Dungeon Crawl Stone Soup version 0.30.0-10-gfe55d96785 (webtiles) character file. Game seed: 10221140906406320061 22 Byczy the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on May 15, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:15 (703 turns). Byczy the Conjurer (Deep Elf Conjurer) Turns: 703, Time: 00:01:15 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 68% Magic: 1/8 EV: 12 Int: 22 God: Gold: 72 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . e - staff of air rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> -13) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of air (weapon) Jewellery h - an amulet of guardian spirit Scrolls d - a scroll of blinking {unknown} g - 2 scrolls of teleportation {unknown} i - a scroll of noise {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} f - a potion of heal wounds {unknown} Skills: + Level 2.5 Dodging + Level 2.6 Stealth + Level 3.3 Spellcasting + Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The frilled lizard bites you. The magic dart hits the frilled lizard. You kill the frilled lizard! The adder hisses angrily. An adder is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (66% to hit) The searing ray misses the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The magic dart hits the adder. The adder is moderately wounded. The adder bites you but does no damage. The magic dart hits the adder. The adder is severely wounded. The adder misses you. The adder bites you. The magic dart hits the adder. The adder is severely wounded. The adder closely misses you. The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. The adder bites you. The magic dart hits the adder. You kill the adder! You feel sick. The adder closely misses you. Your Conjurations skill increases to level 5! You are out of magic! You barely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You closely miss the adder. The adder is moderately wounded. You die... ....... ....... ....... # ....... .###. ....... ......###....... .......