Chiseanne Level 1 of the Dungeon (5, -26, D:1) a +0 whip (12, -23, D:1) a +0 club (31, -11, D:1) a +0 dagger (31, -10, D:1) a +0 club (31, -9, D:1) a +0 spear (37, 14, D:1) a +0 whip (38, -10, D:1) a +0 club Level 2 of the Dungeon (2, 16, D:2) a +0 club (3, 16, D:2) a +0 short sword (8, 27, D:2) a +0 club (19, 28, D:2) a +1 short sword (23, -1, D:2) a +0 ring mail (27, 30, D:2) a +0 club (33, 12, D:2) a +1 robe (37, 7, D:2) a +0 giant club (41, 7, D:2) a +0 club (42, 10, D:2) a cursed +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 arbalest (14, 28, D:3) a cursed -3 club (20, -1, D:3) a +0 ring mail (21, -10, D:3) a +0 hand axe a cursed +0 scale mail (22, -7, D:3) a +0 dagger a +0 robe (22, 5, D:3) a +0 whip a +0 short sword a +0 mace (23, 4, D:3) a +0 hand axe a +0 chain mail (23, 6, D:3) a +1 ring mail (26, 1, D:3) a cursed -1 short sword (30, -23, D:3) a +0 shield (30, -16, D:3) a +0 hand axe (31, -9, D:3) a +0 leather armour (34, -16, D:3) a +0 dagger (36, -24, D:3) an uncursed ring of attention (38, -12, D:3) a cursed -2 ring mail (44, -16, D:3) a +0 dagger a +0 flail (45, -16, D:3) a +0 spear (63, -22, D:3) a +0 short sword (64, -15, D:3) a +0 hand axe Level 4 of the Dungeon (3, -6, D:4) a +0 dagger (4, -27, D:4) a phase bat corpse (skeletalised by now) (12, -3, D:4) a +0 quarterstaff (12, 2, D:4) a cursed +0 hunting sling (30, -23, D:4) a +0 club (32, -21, D:4) a +0 giant club (36, -15, D:4) a +0 short sword of draining (38, -16, D:4) a +0 mace a +0 leather armour a +0 ring mail (38, -15, D:4) a +0 dagger a +0 robe (40, -22, D:4) a +0 robe (52, -10, D:4) a +0 flail (52, -9, D:4) a +0 leather armour (52, -8, D:4) a +0 hand axe (53, -10, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Ethahi Ycer's Antique Weapon Shop a +0 short sword (78 gold) a +0 war axe (91 gold) a +0 quarterstaff (104 gold) a +0 battleaxe (169 gold) the +8 halberd of Hiximimi {flame, rElec MR++} (1809 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 rapier (104 gold) a cursed -3 hunting sling (2 gold) a +3 mace of holy wrath (582 gold) (0, 0, D:5) a +0 hat (1, 29, D:5) a +0 whip (3, 6, D:5) a +0 leather armour of magic resistance (3, 32, D:5) a +0 hand axe (5, -11, D:5) a howler monkey skeleton (8, -13, D:5) a jackal corpse (19, -2, D:5) a +0 scale mail (25, -13, D:5) 16 gold pieces (25, -11, D:5) 26 gold pieces (26, -13, D:5) a ration (26, -12, D:5) 28 gold pieces (26, -11, D:5) a ration (27, -12, D:5) a potion of lignification (27, -10, D:5) a +0 longbow (47, 7, D:5) a +0 chain mail the Ecumenical Temple