CInkIbrahim Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (7, -2, D:1) a +0 leather armour (7, 9, D:1) 13 stones (9, 11, D:1) a +0 club 4 stones (21, 4, D:1) 17 arrows (23, 8, D:1) 25 stones (25, 3, D:1) 23 stones (25, 21, D:1) a scarf of harm (27, 4, D:1) 3 poisoned darts (27, 5, D:1) a +0 robe (29, 8, D:1) a +0 club (29, 9, D:1) a +0 dagger (37, -12, D:1) a +0 dagger 3 stones (37, 27, D:1) a +0 robe (37, 29, D:1) a +0 short sword 2 stones (40, 22, D:1) a +0 dagger (43, 32, D:1) a +0 dagger (44, 24, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, -2, D:2) a +0 hunting sling (9, 12, D:2) a dart slug corpse (38, 7, D:2) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. 605 gold pieces