Crash caused by signal #15: Terminated Version: Dungeon Crawl Stone Soup 0.31.0-4-g52a2dc7128 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 14037862397952936966, deterministic pregen: 1 Command line: /usr/games/crawl-0.31 -name Colgate -rc /dgldir/rcfiles/crawl-0.31/Colgate.rc -macro /dgldir/rcfiles/crawl-0.31/Colgate.macro -webtiles-socket /crawl-master/webserver/sockets/Colgate:dcss-0.31.sock -morgue /dgldir/morgue/Colgate/ RC options: restart_after_game = false Crash caused by signal #15: Terminated Obtained 17 stack frames. /usr/games/crawl-0.31(_Z17write_stack_traceP8_IO_FILE+0x27) [0x55eca66a5c97]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.31(_Z13do_crash_dumpv+0x3fc) [0x55eca66b0a7c]: do_crash_dump() /usr/games/crawl-0.31(_Z20crash_signal_handleri+0x1ca) [0x55eca66a60da]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f154117bfd0]: /lib/x86_64-linux-gnu/libc.so.6(__select+0xb4) [0x7f154123e744]: /usr/games/crawl-0.31(_ZN14TilesFramework11await_inputERjb+0x71) [0x55eca6d40fe1]: TilesFramework::await_input(unsigned int&, bool) /usr/games/crawl-0.31(_Z8getch_ckv+0x131) [0x55eca6d441a1]: getch_ck() /usr/games/crawl-0.31(_ZN2ui11pump_eventsEi+0xc0) [0x55eca6cb3e20]: ui::pump_events(int) /usr/games/crawl-0.31(_ZN4Menu7do_menuEv+0x471) [0x55eca69af541]: Menu::do_menu() /usr/games/crawl-0.31(_ZN4Menu4showEb+0xa8) [0x55eca69b1ab8]: Menu::show(bool) /usr/games/crawl-0.31(_ZN12ShoppingList7displayEb+0x2ca) [0x55eca6b7164a]: ShoppingList::display(bool) /usr/games/crawl-0.31(+0xaf4532) [0x55eca6d50532]: /usr/games/crawl-0.31(+0xaf5065) [0x55eca6d51065]: /usr/games/crawl-0.31(main+0x19f) [0x55eca65f697f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f15411671ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f1541167285]: /usr/games/crawl-0.31(_start+0x21) [0x55eca65f7271]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.31/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.31/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.31/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 29, depth = 1 Level id: Ossuary Level build method = random_map_in_depth, level layout type = encompass, absdepth0 = 6 Level vaults: ossuary_due_small_catacomb Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< There is an entrance to Bowulu's Antique Armour Shop here. E - a +1 robe of cold resistance Thank you for shopping at Bowulu's Antique Armour Shop! You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +1 robe of cold resistance. x5 You finish putting on your +1 robe of cold resistance. You feel resistant to cold. You drop a +0 robe. No target in view! Done exploring. No target in view! Done exploring. (D) Dungeon Where to? (Tab/Enter - D:4 @ (x,y), ? - help) There is a fountain of clear blue water here. There is a stone staircase leading down here. You climb downwards. Found a scroll labelled JYETOBU HULY. There is a stone staircase leading up here. Okay, then. Okay, then. No target in view! a - a scroll labelled JYETOBU HULY No target in view! Found a stone staircase leading up. No target in view! Found a mace. No target in view! An orc comes into view. It is wielding a +0 falchion. The searing ray misses the orc. (Press . to maintain the ray.) The orc shouts! The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You hear a shout! x2 An orc priest comes into view. It is wielding a +0 hand axe. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Casting: Searing Ray (safe; 4% risk of failure) You conjure some foxfire! The orc priest looks satisfied for a moment. Casting: Foxfire (safe; 2% risk of failure) You conjure some foxfire! The foxfire hits the orc priest. Casting: Foxfire (safe; 2% risk of failure) Flames lash the orc priest. The orc priest's fire resistance burns away. You hear a shout! Your foxfire dissipates! The foxfire hits the orc priest but does no damage. The foxfire hits the orc priest! The orc priest is burned terribly! You kill the orc priest! Vehumet accepts your kill. You feel your power returning. An orc comes into view. It is wielding a +0 flail. Your Conjurations skill increases to level 4! Okay, then. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) An orc wizard comes into view. It is wielding a +0 dagger. The searing ray misses the orc wizard. The searing ray hits the orc wizard. The searing ray misses the orc wizard. You finish channelling your searing ray. The searing ray hits the orc wizard! (Press . to maintain the ray.) The orc wizard hits you but does no damage. The searing ray hits the orc wizard. The orc wizard hits you but does no damage. The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. No target in view! HP restored. Magic restored. Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 hand axe; a +0 leather armour Things that are here: a +0 flail; a +0 leather armour Found a pair of gloves. There is an open door here. No target in view! You see here a +0 pair of gloves. Found a stone staircase leading up. No target in view! A jackal comes into view. Found a twisted glowing staff. The jackal barks! You hear a bark! A jackal comes into view. You hear a bark! The jackal attacks as it pursues you! The jackal completely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The searing ray hits the jackal. You kill the jackal! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) Your Earth Magic skill increases to level 1! Okay, then. No target in view! A jackal comes into view. You see here a staff of fire. Search for what [Enter for "weapon", or ? for help]? d:4 Search for what [Enter for "d:4", or ? for help]? d:5 Unknown command. F - a staff of fire (weapon) Casting: Searing Ray (safe; 4% risk of failure) You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) You feel a surge of power! You conjure some foxfire! The foxfire hits the jackal! You kill the jackal! Vehumet accepts your kill. No target in view! Your foxfire dissipates! Your foxfire dissipates! x2 A jackal is nearby! Casting: Foxfire (safe; 2% risk of failure) You feel a surge of power! You conjure some foxfire! The jackal barks! Casting: Foxfire (safe; 2% risk of failure) You feel a surge of power! You conjure some foxfire! The foxfire hits the jackal but does no damage. The foxfire hits the jackal. You kill the jackal! Vehumet accepts your kill. You feel your power returning. No target in view! Your foxfire dissipates! x2 g - 3 scrolls labelled NAOWNAXK TUMM (gained 1) Found a stone staircase leading down. No target in view! An orc comes into view. It is wielding a +1 trident of venom. There is an open door here. The searing ray hits the orc. The orc shouts! (Press . to maintain the ray.) You hear a shout! The orc throws a boomerang. The boomerang completely misses you. The searing ray hits the orc but does no damage. The orc throws a boomerang. The boomerang closely misses you. The searing ray hits the orc but does no damage. An orc comes into view. It is wielding a +0 club. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The searing ray hits the orc. You finish channelling your searing ray. An orc comes into view. It is wielding a +0 whip. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip, wearing a +0 leather armour and quivering boomerangs (78% to hit) The searing ray hits the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. The searing ray misses the orc. (Press . to maintain the ray.) The orc throws a boomerang. The boomerang misses you. The searing ray hits the orc. The orc throws a boomerang. The boomerang barely misses you. The searing ray hits the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. No target in view! There is a stone staircase leading down here. Items here: ( )) [ †. G - a +1 trident of venom; H - a boomerang No target in view! H - 3 boomerangs (gained 2) Things that are here: a +0 whip; a +0 leather armour A scorpion comes into view. The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) The searing ray hits the scorpion but does no damage. The searing ray hits the scorpion. The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion. You finish channelling your searing ray. You feel very sick. The scorpion misses you. Casting: Searing Ray (safe; 4% risk of failure) You feel a surge of power! Flames lash the scorpion. The scorpion's fire resistance burns away. You feel sick. The scorpion completely misses you. Casting: Scorch (safe; 4% risk of failure) You feel a surge of power! Flames lash the scorpion. The scorpion is burned terribly! You kill the scorpion! Vehumet accepts your kill. You feel sick. Your Earth Magic skill increases to level 2! Okay, then. No target in view! You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. You now have 118 gold pieces (gained 13). n - 2 viscous pink potions (gained 1) You now have 131 gold pieces (gained 13). I - 2 fizzy black potions No target in view! Found a stone staircase leading down. No target in view! Found a shadowy altar of Dithmenos. Okay, then. Okay, then. Okay, then. No target in view! Found a stone staircase leading down. No target in view! A scorpion comes into view. Casting: Scorch (safe; 4% risk of failure) You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) You feel a surge of power! You conjure some foxfire! The foxfire hits the scorpion. The foxfire hits the scorpion but does no damage. Casting: Foxfire (safe; 2% risk of failure) You feel a surge of power! Flames lash the scorpion. The scorpion's fire resistance burns away. The foxfire hits the scorpion! The scorpion is burned terribly! You kill the scorpion! Vehumet accepts your kill. No target in view! Your foxfire dissipates! J - a wand of iceblast (11) {@v2} No target in view! K - a ring of poison resistance K - a ring of poison resistance (left hand) No target in view! There is an open door here. There is an open door here. l - 2 scrolls labelled GUFORPH JEVA (gained 1) There is an open door here. There is an open door here. There is an open door here. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Scorch (safe; 4% risk of failure) You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) You feel a surge of power! You conjure some foxfire! The foxfire hits the orc wizard. The orc wizard shouts! The foxfire hits the orc wizard. You hear a shout! x2 Casting: Foxfire (safe; 2% risk of failure) You feel a surge of power! Flames lash the orc wizard. The orc wizard's fire resistance burns away. You hear a shout! x2 The foxfire hits the orc wizard! The orc wizard is burned terribly! You kill the orc wizard! Vehumet accepts your kill. Your Earth Magic skill increases to level 3! You have reached level 8! Okay, then. This spell is dangerous to cast! Memorise Stone Arrow, consuming 3 spell levels and leaving 8? Your foxfire dissipates! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'd'. Okay, then. No target in view! There is an open door here. Things that are here: a +0 dagger; a +0 robe There is an open door here. Things that are here: a +0 dagger; a +0 robe There is an open door here. Things that are here: a +0 dagger; a +0 robe There is a stone staircase leading up here. There is an open door here. An orc wizard comes into view. It is wielding a +0 dagger. The searing ray hits the orc wizard! (Press . to maintain the ray.) The searing ray hits the orc wizard. The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. No target in view! An orc comes into view. It is wielding a +0 dagger. The searing ray hits the orc but does no damage. The orc shouts! (Press . to maintain the ray.) The searing ray hits the orc. The searing ray misses the orc. The searing ray hits the orc. You finish channelling your searing ray. The orc hits you but does no damage. An orc comes into view. It is wielding a +0 flail. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc, p - orc Aim: an orc, wielding a +0 flail and wearing a +0 leather armour (wandering, hasn't noticed you, 78% to hit) The searing ray hits the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) No target in view! You now have enough gold to buy a shiny scale mail on D:4. You now have 168 gold pieces (gained 37). Items here: )) [[ †. No target in view! Things that are here: a +0 flail; a +0 leather armour; an orc corpse There is an open door here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a +0 whip; a +0 leather armour An ufetubus comes into view. The searing ray hits the ufetubus. The ufetubus shouts! (Press . to maintain the ray.) You hear a shout! The searing ray hits the ufetubus. An ufetubus comes into view. The ufetubus slips past you! The ufetubus barely misses you. The ufetubus hits you but does no damage. The searing ray hits the ufetubus! You kill the ufetubus! Vehumet accepts your kill. You feel your power returning. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (63% to hit) The searing ray hits the ufetubus! (Press . to maintain the ray.) The ufetubus closely misses you. The ufetubus barely misses you. The ufetubus closely misses you. The ufetubus hits you but does no damage. The searing ray hits the ufetubus. You kill the ufetubus! Vehumet accepts your kill. No target in view! A ribbon worm comes into view. The searing ray misses the ribbon worm. (Press . to maintain the ray.) The searing ray hits the ribbon worm! The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray misses the ribbon worm. The searing ray hits the ribbon worm! You finish channelling your searing ray. The ribbon worm bites you but does no damage. The searing ray hits the ribbon worm. (Press . to maintain the ray.) The ribbon worm bites you but does no damage. The searing ray hits the ribbon worm. You kill the ribbon worm! Vehumet accepts your kill. You are caught in a web! You struggle to detach yourself from the web. The web tears apart. There is an open door here. There is an open door here. There is an open door here. 2 orcs come into view. An orc is wielding a +1 short sword of draining. The orc moves out of view. An orc comes into view. It is wielding a +2 hand axe of freezing. Casting: Searing Ray (safe; 4% risk of failure) You feel a surge of power! You conjure some foxfire! The orc shouts! x2 Casting: Foxfire (safe; 2% risk of failure) You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) You feel a surge of power! Flames lash the orc. The orc's fire resistance burns away. The foxfire hits the orc. x2 The foxfire hits the orc! You kill the orc! Vehumet accepts your kill. Vehumet offers you knowledge of Momentum Strike. The orc cheers loudly, as Orcs often do. The foxfire hits the orc. Casting: Scorch (safe; 4% risk of failure) You feel a surge of power! You conjure some foxfire! The orc hits you but does no damage. Casting: Foxfire (safe; 2% risk of failure) You feel a surge of power! Flames lash the orc. The orc is burned terribly! You kill the orc! Vehumet accepts your kill. You feel your power returning. The foxfire hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. An orc wizard comes into view. It is wielding a +0 dagger. Casting: Scorch (safe; 4% risk of failure) You feel a surge of power! You conjure some foxfire! The foxfire hits the orc wizard! Casting: Foxfire (safe; 2% risk of failure) You feel a surge of power! You conjure some foxfire! The foxfire hits the orc wizard. You kill the orc wizard! Vehumet accepts your kill. No target in view! Your foxfire dissipates! Your foxfire dissipates! x2 You see here a +2 hand axe of freezing. L - a +2 hand axe of freezing No target in view! Items here: )) ††. No target in view! There is an open door here. There is an open door here. Done exploring. No target in view! Done exploring. No target in view! Done exploring. Search for what [Enter for "d:5", or ? for help]? d:5 There is an open door here. Items here: )) ††. M - a +1 short sword of draining You drop a +0 short sword. No target in view! Done exploring. No target in view! Done exploring. Search for what [Enter for "d:5", or ? for help]? d:5 Unknown command. Unknown command. (D) Dungeon Where to? (Tab/Enter - D:5 @ (x,y), ? - help) There is an open door here. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! Found 11 gold pieces. There is a stone staircase leading up here. As you read the scroll labelled NAOWNAXK TUMM, it crumbles to dust. It is a scroll of identify. w - a scroll of immolation As you read the scroll labelled GUFORPH JEVA, it crumbles to dust. It is a scroll of brand weapon. Your +0 rapier becomes incredibly heavy! A - a +0 heavy rapier Okay, then. Okay, then. As you read the scroll of identify {@r1}, it crumbles to dust. a - a scroll of vulnerability Okay, then. Okay, then. As you read the scroll of identify {@r1}, it crumbles to dust. y - a scroll of amnesia No target in view! You now have enough gold to buy a distressingly furry ring mail on D:4, or buy a warped scale mail on D:4. You now have 179 gold pieces (gained 11). No target in view! n - 3 viscous pink potions (gained 1) Found Diava's Lightly-Used Armoury. No target in view! There is an entrance to Diava's Lightly-Used Armoury here. No target in view! Found a leather armour. No target in view! You now have enough gold to buy a ring of see invisible on D:4. You now have 185 gold pieces (gained 6). No target in view! You now have 191 gold pieces (gained 6). You now have 204 gold pieces (gained 13). You hear the slow hiss of a very distant avalanche of sand. Found a staircase to the Ecumenical Temple. (D) Dungeon (T) Temple Where to? (Tab/Enter - D:6, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! You hear the slow hiss of an avalanche of sand. Found a plate armour. Found a stone staircase leading down. There is a stone staircase leading up here. Found a sapphire potion. Casting: Foxfire (safe; 2% risk of failure) You don't know that spell. Unknown command. You open the door. A goblin zombie comes into view. Found a pair of gloves. The searing ray hits the goblin zombie! (Press . to maintain the ray.) The searing ray hits the goblin zombie. You destroy the goblin zombie! Vehumet accepts your kill. You feel your power returning. There is an open door here. You see here a +0 pair of gloves. There is an open door here. g - a sapphire potion You open the door. A mummy comes into view. Found a sand-covered staircase. The searing ray hits the mummy. (Press . to maintain the ray.) The searing ray hits the mummy. The searing ray hits the mummy! The mummy closely misses you. The searing ray hits the mummy! You destroy the mummy! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. There is an open door here. You drop a +2 quarterstaff of chaos. You drop a +4 whip of pain. You drop a +1 trident of venom. You drop a +2 hand axe of freezing. You hear the hiss of an avalanche of sand. There is a sand-covered staircase here. The world spins around you as you enter the gateway. You enter an ossuary! Found a gate leading back out of this place. There is an empty arch of ancient stone here. No target in view! Magic restored. As you open the door, it creaks loudly! A centaur skeleton comes into view. The searing ray hits the centaur skeleton. (Press . to maintain the ray.) The searing ray hits the centaur skeleton. The centaur skeleton hits you. The centaur skeleton barely misses you. The searing ray hits the centaur skeleton! The centaur skeleton hits you but does no damage. The centaur skeleton kicks you but does no damage. The searing ray hits the centaur skeleton! You destroy the centaur skeleton! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. Your Earth Magic skill increases to level 4! No target in view! HP restored. There is an open door here. No target in view! Partly explored, unopened door. As you open the door, it creaks loudly! A gnoll skeleton comes into view. The searing ray hits the gnoll skeleton! (Press . to maintain the ray.) Unknown command. Okay, then. Okay, then. Okay, then. Unknown command. The searing ray hits the gnoll skeleton. The gnoll skeleton closely misses you. The searing ray hits the gnoll skeleton. You destroy the gnoll skeleton! Vehumet accepts your kill. A mummy comes into view. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - mummy Aim: a mummy (89% to hit) The searing ray hits the mummy! (Press . to maintain the ray.) The searing ray hits the mummy. The searing ray hits the mummy. The searing ray hits the mummy. You destroy the mummy! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. You close the door. No target in view! You open the door. No target in view! There is an open door here. o - a glowing brown potion No target in view! No target in view! Partly explored, unopened door. You open the door. No target in view! There is an open door here. You open the door. A mummy comes into view. Found a scroll labelled WOYDGH NERYC. The searing ray hits the mummy. (Press . to maintain the ray.) The searing ray hits the mummy. The searing ray hits the mummy. The searing ray hits the mummy. You finish channelling your searing ray. The searing ray hits the mummy. You destroy the mummy! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) No target in view! There is an open door here. s - a scroll labelled WOYDGH NERYC No target in view! No target in view! Partly explored, unopened door. You open the large door. A mummy comes into view. The searing ray hits the mummy. (Press . to maintain the ray.) The searing ray misses the mummy. The mummy hits you. The searing ray hits the mummy. The searing ray hits the mummy. You finish channelling your searing ray. The mummy misses you. The searing ray hits the mummy! (Press . to maintain the ray.) The searing ray hits the mummy. You destroy the mummy! Vehumet accepts your kill. Your Translocations skill increases to level 1! Memorise Blink, consuming 2 spell levels and leaving 6? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'e'. No target in view! There is a large open door here. There is a large open door here. No target in view! Partly explored, unopened door. You open the door. No target in view! An orc skeleton comes into view. The searing ray hits the orc skeleton! You destroy the orc skeleton! Vehumet accepts your kill. (Press . to maintain the ray.) No target in view! There is an open door here. An orc skeleton comes into view. The searing ray hits the orc skeleton. (Press . to maintain the ray.) The searing ray hits the orc skeleton. You destroy the orc skeleton! Vehumet accepts your kill. You feel your power returning. No target in view! No target in view! Partly explored, unopened door. You open the door. A mummy comes into view. Found a bubbling inky potion. The searing ray hits the mummy. (Press . to maintain the ray.) Press: ? - help, v - describe, . - travel An alarm trap. Unknown command. Unknown command. The mummy pulls the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. You hear a chilling moan. The searing ray hits the mummy! (Press . to maintain the ray.) The searing ray hits the mummy. The searing ray hits the mummy. Something unseen opens the door. The searing ray hits the mummy. You destroy the mummy! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. You feel your power returning. You finish channelling your searing ray. No target in view! A mummy comes into view. x2 Unknown command. Casting: Searing Ray (safe; 1% risk of failure) You feel a surge of power! You conjure some foxfire! The foxfire hits the mummy. The mummy is burned terribly! The foxfire hits the mummy! The mummy is burned terribly! Casting: Foxfire (safe; 1% risk of failure) You feel a surge of power! You conjure some foxfire! A gnoll skeleton comes into view. The foxfire hits the mummy but does no damage. The foxfire hits the mummy. Casting: Foxfire (safe; 1% risk of failure) You feel a surge of power! You conjure some foxfire! The foxfire hits the mummy but does no damage. The foxfire hits the mummy! The mummy is burned terribly! You destroy the mummy! Vehumet accepts your kill. You feel your power returning. Casting: Foxfire (safe; 1% risk of failure) You feel a surge of power! You conjure some foxfire! The foxfire hits the gnoll skeleton! The foxfire hits the mummy. The mummy is burned terribly! The mummy closely misses you. A mummy comes into view. A - a +0 heavy rapier (weapon) You hit the gnoll skeleton. The gnoll skeleton misses you. The mummy hits you but does no damage. The gnoll skeleton closely misses you. You puncture the gnoll skeleton! You destroy the gnoll skeleton! Vehumet accepts your kill. The mummy hits you but does no damage. The mummy barely misses you. There is an open door here. There is an open door here. Casting: Foxfire (safe; 1% risk of failure) Flames lash the mummy. The mummy is burned terribly! The mummy's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Flames lash the mummy. The mummy is burned terribly! You destroy the mummy! Vehumet accepts your kill. You feel your power returning. The sentinel's mark upon you fades away. Casting: Scorch (safe; 1% risk of failure) You conjure some foxfire! The foxfire hits the mummy but does no damage. The foxfire hits the mummy! The mummy is burned terribly! Casting: Foxfire (safe; 1% risk of failure) You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Flames lash the mummy. The mummy is burned terribly! The mummy's fire resistance burns away. The foxfire hits the mummy. The mummy is burned terribly! The foxfire hits the mummy but does no damage. Casting: Scorch (safe; 1% risk of failure) You conjure some foxfire! The foxfire hits the mummy. You barely miss the mummy. The mummy is no longer more vulnerable to fire. The foxfire hits the mummy but does no damage. You are now empty-handed. Okay, then. Adjust to which letter? (? for menu, Esc to quit) a - a staff of fire; F - a scroll of vulnerability Adjust to which letter? (? for menu, Esc to quit) b - a +0 heavy rapier; A - a potion of magic a - a staff of fire (weapon) You hit the mummy. You destroy the mummy! Vehumet accepts your kill. Your Translocations skill increases to level 2! Okay, then. No target in view! There is an open door here. There is an open door here. t - a bubbling inky potion No target in view! There is an open door here. There is an open door here. There is an open door here. t - 2 bubbling inky potions (gained 1) There is an open door here. n - 4 viscous pink potions (gained 1) There is an open door here. There is an open door here. There is an open door here. There is an open door here. G - a scroll labelled SAOGUXZ PIPN No target in view! There is an open door here. No target in view! Partly explored, unopened door. You open the door. A weeping skull and 9 spectral rats come into view. Found four items. Press: ? - help, v - describe, . - travel Here: a spectral rat (wandering, hasn't noticed you) The floor. Unknown command. Press: ? - help, v - describe, . - travel, g - get item Here: a weeping skull (wandering, hasn't noticed you) Item here: a scroll of teleportation. The floor. Unknown command. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Casting: Foxfire (safe; 1% risk of failure) Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spectral rat Aim: a spectral rat (89% to hit) The stone arrow hits the spectral rat! You destroy the spectral rat! Vehumet accepts your kill. You feel your power returning. No target in view! There is an open door here. The searing ray hits the spectral rat. (Press . to maintain the ray.) The spectral rat barely misses you. The searing ray hits the spectral rat. You destroy the spectral rat! Vehumet accepts your kill. No target in view! A weeping skull is nearby! Casting: Searing Ray (safe; 1% risk of failure) Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - weeping skull Aim: a weeping skull (wandering, hasn't noticed you, 97% to hit) The stone arrow misses the weeping skull. The weeping skull gives a chilling moan. Casting: Stone Arrow (dangerous; 2% risk of failure) Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - weeping skull Aim: a weeping skull (97% to hit) The stone arrow hits the weeping skull! Casting: Stone Arrow (dangerous; 2% risk of failure) Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - weeping skull Aim: a weeping skull (moderately damaged, 97% to hit) The stone arrow hits the weeping skull! Casting: Stone Arrow (dangerous; 2% risk of failure) Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spectral rat, p - weeping skull Aim: a spectral rat (excruciating misery, 89% to hit) The stone arrow hits the weeping skull! You destroy the weeping skull! Vehumet accepts your kill. You feel your power returning. There is an open door here. There is an open door here. Casting: Stone Arrow (dangerous; 2% risk of failure) You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) You feel a surge of power! Flames lash the spectral rat. The spectral rat's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) You feel a surge of power! Flames lash the spectral rat. The spectral rat is burned terribly! You destroy the spectral rat! Vehumet accepts your kill. You feel your power returning. No target in view! Your foxfire dissipates! x2 Casting: Scorch (safe; 1% risk of failure) Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spectral rat Aim: a spectral rat (wandering, hasn't noticed you, 89% to hit) The stone arrow hits the spectral rat! You destroy the spectral rat! Vehumet accepts your kill. No target in view! There is an open door here. No target in view! Casting: Stone Arrow (dangerous; 2% risk of failure) Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spectral rat Aim: a spectral rat (wandering, hasn't noticed you, 89% to hit) The stone arrow hits the spectral rat! You destroy the spectral rat! Vehumet accepts your kill. You feel your power returning. Okay, then. No target in view! A spectral rat is nearby! The searing ray hits the spectral rat. (Press . to maintain the ray.) The searing ray hits the spectral rat but does no damage. The searing ray hits the spectral rat. You destroy the spectral rat! Vehumet accepts your kill. You feel your power returning. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - spectral rat Aim: a spectral rat (92% to hit) The searing ray hits the spectral rat! You destroy the spectral rat! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) No target in view! A spectral rat comes into view. The searing ray hits the spectral rat. You destroy the spectral rat! Vehumet accepts your kill. (Press . to maintain the ray.) Unknown command. Unknown command. Unknown command. No target in view! A spectral rat is nearby! The searing ray hits the spectral rat. (Press . to maintain the ray.) The searing ray hits the spectral rat. You destroy the spectral rat! Vehumet accepts your kill. You feel your power returning. No target in view! There is an open door here. The searing ray hits the spectral rat. (Press . to maintain the ray.) The searing ray hits the spectral rat. You destroy the spectral rat! Vehumet accepts your kill. You feel your power returning. No target in view! There is an open door here. There is an open door here. There is an open door here. c - 3 scrolls of teleportation {@r3} (gained 1) L - a scroll labelled LAUDWAOJUT No target in view! N - a scroll labelled WEONOEXTIL No target in view! O - a scroll labelled FEKKAU SEFOUSH No target in view! c - 4 scrolls of teleportation {@r3} (gained 1) Partly explored, unopened door. No target in view! Partly explored, unopened door. As you open the door, it creaks loudly! A gnoll skeleton comes into view. The searing ray hits the gnoll skeleton! (Press . to maintain the ray.) The searing ray hits the gnoll skeleton. The searing ray hits the gnoll skeleton. You destroy the gnoll skeleton! Vehumet accepts your kill. You feel your power returning. No target in view! There is an open door here. No target in view! Partly explored, unopened door. As you open the door, it creaks loudly! A mummy comes into view. Found a scroll labelled QEITUA XU MAI. Casting: Searing Ray (safe; 1% risk of failure) You feel a surge of power! Flames lash the mummy. The mummy is burned terribly! The mummy's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) You feel a surge of power! Flames lash the mummy. The mummy is burned terribly! The mummy hits you. Casting: Scorch (safe; 1% risk of failure) You feel a surge of power! Flames lash the mummy. The mummy is burned terribly! You destroy the mummy! Vehumet accepts your kill. You feel your power returning. No target in view! There is an open door here. P - a scroll labelled QEITUA XU MAI No target in view! There is an open door here. There is an open door here. No target in view! Partly explored, unopened door. No target in view! Partly explored, unopened door. No target in view! Partly explored, unopened door. No target in view! Partly explored, unopened door. As you open the door, it creaks loudly! A gnoll skeleton comes into view. The searing ray hits the gnoll skeleton. (Press . to maintain the ray.) The gnoll skeleton hits you but does no damage. The searing ray hits the gnoll skeleton! You destroy the gnoll skeleton! Vehumet accepts your kill. You feel your power returning. No target in view! There is an open door here. No target in view! Partly explored, unopened door. You open the door. A mummy comes into view. Found a scroll labelled WEONOEXTIL. Casting: Searing Ray (safe; 1% risk of failure) Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - mummy Aim: a mummy (dormant, 100% to hit) The stone arrow hits the mummy! Casting: Stone Arrow (dangerous; 2% risk of failure) Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - mummy Aim: a mummy (severely damaged, 85% to hit) The stone arrow hits the mummy! You destroy the mummy! Vehumet accepts your kill. Vehumet offers you knowledge of Airstrike. You feel your power returning. Your Translocations skill increases to level 3! Search for what [Enter for "d:5", or ? for help]? staff Unknown command. Okay, then. Search for what [Enter for "staff", or ? for help]? jewel >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.31.0-4-g52a2dc7128 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_LIST_GOLD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Colgate] Species: Kobold Job: Fire Elementalist HP: 44/44; mods: 0/0 MP: 10/15; mod: 0 Stats: 5 (5) 17 (17) 17 (17) Position: (39, 40), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 1 | 108 | 66/84 Short Blades | X | 0 | 0 | 3 | 180 | 2/119 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 151 | 45/106 Stealth | X | 0 | 0 | 3 | 167 | 17/100 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 4 | 712 | 212/250 Conjurations | X | 0 | 0 | 4 | 546 | 46/250 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 100 | 3 | 317 | 17/200 Fire Magic | X | 0 | 0 | 4 | 504 | 4/250 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 4 | 529 | 29/250 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/35 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #80: 1650 Attributes: #12: 274 #13: 70 #23: 4027 #24: -1568099624 #49: 331 Mutations: nightstalker: 3 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: staff of fire eq slot #1, inv slot #16: +2 cloak of willpower eq slot #2, inv slot #21: +2 hat eq slot #3, inv slot #20: +0 pair of gloves eq slot #6, inv slot #30: +1 robe of cold resistance eq slot #7, inv slot #36: ring of poison resistance }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##.# ##'.'...'..# #..###.###...#### ##.##.## ##'## #+#.#'# #.# ##.'##.# ##.# #...#### #..# +...'..####.## #...##..# #..## ##.####@# ##..## #'# #'# ##..# ##.# #.# ##+# ##..# #.? ##..## #.# #..## #.## #.# #'# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>