Cape Level 1 of the Dungeon (0, 0, D:1) 7 stones (18, -24, D:1) a +0 club (21, -9, D:1) a +0 club (25, -7, D:1) a +0 club (38, -22, D:1) a +0 club a +0 dagger (52, -25, D:1) a +0 whip 2 stones Level 2 of the Dungeon (2, 4, D:2) a +0 robe (17, -8, D:2) 4 stones (18, 15, D:2) a +0 club a +0 club (19, 13, D:2) a +0 short sword a +0 animal skin a +0 club (19, 14, D:2) a +0 dagger (20, 12, D:2) a +0 club (20, 13, D:2) a +0 club a +0 club (21, -17, D:2) a +0 short sword (21, 12, D:2) a +0 dagger (29, 17, D:2) a +0 hand axe (37, 12, D:2) a +0 scale mail a +0 robe (39, -5, D:2) a +0 whip (44, 10, D:2) a staff of air (46, -2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (0, 1, D:3) a +0 club (10, 10, D:3) a +0 dagger (22, 10, D:3) a +0 short sword (23, -18, D:3) a +0 leather armour a +0 whip (25, -13, D:3) a +0 leather armour a +0 mace (25, -7, D:3) 3 stones (25, -6, D:3) 4 stones (28, -27, D:3) a +0 scythe a +1 robe of resistance (28, 21, D:3) 5 stones (29, 15, D:3) a +0 leather armour a +0 whip 9 stones (31, 18, D:3) a +0 long sword (49, 3, D:3) 4 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger 2 stones a kobold corpse (1, 3, D:4) a hound corpse (14, 17, D:4) a +0 flail of protection (still there?) 7 stones (still there?) a +0 flail (still there?) a +0 ring mail (still there?) a +2 flail of protection (still there?) (25, -4, D:4) a worm corpse (35, 27, D:4) a +0 chain mail (36, -6, D:4) a +0 dagger 3 stones (39, 23, D:4) 6 stones (39, 31, D:4) a +0 falchion (42, 26, D:4) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) a hound corpse (skeletalised by now) a ball python corpse (skeletalised by now) (43, 27, D:4) a +0 robe (44, -2, D:4) the +0 robe of the Bull {rC+ MP+9} rC: It protects you from cold. MP: It affects your magic capacity (+9). (46, 23, D:4) a +1 dagger of draining a +0 scale mail (47, 23, D:4) a +0 club a +0 dagger