CInkIbrahim Level 1 of the Dungeon (9, 17, D:1) a +0 dagger of electrocution (11, 14, D:1) 5 stones (12, 3, D:1) a +0 club (13, 2, D:1) a +0 club (14, 21, D:1) a +0 club 5 stones (16, 27, D:1) a +0 dagger (17, 30, D:1) a +0 hand axe (18, 19, D:1) a +0 club (21, 4, D:1) a +0 sling (21, 18, D:1) a +0 club (23, 9, D:1) a +0 dagger 4 stones (48, 1, D:1) a +0 rapier (49, 0, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Saul's Weapon Boutique 4 boomerangs (28 gold) the +1 dagger "Icydic" {vorpal, Fly rC+ MP+9 Str-4} (484 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (-4). rC: It protects you from cold. MP: It affects your magic capacity (+9). Fly: It grants you flight. a +0 war axe (49 gold) a +0 short sword (42 gold) the +6 rapier of Valiance {pain, Fly Int+3} (775 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+3). Fly: It grants you flight. a +0 quarterstaff (56 gold) a +0 spear (42 gold) 7 stones (9 gold) (0, 0, D:2) a +0 hand axe (8, -3, D:2) a +0 long sword (9, -4, D:2) a +0 helmet (9, 8, D:2) a +0 sling (14, 21, D:2) a +0 flail (16, 26, D:2) a ball python corpse (skeletalised by now) (17, 26, D:2) a frilled lizard corpse (skeletalised by now) (20, 11, D:2) a bat skeleton (22, -2, D:2) 7 stones (26, -6, D:2) a potion of degeneration (28, 1, D:2) 7 stones (33, 0, D:2) a +0 club a +1 whip of flaming 5 stones a jackal skeleton (34, 0, D:2) a jackal skeleton (39, -5, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a wand of flame (24)