CannibalFerox the Dungeon (66, 0, D) a deep dwarf skeleton a +2,+1 hand axe the +9,+12 sling "Punk" {frost, rC+} It turns projectiles fired from it into bolts of frost. It protects you from cold. a +1 dwarven chain mail (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR} It increases your resistance to enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {Spirit, rElec rN+ MR} It insulates you from electricity. It protects you from negative energy. It increases your resistance to enchantments. the cursed +12,+15 obsidian axe {chop, +Lev Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you levitate. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the cursed +12,+16 plutonium sword {Contam+ Stlth- Curse} It may recurse itself. It makes you less stealthy. It glows with mutagenic radiation. It has a curse placed upon it. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It also provides some protection from the breath attacks of dragons and other creatures. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +4,+10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) the Volume of Venomous Enchantment Spells Type Level Corona Hexes 1 Ensorcelled Hibernation Hexes/Ice 2 Confuse Hexes 3 Spider Form Transmutation/Poison 3 Olgreb's Toxic Radiance Poison 4 Poisonous Cloud Conjuration/Poison/Air 6 (62, 1, D) an uncursed staff of earth (63, 1, D) a book of Beasts (69, 1, D) an uncursed staff of channeling (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (62, 2, D) the +5,+1 short sword of Victory {flame, rElec rC++ Stlth++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It insulates you from electricity. It makes you much more stealthy. (73, 2, D) a +2,+1 dagger of venom (75, 2, D) a +1,+2 quarterstaff of speed (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 502 bolts (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (6, 4, D) a +5,+5 broad axe a +5,+5 battleaxe (7, 4, D) 42 strawberries (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (67, 4, D) a chunk of deep dwarf flesh 4 chunks of deep dwarf flesh (1, 5, D) 100 bolts (2, 5, D) 100 bolts (10, 5, D) an uncursed ring of levitation (62, 5, D) a jackal corpse (66, 5, D) a +3,+1 dwarven spiked flail a +1 dwarven chain mail (67, 5, D) a +2,+2 hand axe a +1 dwarven chain mail (2, 6, D) 100 bolts (3, 6, D) a +1,+1 crossbow (7, 6, D) a +0 leather armour a +0,+0 short sword (10, 6, D) an uncursed staff of channeling (4, 7, D) a +3 large shield a +3 orcish shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour