Cape Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, 15, D:1) 20 arrows (11, 23, D:1) a +0 dagger a +0 dagger (14, 3, D:1) a +0 dagger (14, 34, D:1) a +2 short sword of venom (18, 5, D:1) a +0 dagger (32, 22, D:1) 25 sling bullets (33, 30, D:1) a +0 leather armour (50, 5, D:1) 9 bolts (50, 26, D:1) a +0 club Level 2 of the Dungeon (20, 4, D:2) a +0 short sword (27, 15, D:2) a +0 leather armour (33, 4, D:2) a +0 whip (33, 33, D:2) the +4 dagger of Necedgh {vorpal, rN+ Stlth+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (35, 10, D:2) a +0 club (35, 33, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 mace a +0 leather armour (17, -30, D:3) a +0 dagger (24, -10, D:3) a +0 club (25, -36, D:3) a +0 whip (32, -10, D:3) a +0 ring mail a +0 short sword (35, -36, D:3) a +0 club (43, -22, D:3) 4 large rocks (61, -39, D:3) the +0 robe of the Shoals {SInv} SInv: It lets you see invisible. Level 4 of the Dungeon [Shop] Teemuz's Magic Scroll Shop a scroll of immolation (45 gold) 3 scrolls of identify (78 gold) a scroll of enchant weapon (97 gold) a scroll of acquirement (676 gold) a scroll of noise (13 gold) (0, 0, D:4) a +1 hat (16, 1, D:4) a book of Displacement (22, 35, D:4) a +0 dagger (23, 35, D:4) a +0 whip (24, 35, D:4) a +0 hand axe a +0 leather armour a +3 dagger (25, 34, D:4) a +0 animal skin (26, 34, D:4) a +0 short sword (33, 13, D:4) a +0 club (34, 13, D:4) a +0 dagger of venom a +0 spear (35, 11, D:4) a +0 flail (35, 34, D:4) a +0 scale mail (36, 38, D:4) a +0 whip (39, 37, D:4) a +0 short sword (53, 2, D:4) 19 sling bullets (60, 3, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a scroll of identify (0, 5, D:5) a ball python corpse