Cab Level 1 of the Dungeon (0, 0, D:1) 17 stones (4, 9, D:1) a +0 mace (5, 29, D:1) a +0 club (6, -4, D:1) 16 sling bullets (7, 5, D:1) a +0 club (8, -7, D:1) 26 bolts (8, 5, D:1) 20 sling bullets (14, 8, D:1) 2 tomahawks (25, 16, D:1) a +0 hand axe (35, 8, D:1) a +0 leather armour (37, 11, D:1) a +0 dagger (39, 16, D:1) a stone (39, 17, D:1) a stone (42, 19, D:1) a stone (43, 11, D:1) a stone (46, 20, D:1) a +0 shield (46, 27, D:1) a +0 club Level 2 of the Dungeon (3, 0, D:2) a +0 whip 4 stones (21, 25, D:2) a +0 club (31, 17, D:2) a +0 whip a +0 robe (37, 12, D:2) a +0 pair of boots (39, -21, D:2) a +0 war axe (41, 1, D:2) 6 tomahawks (55, -5, D:2) a +0 robe (57, -24, D:2) 19 arrows (62, -15, D:2) 34 sling bullets Level 3 of the Dungeon (0, 0, D:3) 17 poisoned needles (11, -31, D:3) a +0 club (11, -24, D:3) a +0 short sword (12, -26, D:3) a +0 quarterstaff (12, 2, D:3) 6 tomahawks (17, -23, D:3) a +0 ring mail (19, -7, D:3) 22 stones (23, -17, D:3) a +0 leather armour a +2 whip of electrocution (30, -21, D:3) a +0 ring mail (45, -19, D:3) 12 sling bullets (47, -35, D:3) a +0 chain mail (54, -30, D:3) 22 sling bullets (56, -19, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) 14 stones (1, -20, D:4) a scroll of teleportation (1, -14, D:4) 13 stones (1, -12, D:4) 13 stones (5, 1, D:4) 27 stones (8, -7, D:4) a meat ration (15, -17, D:4) 18 stones (15, 4, D:4) 10 gold pieces (18, 3, D:4) a cursed +0 robe (21, -2, D:4) a cursed +0 leather armour a +0 mace (21, 7, D:4) a +0 short sword (22, -15, D:4) 16 gold pieces (26, -4, D:4) a +0 club (27, 5, D:4) a beef jerky (28, 3, D:4) a tomahawk (31, -24, D:4) 18 sling bullets (33, -25, D:4) a +0 leather armour (33, -10, D:4) a +0 leather armour a +0 club (35, -8, D:4) 5 tomahawks a +0 mace (35, -1, D:4) 10 stones (36, -22, D:4) a potion of curing (37, -12, D:4) a +0 spear a gnoll corpse (38, -11, D:4) a +0 whip (38, -10, D:4) a +0 spear (38, -1, D:4) the +8 hand axe of Ennaopor {flame, rElec rN+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). Dithmenos disapproves of the use of such an item. (39, -14, D:4) 19 bolts (39, -4, D:4) a tomahawk (40, -24, D:4) 8 gold pieces (40, -22, D:4) a +0 dagger (41, -19, D:4) 9 gold pieces (43, -4, D:4) an uncursed ring of protection from magic (44, -28, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) 11 gold pieces (7, 1, D:5) a +0 robe (9, -24, D:5) 8 gold pieces (9, -21, D:5) a meat ration (15, -4, D:5) a +0 ring mail (25, -15, D:5) a +0 flail (25, 9, D:5) a +0 spear (26, 2, D:5) a +0 trident (31, -16, D:5) a rat skeleton (31, -5, D:5) a +0 mace (33, -6, D:5) a +0 dagger (35, -19, D:5) an uncursed ring of teleportation (36, -5, D:5) a +0 hunting sling (39, -16, D:5) a +0 hunting sling (42, -5, D:5) 25 stones