Dungeon Crawl Stone Soup version 0.28-a0-1202-g1e6f1b2279 (webtiles) character file. Game seed: 13314859665875505354 58 ChaosChampion the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Dec 20, 2021. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:01:44 (2526 turns). ChaosChampion the Conjurer (Deep Elf Conjurer) Turns: 2526, Time: 00:01:44 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 75% Magic: 4/11 EV: 12 Int: 24 God: Gold: 121 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: lethally poisoned (0 -> -2) A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 121 gold pieces. Inventory: Missiles e - 8 poisoned darts (quivered) Armour a - a +0 robe (worn) i - +0 acid dragon scales Scrolls b - 4 scrolls of identify {unknown} c - a scroll of blinking {unknown} h - a scroll of teleportation {unknown} Potions d - 2 potions of curing {unknown} f - 2 potions of heal wounds {unknown} g - a potion of magic {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.9 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 10% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History (Press . to maintain the ray.) The searing ray misses the worm. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead, 93% to hit) The searing ray misses the worm. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The scorpion closely misses you. The scorpion barely misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The scorpion misses you. The scorpion barely misses you. Found a falchion. The scorpion misses you. Your magical contamination has completely faded away. The scorpion stings you. You are poisoned. The scorpion poisons you! You feel sick. You feel sick. You feel sick. You feel sick. The scorpion stings you! * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. You die... ...####.........#.#..## ...............##.#...# ...######.#.#####.#.#.# ..........#.# #...#.##. ...###......#####......). #### #...............# ######....#.#####....# ............#...#....# ...........<...#@....# .......#......s...#.## .......#..........#... ..................###.# .......#.......#....#.# ####.#.#..###....(#.# # #.###..#.........# #......#.#..####.# #.####......# #.# You could see a scorpion. Vanquished Creatures An adder (D:2) An orc (D:3) 6 endoplasms A giant cockroach (D:1) 5 goblins 8 hobgoblins 4 jackals (D:3) 2 kobolds (D:1) 3 quokkas (D:1) 2 ball pythons A bat (D:1) 3 frilled lizards 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ChaosChampion the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 173 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 220 | D:1 | Learned a level 2 spell: Searing Ray 527 | D:1 | Found a faded altar of an unknown god. 1248 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 2194 | D:2 | Reached skill level 5 in Conjurations 2478 | D:3 | Noticed a scorpion 2526 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_clump_medium, infiniplex_forest_clump_small, infiniplex_forest_end_2, infiniplex_forest_clump_tiny, infiniplex_forest_straight_3, infiniplex_forest_end_double, infiniplex_forest_end_2, infiniplex_forest_end_3, dreamdust_ecumenical_altar_grove D:2: minmay_general_purpose_star, layout_basic D:3: layout_basic, minmay_unequal Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.9 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Cast: Magic Dart || 83 Searing Ray || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2525 | 2416 | 109 | 0 | 2193 | 3 | 841.7 | Dungeon | 2525 | 2416 | 109 | 0 | 2193 | 3 | 841.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1545 daAuts D:2: 702 daAuts D:3: 277 daAuts