Charly Level 1 of the Dungeon (0, 0, D:1) 23 bolts (2, 15, D:1) a +0 club (22, 35, D:1) a +0 centaur barding Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (-4, 5, D:2) a +0 dagger (-1, 10, D:2) a +0 ring mail (-4, 11, D:2) 2 stones (-5, 15, D:2) a +0 dagger (-15, 23, D:2) a stone (-16, 24, D:2) a stone (-18, 27, D:2) a stone Level 3 of the Dungeon (28, 11, D:3) a +0 club (30, 15, D:3) a +0 dagger (6, 16, D:3) a +0 dagger (29, 17, D:3) a +0 dagger (29, 18, D:3) a +0 whip a +0 scale mail (30, 18, D:3) a stone (29, 19, D:3) a +0 falchion (27, 20, D:3) a +0 leather armour (25, 27, D:3) a +0 long sword (27, 27, D:3) a +0 hand axe a +0 leather armour (9, 40, D:3) 20 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger 15 arrows of flame (-15, 4, D:4) 22 bolts (-17, 6, D:4) the +6 dagger "Malapt" {vamp, +Inv rElec} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It lets you turn invisible. (-3, 10, D:4) 15 bolts of flame (1, 25, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour (-3, 4, D:5) a +0 club (0, 6, D:5) a +0 mace (5, 13, D:5) 16 sling bullets (12, 16, D:5) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (3, 24, D:7) an arrow (0, 25, D:7) a +0 shortbow 15 arrows (10, 29, D:7) a +0 falchion (5, 30, D:7) an arrow Level 8 of the Dungeon [Shop] Uquam's General Store a potion of flight (42 gold) 10 bolts of flame (70 gold) 14 stones (19 gold) 17 stones (23 gold) a +0 robe (9 gold) a wand of frost (3) (35 gold) a +0 hunting sling (21 gold) a wand of random effects (7) (63 gold) 21 poisoned needles (117 gold) a wand of disintegration (11) (210 gold) (0, 0, D:8) a +0 dagger a +0 robe (2, 1, D:8) a +0 hand axe (1, 2, D:8) a +0 club (2, 2, D:8) a +0 club (-7, 3, D:8) a +2 falchion of freezing a +0 leather armour (3, 5, D:8) a scroll of random uselessness (11, 11, D:8) 13 sling bullets of flame (1, 13, D:8) a +0 ring mail (6, 16, D:8) a +0 animal skin (11, 16, D:8) a +0 flail (9, 17, D:8) a tomahawk (25, 17, D:8) a stone (26, 17, D:8) 4 stones (27, 17, D:8) 5 stones (26, 18, D:8) a +0 dagger (25, 19, D:8) a stone (26, 19, D:8) a stone (26, 20, D:8) a +0 short sword 2 stones (3, 21, D:8) a +0 giant club (25, 22, D:8) a +0 short sword (27, 22, D:8) a +0 dagger (-2, 23, D:8) an arrow (0, 23, D:8) an arrow (1, 25, D:8) an arrow (3, 27, D:8) a +0 shortbow 22 arrows (21, 29, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 chain mail (2, 1, D:9) a +0 trident (-12, 4, D:9) a scroll of random uselessness (20, 8, D:9) a scroll of random uselessness (0, 21, D:9) a +0 giant spiked club (-17, 27, D:9) 3 arrows (-6, 33, D:9) the +10 war axe of Karma {drain, Str+1} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+1). the Ecumenical Temple Level 1 of the Lair of Beasts (0, 9, Lair:1) a +0 trident (41, 15, Lair:1) a +0 mace (11, 20, Lair:1) 31 stones (4, 23, Lair:1) a +0 dagger (46, 42, Lair:1) 12 arrows (0, 43, Lair:1) a +0 falchion Level 2 of the Lair of Beasts (0, 0, Lair:2) 18 stones (30, 7, Lair:2) a water moccasin skeleton (46, 7, Lair:2) a +0 robe (40, 12, Lair:2) a +1 scimitar of flaming a +2 robe of magic resistance the human skeleton of Erica (58, 14, Lair:2) 17 stones (57, 18, Lair:2) a spiny frog corpse (rotten by now) (68, 18, Lair:2) a scroll of enchant armour (62, 19, Lair:2) a tomahawk (66, 22, Lair:2) a tomahawk (61, 23, Lair:2) a tomahawk