Dungeon Crawl Stone Soup version 0.18-a0-1166-g6e2d2a0 (webtiles) character file. 0 Cojaviem the Skirmisher (level 1, 24/24 HPs) Began as an Ogre Monk on Jan 26, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (0 turns). Cojaviem the Skirmisher (Ogre Monk) Turns: 0, Time: 00:00:16 Health: 24/24 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (gloves unavailable) SustAt . Harm . (boots unavailable) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles b - a bread ration Skills: + Level 4.0 Fighting + Level 2.6 Dodging + Level 1.5 Stealth + Level 3.6 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin (AC +1). Message History Welcome, Cojaviem the Ogre Monk. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #@....# ###+### There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Cojaviem the Ogre Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 1/1 0 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_court, st_stairs_12, hex_intersection