still there?) a wand of flame (5) (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +1 short sword of electrocution (3, 16, D) a staff of poison (unseen) (3, 17, D) a +0 robe (3, 32, D) a +0 trident a +0 leather armour a merfolk corpse (skeletalised by now) (3, 34, D) a +0 quarterstaff (still there?) a +0 longbow (still there?) the staff of cold "Mearaohi" {rC+ Stlth+} (still there?) [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. a satyr corpse (skeletalised by now) (still there?) (3, 52, D) a +2 cloak (still there?) a +0 hand axe (still there?) a +3 spear of freezing (still there?) (3, 55, D) a +0 cloak (still there?) a +0 short sword (still there?) a +3 dire flail of protection (still there?) a +0 war axe (still there?) a +0 hand axe (still there?) a +3 dire flail (still there?) a +1 heavy hand axe (still there?) a +0 flail (still there?) a yellow draconian corpse (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +1 shortbow of flaming (4, 17, D) a +0 robe an amulet of reflection a scroll of brand weapon a spriggan corpse (skeletalised by now) (4, 21, D) a blink frog corpse (skeletalised by now) (4, 33, D) a +3 demon trident of freezing (4, 34, D) a +1 rapier of electrocution (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (4, 36, D) a +1 sling of draining (still there?) a +1 spear of freezing (still there?) a silver javelin (still there?) a +0 leather armour (still there?) 4 large rocks (still there?) a merfolk corpse (skeletalised by now) (still there?) (4, 50, D) a +2 war axe of freezing (still there?) a +2 cloak (still there?) a +0 spectral quarterstaff (still there?) a book of the Spheres (still there?) a purple draconian corpse (still there?) (5, 14, D) a +0 quarterstaff (5, 15, D) a +0 ring mail of cold resistance (unseen) (5, 34, D) a +0 trident (still there?) a +0 robe (still there?) a staff of fire (still there?) a merfolk corpse (skeletalised by now) (still there?) (5, 37, D) a +2 leather armour of fire resistance (unseen) (5, 50, D) a staff of death a staff of fire a +1 barding of fire resistance a white draconian corpse a purple draconian corpse (5, 55, D) a +1 heavy halberd (still there?) a +0 war axe (still there?) a red draconian corpse (still there?) (6, 14, D) a +0 cloak of willpower (6, 16, D) a +5 quarterstaff of draining (still there?) a komodo dragon corpse (skeletalised by now) (still there?) (6, 17, D) a dream sheep corpse (skeletalised by now) (6, 34, D) a staff of poison (unseen) (6, 36, D) a +0 great mace of protection (still there?) a +0 leather armour (still there?) a +0 spear (still there?) a javelin (still there?) a +1 leather armour of fire resistance (still there?) a manticore corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (6, 37, D) a +1 trident of protection (still there?) a +0 robe (still there?) (6, 55, D) a +0 whip a +0 cloak a +0 long sword a yellow draconian corpse a yellow draconian corpse (7, 14, D) a +1 chain mail of cold resistance (7, 15, D) a +0 robe (7, 16, D) a +2 lajatang of speed a +0 robe an amulet of reflection a spriggan corpse (skeletalised by now) (7, 18, D) the +8 lajatang of the Purse {heavy, rElec rN++ Int-2 Stlth+} Int: It affects your intelligence (-2). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Stlth: It makes you more stealthy. a +0 robe a +2 vampiric lajatang a spriggan corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (7, 19, D) a +0 robe a +2 long sword of holy wrath a +0 robe (7, 32, D) a +4 trident (7, 33, D) a +4 rapier a +0 robe a +2 scimitar of holy wrath a merfolk corpse (skeletalised by now) (7, 34, D) a water nymph corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (7, 35, D) a +5 scimitar of electrocution a +0 robe a +1 demon trident of freezing a merfolk corpse (skeletalised by now) (7, 49, D) a +0 long sword a +0 battleaxe a manual of Fighting a +0 flail of protection a +0 cloak of preservation a +0 short sword a staff of air a staff of death a +0 mace a purple draconian corpse a yellow draconian corpse a green draconian corpse (8, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight an orb of light a +0 robe a +0 spear (8, 15, D) the +0 trident of Bupauf {vamp, SInv} (still there?) SInv: It lets you see invisible. an elephant corpse (skeletalised by now) (still there?) (8, 16, D) a +0 robe a +0 demon whip of freezing a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (8, 21, D) a +0 quarterstaff a +0 robe a wolf corpse (skeletalised by now) (8, 32, D) a +1 spear of flaming (8, 34, D) the +10 short sword of Exoneration {drain, rC+ Int+3} Int: It affects your intelligence (+3). rC: It protects you from cold. 3 javelins a +0 leather armour a staff of cold (8, 36, D) a +0 robe (still there?) a +2 trident of freezing (still there?) a +0 great sword of protection (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (8, 37, D) a +2 rapier of flaming (still there?) a +0 robe (still there?) (8, 58, D) a +0 cloak a green draconian corpse (skeletalised by now) (9, 15, D) a +2 cloak of willpower (unseen) (9, 16, D) the +2 Maxwell's thermic engine {flame, freeze, rev} a +0 animal skin a spriggan corpse (skeletalised by now) a yak corpse (skeletalised by now) (9, 19, D) a komodo dragon corpse (skeletalised by now) (9, 21, D) a +0 flail of draining (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (9, 32, D) the +2 scale mail of Nujiytiu {rF+ Dex-5 SInv} Dex: It affects your dexterity (-5). rF: It protects you from fire. SInv: It lets you see invisible. (9, 34, D) a +0 robe a +0 rapier a +2 rapier of draining (9, 39, D) a +0 robe (9, 50, D) a +2 shortbow of draining a +4 dagger of pain a +0 cloak a +0 battleaxe a red draconian corpse (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 15, D) a +1 antimagic quarterstaff (unseen) (10, 16, D) a +2 morningstar of holy wrath (10, 20, D) a water moccasin corpse (skeletalised by now) (10, 32, D) a +0 pair of gloves of stealth (10, 33, D) a +0 leather armour (10, 35, D) a +4 lajatang of electrocution (still there?) 3 javelins (still there?) the +5 shadow dragon scales of the Orb Guardian {rF+ Str+3 Stlth++++} (still there?) Str: It affects your strength (+3). rF: It protects you from fire. Stlth: It makes you much more stealthy. the ring "Macitso" {rF- rC+ rN+ Will+} (still there?) [ring of protection from cold] rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. Will: It increases your willpower. (10, 50, D) a +0 battleaxe (10, 51, D) a +0 war axe a +0 battleaxe a +0 dagger (10, 54, D) a +1 cloak (still there?) a +0 mace (still there?) the +7 plate armour "Enualaz" {rElec rC+ SInv} (still there?) rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. a ring of resist corrosion (still there?) a +0 long sword (still there?) a +4 demon trident of venom (still there?) a +0 scimitar (still there?) a +4 heavy flail (still there?) a green draconian corpse (still there?) a white draconian corpse (still there?) a purple draconian corpse (still there?) a green draconian corpse (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 33, D) a +0 spear a +0 leather armour (11, 35, D) a +0 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a ring of protection from fire (still there?) (11, 37, D) a +0 rapier a +0 robe (11, 39, D) a +0 rapier of freezing (unseen) (11, 51, D) a +0 war axe a +6 ring of strength a +0 cloak an amulet of the acrobat a +0 trident a +0 halberd a wand of quicksilver (5) (12, 15, D) a +4 heavy battleaxe (unseen) (12, 16, D) a +0 robe (still there?) the ring of Surprise {Str+6 Int+5} (still there?) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+5). Great Wizards, Vol. VII (still there?) (12, 17, D) a +0 robe a spriggan corpse (skeletalised by now) (12, 33, D) a +0 trident (still there?) a +2 scale mail of cold resistance (still there?) a +4 trident of protection (still there?) (12, 34, D) a staff of air (unseen) (12, 50, D) the +2 lajatang of Past Mistakes {flame, Int+3} Int: It affects your intelligence (+3). (unseen) (12, 55, D) a potion of might (still there?) a +0 dire flail of protection (still there?) a +4 glaive of flaming (still there?) a +0 cloak (still there?) a purple draconian corpse (still there?) a white draconian corpse (still there?) a yellow draconian corpse (still there?) (13, 32, D) a +0 trident of venom (unseen) (13, 33, D) a +1 war axe of freezing (unseen) (13, 34, D) the +5 quarterstaff of Utsasoo {freeze, Int+3} (still there?) Int: It affects your intelligence (+3). a +0 robe (still there?) a +1 scale mail of cold resistance (still there?) (13, 50, D) a +1 robe of willpower (still there?) a wand of quicksilver (5) (still there?) a staff of earth (still there?) (13, 54, D) the ring "Syt Nimyzi" {MP+9 Int+5 Dex-5 Slay+2} (still there?) [ring of magical power] Int: It affects your intelligence (+5). Dex: It affects your dexterity (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). MP: It affects your magic capacity (+9). a +0 cloak (still there?) a +0 dire flail of holy wrath (still there?) a staff of conjuration (still there?) a +0 war axe (still there?) a black draconian corpse (still there?) (13, 55, D) a +0 dire flail (still there?) the ring of Wexzid {rPois rF+ Str+6 Int-2 Dex+3} (still there?) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (-2). Dex: It affects your dexterity (+3). rF: It protects you from fire. rPois: It protects you from poison. a purple draconian corpse (still there?) (14, 50, D) a +0 battleaxe (still there?) a staff of air (still there?) (18, 17, D) a +1 vampiric demon whip (unseen) (18, 19, D) a +2 glaive of venom (unseen) (18, 49, D) a ring of poison resistance (18, 50, D) a +1 scale mail of positive energy (still there?) Great Wizards, Vol. II (still there?) (19, 0, D) a +1 vampiric lajatang (unseen) (19, 1, D) a +2 robe of willpower (unseen) (19, 32, D) a +4 great mace of holy wrath (unseen) (19, 33, D) a +4 vampiric war axe (unseen) (19, 48, D) the staff of air "Agifalot" {rElec Int+3} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-handed weapon. (19, 49, D) a +1 dire flail of protection (unseen) (20, 0, D) a phial of floods (still there?) a +4 flail of holy wrath (still there?) (20, 16, D) a +2 scale mail of fire resistance a +0 antimagic demon whip (20, 19, D) a +2 demon whip of pain (still there?) a +3 heavy great sword (still there?) a +2 demon whip of freezing (still there?) (20, 32, D) a +0 war axe of flaming (20, 35, D) a +0 scale mail of willpower (still there?) a komodo dragon corpse (skeletalised by now) (still there?) (20, 49, D) a +2 ring mail of willpower (still there?) a wand of roots (5) (still there?) a book of Unlife (still there?) (21, 0, D) the +1 ring mail "Geluhoin" {Rampage MP-9 Int+5} Int: It affects your intelligence (+5). MP: It affects your magic capacity (-9). Rampage: It bestows one free step when moving towards enemies. (unseen) (21, 2, D) a staff of death (unseen) (21, 17, D) a +5 short sword of venom (unseen) (21, 31, D) a +2 plate armour of fire resistance (unseen) (21, 33, D) a +1 plate armour of cold resistance (unseen) (21, 49, D) a book of Blood (21, 52, D) a +0 demon whip of flaming (still there?) an amulet of reflection (still there?) a hellephant corpse (still there?) (22, 0, D) a +1 heavy trident (unseen) (22, 1, D) a lightning rod (4/4) (22, 32, D) a staff of air a wolf corpse (skeletalised by now) (22, 35, D) a yak corpse (skeletalised by now) (23, 0, D) a +0 shortbow of draining (23, 16, D) a staff of cold (23, 17, D) a +1 scale mail of cold resistance (23, 18, D) a staff of air (23, 32, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (23, 33, D) a staff of poison (unseen) (23, 34, D) a +6 ring of intelligence a +4 ring of protection a ring of wizardry a ring of wizardry the ring "Ewuifeuf" {rElec rC- rN+ MP+9} [ring of magical power] rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). the dreamshard necklace {*Dream Drain} [amulet of nothing] *Dream: It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. an amulet of the acrobat a ring of willpower a ring of protection from fire (23, 35, D) a cane toad corpse (skeletalised by now) (23, 37, D) a water moccasin corpse (skeletalised by now) (23, 48, D) a +1 falchion of holy wrath a +2 robe of willpower (24, 0, D) a +0 whip of flaming (24, 1, D) a staff of earth (24, 18, D) a +0 demon whip of flaming a +0 robe of willpower a +6 longbow (24, 32, D) the +0 great sword of an ice cave {protect, Stlth+} Stlth: It makes you more stealthy. (24, 35, D) a yak corpse (skeletalised by now) (24, 48, D) a book of Misfortune (24, 50, D) a +1 heavy quarterstaff (still there?) an orb of guile (still there?) a book of Callings (still there?) (24, 53, D) a +3 great sword (still there?) a +0 chain mail (still there?) a human corpse (still there?) (25, 0, D) a box of beasts (25, 16, D) a +1 morningstar of protection a +1 demon whip of draining (25, 18, D) a +1 demon whip of electrocution a +1 robe of willpower (25, 32, D) a ring of flight (25, 33, D) a manual of Fighting a cane toad corpse (skeletalised by now) (25, 35, D) a lindwurm corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (25, 48, D) the +6 short sword "Kyipiby" {heavy, Will+} Will: It increases your willpower. (25, 49, D) a +4 vampiric battleaxe (unseen) (26, 0, D) the +1 trident of Bylobuts {pain, rN+ Str+3 Int+2 Stlth+} Str: It affects your strength (+3). Int: It affects your intelligence (+2). rN: It protects you from negative energy. Stlth: It makes you more stealthy. (26, 16, D) a +4 morningstar of holy wrath (26, 19, D) a +2 demon whip of electrocution (unseen) (26, 32, D) a staff of death (26, 33, D) a +2 ring mail of poison resistance (26, 36, D) a water moccasin corpse (skeletalised by now) (26, 37, D) a komodo dragon corpse (skeletalised by now) (26, 48, D) a +1 heavy mace (26, 50, D) a +2 leather armour of willpower a +0 ring mail of fire resistance a +5 hand axe of draining (27, 0, D) a +2 chain mail of cold resistance (27, 1, D) the +5 scale mail "Cogalit" {rC+++ Dex+2 Slay+4} Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rC: It renders you almost immune to cold. (27, 32, D) the staff of air "Caghec" {rElec Int+2 Dex-5 Stlth+} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (27, 33, D) the +0 leather armour of Gehenna {rF+ Str+4} Str: It affects your strength (+4). rF: It protects you from fire. (27, 34, D) a +6 rapier of speed (unseen) (27, 48, D) a staff of conjuration a +1 robe of fire resistance (28, 32, D) a +2 plate armour of cold resistance (28, 34, D) a water moccasin corpse (skeletalised by now) (29, 0, D) the +3 spear of the Common Good {speed, Fly Int+2 SInv} Int: It affects your intelligence (+2). SInv: It lets you see invisible. Fly: It grants you flight. (29, 16, D) the +8 demon blade "Leech" {evervamp, Harm Drain rN+} rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (29, 32, D) a staff of conjuration (29, 49, D) the staff of cold "Cyoxziv" {rC+ Will+} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. the +8 mithril axe "Arga" {speed, Will+} Will: It increases your willpower. (29, 50, D) a +2 antimagic bardiche a +0 heavy trident a +2 double sword of draining (30, 48, D) a +1 dire flail of protection (30, 49, D) the +1 whip "Newtbane" {heavy, rF+ Int+2} (still there?) Int: It affects your intelligence (+2). rF: It protects you from fire. a wand of mindburst (5) (still there?) a +2 heavy scimitar (still there?) (32, 48, D) the +4 flail of Tanwy {venom, rPois Int+3} Int: It affects your intelligence (+3). rPois: It protects you from poison. Gell's Excursus on the Map Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Malign Gateway Summoning/Translocation 7 (33, 50, D) a book of Changes (34, 28, D) a +2 robe of resistance (unseen) (34, 50, D) the +2 hand axe of the Distant Future {venom, rN+ Will+ Dex+3 Stlth-} Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Will: It increases your willpower. Stlth: It makes you less stealthy. a +1 long sword of distortion (35, -1, D) a +0 vampiric rapier (unseen) (35, 1, D) a +3 battleaxe (still there?) a +0 robe (still there?) (35, 14, D) the +1 chain mail "Dyserchae" {Harm rF+ rC+ rN+} rF: It protects you from fire. rC: It protects you from cold. rN: It protects you from negative energy. Harm: It increases damage dealt and taken. (unseen) (35, 28, D) the +9 dagger of Keteuf {protect, Fragile rPois rCorr Str+4} Str: It affects your strength (+4). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (36, 2, D) the +8 triple crossbow of Blood-Lust {antimagic, Will+ Str+4 Dex+2} Str: It affects your strength (+4). Dex: It affects your dexterity (+2). Will: It increases your willpower. (unseen) (36, 14, D) a +3 falchion of flaming a +0 sling a +0 robe a +0 buckler (36, 29, D) a +2 heavy scimitar (37, 0, D) a +0 dagger (37, 1, D) a +2 trident of protection (still there?) a +0 robe (still there?) the Compilation of Movement and the Blaze (still there?) Spells Type Level a - Blink Translocation 2 b - Fire Storm Conjuration/Fire 9 a +0 robe (still there?) the ring "Zel Jyur" {rF+ MP+9 Int+3} (still there?) [ring of magical power] Int: It affects your intelligence (+3). rF: It protects you from fire. MP: It affects your magic capacity (+9). (37, 2, D) a +5 morningstar of draining (still there?) a +0 plate armour (still there?) (37, 15, D) Ozocubu's Autobiography (37, 29, D) +0 swamp dragon scales a +3 flail of protection (38, 0, D) a +0 long sword (38, 2, D) a +0 robe (38, 3, D) a +0 great sword a +0 plate armour (38, 14, D) a staff of earth (38, 15, D) a +0 flail of flaming a +0 shortbow a +0 robe (38, 16, D) a +3 sacred scourge of holy wrath (still there?) a +0 robe (still there?) (38, 28, D) a +4 ring mail of cold resistance (38, 47, D) the +4 short sword of the Butterfly {venom, rElec Stlth+} (still there?) rElec: It insulates you from electricity. Stlth: It makes you more stealthy. the ring "Parif" {rElec MP+9 Int+4 Dex+3} (still there?) [ring of magical power] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (38, 48, D) a staff of death (unseen) (38, 50, D) a wand of paralysis (4) (39, 0, D) a +1 antimagic demon whip the staff of air "Hiofucop" {rElec Will+} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. (39, 1, D) a +0 short sword (39, 13, D) a +2 falchion of flaming a +0 shortbow a +0 robe (39, 16, D) a +3 shortbow (still there?) a +1 scimitar of flaming (still there?) a +0 robe (still there?) (39, 29, D) a ring of magical power a ring of wizardry a ring of fire a +6 ring of intelligence a wand of mindburst (3) a ring of protection from fire the ring "Dyec" {rC+ rN+} [ring of protection from cold] rC: It protects you from cold. rN: It protects you from negative energy. the ring "Luempeg" {Will+ rCorr Dex+3 SInv} [ring of see invisible] Dex: It affects your dexterity (+3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the ring "Nuhublisk" {Fly Str+6} [ring of strength] Str: It affects your strength (+6). Fly: It grants you flight. a wand of paralysis (21) the ring "Trusted Companion" {rC+ Will+} [ring of willpower] rC: It protects you from cold. Will: It increases your willpower. a wand of flame (12) (39, 49, D) a wand of flame (9) (39, 50, D) a +1 quarterstaff of draining (unseen) (40, 1, D) a +0 short sword of speed (40, 3, D) a +0 quarterstaff of speed (still there?) a +0 robe (still there?) (40, 14, D) a staff of fire (40, 15, D) +1 ice dragon scales (40, 16, D) a +5 scimitar of holy wrath a +0 tower shield (40, 28, D) a +2 hand axe of electrocution (40, 29, D) +0 fire dragon scales (still there?) a staff of death (still there?) (40, 48, D) a +1 quarterstaff of draining (unseen) (40, 50, D) the +12 glaive of Prune {freeze, Prune} (still there?) Prune: It halves damage taken while paralysed, petrified or unconscious. the ring "Xocoschou" {Fire Will+ MP-9 Stlth+} (still there?) [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (-9). Will: It increases your willpower. Stlth: It makes you more stealthy. a ring of wizardry (still there?) (41, 1, D) a +0 dagger (41, 4, D) a +0 heavy quarterstaff (unseen) (41, 14, D) a staff of earth (unseen) (41, 18, D) a +5 eudemon blade of holy wrath a +0 tower shield (41, 28, D) +0 acid dragon scales a +2 glaive of venom (41, 29, D) a +4 heavy hand axe (unseen) (41, 31, D) +0 ice dragon scales (41, 49, D) a +0 heavy arbalest (42, 1, D) a +0 long sword (42, 14, D) a +6 heavy scimitar (unseen) (42, 29, D) a +0 heavy trident (unseen) (42, 48, D) the +4 mace "Juhimapp" {vamp, rPois rCorr Dex+3} Dex: It affects your dexterity (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (43, 3, D) a +0 long sword (43, 14, D) an amulet of reflection (43, 15, D) a +2 dagger of protection (unseen) (43, 28, D) a +5 antimagic hand axe (43, 29, D) a +0 vampiric trident (unseen) (43, 48, D) a +2 short sword of venom (unseen) (44, 3, D) a +0 plate armour (44, 28, D) a +2 long sword of holy wrath (unseen) (44, 48, D) the +6 pearl dragon scales of Mezcal {rN+ rCorr Str+3} Str: It affects your strength (+3). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (44, 50, D) the +5 ring mail "Usuly" {Dex+2 Stlth+} (still there?) Dex: It affects your dexterity (+2). Stlth: It makes you more stealthy. a wand of flame (5) (still there?) (44, 51, D) a +0 ring mail of fire resistance (unseen) (45, 48, D) the Reference Book on Frigorific Companions Spells Type Level a - Call Imp Summoning 2 b - Metabolic Englaciation Hexes/Ice 5 c - Simulacrum Ice/Necromancy 6 d - Summon Cactus Giant Summoning 6 (45, 50, D) a +0 rapier of venom (unseen) (45, 52, D) an amulet of magic regeneration the +1 morningstar "Ciporon" {heavy, rElec rCorr Str-4} Str: It affects your strength (-4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (46, 48, D) the +4 dagger "Yraufiup" {flame, +Blink rElec MP+9 SInv} rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. +Blink: It lets you blink. (46, 49, D) a +2 long sword of holy wrath (46, 50, D) a wand of quicksilver (4) (46, 51, D) a wand of flame (10) (46, 54, D) a +7 spear of venom (47, 0, D) a staff of death (unseen) (47, 48, D) a +1 plate armour of cold resistance (47, 49, D) a +3 antimagic hand axe (48, 37, D) a +0 spear 2 javelins a +0 leather armour (48, 48, D) a +2 battleaxe of flaming (48, 49, D) a ring of poison resistance (still there?) a wand of paralysis (4) (still there?) a staff of cold (still there?) (48, 56, D) a +2 robe of willpower (unseen) (49, 0, D) a +2 rapier of venom (unseen) (49, 26, D) a +0 arbalest (still there?) the +10 arbalest of Change {penet, Will+ rCorr Str+3} (still there?) Str: It affects your strength (+3). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +1 glaive (still there?) a +0 plate armour (still there?) (49, 37, D) 2 javelins a wand of paralysis (1) (49, 39, D) a +0 leather armour (49, 51, D) the crystal ball of Wucad Mu {*channel} (still there?) *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. a +2 antimagic halberd (still there?) (50, -1, D) the +4 trident of the Equinox {flame, MP+9 Str+2 Dex+4} (still there?) Str: It affects your strength (+2). Dex: It affects your dexterity (+4). MP: It affects your magic capacity (+9). a piece from Xom's chessboard (15/15) (still there?) (50, 12, D) a +0 dagger a +0 robe a staff of conjuration (50, 24, D) a +3 chain mail of willpower (50, 36, D) a +1 quarterstaff of holy wrath (50, 37, D) a +0 spear a +2 sling of draining (50, 49, D) the +7 dagger of Articulation {drain, Fragile rElec rN++} rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Fragile: It will be destroyed if unequipped. (unseen) (50, 50, D) the staff of air "Fiacvis" {Fly rElec rPois Int+3 Stlth+} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. Fly: It grants you flight. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (51, 12, D) a +0 robe the +6 chain mail of Surprise {Str+2} Str: It affects your strength (+2). (51, 25, D) the staff of fire "Pecaorhaq" {rElec rF+ Str+3 Int+3} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). Int: It affects your intelligence (+3). rF: It protects you from fire. rElec: It insulates you from electricity. It falls into the 'Staves' category. It is a one-handed weapon. 3 large rocks (51, 27, D) 3 large rocks (51, 37, D) the +5 ring mail of Nudiq {rF+ rC+ rN+ Dex-5} Dex: It affects your dexterity (-5). rF: It protects you from fire. rC: It protects you from cold. rN: It protects you from negative energy. (51, 38, D) a +0 trident a boomerang a ring of willpower (51, 40, D) a +0 spear (51, 50, D) a wand of quicksilver (4) (52, 0, D) a staff of fire (52, 12, D) a staff of death a +0 chain mail (52, 13, D) a +3 halberd a staff of earth (52, 16, D) a +0 robe (still there?) a +2 heavy dire flail (still there?) a +2 scimitar of freezing (still there?) (52, 23, D) a +6 halberd of venom a +0 arbalest (52, 24, D) a wand of quicksilver (7) 2 scrolls of brand weapon a +4 ring of slaying a ring of protection from cold 4 scrolls of amnesia a wand of flame (9) (52, 26, D) a +0 bardiche a +0 chain mail (52, 27, D) a +0 plate armour (still there?) a +3 battleaxe (still there?) a +0 great sword (still there?) a +0 longbow of draining (still there?) a +0 chain mail (still there?) (52, 29, D) a +0 battleaxe (52, 37, D) a +3 shortbow of freezing a +2 demon trident of draining a +0 robe a +3 leather armour of cold resistance (52, 38, D) a +0 leather armour (52, 40, D) a +0 leather armour (still there?) 2 silver javelins (still there?) 3 javelins (still there?) (52, 48, D) the +7 triple crossbow of Wyrd {heavy, rPois Dex+4 SInv} Dex: It affects your dexterity (+4). rPois: It protects you from poison. SInv: It lets you see invisible. (52, 50, D) a book of Dangerous Friends a death scarab corpse (53, 0, D) a condenser vane the Almanac of Excruciating Moulding Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 b - Statue Form Transmutation/Earth 6 c - Lehudib's Crystal Spear Conjuration/Earth 8 (53, 12, D) a +2 scimitar of protection (53, 39, D) a +0 spear (still there?) a +4 rapier of venom (still there?) a +0 robe (still there?) (53, 50, D) a +0 scale mail of cold resistance (still there?) a book of Vapours (still there?) the +2 robe "Ciammaq" {rElec Regen+ Dex-5 Archmagi} (still there?) Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. Archmagi: It increases the power of your magical spells. (54, 0, D) a +2 spear of venom (54, 13, D) a staff of conjuration (54, 24, D) a +0 arbalest an amulet of magic regeneration (54, 27, D) a +1 broad axe (still there?) a +6 ring of intelligence (still there?) a +0 chain mail (still there?) (54, 36, D) the staff of poison "Fiskej" {rPois Str+3} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (54, 49, D) a +3 chain mail of cold resistance (unseen) (54, 50, D) a wand of roots (8) (55, -1, D) a +3 ring mail of willpower (unseen) (55, 1, D) a phantom mirror (55, 12, D) a +2 plate armour of poison resistance (55, 14, D) a +2 great mace (still there?) a +0 robe (still there?) (55, 23, D) the +9 trident of the Distant Future {drain, Fragile Dex+7} Dex: It affects your dexterity (+7). Fragile: It will be destroyed if unequipped. (unseen) (55, 27, D) a +0 plate armour (56, 12, D) a +0 robe (56, 13, D) a +0 dagger (59, 47, D) a ring of resist corrosion a Fen Folio a book of Callings (60, 37, D) a +2 heavy great sword (60, 39, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) (60, 48, D) a +2 rapier of freezing (still there?) the Directory of Beckoning and Terrain (still there?) Spells Type Level a - Borgnjor's Vile Clutch Necromancy/Earth 5 b - Monstrous Menagerie Summoning 7 c - Lehudib's Crystal Spear Conjuration/Earth 8 (60, 49, D) a +5 ring of evasion (60, 51, D) a +1 battleaxe of freezing (unseen) (61, 0, D) a +3 great sword of freezing (unseen) (61, 9, D) a +0 giant club (61, 16, D) a +1 mace of protection (unseen) (61, 26, D) a +4 shortbow of electrocution (unseen) (61, 37, D) the staff of death "Kiufem" {rN+ Str+3} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. a +2 mace of protection a staff of earth (61, 38, D) a +3 long sword of holy wrath a +2 robe of positive energy a +0 tower shield (61, 48, D) a +4 halberd of flaming (still there?) +0 ice dragon scales (still there?) the Anthology of Untold Secrets (still there?) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Statue Form Transmutation/Earth 6 a wand of roots (5) (still there?) an ice dragon corpse (still there?) (61, 49, D) a +0 battleaxe of freezing (still there?) a ring of positive energy (still there?) a +1 short sword of protection (still there?) a +1 battleaxe of freezing (still there?) a ring of positive energy (still there?) a ring of wizardry (still there?) a +2 battleaxe of freezing (still there?) a wand of quicksilver (2) (still there?) a frost giant corpse (still there?) a frost giant corpse (still there?) (62, 9, D) the staff of conjuration "Lokyoqus" {Int+6} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+6). It falls into the 'Staves' category. It is a one-handed weapon. (62, 10, D) 4 large rocks (62, 11, D) a +0 giant spiked club a +0 giant spiked club a +0 troll leather armour (62, 16, D) a staff of conjuration (62, 27, D) a +0 spear of venom (62, 29, D) a wand of flame (39) a +6 ring of strength a +6 ring of dexterity a wand of quicksilver (7) a wand of mindburst (7) a wand of roots (14) a wand of digging (6) (63, 0, D) a +4 great sword of protection (unseen) (63, 8, D) a +2 vampiric spear (unseen) (63, 27, D) a staff of air (unseen) (63, 35, D) the +3 trident of Bereicum {venom, rN+} rN: It protects you from negative energy. (unseen) (63, 54, D) a polar bear corpse (64, 17, D) the +5 chain mail "Ginimilax" {Regen+} Regen: It increases your rate of health regeneration. (unseen) (64, 26, D) a +1 sling of freezing (64, 27, D) a staff of cold (64, 46, D) a +2 falchion of freezing (still there?) the +7 great mace of Cowardice {spect, +Blink rC+} (still there?) rC: It protects you from cold. +Blink: It lets you blink. (64, 47, D) the staff of poison "Quhizis" {rElec rPois rF+ rC+ Will+ Str+2} (still there?) [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+2). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-handed weapon. a book of Vapours (still there?) a wand of flame (10) (still there?) (64, 51, D) a ring of wizardry a polar bear corpse (64, 53, D) an ice dragon corpse (65, 47, D) a +2 demon blade of pain (still there?) the staff of air "Disei" {rElec rF++ Will+ Stlth-} (still there?) [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF: It greatly protects you from fire. rElec: It insulates you from electricity. Will: It increases your willpower. Stlth: It makes you less stealthy. It falls into the 'Staves' category. It is a one-handed weapon. an Everburning Encyclopedia (still there?) (65, 52, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} (still there?) It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. a rime drake corpse (still there?) (65, 54, D) +0 ice dragon scales an ice dragon corpse (67, 0, D) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible. (67, 47, D) the staff of poison "Miutehel" {rPois Dex+3} (still there?) [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rPois: It protects you from poison. It falls into the 'Staves' category. It is a one-handed weapon. Uxzethr Wyum's Spellbook of Power and Gases (still there?) Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Freezing Cloud Conjuration/Ice/Air 5 c - Irradiate Conjuration/Transmutation 5 d - Silence Hexes/Air 5 4 potions of haste (still there?) (67, 48, D) +0 ice dragon scales (still there?) the +8 great mace of Moral Flaws {antimagic, rN+} (still there?) rN: It protects you from negative energy. a staff of earth (still there?) an ice dragon corpse (still there?) (67, 51, D) a wand of flame (15) (still there?) the Teachings on Shapes (still there?) Spells Type Level a - Wereblood Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Eringya's Noxious Bog Transmutation/Poison 6 the +8 sling of Glamorous Action {elec, rC+ rN+ Int-5 Dex+5} (still there?) Int: It affects your intelligence (-5). Dex: It affects your dexterity (+5). rC: It protects you from cold. rN: It protects you from negative energy. +0 ice dragon scales (still there?) an ice dragon corpse (still there?) an ice dragon corpse (still there?) (68, 0, D) the +9 morningstar of Dissolution {flame, Contam rElec rC+++ Int-2} Int: It affects your intelligence (-2). rC: It renders you almost immune to cold. rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. (68, 47, D) a +2 ring mail of poison resistance (still there?) an orb of wrath (still there?) (68, 49, D) a Necronomicon (still there?) the ring "Qiqatef" {rC+ EV+5 Int+3} (still there?) [ring of evasion] EV: It affects your evasion (+5). Int: It affects your intelligence (+3). rC: It protects you from cold. a book of Spatial Translocations (still there?) a +0 flail of holy wrath (still there?) a staff of death (still there?) (69, 0, D) a +6 mace of holy wrath (unseen) (69, 36, D) a staff of earth (unseen) (69, 39, D) a +0 hand axe (70, 8, D) the +8 short sword of the Traitor {speed, rElec Str+6 Int+2 Dex-4} Str: It affects your strength (+6). Int: It affects your intelligence (+2). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. (unseen) (70, 9, D) a +3 heavy sling (unseen) (70, 36, D) the +3 morningstar "Hulk" {freeze, Will+} Will: It increases your willpower. (70, 38, D) a +0 battleaxe a +0 short sword (70, 39, D) a +0 short sword (70, 50, D) a ring of see invisible a wand of mindburst (11) a wand of flame (9) a polar bear corpse (70, 51, D) +0 ice dragon scales (71, 8, D) a staff of earth (71, 16, D) a +1 flail of distortion (unseen) (71, 17, D) a +0 hand axe a +0 plate armour a wand of flame (12) (71, 20, D) a +0 whip (71, 27, D) a +2 sling of freezing (unseen) (71, 36, D) a +0 arbalest of freezing (71, 37, D) a +0 hand axe a ring of ice (71, 38, D) a +0 war axe (71, 47, D) a staff of cold (still there?) a +2 shortbow of flaming (still there?) a book of Minor Magic (still there?) (71, 48, D) a book of Geomancy (still there?) a +2 battleaxe of freezing (still there?) a wand of polymorph (8) (still there?) (72, 18, D) a +0 dagger a +0 chain mail (72, 20, D) a +0 short sword a +0 ring mail (72, 26, D) a +7 whip of venom (72, 27, D) a +2 leather armour of willpower (72, 30, D) a +0 flail a +0 robe a +0 falchion a +1 robe of cold resistance (72, 37, D) a +2 robe of cold resistance (still there?) a +0 war axe (still there?) a +0 war axe (still there?) a wand of roots (2) (still there?) (72, 47, D) the +0 robe of the Locust {+Blink rC+} rC: It protects you from cold. +Blink: It lets you blink. (unseen) (72, 48, D) a wand of roots (4) (still there?) a staff of fire (still there?) (72, 49, D) a +0 battleaxe of freezing (still there?) a scroll of brand weapon (still there?) a frost giant corpse (still there?) a polar bear corpse (still there?) (73, 3, D) a +0 short sword a +0 leather armour (73, 16, D) a +1 dagger of venom (unseen) (73, 17, D) a +4 heavy war axe (unseen) (73, 18, D) a +0 whip a +0 chain mail (73, 19, D) a +2 dagger of venom (unseen) (73, 26, D) a +3 rapier of speed (unseen) (73, 27, D) a +0 scale mail of fire resistance (unseen) (73, 47, D) a wand of digging (4) (73, 48, D) a wand of roots (5) a ring of fire (73, 50, D) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you from confusion, rage, mesmerisation and fear. Will: It greatly increases your willpower. (unseen) (74, 36, D) a +0 club (75, 1, D) a +0 dagger a +0 shortbow a +0 leather armour a +1 spear of venom