Dungeon Crawl Stone Soup version 0.28-a0-1435-g82390b3a13 (webtiles) character file. Game seed: 14576515553365580071 50 Cheeritup the Caller (level 3, 0/24 HPs) Began as a Merfolk Summoner on Jan 9, 2022. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:04:17 (2255 turns). Cheeritup the Caller (Merfolk Summoner) Turns: 2255, Time: 00:04:18 Health: 0/24 AC: 4 Str: 8 XL: 3 Next: 79% Magic: 6/6 EV: 12 Int: 14 God: Gold: 58 SH: 0 Dex: 16 Spells: 3/6 levels left rFire . . . SeeInvis . e - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . h - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . g - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons c - a +1 short sword of holy wrath e - a +0 trident (weapon) Armour g - a +0 pair of gloves (worn) h - a +0 leather armour (worn) Jewellery i - an amulet of magic regeneration Scrolls a - a scroll of torment {unknown} b - 2 scrolls of amnesia {unknown} Potions d - a potion of resistance {unknown} f - 2 potions of curing {unknown} Skills: + Level 2.4 Polearms - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 5.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 60% N/A 4% 1 b - Call Imp Summ 15% N/A 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 15% N/A 13% 3 Summon Guardian Golem Hex/Summ 8% N/A 36% 3 Gell's Gravitas Tloc 1% N/A 71% 3 Teleport Other Tloc 1% N/A 71% 3 Summon Lightning Spire Summ/Air 8% N/A 77% 4 Dispersal Tloc 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * i - an amulet of magic regeneration The jackal barely misses you. The jackal closely misses you. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The jackal bites you but does no damage. The jackal closely misses you. The endoplasm misses you. The jackal completely misses you. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The jackal closely misses you. The endoplasm hits you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your crimson imp blinks! The jackal barely misses you. The endoplasm jiggles. The jackal closely misses you. The jackal misses you. The jackal closely misses you. The endoplasm jiggles. Your crimson imp blinks! The jackal closely misses you. The jackal closely misses you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal completely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. You die... ##...## #. #.#.#.# ##'## #. #.#.#.# #.######### #. #.#.#.. #.........# #...... ###.........# #####.# #.......##..# #. #.....#.##..# # #....##.##..# ########.#...J.h@..####.# .......J.#.###..........# ##########.######.####### #...)....# ########## You could see an endoplasm and a jackal. Vanquished Creatures 2 worms (D:2) A dart slug (D:2) 3 ball pythons 4 endoplasms (D:1) 2 hobgoblins (D:2) 3 jackals (D:2) 4 kobolds 3 quokkas A bat (D:2) A frilled lizard (D:2) 2 goblins A rat (D:1) 27 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 2 giant cockroaches (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 9 creatures vanquished. Vanquished Creatures (others) A fungus (D:2) 1 creature vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Cheeritup the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 286 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 1062 | D:1 | Learned a level 2 spell: Call Imp 1518 | D:2 | Reached skill level 1 in Polearms 1518 | D:2 | Reached XP level 3. HP: 14/24 MP: 6/6 1936 | D:2 | Reached skill level 5 in Summonings 2216 | D:2 | HP: 1/24 [jackal (3)] 2255 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic, minmay_crystal_room D:2: layout_loops_corners, shapermc_ecumenical_altar_acropolis Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 1 2 | 2.4 Summonings | 5 | 5.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 26 Trident || 73 Short sword || 16 Punch || 1 Cast: Summon Small Mamm || 13 Call Imp || 1 Stab: Sleeping || 4 Armor: Robe || 10 Leather armour || 17 Dodge: Dodged || 92 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2272 | 2240 | 32 | 189 | 1597 | 2 | 1136.0 | Dungeon | 2272 | 2240 | 32 | 189 | 1597 | 2 | 1136.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1479 daAuts D:2: 792 daAuts