Cape Level 1 of the Dungeon [Shop] Oleniunt's Antique Weapon Shoppe a +0 sling (28 gold) a +0 short sword (57 gold) a +0 hand axe (57 gold) a +2 short sword of holy wrath (330 gold) a +0 dire flail (76 gold) the +4 morningstar "Mulyedix" {elec, rC++ SInv} (1115 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It greatly protects you from cold. SInv: It lets you see invisible. a +0 sling (28 gold) the +8 mace "Putydeku" {vorpal, rElec rF- Str+3} (1098 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. the +5 morningstar "Xeus Neisma" {freeze, Str+3} (864 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). (0, 0, D:1) a +0 spear (1, 25, D:1) a +0 chain mail (8, 29, D:1) a +0 spear (13, 3, D:1) a +0 club (19, -6, D:1) a +0 buckler (40, 9, D:1) a +0 helmet (55, 33, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (3, 5, D:2) a +0 club (7, 1, D:2) a +0 short sword (10, 25, D:2) a +0 whip (13, 10, D:2) a +0 short sword (14, 11, D:2) a +0 dagger (15, 12, D:2) a +0 dagger of holy wrath (22, -16, D:2) the +0 ring mail "Puur" {Harm rElec rCorr Dex-3} Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (23, 14, D:2) a +0 falchion (25, -4, D:2) a +0 long sword (26, 3, D:2) a +0 club (29, -13, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (26, 19, D:3) a +0 whip (34, 20, D:3) 5 poisoned darts (43, 2, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a scroll of teleportation (3, 2, D:4) a +0 short sword (7, -3, D:4) an adder skeleton (8, -2, D:4) a rat skeleton (10, -9, D:4) a +0 whip (11, -8, D:4) a +2 flail of protection a gnoll corpse (11, -7, D:4) 5 javelins