Chiseanne Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (20, -10, D:1) a +0 hunting sling (22, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 45, D:2) a +0 shield (1, 32, D:2) a +0 cloak (7, 34, D:2) a cursed +0 leather armour (10, -1, D:2) a +0 mace (14, 6, D:2) a book of Cantrips (26, 15, D:2) a +0 whip (36, 28, D:2) a +0 cloak (46, 26, D:2) a +0 mace (47, -1, D:2) a +0 spear (50, 36, D:2) a meat ration Level 3 of the Dungeon (0, 0, D:3) a meat ration (14, -15, D:3) a +0 spear (19, -14, D:3) a +0 flail (26, -7, D:3) a +0 spear (27, -23, D:3) a +0 halberd (32, -27, D:3) the +1 quarterstaff "Ibomige" {crush, *Noise +Blink rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It lets you blink. It may make noises in combat. (32, -22, D:3) a wand of acid (0/15) (37, -5, D:3) a +0 leather armour (48, -16, D:3) a +0 hunting sling (50, -15, D:3) a cursed -1 dagger (51, -7, D:3) a +0 dagger (51, -2, D:3) a cursed +0 club (53, -26, D:3) a cursed -3 dagger (53, -25, D:3) a wand of flame (0/48) Level 4 of the Dungeon (0, 0, D:4) a +0 falchion (16, -24, D:4) a +0 giant club (35, -42, D:4) a cursed -1 flail a +0 scale mail (36, 11, D:4) a +0 flail (37, 8, D:4) a +0 spear (39, -41, D:4) a +0 dagger (44, -32, D:4) a cursed +0 club (45, -32, D:4) a +0 dagger a +0 robe a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) a +2 dagger (11, 20, D:5) a cursed -3 war axe (17, 16, D:5) a meat ration (26, 13, D:5) a +0 halberd a +0 robe (34, 29, D:5) a +0 scale mail (36, 22, D:5) a +0 dagger (42, 10, D:5) a meat ration Level 6 of the Dungeon (5, 4, D:6) a +0 giant club (9, -13, D:6) a +0 cloak (21, -12, D:6) a +0 ring mail (24, -20, D:6) a +0 quarterstaff (30, -18, D:6) a cursed -2 whip (30, -15, D:6) a +0 centaur barding (31, -11, D:6) a +1 leather armour of poison resistance a +0 flail (32, -11, D:6) a +0 chain mail a +0 battleaxe (37, -33, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 robe (2, 12, D:7) a +0 club (7, -18, D:7) a +0 spear a +0 robe (17, -19, D:7) a +0 giant spiked club (18, 15, D:7) a +0 shortbow (24, -9, D:7) a +0 mace a +0 robe a +0 dire flail a cursed -1 robe a +0 falchion a +0 robe (27, 10, D:7) a +0 dagger (28, 23, D:7) a +0 long sword (29, 14, D:7) a +0 club a +0 leather armour (29, 16, D:7) a +0 club a +0 ring mail (31, -7, D:7) an uncursed staff of air (34, 15, D:7) a cursed +0 club (35, 7, D:7) a +0 dagger a +0 robe (35, 10, D:7) a +0 spear (43, -12, D:7) a +0 giant club (44, -19, D:7) a +0 robe (46, -12, D:7) a cursed +3 halberd of freezing a +0 robe Level 8 of the Dungeon [Shop] Neanivec's Antique Armour Shoppe a +1 chain mail of cold resistance (462 gold) the +1 ice dragon armour of Benevolence {rF- rC++ Int+2} (2133 gold) It affects your intelligence (+2). It makes you vulnerable to fire. It greatly protects you from cold. a +1 pair of gloves of dexterity (462 gold) a +1 leather armour of magic resistance (392 gold) a +0 scale mail of cold resistance (308 gold) a +3 ring mail of cold resistance (728 gold) a +1 plate armour of cold resistance (980 gold) a +3 chain mail of positive energy (658 gold) (0, 0, D:8) a meat ration (3, 12, D:8) a +0 short sword a +0 cloak (8, -2, D:8) a meat ration (16, 24, D:8) a +0 club a +0 leather armour (20, 38, D:8) a +0 mace (32, 17, D:8) a +0 dagger (44, 41, D:8) a +0 club (45, 50, D:8) a +0 giant spiked club (46, 31, D:8) a +0 robe (46, 43, D:8) a +0 dagger of venom (47, 31, D:8) an uncursed amulet of dismissal (48, 38, D:8) a +0 cloak (50, 17, D:8) a +0 glaive (50, 37, D:8) a +1 robe of positive energy (51, 17, D:8) a beef jerky Level 9 of the Dungeon [Shop] Oneesakh's Assorted Antiques a potion of curing (90 gold) a potion of heal wounds (150 gold) a scroll of immolation (105 gold) a +0 cloak (135 gold) an uncursed ring of ice (750 gold) a +0 robe (21 gold) a +3 chain mail of magic resistance (795 gold) a scroll of enchant weapon (225 gold) a book of Flames (1050 gold) a +0 falchion (90 gold) (0, 0, D:9) a potion of degeneration (1, 45, D:9) a cursed -2 mace a +0 robe of fire resistance (2, 46, D:9) a +2 mace a +0 robe (3, -1, D:9) a beef jerky (4, 47, D:9) a +3 dire flail a +0 robe (5, 27, D:9) a +0 robe a +0 falchion (6, 12, D:9) a +0 robe a cursed +3 flail (7, 40, D:9) a +0 spear (28, 5, D:9) a +4 quarterstaff a +3 leather armour of fire resistance (29, 5, D:9) a +0 dagger a +0 robe (30, 5, D:9) a cursed -3 short sword (42, 24, D:9) a +0 ring mail (46, 35, D:9) a +0 whip a +0 club (47, 36, D:9) a +0 whip (48, 35, D:9) a +0 short sword a +0 blowgun (48, 36, D:9) a +0 club Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (1, 4, D:10) a +0 trident (35, 16, D:10) a +0 shortbow Level 11 of the Dungeon [Shop] Fusil's Antique Weapon Shop a +1 shortbow of flaming (372 gold) the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} (2571 gold) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. a +4 mace of holy wrath (822 gold) the +7 morningstar "Favaat" {venom, Str+4 Dex+3 Stlth+} (1929 gold) It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+3). It makes you more stealthy. a +2 whip of electrocution (546 gold) a +3 hunting sling of velocity (576 gold) a +5 greatsling (1260 gold) a +4 war axe of electrocution (921 gold) (0, 0, D:11) a +0 shield (2, -8, D:11) a +0 robe (5, -4, D:11) a +0 plate armour a +0 war axe of flaming (6, -8, D:11) a +0 club (6, -7, D:11) a +0 leather armour a +0 dagger (6, -6, D:11) a +0 club a +0 leather armour (6, -4, D:11) a +0 scale mail a +0 whip a +2 flail of venom (6, -3, D:11) a +2 morningstar of protection (8, -1, D:11) a +0 club (10, -1, D:11) a +0 club (11, -1, D:11) a +0 hand axe (11, 0, D:11) a +1 dagger of flaming a +0 leather armour of magic resistance (13, -1, D:11) a +0 short sword (15, -11, D:11) a +0 ring mail (15, -3, D:11) a +0 flail a +0 dagger a +2 leather armour of cold resistance (15, -2, D:11) a +0 hand axe (20, -16, D:11) a +0 cloak (23, -19, D:11) a +0 chain mail a +0 club (24, 14, D:11) a +0 giant spiked club (25, -28, D:11) the cursed +0 scimitar of Kibuab {freeze, *Contam rPois rF+++ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to fire. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (30, 10, D:11) a +0 trident (31, 16, D:11) a +0 rapier (32, -10, D:11) a +0 leather armour (33, -10, D:11) a +0 mace (33, -9, D:11) a +0 club (33, -8, D:11) a +0 flail (33, -2, D:11) a +0 chain mail (37, 16, D:11) a cursed -2 halberd a +0 chain mail (39, -8, D:11) a +0 robe a +0 dagger (39, 7, D:11) a cursed -3 battleaxe a cursed +0 chain mail (43, -13, D:11) a +0 whip (43, -12, D:11) a +0 dagger a +0 short sword (43, 15, D:11) a +0 rapier (44, -17, D:11) a +0 short sword (44, -12, D:11) a +0 mace (45, -16, D:11) a +0 dagger (49, -20, D:11) a +0 robe a +2 dagger of venom (50, -23, D:11) a +0 dagger (53, -19, D:11) a +3 long sword of electrocution (58, -2, D:11) a cursed -1 quarterstaff Level 12 of the Dungeon (0, 0, D:12) 9 gold pieces (0, 3, D:12) 14 gold pieces (3, 0, D:12) 12 gold pieces (3, 19, D:12) 13 gold pieces (6, 16, D:12) 14 gold pieces (14, 14, D:12) 8 gold pieces (17, -13, D:12) a +0 giant club (18, -12, D:12) a +0 giant spiked club (20, -8, D:12) a +0 trident a +4 ring mail of positive energy (22, 2, D:12) a +0 short sword (26, 4, D:12) 6 gold pieces (unseen) (27, 2, D:12) a +0 robe a +0 dagger (28, 4, D:12) 7 gold pieces (still there?) 7 gold pieces (still there?) (28, 5, D:12) a poisoned needle (29, 4, D:12) a stone (30, 0, D:12) a +0 dagger (31, 0, D:12) a +0 whip a +0 blowgun (32, 0, D:12) a sling bullet (still there?) 19 gold pieces (still there?) a +0 dagger (still there?) 15 gold pieces (still there?) (33, -1, D:12) 2 poisoned needles (36, 1, D:12) a +0 falchion (44, 4, D:12) a +0 ring mail (45, 14, D:12) 20 gold pieces the Ecumenical Temple