Chiseanne Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (9, 7, D:1) 15 stones (10, 7, D:1) a +0 club (13, 11, D:1) 12 stones (21, 1, D:1) 3 stones (26, 1, D:1) a +0 robe (31, -22, D:1) a +0 club (35, -20, D:1) 2 stones (52, -28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, 18, D:2) a +0 short sword (13, 0, D:2) a +0 chain mail (19, -13, D:2) a +0 club (19, 18, D:2) 31 stones (19, 29, D:2) a +0 club a +0 club (20, 9, D:2) a +0 club (23, 6, D:2) a stone (24, 0, D:2) a +0 spear (25, 6, D:2) 14 stones a +0 dagger a +0 hunting sling (28, 17, D:2) a +0 plate armour (43, 14, D:2) a +0 whip (54, 35, D:2) 20 stones (55, -22, D:2) a +0 long sword (58, 20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (3, 30, D:3) a +0 short sword (5, 28, D:3) a +0 dagger (7, 35, D:3) a +0 long sword (13, 28, D:3) a stone (14, 28, D:3) a stone (15, 2, D:3) a +0 ring mail (18, 28, D:3) a +0 dagger (21, 20, D:3) a +0 dagger (35, -8, D:3) a +0 war axe (40, 8, D:3) 16 stones (45, -1, D:3) a +0 dagger (46, -17, D:3) a +0 robe (46, 26, D:3) 2 stones (46, 31, D:3) a +0 leather armour (47, 25, D:3) 13 stones (47, 31, D:3) a stone (52, -14, D:3) a +0 quarterstaff (57, -12, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) a +0 whip (10, -3, D:4) 21 stones (43, 20, D:4) a +0 mace (45, 12, D:4) a potion of cancellation Level 5 of the Dungeon (3, -21, D:5) a +0 mace (4, -25, D:5) a +0 robe (6, 0, D:5) 20 stones (20, -6, D:5) a +0 helmet (27, 12, D:5) a +0 dagger (29, 5, D:5) a +0 dagger (30, -3, D:5) a +0 ring mail (37, 0, D:5) a +0 dagger (37, 1, D:5) 11 stones (37, 5, D:5) 15 stones (37, 15, D:5) a +0 whip (38, 12, D:5) 21 stones a +0 animal skin a +0 animal skin Level 6 of the Dungeon [Shop] Wemorph's Weapon Shop a +0 dire flail (60 gold) the +5 arbalest "Siwokkio" {freeze, *Contam rElec Str+10} (937 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+10). It insulates you from electricity. It causes magical contamination when unequipped. a +0 dagger (30 gold) a +0 short sword (45 gold) a +0 war axe of electrocution (160 gold) 21 bolts (63 gold) a +0 shortbow (45 gold) a +0 trident (52 gold) a +0 war axe (52 gold) a +0 great sword (97 gold) (0, 0, D:6) an uncursed staff of death (1, -28, D:6) a +0 falchion a +0 leather armour (7, 0, D:6) a +0 robe (29, -24, D:6) a +0 shortbow (49, 0, D:6) a +0 mace (50, 0, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 hand crossbow (1, 30, D:7) a +0 dagger (2, -4, D:7) a +0 shortbow (2, 18, D:7) a +0 robe (6, 21, D:7) a +0 leather armour (19, -2, D:7) a +0 dagger (25, -3, D:7) 16 poisoned needles