Dungeon Crawl Stone Soup version 0.26-a0-52-gd53d4cd058 (webtiles) character file. Game seed: 4347315330773817760 10 Caphalor the Poker (level 2, 11/22 HPs) Began as a Merfolk Skald on June 6, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:54 (528 turns). Caphalor the Poker (Merfolk Skald) Turns: 528, Time: 00:00:54 Health: 11/22 AC: 5 Str: 11 XL: 2 Next: 20% Magic: 5/5 EV: 11 Int: 12 God: Gold: 36 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . j - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... c - amulet of inaccuracy (curse) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour j - a +0 ring mail (worn) Jewellery c - a cursed amulet of inaccuracy (around neck) Potions e - a potion of resistance h - a potion of heal wounds {unknown} Comestibles d - 3 rations i - a chunk of flesh Skills: - Level 2.1 Fighting + Level 4.2 Polearms - Level 0.6 Armour - Level 2.6 Dodging - Level 2.0 Spellcasting - Level 3.2 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 17% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 26% 2 ###.... Shroud of Golubria Chrm/Tloc #..... 45% 2 ###.... Ozocubu's Armour Chrm/Ice #....... 71% 3 ####... Spectral Weapon Hex/Chrm #....... 71% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.####.######### #....### #.# #.........# #....# #.# #.......#.# #....# #†####.#####.#.# #....# ###......#####.#.# ###.## ...............#.# .. .#############.#.# #.# ......## ###.# .. .......# #@# .......# #...[..g$..... #......# #.........#... #......# #......$..# #......# #.........# #......# #.......... #......# #.........#? ..÷....# #.........#.. #......# You could see a hobgoblin. Vanquished Creatures 3 bats (D:1) A goblin (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caphalor the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 367 | D:1 | Reached skill level 4 in Polearms 367 | D:1 | Reached XP level 2. HP: 19/22 MP: 5/5 528 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic Skill XL: | 1 | ---------------+----+----- Polearms | 4 | 4.2 Fighting | | 2.1 Armour | | 0.6 Dodging | | 2.6 Spellcasting | | 2.0 Charms | | 3.2 Action || total -------------------------++------- Melee: Spear || 58 Use: Scroll || 2 Stab: Sleeping || 1 Armor: Leather armour || 8 Ring mail || 4 Dodge: Dodged || 20 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 15 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 15 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------