Dungeon Crawl Stone Soup version 0.17.0-23-g0de4337 (webtiles) character file. 13 CcS the Skirmisher (level 2, 12/18 HPs) Began as a Tengu Arcane Marksman on Nov 14, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:54 (465 turns). CcS the Skirmisher (Tengu Arcane Marksman) Turns: 465, Time: 00:00:54 Health: 12/18 AC: 2 Str: 11 XL: 2 Next: 37% Magic: 4/4 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . g - +0 hunting sling (curse) rCold . . . Clarity . c - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (helmet restricted) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons f - a +0 club (You took it off a goblin on level 1 of the Dungeon) g - a cursed +0 hunting sling (weapon) (You found it on level 1 of the Dungeon) h - a +0 club (You took it off a hobgoblin on level 1 of the Dungeon) Missiles b - 2 throwing nets {=f, !d} Armour c - a +0 robe (worn) Books d - a book of Debilitation Comestibles e - a bread ration {@e1} Skills: + Level 2.3 Fighting - Level 2.0 Throwing - Level 2.1 Dodging - Level 1.0 Spellcasting - Level 2.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 14% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You kill the jackal! A jackal comes into view. Aim: a jackal (hasn't noticed you) You throw a javelin. The javelin hits the jackal. A jackal comes into view. Firing (i - inventory): No suitable missiles. Aim: a jackal (moderately wounded) Okay, then. Firing (i - inventory): No suitable missiles. Aim: a jackal (hasn't noticed you) Okay, then. Firing (i - inventory): No suitable missiles. Aim: a jackal (hasn't noticed you) Okay, then. Firing (i - inventory): No suitable missiles. Aim: a jackal (hasn't noticed you) Okay, then. Unknown command. A bat comes into view. You see here a javelin. a - a javelin Aim: a jackal (moderately wounded) You throw a javelin. The javelin barely misses the jackal. Firing (i - inventory): No suitable missiles. Aim: a jackal (moderately wounded) Okay, then. Firing (i - inventory): No suitable missiles. Aim: a jackal (moderately wounded) Okay, then. The jackal bites you. The bat barely misses you. You see here a javelin. You take 3 damage, and have 14/17 hp. a - a javelin The bat barely misses you. The jackal barely misses you. The jackal closely misses you. Aim: a jackal (moderately wounded) You throw a javelin. The javelin hits the jackal! You kill the jackal! The jackal bites you. The bat closely misses you. The jackal closely misses you. You take 1 damage, and have 13/18 hp. Firing (i - inventory): No suitable missiles. Aim: a bat Okay, then. Firing (i - inventory): No suitable missiles. Aim: a jackal Okay, then. Firing (i - inventory): No suitable missiles. Aim: a jackal Okay, then. Unknown command. Firing (i - inventory): No suitable missiles. Aim: a jackal Okay, then. Firing (i - inventory): No suitable missiles. Aim: a jackal Okay, then. The bat hits you but does no damage. The jackal barely misses you. The jackal closely misses you. Really attack while wielding your cursed +0 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed +0 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed +0 hunting sling? [Y]es or [N]o only, please. Really attack while wielding your cursed +0 hunting sling? Okay, then. Really attack while wielding your cursed +0 hunting sling? You clumsily bash the jackal but do no damage. Your kick misses the jackal. The jackal closely misses you. The jackal misses you. Firing (i - inventory): No suitable missiles. Aim: a jackal Okay, then. Read which item? (? for menu, Esc to quit) You can't read that! The jackal misses you. The jackal bites you. Firing (i - inventory): No suitable missiles. Aim: a jackal Okay, then. You take 1 damage, and have 12/18 hp. Firing (i - inventory): No suitable missiles. Aim: a jackal Okay, then. Firing (i - inventory): No suitable missiles. Aim: a jackal Okay, then. Firing (i - inventory): No suitable missiles. Aim: a jackal Okay, then. Unknown command. Firing (i - inventory): No suitable missiles. Aim: a jackal Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. ..........##.. #.#. #########.#### # #.#. #............ #.#.#. #######.######.#.#. (... ..............†.>#. .(. ###.###..........÷. #.## #.# ##...###.#.#. #.(####.####...###.#### #(..hh@................ #.#.####.##########..### ...... #.# ######.### #.#.#.#. #.# ##§≈≈≈#'#§§ .........##.. #§§≈≈≈#.#§§ #.#.# #.# ##.. #§§#≈≈#.#§§ .... ... #... #§§≈§%#.#≈§ .# #.# #... #§§§§§#.#≈§ #§§§§§#<#≈§ You could see 2 jackals. Vanquished Creatures An ooze (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) A giant newt (D:1) 3 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | CcS the Tengu Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 130 | D:1 | HP: 2/12 [rat (2)] 445 | D:1 | Reached skill level 2 in Fighting 445 | D:1 | Reached XP level 2. HP: 17/17 MP: 4/4 465 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 21 Hunting sling || 1 Throw: Javelin || 10 Vault maps used: D:1: saegor_arrival_miasma, st_stairs_10, minmay_misc_feat_enclosed, kennysheep_another_room Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.9 | 6.5 | 138.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.9 | 6.5 | 138.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 19.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 19.0 +-------+-------+-------+-------+-------+----------------------