Chiseanne Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 0, D:1) a +0 dagger (2, 16, D:1) a +0 club (10, 3, D:1) a +0 club (22, -1, D:1) a +0 whip (26, -29, D:1) a +0 robe (29, -42, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed -1 halberd a +0 spear (10, -21, D:2) a +0 whip (10, -17, D:2) a +0 leather armour (14, 8, D:2) a +0 club (47, 9, D:2) a +0 whip Level 3 of the Dungeon (7, 31, D:3) a +0 helmet (13, 34, D:3) an uncursed amulet of faith (14, 5, D:3) a +0 dagger a +0 scale mail (23, 27, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Rutruday's Weapon Emporium a +0 mace (33 gold) a +0 rapier (44 gold) 7 boomerangs (38 gold) 20 sling bullets (110 gold) a +0 flail (38 gold) 11 arrows (24 gold) a +1 dagger of speed (143 gold) the cursed +1 morningstar of Somewhere Else {venom, rF+} (228 gold) It poisons the flesh of those it strikes. It protects you from fire. It has a curse placed upon it. (0, 0, D:4) a +0 flail a +0 leather armour (1, 1, D:4) a +0 dagger a +0 robe (2, 1, D:4) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (4, 11, D:4) a +0 hunting sling (5, 38, D:4) a +0 vampiric whip (8, 23, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 animal skin (4, -14, D:5) a +0 club (7, -29, D:5) a +0 club (7, -28, D:5) a +0 hunting sling (8, -30, D:5) a +0 club (9, -29, D:5) a +0 hunting sling (9, -18, D:5) a cursed -2 club (9, 15, D:5) a +0 hand axe (11, -29, D:5) a +0 spear a cursed -2 club a +0 club (11, -28, D:5) a +0 club (12, -29, D:5) a +0 club a +0 club (12, -21, D:5) a +0 hunting sling (12, -20, D:5) a +0 club (13, -31, D:5) a +0 club a +0 spear a +0 club (13, -30, D:5) a +0 club a +0 club a +0 club (13, -22, D:5) a +0 hunting sling (14, -20, D:5) a +0 club (15, -31, D:5) a +0 club a +0 hunting sling (15, -30, D:5) a +0 hunting sling a +0 flail (15, -29, D:5) a +0 club (18, -30, D:5) a +0 spear (19, -30, D:5) a +0 hunting sling a +0 club a +0 hunting sling (20, 3, D:5) a +0 club (21, 1, D:5) a +0 club (22, -4, D:5) 4 large rocks (23, -22, D:5) a +0 hunting sling (24, -25, D:5) a +0 club a +0 club (24, -21, D:5) a +0 hunting sling (26, -21, D:5) a +0 club (31, -6, D:5) a +0 robe (32, -31, D:5) a +0 club (46, -31, D:5) a +0 club (46, -30, D:5) a +0 club (46, -29, D:5) a +0 club (47, -31, D:5) a +0 club a cursed -2 club (47, -29, D:5) a +0 club (48, -31, D:5) a +0 club a +0 club (48, -30, D:5) a +0 club a +0 club (48, -29, D:5) a +0 club a +0 club a +0 club (50, -27, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (0, 3, D:6) a +0 whip (10, 10, D:6) a +0 dagger (17, 4, D:6) a +0 giant spiked club (26, 24, D:6) a +0 scale mail (27, 25, D:6) a +0 glaive (32, -3, D:6) a +0 dagger (35, 14, D:6) a +0 giant club (35, 23, D:6) a +0 rapier (35, 29, D:6) a +0 hunting sling (36, -3, D:6) a +0 dagger (41, 29, D:6) a +0 mace a +0 leather armour a +0 club a +0 flail (42, 29, D:6) a cursed -1 flail a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (5, -12, D:7) a cursed +0 trident (13, -14, D:7) a -3 dagger an uncursed staff of air (14, 3, D:7) a +0 mace a +0 ring mail (17, 1, D:7) a +0 spear a +0 shortbow (17, 2, D:7) a +0 chain mail (18, -12, D:7) a +0 club (18, -5, D:7) a +0 flail a +0 ring mail (18, -4, D:7) a +0 dagger a +0 robe (20, -3, D:7) a +0 robe (21, -18, D:7) a cursed +0 mace (21, 0, D:7) a +0 flail (22, -13, D:7) a +0 club a +0 ring mail (23, -13, D:7) a cursed -3 mace (24, -13, D:7) a +0 robe a +0 dagger (25, -12, D:7) a cursed +0 hand axe (36, -30, D:7) a +0 dagger a +0 robe (36, -29, D:7) a +0 mace a +0 short sword (37, -29, D:7) a +0 club a +0 leather armour Level 8 of the Dungeon [Shop] Danerch's Weapon Emporium a +5 hand axe of venom (397 gold) a +2 falchion of distortion (253 gold) a +0 scythe (39 gold) a +0 dagger (26 gold) the +6 great sword of the Volcano {drain, Str+4 Dex+4 SInv Stlth+} (942 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+4). It lets you see invisible. It makes you more stealthy. a +1 morningstar of protection (153 gold) the +7 dagger "Ypoist" {flame, *Rage Int+3 Dex+4} (756 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+4). It may make you go berserk in combat. the +8 war axe of Spontaneous Combustion {freeze, +Inv rC++ Dex+2} (1066 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It greatly protects you from cold. It lets you turn invisible. a +2 shortbow of flaming (226 gold) (0, 0, D:8) a cursed +0 giant spiked club (5, -41, D:8) a +0 club (5, -40, D:8) a +0 whip (10, -46, D:8) a +0 spear (23, -27, D:8) 5 gold pieces (24, -28, D:8) a bolt (25, 3, D:8) a +0 dagger (30, -25, D:8) a +0 dagger of electrocution a +0 robe (31, -25, D:8) a cursed -1 whip a +0 chain mail (32, -46, D:8) a +0 antimagic mace a +0 leather armour (32, -45, D:8) a cursed +0 club a cursed -3 club a +0 leather armour (34, -45, D:8) a +0 dagger a +0 robe (34, -26, D:8) a cursed +0 ring mail (47, -20, D:8) a +0 robe (58, -26, D:8) a +0 shortbow (62, -37, D:8) a +0 ring mail (67, -41, D:8) a +0 giant club (67, -8, D:8) a cursed -2 giant club a +0 giant spiked club the Ecumenical Temple