CerberUrsi the Dungeon (2, 36, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (3, 36, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 mace a +0 robe +5 storm dragon scales +5 gold dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) a staff of fire (still there?) a +2 spear of freezing (still there?) (4, 15, D) a +0 war axe of freezing a komodo dragon corpse (4, 20, D) a +0 war axe (still there?) a +0 animal skin (still there?) the ring of Yta Esugg {rPois rN+ Will+ rCorr} (still there?) [ring of poison resistance] rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a ring of poison resistance (still there?) a +0 robe (still there?) a spriggan corpse (still there?) a spriggan corpse (still there?) (4, 38, D) a +4 scimitar of flaming (still there?) a ring of protection from cold (still there?) (4, 40, D) a +0 great sword of flaming (still there?) a ring of positive energy (still there?) (5, 13, D) a +0 robe (5, 15, D) a +5 mace of venom a blink frog corpse (5, 17, D) a staff of air (still there?) the +8 demon trident "Rift" {distort, reach+} (still there?) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. a +0 robe (still there?) a +0 robe (still there?) (5, 36, D) a +0 morningstar of protection (still there?) a fire dragon corpse (still there?) (5, 37, D) +0 fire dragon scales a hell hog corpse (5, 39, D) a +0 scimitar of flaming (still there?) a +1 kite shield of reflection (still there?) (6, 14, D) a +5 hand crossbow of freezing the +3 shortbow "Intasmez" {venom, rF+ Will++ MP+9 Str-2} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (-2). rF: It protects you from fire. MP: It affects your magic capacity (+9). Will: It greatly increases your willpower. (6, 15, D) a +0 short sword of venom a torpor snail corpse (6, 16, D) a +2 mace of holy wrath (unseen) (6, 17, D) a +0 robe (6, 18, D) a +2 spectral lajatang (still there?) a +0 robe (still there?) (7, 15, D) a phial of floods (7, 16, D) a hydra corpse (7, 17, D) a staff of death a spriggan corpse (7, 19, D) a +0 animal skin a spriggan corpse (7, 20, D) a cane toad corpse (7, 22, D) a death yak corpse (8, 14, D) the +1 plate armour of Uthyahios {MP+9 Stlth+} MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (unseen) (8, 16, D) a +0 robe (still there?) a staff of cold (still there?) (8, 21, D) a +0 robe a spriggan corpse (8, 22, D) a +0 spectral lajatang a +0 robe a ring of see invisible a +0 rapier of freezing a +0 robe a +0 buckler a komodo dragon corpse a blink frog corpse (9, 14, D) a phial of floods (9, 15, D) the +11 rapier "Wagalu" {vorpal, rN++ Dex-3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-3). rN: It greatly protects you from negative energy. a +0 robe a +0 buckler a +1 rapier of draining (9, 16, D) a +0 buckler (still there?) a +0 demon whip of draining (still there?) (9, 20, D) a +0 robe (still there?) the +5 hand axe of Wyrd {vorpal, Str+4 Stlth+} (still there?) It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Stlth: It makes you more stealthy. (9, 22, D) a +0 robe a +6 ring of dexterity a spriggan corpse (9, 38, D) a +0 demon whip of electrocution (still there?) a hell hog corpse (still there?) (10, 0, D) the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (10, 14, D) a +1 hand axe of freezing (still there?) a lindwurm corpse (still there?) (10, 16, D) a +3 arbalest (still there?) a +0 robe (still there?) an orb of energy (still there?) a +0 war axe (still there?) (10, 36, D) a +1 scimitar of flaming (still there?) the ring "Aptum" {+Blink Str+6} (still there?) [ring of strength] Str: It affects your strength (+6). +Blink: It lets you blink. a +2 great sword of flaming (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a staff of air (unseen) (11, 17, D) a cane toad corpse (11, 18, D) a +0 quarterstaff (11, 19, D) a +0 quarterstaff a +0 robe an amulet of guardian spirit (12, 16, D) a piece from Xom's chessboard (15/15) (13, 38, D) a hell hound corpse (19, 0, D) the +5 morningstar of Ruination {vorpal, Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). (unseen) (19, 1, D) a +2 ring mail of cold resistance (unseen) (19, 16, D) an Inescapable Atlas (19, 19, D) a steam dragon corpse (skeletalised by now) (19, 32, D) a condenser vane (20, 6, D) a +4 scimitar of flaming (20, 7, D) +0 fire dragon scales (20, 16, D) the +6 battleaxe of Virtue {antimagic, *Rage rCorr Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+2). *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (20, 17, D) the +3 sling "Fear" {freeze, rF+ rC+ Int+2} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It protects you from cold. (20, 20, D) a swamp drake corpse (skeletalised by now) (20, 32, D) a +0 demon whip of freezing (20, 34, D) the +3 battleaxe of Karma {antimagic, rCorr SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (21, 6, D) a +1 scimitar of flaming (21, 16, D) a staff of air a +4 demon blade of electrocution (21, 17, D) a +1 chain mail of fire resistance (21, 35, D) a +1 antimagic war axe (21, 36, D) a +1 demon whip of draining (22, 0, D) a ring of resist corrosion an amulet of magic regeneration a ring of willpower an amulet of the acrobat a ring of see invisible a ring of wizardry the amulet "Koimmyodgh" {Faith Regen+ rCorr} [amulet of faith] It allows you to gain divine favour quickly. Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. a +6 ring of intelligence the ring "Ituisaew" {rC+ Int+5 Slay-3} [ring of protection from cold] Int: It affects your intelligence (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rC: It protects you from cold. a ring of willpower (22, 1, D) a +0 vorpal flail (22, 4, D) a +1 great sword of flaming (22, 16, D) a +4 broad axe of freezing a piece from Xom's chessboard (15/15) (22, 32, D) a +1 antimagic hand axe a +2 demon whip of draining a +4 vorpal war axe (22, 33, D) the +8 short sword "Cilaor" {vorpal, rC+ Will+ Int+4 Dex+3} (still there?) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rC: It protects you from cold. Will: It increases your willpower. a +2 sling of freezing (still there?) (22, 38, D) a salamander corpse (skeletalised by now) a hellephant corpse (skeletalised by now) (23, 0, D) a lightning rod (4/4) (23, 1, D) a +1 leather armour of willpower (23, 2, D) a +0 scimitar of flaming (unseen) (23, 7, D) a +1 great sword of flaming (23, 16, D) a +4 battleaxe of freezing a +2 triple crossbow of flaming (24, 1, D) a book of Dangerous Friends (24, 7, D) a +1 great sword of flaming (24, 16, D) a staff of poison a hydra corpse (skeletalised by now) (24, 18, D) a piece from Xom's chessboard (15/15) (24, 19, D) a +1 falchion of draining (24, 23, D) a quicksilver dragon corpse (skeletalised by now) (24, 33, D) a box of beasts a hell hog corpse (skeletalised by now) (25, 0, D) a +1 vorpal morningstar (25, 16, D) a ring of see invisible a hydra corpse (skeletalised by now) (25, 17, D) a ring of protection from cold (25, 18, D) +0 shadow dragon scales the +4 flail "Qoip" {vorpal, Str+4 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Stlth: It makes you more stealthy. a shadow dragon corpse (skeletalised by now) (25, 19, D) an iron dragon corpse (skeletalised by now) (25, 21, D) +0 gold dragon scales a golden dragon corpse (skeletalised by now) (25, 22, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (25, 32, D) a condenser vane (25, 34, D) a +0 vorpal halberd (still there?) the +9 morningstar of the Lesser Evil {freeze, Str+2 Int+3 Dex+4 SInv} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). SInv: It lets you see invisible. (25, 35, D) a +0 demon whip (26, 1, D) a +2 mace of venom (unseen) (26, 4, D) a +1 great sword of flaming (26, 16, D) a +3 short sword of protection (still there?) a +3 dagger of venom (still there?) (26, 18, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (26, 32, D) a phial of floods (26, 34, D) a staff of fire (27, -1, D) the +2 war axe of Diet Blood {drain, rElec rC+} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. rElec: It insulates you from electricity. (27, 1, D) an amulet of faith (27, 17, D) a +2 ring mail of cold resistance (27, 18, D) a hydra corpse (skeletalised by now) (27, 19, D) a fire dragon corpse (skeletalised by now) (27, 33, D) a +2 great sword of flaming a phial of floods a fire giant corpse (skeletalised by now) (27, 34, D) a box of beasts (27, 35, D) a +2 vampiric demon whip (28, 0, D) a +2 quarterstaff of speed a +0 scimitar of flaming (28, 32, D) a staff of death (28, 33, D) a book of Dreams (28, 39, D) a +1 demon whip of draining (29, -1, D) a piece from Xom's chessboard (15/15) (29, 1, D) a +2 short sword of venom (29, 17, D) a staff of death the +5 broad axe "Edghiac" {vorpal, Str-4 Dex+4} It inflicts extra damage upon your enemies. Str: It affects your strength (-4). Dex: It affects your dexterity (+4). (29, 33, D) a +4 giant club the +5 scimitar of the Sky {vorpal, rElec rCorr Int+5 Dex-3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (34, 13, D) a +1 leather armour of poison resistance the +0 trident "Wules" {vorpal, rF++ rN+ Will-} It inflicts extra damage upon your enemies. rF: It greatly protects you from fire. rN: It protects you from negative energy. Will: It decreases your willpower. a +0 chain mail of fire resistance (35, 0, D) a +1 vampiric demon whip (35, 29, D) a staff of fire (36, 0, D) a lightning rod (4/4) (36, 15, D) a +2 chain mail of poison resistance (36, 16, D) a staff of death (36, 29, D) a staff of air the +6 battleaxe "Aduycueq" {holy, rN+ Str-3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (-3). rN: It protects you from negative energy. Stlth: It makes you more stealthy. (36, 31, D) a +0 plate armour a +0 bardiche a +0 spear a +0 robe (36, 32, D) a +7 sling (36, 33, D) a +3 battleaxe a +0 robe a +0 long sword (37, 0, D) a lightning rod (4/4) (37, 1, D) the +7 rapier "Lahilyuw" {protect, MP+9 Dex+5} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+5). MP: It affects your magic capacity (+9). (37, 3, D) a +4 great sword of flaming (37, 4, D) a +2 demon whip of electrocution (37, 15, D) a +0 leather armour of cold resistance (37, 28, D) a phial of floods a book of Transfigurations (37, 29, D) a +0 robe a +0 hand axe (38, 28, D) a +0 dagger a +0 war axe a staff of death (38, 34, D) a +0 robe (39, 0, D) a piece from Xom's chessboard (15/15) a piece from Xom's chessboard (15/15) (39, 1, D) a +1 demon whip of venom a staff of cold (39, 2, D) a +1 demon whip of venom (39, 3, D) a +1 great sword of flaming (39, 13, D) a staff of cold the +3 scimitar of Harmony {antimagic, rPois rN+ Int+3 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+3). rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you less stealthy. (39, 34, D) a +0 dagger (40, 1, D) a +1 lajatang of pain (40, 14, D) +1 fire dragon scales a staff of air (40, 28, D) the +1 swamp dragon scales of Ashenzari's Outrage {+Inv rPois} rPois: It protects you from poison. +Inv: It lets you turn invisible. (40, 32, D) a +0 trident (still there?) a +3 plate armour of cold resistance (still there?) a +0 chain mail (still there?) a +0 robe (still there?) a ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} (still there?) [ring of magical power] AC: It affects your AC (+2). EV: It affects your evasion (+2). HP: It affects your health (+2). MP: It affects your magic capacity (+9). SH: It affects your SH (+2). the +4 whip "Awkeystu" {vorpal, rC+} (still there?) It inflicts extra damage upon your enemies. rC: It protects you from cold. (41, 0, D) a +0 mace of draining (41, 2, D) a +2 great sword of flaming (41, 13, D) the +12 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (41, 28, D) a +2 leather armour of fire resistance (42, 0, D) a staff of cold (42, 1, D) a staff of fire (42, 4, D) a +2 great sword of flaming (42, 28, D) a staff of poison (42, 29, D) the +7 sling of Ancient Evil {flame, rPois} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. (43, 14, D) a +2 falchion of flaming (43, 30, D) a box of beasts (44, 28, D) a lightning rod (4/4) (49, 1, D) the +4 robe of Folly {Brilliance Will-∞ Int+8} It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). (49, 12, D) a +2 flail of protection (49, 36, D) a +0 leather armour (49, 37, D) a +2 flail of protection a phantom mirror (50, 1, D) a staff of death (50, 13, D) a +3 rapier of protection (50, 24, D) a staff of earth (50, 25, D) a +4 vorpal war axe (50, 38, D) a +0 short sword of venom (still there?) 4 curare-tipped darts (still there?) (51, 1, D) a box of beasts a phantom mirror (51, 12, D) a +3 glaive of flaming (51, 25, D) a staff of air (51, 37, D) a +3 quarterstaff of chaos a +1 cloak the +9 dagger of the Bright God {freeze, rF+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. (51, 40, D) a +3 rapier of electrocution (still there?) a +1 cloak of poison resistance (still there?) a +0 pair of gloves (still there?) (52, 1, D) a staff of fire a staff of death (52, 12, D) a +6 ring of dexterity a ring of wizardry an amulet of faith a +6 ring of dexterity an amulet of guardian spirit a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight an amulet of magic regeneration the ring of Jusyso {Ice rPois} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. the ring "Rekylu" {rF+ rC+} [ring of protection from fire] rF: It protects you from fire. rC: It protects you from cold. (52, 13, D) a +2 halberd of protection (unseen) (52, 24, D) 2 potions of degeneration (52, 25, D) a +1 antimagic great sword (52, 29, D) a +0 whip a +0 robe (52, 36, D) a +0 short sword (52, 37, D) a +7 spectral quarterstaff a +0 cloak a +0 rapier a +1 leather armour of cold resistance a +0 buckler of poison resistance a +2 battleaxe of venom (52, 38, D) a +0 great mace of protection (still there?) a +0 ring mail (still there?) a +2 scimitar of holy wrath (still there?) a +0 chain mail (still there?) a +0 kite shield of reflection (still there?) (53, 0, D) a staff of earth +1 ice dragon scales (53, 12, D) a staff of conjuration (53, 13, D) the +5 short sword of the Hierophant {freeze, Will+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Will: It increases your willpower. (53, 24, D) a +6 dagger of flaming (53, 25, D) a +1 trident of venom a +0 robe a staff of air (53, 26, D) a +0 whip a +0 robe (53, 27, D) a +0 halberd a +0 robe (53, 28, D) a +0 whip a +0 robe (53, 36, D) the +4 war axe "Grom" {freeze, Drain Fly Str-2 Dex+9} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-2). Dex: It affects your dexterity (+9). Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (53, 37, D) a staff of cold (53, 38, D) a +0 whip of flaming a +0 robe (54, 0, D) a staff of poison (54, 1, D) a +4 whip of draining (54, 12, D) a +2 vorpal shortbow (54, 13, D) a staff of conjuration (54, 24, D) a +2 plate armour of willpower a +0 chain mail of cold resistance (55, 0, D) a book of Spectacle (55, 1, D) a condenser vane (55, 12, D) a +0 great sword of draining (55, 24, D) a +0 spear (59, 36, D) the +2 mace of the End {pain, Dex+6} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+6). a +3 whip of venom (still there?) (61, 0, D) a ring of flight (61, 16, D) a +1 vorpal longbow (61, 26, D) a staff of fire (61, 37, D) a staff of death a +3 leather armour of fire resistance a staff of death (62, 0, D) the +9 hand axe of Plague {freeze, rPois Str+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). rPois: It protects you from poison. (62, 1, D) a +0 hand axe of freezing (62, 17, D) a staff of air (62, 36, D) a phantom mirror a staff of death (63, 0, D) a staff of death (63, 17, D) a +2 ring mail of cold resistance (63, 26, D) the +3 greatsling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (63, 27, D) the +0 plate armour "Rathreot" {Harm Int+2 Dex-3 SInv} Int: It affects your intelligence (+2). Dex: It affects your dexterity (-3). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (64, 16, D) a staff of air (64, 17, D) a staff of death (68, 0, D) a +1 hand axe of electrocution (69, 0, D) a +2 robe (69, 2, D) a +0 dagger a +0 robe (69, 3, D) a +0 hand axe a +0 ring mail (69, 36, D) a +1 glaive of venom (70, 2, D) a +0 hand axe (70, 8, D) a staff of conjuration (70, 9, D) a +2 morningstar of flaming (70, 37, D) a +0 quarterstaff of draining (71, 8, D) a staff of poison (71, 17, D) a +0 rapier a +0 robe (72, 18, D) a +0 dagger a +0 robe (72, 26, D) a staff of earth (72, 27, D) the +3 trident "Oskiumov" {flame, Dex+2} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+2). (72, 36, D) a staff of air (73, 1, D) a +1 sling of flaming (73, 16, D) a staff of cold (73, 17, D) a staff of death (73, 26, D) a +1 battleaxe of electrocution (73, 27, D) a +4 shortbow of flaming (73, 36, D) a +1 broad axe of venom (73, 37, D) a tin of tremorstones (2/2)