Cirk Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, 4, D:1) a +0 leather armour (7, -17, D:1) a +0 dagger (10, -47, D:1) a +0 leather armour (30, -7, D:1) 23 stones (39, -14, D:1) a +0 dagger (49, -16, D:1) a +0 short sword (52, -20, D:1) 10 arrows (54, -37, D:1) a stone (58, -38, D:1) a +0 dagger (59, -8, D:1) a cursed -2 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (3, 0, D:2) a stone (6, 0, D:2) 2 stones (8, 24, D:2) a +0 ring mail (12, 18, D:2) 21 bolts (23, 8, D:2) 19 bolts (38, 16, D:2) 2 stones (40, 39, D:2) a +0 club (41, 20, D:2) a +1 dagger of draining (45, 23, D:2) 6 curare-tipped needles (47, 10, D:2) 18 stones (49, 15, D:2) a +0 quarterstaff (56, 42, D:2) a +0 dagger (64, 13, D:2) a +0 helmet Level 3 of the Dungeon (4, 22, D:3) a +0 ring mail (7, 25, D:3) a +0 whip (11, 20, D:3) a +0 ring mail (13, -4, D:3) a +0 ring mail (16, -3, D:3) a +0 ring mail (18, -2, D:3) a +0 short sword (18, 18, D:3) a cursed +0 hunting sling (23, 7, D:3) a +0 hand axe 2 tomahawks a +0 ring mail Level 4 of the Dungeon [Shop] Xacotid's Weapon Shop a +0 war axe (45 gold) the +5 flail "Ciexac" {crush, rC++ Dex-5} (574 gold) It inflicts extra damage upon your enemies. It affects your dexterity (-5). It greatly protects you from cold. a +0 long sword (45 gold) a +0 trident (45 gold) 29 stones (37 gold) a +0 short sword (39 gold) 16 arrows (41 gold) a +0 hand axe (39 gold) (6, -1, D:4) a +0 great sword (7, 10, D:4) 14 bolts (8, -20, D:4) a +0 ring mail (14, -14, D:4) 15 stones (16, -50, D:4) 18 stones (18, -45, D:4) a +0 pair of boots (23, -1, D:4) a +0 whip (29, -24, D:4) a +0 trident a +0 leather armour a +0 hand axe (29, -23, D:4) a +0 falchion a +0 hand axe a +0 leather armour (30, -25, D:4) a +0 robe a +2 dagger of speed (31, -19, D:4) a +0 war axe (38, -32, D:4) 24 stones Level 5 of the Dungeon (0, 0, D:5) 10 arrows a +0 shortbow (1, 2, D:5) 3 arrows (2, 3, D:5) an arrow (3, 3, D:5) an arrow (4, 10, D:5) a +0 robe a +0 dagger a +0 falchion a +0 leather armour a +0 mace a +0 ring mail (10, 6, D:5) 15 stones (13, 38, D:5) a +1 whip the +5 falchion "Pyreaveohu" {flame, -Tele rElec rPois Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. a +0 club (15, 20, D:5) a cursed -2 club (28, 15, D:5) a +0 leather armour (29, 33, D:5) 23 arrows a +0 shortbow (31, 47, D:5) 27 arrows (43, 16, D:5) 13 stones (47, 33, D:5) a +0 robe a +0 dagger (48, 33, D:5) a +0 robe a +0 dagger (49, 31, D:5) a cursed +0 scale mail (50, 35, D:5) a +0 robe a +0 dagger (52, 35, D:5) a cursed +0 robe a +0 dagger (53, 13, D:5) a +0 dagger a +0 robe (53, 25, D:5) a +0 club (59, 35, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 mace a +0 dagger a cursed +0 robe (1, -1, D:6) a +0 dagger (1, 0, D:6) a +0 hand axe a +0 ring mail a +0 falchion a +0 leather armour (6, -9, D:6) a +0 scale mail (7, 4, D:6) an uncursed amulet of harm an uncursed ring of teleportation a -3 ring of strength (8, -21, D:6) an uncursed amulet of harm (11, -33, D:6) an uncursed amulet of harm (13, -17, D:6) a +0 battleaxe a +2 robe of magic resistance (15, 0, D:6) 17 stones (16, -38, D:6) 21 arrows (17, -3, D:6) a +0 mace (29, -20, D:6) a +2 dagger of venom a +0 robe (30, -24, D:6) a +0 flail a +0 leather armour a +0 club a cursed +0 leather armour a +0 hand axe (33, 0, D:6) 19 bolts (38, -29, D:6) a +0 flail (38, -14, D:6) a +0 hand axe a +0 leather armour (39, -15, D:6) a +0 dagger (39, -14, D:6) a +0 club a +0 ring mail (40, -10, D:6) 13 sling bullets (40, 1, D:6) a +0 lajatang (42, -27, D:6) a +0 robe a +0 scythe (42, -13, D:6) a +1 mace of protection Level 7 of the Dungeon (0, 0, D:7) a +0 spear a +0 robe (7, 17, D:7) a wand of random effects (22/48) (8, 0, D:7) a cursed +0 dagger of venom a +0 robe a cursed +0 hand axe a +0 robe (9, 0, D:7) a +2 morningstar a +0 robe (9, 12, D:7) a +0 giant spiked club (10, 21, D:7) 7 javelins (11, 50, D:7) a +0 whip (33, 33, D:7) a scroll of identify (35, 32, D:7) 21 gold pieces (40, 33, D:7) a scroll of enchant weapon (41, 30, D:7) a +4 ring of protection