Cheeritup Level 1 of the Dungeon (0, 0, D:1) 3 silver javelins (6, -19, D:1) a +0 hand axe (14, -28, D:1) a +0 dagger (16, -6, D:1) a +0 short sword (26, -33, D:1) a +0 robe (26, 0, D:1) a +0 dagger (40, -29, D:1) a +0 club (42, -29, D:1) a +0 ring mail Level 2 of the Dungeon (9, 16, D:2) a +0 short sword (15, 9, D:2) a +0 whip (21, -7, D:2) an orb of light (26, -15, D:2) a +0 club 4 stones (38, 2, D:2) a +0 hand axe (41, -1, D:2) 3 javelins (44, 0, D:2) 12 stones (45, -15, D:2) 25 stones (59, 11, D:2) a +0 hand axe Level 3 of the Dungeon [Shop] Zairgh's Antique Weapon Boutique a +0 quarterstaff (116 gold) a +2 halberd of flaming (556 gold) a +0 hand axe (87 gold) a +1 shortbow of flaming (359 gold) a +0 hand axe (87 gold) a +0 hunting sling (43 gold) a +0 long sword (101 gold) the +9 quarterstaff of the Extremes {spect, rElec Str-5 Int+3} (1879 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-5). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. a +0 broad axe (116 gold) a +0 great mace (188 gold) a +0 short sword (87 gold) (0, 0, D:3) a +0 club a goblin corpse (skeletalised by now) (1, -8, D:3) 27 stones (6, -1, D:3) a frilled lizard corpse (skeletalised by now) (11, -13, D:3) a +0 long sword (11, 3, D:3) a +0 scale mail (30, 13, D:3) 8 stones (31, 0, D:3) a +0 whip (32, -1, D:3) a +0 club a +0 leather armour (35, -12, D:3) 17 sling bullets (38, -2, D:3) 20 sling bullets (41, 5, D:3) a +0 falchion (47, -9, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 13 gold pieces (12, 3, D:4) a +0 whip (still there?) a ball python corpse (still there?) a kobold corpse (still there?) (12, 4, D:4) a +0 dagger a kobold corpse an adder corpse