Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 8948936370835947310 48 Cak3Hol3 the Magician (level 4, 0/31 HPs) Began as a Djinni Fire Elementalist on May 4, 2022. Slain by Terence ... wielding a +0 mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:08:45 (1504 turns). Cak3Hol3 the Magician (Djinni Fire Elementalist) Turns: 1504, Time: 00:08:46 Health: 0/31 AC: 4 Str: 7 XL: 4 Next: 0% Gold: 41 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + . SeeInvis . l - +0 short sword rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . c - +2 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons l - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +2 hat (worn) Jewellery k - a ring of willpower Scrolls b - 2 scrolls of identify {unknown} f - a scroll of immolation {unknown} h - a scroll of vulnerability {unknown} i - a scroll of fog {unknown} j - a scroll of noise {unknown} Potions d - 2 potions of attraction {unknown} e - a potion of heal wounds {unknown} g - a potion of might {unknown} Skills: + Level 2.3 Dodging + Level 1.8 Stealth + Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d7 5% 2 c - Conjure Flame Conj/Fire 16% 6-21 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d6 34% 4 f - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is lightly wounded. The foxfire hits Terence. Terence is moderately wounded. The foxfire hits Terence. Terence is moderately wounded. Terence hits you but does no damage. Casting: Scorch (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash Terence. Terence is heavily wounded. Terence's fire resistance burns away. You hear an angry hiss. Terence closely misses you. Terence hits you but does no damage. Okay, then. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, fast, more vulnerable to fire) You conjure some foxfire! Terence hits you with a +0 mace. Your foxfire dissipates! The foxfire hits Terence. Terence is heavily wounded. Terence barely misses you. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Terence is no longer more vulnerable to fire. Terence hits you with a +0 mace. Your foxfire dissipates! The foxfire hits Terence. Terence is severely wounded. Terence hits you with a +0 mace. Casting: Scorch (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash Terence. Terence is almost dead. Terence's fire resistance burns away. Terence hits you with a +0 mace! You die... #..# ###### #..# #....# #..# #....# ..# #....# ####.# #....# #....# #....# #.##.# #....# #§##.####....#### #@##>@@.........# #.#######....##.## #.# #######..# #.# ##.## #.# ###..# #.# #....# #....## #.....# #.....# You could see Terence (fast, combustible). Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 4 ball pythons 3 endoplasms (D:1) 3 giant cockroaches (D:1) A goblin (D:1) 3 hobgoblins 4 bats (D:1) 2 kobolds (D:1) A rat (D:1) 24 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A kobold (D:1) A rat (D:1) 3 creatures vanquished. Vanquished Creatures (others) 64 foxfires 64 creatures vanquished. Grand Total: 91 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cak3Hol3 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 308 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 610 | D:1 | Reached skill level 3 in Spellcasting 718 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 718 | D:1 | Learned a level 1 spell: Summon Small Mammal 1402 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1489 | D:2 | Noticed Terence 1504 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic, minmay_misc_feat_alley D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 2.3 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Foxfire | 42 | 5 || 47 Summon Small Mamm | 7 | 1 || 8 Scorch | 3 | 2 || 5 Armor: Robe | 5 | 2 || 7 Dodge: Dodged | 14 | 2 || 16