ChiliTurd Level 1 of the Dungeon (0, 0, D:1) 27 bolts (6, 6, D:1) a +0 robe (9, -32, D:1) 13 arrows (12, -20, D:1) 23 stones (18, 0, D:1) 8 javelins (20, -20, D:1) a +0 mace (41, -24, D:1) 22 sling bullets Level 2 of the Dungeon [Shop] Dumikh's Assorted Antiques a +0 leather armour (38 gold) a potion of might (76 gold) a scroll of immolation (66 gold) a +0 ring mail (76 gold) a +2 chain mail of cold resistance (408 gold) a +4 ring of evasion (684 gold) a wand of iceblast (11) (285 gold) a +0 whip (47 gold) a +0 hand axe (57 gold) the +3 rapier "Killer Klown's Foe" {spect, *Noise Str+4 Dex+3} (820 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). *Noise: It may make noises in combat. (0, 0, D:2) 16 sling bullets (7, -8, D:2) 24 stones (14, -34, D:2) 12 arrows (15, -16, D:2) 11 stones (16, -36, D:2) a +0 short sword (18, -14, D:2) 14 bolts (19, -15, D:2) a +0 dagger (23, -42, D:2) a +0 trident (38, -4, D:2) a +0 dagger (44, -13, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (1, 1, D:3) a hobgoblin corpse (2, 1, D:3) a +0 dagger (7, 13, D:3) a +6 short sword (8, -4, D:3) a quokka skeleton (8, 13, D:3) a +0 mace (still there?) 4 boomerangs (still there?) a +0 falchion (still there?) an orc corpse (still there?) (9, 13, D:3) a +0 club (still there?) a goblin corpse (still there?) (9, 14, D:3) a +0 club (still there?) a +0 dagger (still there?) a goblin corpse (still there?) (11, -8, D:3) a +0 whip (18, -13, D:3) 23 stones