Seeded DCSS version 0.29-a0-716-gf28ee254f9 (webtiles) character file. Game seed: 13509944775096354020 (custom seed) 0 CInkIbrahim the Chopper (level 1, 12/12 HPs) Began as a Gargoyle Gladiator on June 26, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (70 turns). CInkIbrahim the Chopper (Gargoyle Gladiator) Turns: 70, Time: 00:00:14 Health: 12/12 AC: 6 Str: 17 XL: 1 Next: 10% Magic: 1/1 EV: 12 Int: 8 God: Gold: 10 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Faith . (no shield) rNeg + . . Spirit . b - +0 leather armour rPois ∞ Reflect . c - +0 helmet rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery g - a ring of fire Scrolls f - 3 scrolls of acquirement Skills: - Level 2.1 Fighting + Level 2.7 Axes - Level 1.7 Throwing - Level 2.4 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Welcome, CInkIbrahim the Gargoyle Gladiator. Game seed: 13509944775096354020 (custom seed) Press ? for a list of commands and other information. Found 10 gold pieces and a robe. Found a staircase leading out of the dungeon. You now have 10 gold pieces. Found three escape hatches in the floor. No target in view! A ball python comes into view. A ball python is nearby! The ball python hisses angrily. A ball python is nearby! A ball python is nearby! You closely miss the ball python. The ball python bites you but does no damage. The ball python barely misses you. A ball python is nearby! You barely miss the ball python. The ball python bites you. The ball python misses you. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. A ball python is nearby! You hit the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. The ball python constricts you. The ball python closely misses you. The ball python constricts you. A ball python is nearby! You slash the ball python! You kill the ball python! HP restored. f - 3 scrolls labelled CIVUPN CESS No target in view! g - a ring of fire No target in view! This is a scroll of acquirement! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...8..8..8..8..# #.>.............# #.############### #.# #.# #.# #.# #.#########. #...@....:.. ##########.. There were no monsters in sight! Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CInkIbrahim the Gargoyle Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 1/1 70 | D:1 | Identified 3 scrolls of acquirement 70 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_rooms Action || total -------------------------++------- Melee: War axe || 4 Armor: Leather armour || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 71 | 71 | 0 | 0 | 59 | 1 | 71.0 | Dungeon | 71 | 71 | 0 | 0 | 59 | 1 | 71.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 71 daAuts