Dungeon Crawl Stone Soup version 0.30.1-4-g462c640d31 (console) character file. Game seed: 12027945934999127166 0 Cab the Grave Robber (level 1, 13/13 HPs) Began as a Mummy Necromancer on Sept 1, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:49 (20 turns). Cab the Grave Robber (Mummy Necromancer) Turns: 20, Time: 00:00:50 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 14 God: Gold: 5 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . (no weapon) rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.5 Dodging + Level 1.5 Stealth + Level 2.6 Spellcasting + Level 4.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 13% 2d6 13% 3 Animate Dead Necr 13% N/A 38% 4 Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 1 transporter Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. You have a special connection with the divine. (Faith) Message History Welcome, Cab the Mummy Necromancer. Will you be the one to retrieve the wondrous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a transporter. You now have 5 gold pieces. Found a whip. Found a stone staircase leading down. There is a stone staircase leading down here. An endoplasm comes into view. The endoplasm quivers. Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 83%) Okay, then. Casting: Necrotise (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒ ▒∙@∙∙∙∙∙∙∙ ▒∙∙∙▒▒▒∙∙∙∙∙∙∙∙∙ ▒∙∙∙>∙∙∙J▒▒▒▒▒▒∙ ▒∙∙∙▒▒▒∙∙∙∙∙∙∙ ▒▒∙▒▒ ▒∙∙▒▒▒▒∙ ▒∙▒ ▒∙∙▒ ▒∙▒ ▒∙∙▒ ▒∙▒▒▒▒∙∙▒ ▒∙∙∙∙∙∙▒∙∙∙∙∙∙▒▒▒▒ You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cab the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 20 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_ring, roderic_lattice_a, minmay_bisected