CInkIbrahim Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, 18, D:1) a +0 spear (15, -7, D:1) a +0 short sword a stone (28, -8, D:1) a +0 dagger (29, -8, D:1) a +0 club (29, 6, D:1) a +0 dagger a staff of poison (37, 3, D:1) 19 sling bullets (46, 31, D:1) 19 stones (47, 15, D:1) a +0 hand axe (49, 7, D:1) a +0 dagger 4 stones (49, 13, D:1) 25 stones (55, 12, D:1) a +0 leather armour (58, 38, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 flail 3 boomerangs (7, -12, D:2) a +0 robe (31, -7, D:2) a +0 rapier (34, -9, D:2) a +0 dagger (37, -11, D:2) 18 arrows (43, -8, D:2) a +0 short sword Level 3 of the Dungeon (14, -2, D:3) a +0 scythe (57, -24, D:3) 23 stones (60, -7, D:3) a +0 chain mail (66, -6, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (0, 1, D:4) 21 arrows (2, 4, D:4) a +0 short sword (45, -42, D:4) a +0 club (52, 10, D:4) a +0 whip (54, -46, D:4) a +0 scythe a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 whip (0, 1, D:5) a +0 ring mail (1, 0, D:5) a +0 dagger (1, 1, D:5) a +0 dagger a +0 robe (20, -1, D:5) a +0 leather armour (23, 19, D:5) a +0 giant spiked club Level 6 of the Dungeon [Shop] Wyvuoss's Magic Scroll Emporium a scroll of amnesia (45 gold) a scroll of immolation (45 gold) a scroll of noise (13 gold) a scroll of immolation (45 gold) (0, 0, D:6) a +0 club a +0 club (1, 28, D:6) a scroll of noise (2, 0, D:6) a +0 whip (4, -20, D:6) 14 stones (13, 30, D:6) 27 stones Level 7 of the Dungeon (0, 0, D:7) a +0 club (3, -2, D:7) a +0 short sword a +0 club (3, 0, D:7) 4 stones (4, -3, D:7) a +0 whip a stone (4, -2, D:7) 5 stones (4, -1, D:7) a +0 dagger a +0 dagger (10, -51, D:7) 20 bolts (19, -34, D:7) a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) 15 stones (9, 38, D:8) a +0 dagger a +0 scale mail (38, 0, D:8) a +0 falchion (52, 12, D:8) a +0 trident Level 9 of the Dungeon (0, 0, D:9) a potion of degeneration (50, 11, D:9) a +0 robe (70, 17, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +3 short sword a +0 robe (0, 1, D:10) a +0 dire flail a +0 robe a +4 spear a +0 robe (29, 1, D:10) 25 gold pieces (30, 1, D:10) a +0 chain mail of fire resistance (30, 2, D:10) a +6 ring of intelligence (31, 1, D:10) 4 gold pieces Level 11 of the Dungeon [Shop] Lenad's Assorted Antiques a +0 short sword (87 gold) the +3 war axe "Jothit" {chaos, rElec Will+ SInv} (1307 gold) Each time it hits an enemy it has a different, random effect. rElec: It insulates you from electricity. SInv: It lets you see invisible. Will: It increases your willpower. a +4 ring of protection (1044 gold) a +0 robe (20 gold) a scroll of enchant armour (217 gold) [Shop] Movoashra's Jewellery Boutique a ring of positive energy (280 gold) a ring of protection from fire (350 gold) an amulet of faith (560 gold) an amulet of magic regeneration (420 gold) a +6 ring of intelligence (819 gold) the amulet of Tomorrow {RegenMP rC++ Int+4} (880 gold) [amulet of magic regeneration] It increases your rate of magic regeneration. Int: It affects your intelligence (+4). rC: It greatly protects you from cold. a ring of see invisible (210 gold) a ring of protection from fire (350 gold) a ring of flight (245 gold) [Shop] Ycoyqufo's Antique Weapon Shoppe the +3 falchion of Pur Qoot {speed, MP+9} (1646 gold) Attacks with this weapon are significantly faster. MP: It affects your magic capacity (+9). a +0 short sword (99 gold) a +2 vorpal great sword (716 gold) a +0 scimitar (132 gold) the +6 mace "Myojeun" {spect, Drain rN+ Dex+6} (1838 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+6). rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. a +1 trident of protection (369 gold) a +2 broad axe of freezing (633 gold) a +0 hunting sling (49 gold) [Shop] Riuded's Armour Shop the +5 scale mail "Hiegeemyc" {rF+++ rC- Str-5 SInv} (750 gold) Str: It affects your strength (-5). rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. a +0 robe (9 gold) a +0 plate armour (299 gold) a +0 leather armour (26 gold) a +0 ring mail (52 gold) a +0 chain mail (58 gold) a +3 leather armour (247 gold) +1 fire dragon scales (871 gold) a +1 ring mail of fire resistance (208 gold) [Shop] Lulafon's General Store 7 arrows (21 gold) a book of Debilitation (300 gold) a potion of brilliance (60 gold) a +0 leather armour (30 gold) 6 poisoned darts (36 gold) 18 bolts (54 gold) a scroll of silence (112 gold) 14 arrows (42 gold) a +0 leather armour (30 gold) (5, -4, D:11) 6 large rocks (33, -1, D:11) a +0 pair of gloves (47, 18, D:11) a +0 trident (47, 19, D:11) a +0 flail (49, 20, D:11) a +0 dagger a +0 robe (51, 11, D:11) 23 stones (53, 16, D:11) a +0 spear Level 12 of the Dungeon (11, -20, D:12) the +0 chain mail "Gosit" {*Corrode rF+ Str+4} Str: It affects your strength (+4). rF: It protects you from fire. *Corrode: It may corrode you when you take damage. (13, 8, D:12) a +0 shortbow 22 arrows (15, -22, D:12) a +0 giant spiked club (15, -21, D:12) a +0 giant club (17, 9, D:12) a +0 ring mail (21, 12, D:12) the +0 scale mail of the Marlin {Str+3} Str: It affects your strength (+3). the +5 ring mail "Toytasal" {Int+3} Int: It affects your intelligence (+3). (33, 16, D:12) a +0 mace (38, 17, D:12) a +2 vampiric spear a +0 scale mail (39, -3, D:12) a +0 whip Level 13 of the Dungeon (9, 25, D:13) a +0 spear Level 14 of the Dungeon (0, 0, D:14) a +0 falchion of electrocution (18, 7, D:14) a +0 plate armour (26, 6, D:14) 17 arrows (28, 4, D:14) a ring of protection from fire 6 javelins a staff of air (32, -9, D:14) a +0 shortbow 12 arrows (32, 9, D:14) 27 arrows a +0 longbow (33, 11, D:14) a +0 flail (33, 27, D:14) a +0 chain mail of cold resistance (35, 15, D:14) a +2 great sword of holy wrath (39, 21, D:14) a +0 pair of boots (41, -3, D:14) 26 sling bullets (43, 18, D:14) 20 arrows a +0 shortbow (43, 19, D:14) 15 arrows a +0 shortbow (44, 15, D:14) 11 sling bullets 23 arrows a +0 longbow (44, 16, D:14) a +0 chain mail a +2 battleaxe (44, 17, D:14) 13 arrows a +0 shortbow (44, 19, D:14) 18 arrows a +0 shortbow Level 15 of the Dungeon (21, 35, D:15) a +0 long sword a +0 leather armour (34, 40, D:15) a +0 long sword of holy wrath (46, 50, D:15) a +0 long sword (47, 50, D:15) a staff of air a +0 robe a +0 fustibalus a +0 plate armour (47, 51, D:15) a +0 hand axe a +0 plate armour (59, 17, D:15) a +0 spear a +0 robe (61, 54, D:15) a +0 chain mail (64, 7, D:15) a +0 dire flail (64, 8, D:15) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club the Ecumenical Temple Level 1 of the Orcish Mines (10, -11, Orc:1) a +0 club a +0 leather armour (10, 17, Orc:1) a +0 giant club (52, 26, Orc:1) a +0 flail (53, 26, Orc:1) a +0 robe a +0 dagger a +0 dagger a +0 leather armour a +0 club a +0 plate armour Level 2 of the Orcish Mines [Shop] Gocker's Book Emporium Ikael's Reference Book on Curses (600 gold) Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Fulminant Prism Conjuration/Hexes 4 no c - Anguish Hexes/Necromancy 4 yes d - Yara's Violent Unravelling Hexes/Transmutation 5 yes e - Silence Hexes/Air 5 yes a book of Vapours (144 gold) Great Wizards, Vol. II (456 gold) a book of Death (528 gold) a book of Beasts (456 gold) a book of Alchemy (336 gold) the Incunabulum of Bewitching Darkness (360 gold) Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Inner Flame Hexes/Fire 3 yes c - Discord Hexes 8 no a book of Transfigurations (480 gold) a book of the Wilderness (456 gold) the Volume of Transformation and Lightness (288 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Poisonous Vapours Poison/Air 2 no c - Conjure Ball Lightning Conjuration/Air 6 no Ozocubu's Autobiography (288 gold) [Shop] Vaxoug's Antique Weapon Emporium a +2 flail of protection (453 gold) a +0 shortbow (84 gold) a +3 spear of flaming (627 gold) a +2 trident of protection (453 gold) a +0 shortbow (84 gold) a +0 scimitar (112 gold) a +0 great mace (182 gold) the +9 hand crossbow "Wigau" {speed, Fly rPois rC- Dex+6} (2083 gold) Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+6). rC: It makes you vulnerable to cold. rPois: It protects you from poison. Fly: It grants you flight. [Shop] Uzoiddus's Antique Armour Shoppe a +0 ring mail (100 gold) a +1 pair of boots of rampaging (412 gold) a +0 leather armour (50 gold) a +3 leather armour of poison resistance (525 gold) a +0 plate armour (575 gold) the +5 pearl dragon scales of a wizard's laboratory {rN+ Will+ Str+2} (3182 gold) Str: It affects your strength (+2). rN: It protects you from negative energy. Will: It increases your willpower. a +0 leather armour (50 gold) a +0 chain mail (112 gold) a +0 chain mail (112 gold) a +0 plate armour (575 gold) [Shop] Lozi's Antique Armour Shoppe a +0 ring mail of willpower (396 gold) a +0 robe (25 gold) a +3 chain mail of poison resistance (846 gold) the +18 shield of the Gong {rElec rN+ Will+ EV-5} (3502 gold) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. a +0 plate armour (828 gold) an orb of mayhem (468 gold) (0, 0, Orc:2) a +0 flail (1, -1, Orc:2) a +0 hand axe a +0 short sword a +0 club (1, 0, Orc:2) a +0 dagger a +0 robe (6, 48, Orc:2) a +0 club (6, 49, Orc:2) a +0 trident a boomerang a +0 plate armour (6, 50, Orc:2) a +0 trident (7, 47, Orc:2) a +0 dagger a +0 robe (7, 48, Orc:2) a +0 war axe a +0 plate armour of cold resistance a +0 battleaxe a +0 chain mail (8, 48, Orc:2) a +0 dagger a +0 dagger a +0 dagger (8, 49, Orc:2) a +0 robe (14, 44, Orc:2) a +0 battleaxe a +0 chain mail (15, -5, Orc:2) a +0 club a +0 leather armour (15, -4, Orc:2) a +0 dagger a +0 robe a +0 club (15, 45, Orc:2) a +0 mace (16, -4, Orc:2) a +0 flail a +0 leather armour a +0 club (16, 45, Orc:2) a +0 mace (17, 49, Orc:2) a +0 club a +0 leather armour (21, 52, Orc:2) a +0 dagger a +0 robe (22, 50, Orc:2) a +0 short sword (22, 51, Orc:2) a +0 dagger a +0 robe a +0 dagger a +0 robe (23, 49, Orc:2) a +0 mace a +0 leather armour (31, 41, Orc:2) a +0 dagger a +0 robe (46, 47, Orc:2) a +0 chain mail a +0 trident (46, 48, Orc:2) a +0 chain mail a +0 flail a +0 robe a +0 dagger of draining a +0 mace a +0 dagger a +0 robe a +0 dagger a +4 hand axe (46, 49, Orc:2) a +0 flail (47, 49, Orc:2) a +0 chain mail a +0 war axe (51, 15, Orc:2) a +0 leather armour a +0 flail (51, 16, Orc:2) a +0 robe a +0 dagger a +0 plate armour a +0 long sword a +0 chain mail a +0 flail (51, 17, Orc:2) a +0 mace (52, 16, Orc:2) a +0 robe a +0 dagger a +0 flail a +0 leather armour (56, 2, Orc:2) a +0 war axe a +0 chain mail (56, 19, Orc:2) an orb of energy a scroll of immolation 28 poisoned darts the +5 ring mail of Nir Tetu {-Tele rF++ Will+ Regen+} rF: It greatly protects you from fire. -Tele: It prevents most forms of teleportation. Regen: It increases your rate of health regeneration. Will: It increases your willpower. (56, 20, Orc:2) the -6 cloak of the Lizard {Dex+4} Dex: It affects your dexterity (+4). Level 1 of the Lair of Beasts (2, 18, Lair:1) a +0 halberd (3, 18, Lair:1) a +0 glaive a +2 spear of distortion a +0 halberd a +2 leather armour of poison resistance (15, 17, Lair:1) a scroll of noise (16, 17, Lair:1) a +0 robe Level 2 of the Lair of Beasts (32, 20, Lair:2) a +0 trident (33, 20, Lair:2) a +0 trident (46, 10, Lair:2) a +0 robe (52, 1, Lair:2) 17 stones Level 3 of the Lair of Beasts (6, 18, Lair:3) a +0 short sword (56, -9, Lair:3) 19 stones (57, -37, Lair:3) a +0 war axe Level 4 of the Lair of Beasts (7, 5, Lair:4) a +0 long sword a +0 robe a +0 war axe a +0 robe a +0 broad axe a +2 dire flail of protection Level 5 of the Lair of Beasts (4, -15, Lair:5) 24 stones (56, 12, Lair:5) a +0 ring mail (59, -13, Lair:5) a +0 robe (60, -15, Lair:5) 25 arrows (64, 32, Lair:5) a +0 leather armour Level 6 of the Lair of Beasts (48, 26, Lair:6) a +2 vorpal falchion (48, 50, Lair:6) a +3 falchion of venom (50, 47, Lair:6) a +0 shortbow (51, 46, Lair:6) 19 stones (51, 47, Lair:6) a +0 pair of gloves (52, 45, Lair:6) 17 arrows Level 1 of the Shoals (0, 0, Shoals:1) 24 stones (1, 4, Shoals:1) a +0 spear (4, -17, Shoals:1) 13 arrows (9, 7, Shoals:1) a +1 pair of boots Level 2 of the Shoals [Shop] Siyngutz's Firing Range a throwing net (48 gold) 4 large rocks (44 gold) a throwing net (48 gold) 6 large rocks (67 gold) a +0 triple crossbow (160 gold) a +0 hunting sling (24 gold) 15 arrows (48 gold) a +0 triple crossbow (160 gold) a +0 hand crossbow (56 gold) (0, 0, Shoals:2) a potion of degeneration (8, 12, Shoals:2) a bolt (8, 16, Shoals:2) a sling bullet (9, 11, Shoals:2) a silver javelin (9, 15, Shoals:2) a bolt (9, 16, Shoals:2) a bolt an arrow (9, 19, Shoals:2) a tin of tremorstones (2/2) a scarf of harm (10, 12, Shoals:2) a bolt (10, 13, Shoals:2) a javelin (16, -2, Shoals:2) a +0 trident (18, -17, Shoals:2) a tin of tremorstones (2/2) (23, -3, Shoals:2) a +0 spear a +0 hunting sling 15 stones (40, 2, Shoals:2) a +0 chain mail (45, 29, Shoals:2) a +0 robe (47, 10, Shoals:2) a +0 mace (47, 11, Shoals:2) a +0 hand axe (48, 6, Shoals:2) a +0 club (50, 10, Shoals:2) a +0 spear (53, -16, Shoals:2) 9 arrows (56, -3, Shoals:2) a +0 spear (57, -4, Shoals:2) a +0 fustibalus a +0 club 27 sling bullets Level 3 of the Shoals (0, 0, Shoals:3) a manticore corpse (1, 3, Shoals:3) 5 large rocks (still there?) a cyclops corpse (still there?) (3, 0, Shoals:3) a +0 trident a merfolk corpse (4, 2, Shoals:3) a dream sheep corpse (10, 12, Shoals:3) the +9 war axe "Zerhynnu" {flame, rC+ rN+ Will+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. rN: It protects you from negative energy. Will: It increases your willpower. (13, 23, Shoals:3) a +0 plate armour (16, 17, Shoals:3) a wind drake corpse (19, 18, Shoals:3) a +6 rapier of protection a +0 robe (19, 19, Shoals:3) a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (20, 16, Shoals:3) a sea snake corpse (21, 21, Shoals:3) a +2 vampiric rapier a +0 robe a merfolk corpse (21, 23, Shoals:3) a snapping turtle corpse (22, 23, Shoals:3) a +3 vorpal spear 2 silver javelins a +0 leather armour a merfolk corpse (23, 13, Shoals:3) 8 gold pieces (25, 19, Shoals:3) a wind drake corpse (34, 9, Shoals:3) a +0 fustibalus a +0 club 25 sling bullets (38, 21, Shoals:3) 23 stones (42, 4, Shoals:3) a +0 buckler Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (3, 5, Slime:5) the +7 rapier of the Boiling Point {venom, Fly Will- Int+5} It poisons the flesh of those it strikes. Int: It affects your intelligence (+5). Fly: It grants you flight. Will: It decreases your willpower.